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Player Features and Ideas Discussion

 
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New (high-slot) Ewar: Capacitor Overload Destabilizer

Author
Shivanthar
#1 - 2014-11-14 14:23:51 UTC
This one is an interesting double-edged blade.

---
Small/Medium/Heavy Capacitor Overload Destabilizer I
Magnifies energy taken from your capacitor and overloads target's by a bigger margin, resulting unauthorized and unstable capacitor energy transfer that may result in capacitor overload.

Activation: 45/150/500
Power Cost: 9/180/2200
CPU Cost: 11/22/44
Duration: 5/10/20
Target Cap Bonus: +75/+175/+550
Target Overloaded Cap Heat: 5/6.4/9.2
Optimal: 5250/10500/21000
Slot: High
---

Capacitors get a heat bar! The hotter the cap environment, the more red look on your cap indicator.

A ship, whose cap is overloaded and generated too much heat (dark red cap) has a chance to offline one random module that uses powergrid for each cycle of enemy's capacitor overload destabilizer.

Your target has a chance to outsmart you!
If the pilot notices overload early, he/she can activate their active-modules to use cap in order to make room for additional cap. If the pilot is being careless F1 type, he might get one module offline by enemy destabilizer for each 5/10/20 seconds.

What do you think? Shocked

_Half _the lies they tell about me **aren't **true.

elitatwo
Zansha Expansion
#2 - 2014-11-14 15:31:04 UTC
I think you are really excited about EVE which is good.

Yet I am afraid you a determined to break EVE at all cost. Please don't.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Shivanthar
#3 - 2014-11-14 16:05:35 UTC  |  Edited by: Shivanthar
elitatwo wrote:
I think you are really excited about EVE which is good.

Yet I am afraid you a determined to break EVE at all cost. Please don't.


Thank you for your opinion. This is an idea, which might break it or make it even better. It is up to community to decide which, yet there might be a hit case where everybody likes about something interesting and devs decide to implement it.

I use ideas and discussions board as a brainstorming scratch-board. This place makes me learn a lot of stuff and perspective for each individual group of players without actually harming anything, anytime. If it is good, it goes for vote-up. If it is not, no problem, it is not there anyway.

It is important for me to putting these here instead of holding myself back. What if it is a good idea? ^_^

Edit: Everything that is new, brakes something conventional. That is a known case for the universe. Because "new" means change and change means doing something not as conventional as it used to be. Am I wrong?

_Half _the lies they tell about me **aren't **true.

Swiftstrike1
Swiftstrike Incorporated
#4 - 2014-11-14 16:19:48 UTC
Here's the problem with this idea: everything in EVE has a hard counter. This wouldn't. It would therefore be horribly unbalanced.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Shivanthar
#5 - 2014-11-14 16:23:15 UTC
Swiftstrike1 wrote:
Here's the problem with this idea: everything in EVE has a hard counter. This wouldn't. It would therefore be horribly unbalanced.


ASBs, SBs, all ewar, laser platforms, hybrid platforms, hardeners, ETA, RST, RAT for logis, etc.. etc.. etc.. Want me to count more?

_Half _the lies they tell about me **aren't **true.

Frostys Virpio
State War Academy
Caldari State
#6 - 2014-11-14 16:39:03 UTC
Shivanthar wrote:
Swiftstrike1 wrote:
Here's the problem with this idea: everything in EVE has a hard counter. This wouldn't. It would therefore be horribly unbalanced.


ASBs, SBs, all ewar, laser platforms, hybrid platforms, hardeners, ETA, RST, RAT for logis, etc.. etc.. etc.. Want me to count more?


Those are not counter but stuff getting shutdown by your proposed module. A counter is something that could be used to protect against the use of this new module. With your idea, I can already imagine fleet of droneboats using their free high slot to randomly shutdown modules on the enemy fleet while anything without drones as their main weapon system is stuck without a counter and can't even fight back with the same because their high slots are in use by weapons.
Shivanthar
#7 - 2014-11-14 16:47:46 UTC  |  Edited by: Shivanthar
Frostys Virpio wrote:
Shivanthar wrote:
Swiftstrike1 wrote:
Here's the problem with this idea: everything in EVE has a hard counter. This wouldn't. It would therefore be horribly unbalanced.


