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Dev blog: Thera and the Shattered Wormholes

First post First post
Author
Mara Rinn
Cosmic Goo Convertor
#121 - 2014-11-13 20:51:28 UTC
sereneabt wrote:
We from CODE are looking forward to this System. As your loyal servants we take it upon ourselves to police this new frontier. You should secure your permit in advance if you wish to enjoy our protection.


As long as you understand that there is no CONCORD to protect you in w-space, you'll be just fine. Make sure you understand how to defend yourself from targets that shoot back, and you will also want to acquaint yourselves with the mechanics of warp disruption bubbles. Remember that the folks who already live in w-space are used to shooting at things that shoot back, and they are not averse to shooting first.

TL;DR:

  • No CONCORD to protect you
  • Targets will shoot you first
  • Targets will prefer to shoot you rather than pay a permit fee (see first two points)
  • Warp disruption fields


GL, HF!
Tarpedo
Incursionista
#122 - 2014-11-13 20:58:30 UTC
Very nice addition to the game. Now (with shutdown of Dust and WoD development) there is hope for more and interesting territorial expansions (including maybe even WiS).

However I'll wait for a space where there will be no scanning mini-game - because it sucks badly. Or till it will be replaced with some sort of automated process (deploy-able automatic scanner for example).
Longdrinks
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#123 - 2014-11-13 21:00:00 UTC
Gogela wrote:
Wow. Only 4 stations. Did not see that coming.

This pretty much renders the system useless for most capsuleers. You don't think the Goons or PL or any other major alliance can indefinitely lock down 4 stations?

They can. They will.

Super disappointed there. It's just a toy for alliance combat. You've locked out everyone else who would have an interest in going, which is to say, most players.

I guess the rest of us will just have to wait for you to figure it out.

WTF CCP? What are you thinking? Surely you've thought about this... what do YOU think is going to happen?

People live with this in npc nullsec every day but we also have anchorable bubbles. Maybe you should git good?
Red Teufel
Calamitous-Intent
#124 - 2014-11-13 21:06:55 UTC
Gogela wrote:
Wow. Only 4 stations. Did not see that coming.

This pretty much renders the system useless for most capsuleers. You don't think the Goons or PL or any other major alliance can indefinitely lock down 4 stations?

They can. They will.

Super disappointed there. It's just a toy for alliance combat. You've locked out everyone else who would have an interest in going, which is to say, most players.

I guess the rest of us will just have to wait for you to figure it out.

WTF CCP? What are you thinking? Surely you've thought about this... what do YOU think is going to happen?


Exactly my thoughts. I think CCP decided over half of the eve community wants to use it so they had to limit the station use. because why on earth would a pvper want to live anywhere else. literally all of eve will now become your back yard to pick fights and gank ratters.
Eessi
Murderous Inc
Me Hearties
#125 - 2014-11-13 21:08:01 UTC
Scan statics from Thera on sisi:

3x Outgoing low sec connections (wormhole id V898): Battleships can pass through

3x Null sec exit (wormhole id E587): Frieghters can pass through but not carriers.

2x High sec outgoing conenctions wormhole id Q063): Only Battlecruisers and below can pass through.

1x High sec k162

3x k162 connections to c1-3

3x k162 connections to c4-5
Ghelisis Achasse
The Scope
Gallente Federation
#126 - 2014-11-13 21:10:29 UTC
I think I know where they are going with this, storylinewise. Lets look at this. "The Sanctuary" is the "center of the science research the Sisters are undertaking on the EVE gate." In the storyline, the Sisters have been studying the Gate in the New Eden system for a while now.


