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UI Modernization preview - Feedback and issues

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Author
Lil' Brudder Too
Pistols for Pandas
#261 - 2014-11-12 18:58:28 UTC
Noriko Mai wrote:

It doesn't happen with prost-processing < high. Therefore I think it's an oversight.

Yes, because none of Eve's player base ever has there settings less than "high"....ever...it was likely intentional, similar to the 'one window to rule them all' inventory change. They thought they knew better than the players...turns out using only the single window was waaay less functional and clunky than they thought. But it was still a very intentional change.

But seriously, no response in over 4 days on something that sounded urgent is a bit troubling. (not surprising, but still troubling)
Sir Livingston
Doomheim
#262 - 2014-11-12 19:17:34 UTC
I stack many of my info windows (character sheet, wallet, assets, etc) and whenever I move the entire stack around it drops the framerate of my game to unplayable levels. The new UI design has caused this.

Sci-fi games as played by an earthbound human in the 21st century http://www.youtube.com/JonnyPew

Crosi Wesdo
War and Order
#263 - 2014-11-12 19:24:06 UTC  |  Edited by: Crosi Wesdo
Noriko Mai wrote:

It doesn't happen with prost-processing < high. Therefore I think it's an oversight.


Its just as likely they havent yet implemented it on other settings , you know since its a test build.

I guess we shouldnt complain about anything since any change CCP makes or wants is always for the better, right? (rhetorical)

I dont even know why CCP has a test server since they are always right.

Post your feedback, this thread is not here for you to engage in CCP apologetics on their behalf.
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#264 - 2014-11-12 19:31:11 UTC
Worst case: The UI is broken, the game stops being playable, people rage quit, EVE/CCP take another riot/rage moment, other games launch, people leave, EVE population degraded and reduced, only people that don't understand why UI was important and with ultra high settings stay, they then quit for Elite Dangerous and Star Citizen beta testing, and other High GPU settings games because people with that kind of rig are always nomads to the next bit of shine, and never about long-term play with a game.... and then EVE servers are turned off and we all go play some other long-term, low GPU community based game mechanic oriented stable game when we find it again or someone makes it.

- All this has happened before, and all this will happen again...
Nolan Kotulan
Nova Tabula Rasa
#265 - 2014-11-12 19:43:25 UTC  |  Edited by: Nolan Kotulan
Aurelius Valentius wrote:
Worst case: The UI is broken, the game stops being playable, people rage quit, EVE/CCP take another riot/rage moment, other games launch, people leave, EVE population degraded and reduced, only people that don't understand why UI was important and with ultra high settings stay, they then quit for Elite Dangerous and Star Citizen beta testing, and other High GPU settings games because people with that kind of rig are always nomads to the next bit of shine, and never about long-term play with a game.... and then EVE servers are turned off and we all go play some other long-term, low GPU community based game mechanic oriented stable game when we find it again or someone makes it.

- All this has happened before, and all this will happen again...


What a piece of crap!

Can't you add more stupid and easy shortcuts and generalisation?
Can't you mix more games that have almost nothing to do with each others?
Come on, I'm sure you can be more ridiculous...

Anyway, thanks for the laugh! Lol

Per aspera ad astra

Noriko Mai
#266 - 2014-11-12 20:24:16 UTC  |  Edited by: Noriko Mai
Aurelius Valentius wrote:
Worst case: The UI is broken, the game stops being playable, people rage quit, EVE/CCP take another riot/rage moment, other games launch, people leave, EVE population degraded and reduced, only people that don't understand why UI was important and with ultra high settings stay, they then quit for Elite Dangerous and Star Citizen beta testing, and other High GPU settings games because people with that kind of rig are always nomads to the next bit of shine, and never about long-term play with a game.... and then EVE servers are turned off and we all go play some other long-term, low GPU community based game mechanic oriented stable game when we find it again or someone makes it.

- All this has happened before, and all this will happen again...

You forgot the Illuminati!!!111

EDIT: A minor but still very welcome change is that tabs will not change order (eg. to DScan/Scanner).

"Meh.." - Albert Einstein

Lykouleon
Noble Sentiments
Second Empire.
#267 - 2014-11-13 01:20:45 UTC
Took a few days off from logging into the test server to see what my reactions would be looking at it fresh again. My reactions:

1) I play with the UI scale set to 90%. I maximize screen real estate as much as possible. Some NeoCom icons in this state are TINY and hard to differentiate between.

2) What is the purpose of the journal icon? I can't tell from just looking at it. "Oh, its a book...binder...thing...is that contacts? Assets? No, its my journal!"

3) The starmap icon is tough to comprehend as being a 'map'...thing.

4) Why does People and Places look like a notebook? Is that my journal?

5) Why is my open item hanger icon two upwards chevrons? Why isn't it something looks more like something item-y?