ASBs, SBs, all ewar, laser platforms, hybrid platforms, hardeners, ETA, RST, RAT for logis, etc.. etc.. etc.. Want me to count more?


Those are not counter but stuff getting shutdown by your proposed module. A counter is something that could be used to protect against the use of this new module. With your idea, I can already imagine fleet of droneboats using their free high slot to randomly shutdown modules on the enemy fleet while anything without drones as their main weapon system is stuck without a counter and can't even fight back with the same because their high slots are in use by weapons.


Hmm, good point, but counter argument would look like this:

We have energy destabilizers and the counter is more than one; destabilize back, reflect some (battery), cap rechargers (unlikely), cap booster and even better, kill the target.

I strongly think same applies here. By the way, did you consider falloff and optimal range?
Second defense is that you have a lot of time to think. You have to be on full cap to worry about heat, and you have to be full heat before chance applies to shutdown.

I would have an endless asb if I think positive. Who dislikes more cap at the end of the day? ^_^. Free cap for everyone!

_Half _the lies they tell about me **aren't **true.

Lilla Kharn
161st SOAR A
Divine Damnation
#8 - 2014-11-14 16:59:15 UTC
Neut is the counter. Uses cap and takes their cap.

Also, sounds too much like a remote energy transfer. This could be abused severely.
Shivanthar
#9 - 2014-11-14 17:01:32 UTC  |  Edited by: Shivanthar
Lilla Kharn wrote:
Neut is the counter. Uses cap and takes their cap.

Also, sounds too much like a remote energy transfer. This could be abused severely.


Right, but it has to be abused very carefully. While being abused, chance of enemy applies the same pressure on you means you're going down one by one...

Edit: It is also not much different than using ETA on one of your highs if you try to abuse it ^_^

_Half _the lies they tell about me **aren't **true.

Frostys Virpio
State War Academy
Caldari State
#10 - 2014-11-14 17:04:56 UTC
Shivanthar wrote:

We have energy destabilizers and the counter is more than one; destabilize back, reflect some (battery), cap rechargers (unlikely), cap booster and even better, kill the target.


Desabilize back : Welcome to even more done boat online

Battery : too bad it also increase my regen thus helping you getting me filled up.

Cap rechangers : Sure let's help you keeping me full so you can turn my **** off more easyly.

Cap booster : Why are you suggesting things that fill up my cap if your systems works by filling their cap pool?

Killing the target is not a counter.

I mean your OP even mention module that use powergrid as potential offline target so I can't even count on a passive fit to prevent module shut down.

The only broken-ass counter this would have is to keep offlining and re-onlining module on your own ship to burn a huge chunk of your cap to keep under threshold and there is no way in hell this should ever become a thing.
Frostys Virpio
State War Academy
Caldari State
#11 - 2014-11-14 17:05:57 UTC
Lilla Kharn wrote:
Neut is the counter. Uses cap and takes their cap.

Also, sounds too much like a remote energy transfer. This could be abused severely.


So now we will neut our own damn fleet to prevent the other side from overfilling our cap pool?
Shivanthar
#12 - 2014-11-14 17:13:14 UTC
Frostys Virpio wrote:
Lilla Kharn wrote:
Neut is the counter. Uses cap and takes their cap.

Also, sounds too much like a remote energy transfer. This could be abused severely.


So now we will neut our own damn fleet to prevent the other side from overfilling our cap pool?


Wouldn't that be great to use any means of tools in order to survive?
You understood me wrong with the "same applies here" sentence. What I tried to say is that you have several non-direct options to counter this. And yes, offlining and onlining is another option.

By the way, that also gives you the option of perceptuality of creating your heat sink. Just offline your module and overload more! ^_^

More options, more decisions, more interesting things.

I'm not worried about "drone boats" hoax, because replace this module with destabilizer and they shut you down with no cap anyway. In this, you have a great chance to stand back, because you're actually missing at most one cycle or a couple seconds of an active module at most.

No need to exarragate. What if your module shuts down? Reactivate it fast! ^_^ If the pilots are being careless about their modules imho, it would be their misery if their hardener is offline and they need it bad!

_Half _the lies they tell about me **aren't **true.