So, what is Thera? Thera is HUGE storylinewise, because it is simply THE SYSTEM ON THE OTHER SIDE OF THE EVE GATE, and the Shattered systems are systems that are close to Thera physically, showcasing the extreme power of the Eve Gate megahole explosion. The Sisters found Thera accidentally on one of their trips through a random wormhole, and built stations there to study the anomaly from the OTHER side. This will be HUGE, and if it is true, more fuel to the fire that W-space is ACTUALLY the Milky Way galaxy post Eve Gate explosion.

amirite Devs? :D
Gogela
Epic Ganking Time
CODE.
#127 - 2014-11-13 21:13:08 UTC  |  Edited by: Gogela
Longdrinks wrote:
Gogela wrote:
Wow. Only 4 stations. Did not see that coming.

This pretty much renders the system useless for most capsuleers. You don't think the Goons or PL or any other major alliance can indefinitely lock down 4 stations?

They can. They will.

Super disappointed there. It's just a toy for alliance combat. You've locked out everyone else who would have an interest in going, which is to say, most players.

I guess the rest of us will just have to wait for you to figure it out.

WTF CCP? What are you thinking? Surely you've thought about this... what do YOU think is going to happen?

People live with this in npc nullsec every day but we also have anchorable bubbles. Maybe you should git good?

Maybe you should git clue. This isn't like fountain. I've lived in Fountain and it's doable. Somedays you get to play and some days you need to stay the hell out of fountain. ...but what unique properties does fountain have? Why would people want to even be out there? How many NPC stations are there in nullsec across all regions? In fountain if it's bad in A1CON go to WY or Serpentis Prime or YZ or other systems. There's room to move around. There's also a lot less draw to A1CON. What if A1CON was the ONLY system in nullsec with NPC stations. It would be totally unusable... and that's without anything particularly awesome about the system. Thera will be forever camped. There'll be at minimum 30 Onyx/Broadsword on undock 23/7. "git good"? If there's one thing I'm good at it's not PvP... it's getting away. There's no getting away from this. This system is useless if you aren't in a major alliance. Full stop.


edit: I've got a nullified cloaky T3 fit I use often in nullsec for cruising around, messing with markets, etc... it's got almost quarter of a million effective shield hp. Sometimes I get drizzunk and do stupid smack. One time I screwed around with a PL fleet. It was like I was hull tanking. They vaporized my ship and pod almost instantly. Really impressive. ...and that was just some random roaming fleet. Wait until they bring the science to 4 stations. Wait until the Rooks and Kings or Goons get there. Forget it. No one will stand a chance.

Signatures should be used responsibly...

Lord Battlestar
CALIMA COLLABORATIVE
Atrox Urbanis Respublique Abundatia
#128 - 2014-11-13 21:13:41 UTC  |  Edited by: Lord Battlestar
I really like the idea, but I would make a caveat that says that all bubbles should be banned, because even with the size all it would take is a fleet of bored nullsec or lowsec players to camp most if not all of the wormholes to highsec. If they were banned it would still allow local disruption and wormhole camps but not hictors sitting around with 24 km bubbles with their support blocking every wormhole lol.

I once podded myself by blowing a huge fart.

Arec Bardwin
#129 - 2014-11-13 21:16:54 UTC
Thera looks interesting. Tough I'm afraid the population will be all wolves and no sheep.
Crasniya
The Aussienauts
#130 - 2014-11-13 21:20:14 UTC
Deacon Abox wrote:
Will these Thera stations finally have windows? because otherwise just boring station games.Straight


This would require that anyone at CCP realize how crucial Walking in Stations is to the survival of their game. :/

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Lamthara Lachesis
Emporio Amarr
#131 - 2014-11-13 21:22:22 UTC
This is what i was really looking for since the Apocrypha expansion... more wormholes to play with.

Moreover the idea of a huge wormhole space that works like a hub for the other wormholes is very interesting. I'm looking forward to docking in the SOE station...
Crasniya
The Aussienauts
#132 - 2014-11-13 21:23:26 UTC  |  Edited by: Crasniya
Tarpedo wrote:
Very nice addition to the game. Now (with shutdown of Dust and WoD development) there is hope for more and interesting territorial expansions (including maybe even WiS).


Um... DUST just got a huge content patch. Last week. Probably a bigger patch than Phoebe. o_o More stuff on the way too.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Emiko Rowna
Keys To The Stars
#133 - 2014-11-13 21:29:20 UTC
No Agents yet but will there be a place to spend LP?
Promiscuous Female
GBS Logistics and Fives Support
#134 - 2014-11-13 21:34:33 UTC
fyi there are ships that allow you to ignore bubbles

perhaps if you are so worried about the bubble bogey man you should select one of these
Omnathious Deninard
University of Caille
Gallente Federation
#135 - 2014-11-13 21:34:51 UTC
To help prevent the stations from being perma-camped death traps you could enable the station guns, this would help prevent undock shenanigans. They are operated by the sisters of eve they should at least care enough to not promote constant violence on there front door.

An idea from the test server feedback thread is to remove the Guest List from the stations.

If you don't follow the rules, neither will I.

Horus V
The Destined
#136 - 2014-11-13 21:38:13 UTC
342 AU and the sun will have exact same size no metter where you are Shocked

V

Arec Bardwin
#137 - 2014-11-13 21:40:30 UTC
Horus V wrote:
342 AU and the sun will have exact same size no metter where you are Shocked
Yeah! That's the one thing that always bugged me about EVE. It would be SO awesome if star size and light scaled with distance.
Promiscuous Female
GBS Logistics and Fives Support
#138 - 2014-11-13 21:45:05 UTC
lmao at everyone wanting thera to be wormhole lowsec
Gogela
Epic Ganking Time
CODE.
#139 - 2014-11-13 21:45:59 UTC
Promiscuous Female wrote:
fyi there are ships that allow you to ignore bubbles

perhaps if you are so worried about the bubble bogey man you should select one of these

It doesn't matter. I know a thing or two about this. It's worse than a gate camp because at least there they don't know where you're going to spawn around the gate. Even so, when a major alliance camps a gate having a cloaky nullified T3 or interceptor doesn't matter. They sensor boost the hell out of the tacklers, fill the 20km around the gate with drones and cans, have a sniper fleet around the perimeter, and bring the DPS to vaporize a titan on a shuttle. It's very difficult to get away in those situations... not impossible, but very difficult. A station camp is different. In addition to the above, they bring an absolute wall of bumper ships. The instant out warp point trick wouldn't work even if you could manage to set a bookmark. You undock in one place. They know exactly where your ship will be. While this can be much more effectively done with far fewer ships than the gate camp I described, expect far more ships. More sensor boosting, more debris, more drones, more DPS, more bumpers, and more science. For the average pod seeing the super-pro groups in EvE work is extremely rare if they've ever seen it at all. Their EvE game is so tight it holds water. When you see them clash it's pretty amazing... but you don't want to be in that system. You wouldn't survive a minute.

Signatures should be used responsibly...

Paynus Maiassus
Imperial Academy
Amarr Empire
#140 - 2014-11-13 21:50:56 UTC
Thera seems really interesting. I don't know about the expectation that it will be one of the busiest systems in Eve. It's a testament to CCP's commitment to the flavor and depth of the Eve Universe in their continuing commitment to new art, diverse environments, and rich lore. Eve's player base, however, seems completely uninterested in lore, role-play, or anything beyond flavorless making of ISK, collecting kill mails, etc. Not that this is bad, mind you. I play Eve because of the strategy and sport as well as the complexity of industry. Whether Thera actually catches on will be more a matter of how the mechanics support player interaction than the fact that it is really freaking cool, though.

The new wormhole types, on the other hand, are sure to generate a lot of interest, basically returning wormholes to what CCP had originally intended for them: places you go, not live, and places where you are presented with fights against unexpected foes rather than places where you set up a base and roll the hole until you find someone you want to fight. This addition is absolutely excellent.