6) Why is a corporation one star and a fleet three stars? Shouldn't a fleet icon be more...fleety?

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

TigerXtrm
KarmaFleet
Goonswarm Federation
#268 - 2014-11-13 03:00:56 UTC
Icons really do need a loooooot of work.

Also, I can't help but notice that you've failed horribly on the 'less OS' part of your statement. This new UI doesn't make it look any less like an OS. It's just a pretty/fancy OS. Not that that's a bad thing, because I honestly can't see the EVE UI work in any other way. But it's kind of a stupid goal to strive for.

My YouTube Channel - EVE Tutorials & other game related things!

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Vexll
Celestial Bureaucracy
#269 - 2014-11-13 08:34:29 UTC  |  Edited by: Vexll
First, i want to say thanks CCP for their work and i hope this post will be very helpfull for them.

I did some illustrations how EVE's UI looking now and how it can be looking.

Overview, selected item and other windows (OLD and NEW):

Image LINK

Its really looking nice, shapes and borders dont bother at all and in general its ok, BUT...

Image LINK

As you can see, blur effect and opacity MUST be tweakable, to able to see something on bright font.

Image LINK

That's what we can see on dark font, pretty nice right? But, there is one thing, that kills all others, YOU CANNOT tweak color as you want. Its like "a spit in the face". CCP, you did new UI with big improvments but forget that in the old one you can change all options of your User Interface whatever you like? Ohh, you little joker CCP, this is not funny at all.

Right CLick Menu:

Image LINK

Its OK, pretty ok. But as everything in new UI RCM must have options, like opacity and color. You will do great job, if you Will do that.

And the last word, in order to listen to US very closely:

Image LINK

Yep, this is it... Beatifull right? My eyes just'v got melted(sorry for my eng if i typed it wrong). This screenshot speaks for itself, you MUST ADD options for windows CCP. Otherwise, think for yourself, there are couple of games coming soon, you know dont ya?

And in conclusion all wishes in several sentences:

  • Window's buttons color theme
  • Window's color
  • PINNED windows transparency
  • UNPINNED windows transparency
  • PINNED windows blur effect
  • UNPINNED windows blur effect
  • Right Click Menu color
  • Right Click Menu transparency



And about icons... You r joking CCP are you?(just fire designer who did these icons, i havent any words).
Smarty James
Aliastra
Gallente Federation
#270 - 2014-11-13 11:18:53 UTC  |  Edited by: Smarty James
I clone Jump and now the station (undock , agents, inventory ....... ) is not there anymore

with Ctrl tab I got the station service back
2921 jonesjames
Imperial Academy
Amarr Empire
#271 - 2014-11-13 11:45:11 UTC
i don't know that is hapening in other modes but at fixed window mode, transparency is set to 100% and decrease option not work, is all the time at 100
Nagarythe Tinurandir
Einheit X-6
#272 - 2014-11-13 12:13:57 UTC
Lykouleon wrote:
Took a few days off from logging into the test server to see what my reactions would be looking at it fresh again. My reactions:

1) I play with the UI scale set to 90%. I maximize screen real estate as much as possible. Some NeoCom icons in this state are TINY and hard to differentiate between.

2) What is the purpose of the journal icon? I can't tell from just looking at it. "Oh, its a book...binder...thing...is that contacts? Assets? No, its my journal!"

3) The starmap icon is tough to comprehend as being a 'map'...thing.

4) Why does People and Places look like a notebook? Is that my journal?

5) Why is my open item hanger icon two upwards chevrons? Why isn't it something looks more like something item-y?

6) Why is a corporation one star and a fleet three stars? Shouldn't a fleet icon be more...fleety?



I kind of disagree with the star map icon. It resembles the "path" shown in space and the old star map icon very much.
The rest, however, I can relate to.
Unify the ship inventory icon in the HUD with the neocom would be very helpful.
As for the Corp/Fleet loge, why change it completly? Would be cool if the icons used right now could be translated. They are iconic and easily discernible.
Saberlily Whyteshadow
Perkone
Caldari State
#273 - 2014-11-13 12:52:15 UTC
Your brighter nebula's are not helping your new UI.. can barely see anything when facing it.
Adrie Atticus
Caldari Provisions
Caldari State
#274 - 2014-11-13 14:26:28 UTC  |  Edited by: Adrie Atticus
Oooh, update!

Yays:
Clone bay UI is excellent!
Window tabs are not stupidly oversized anymore and seems to be less violent on the blinking.
Transparency slider found, not sure what it does, couldn't find any change between 0 and 100.

Nays:
Neocon is transparent no matter what slider I fiddle.
Blur still present with High settings.
Window snapping leaves nasty gaps in the UI which blink and sway around when warping etc (behaves like on TQ, still a bad thing).
Tooltips still shine the sun through making them harder to read in some colour presets.

Edit:
Guests-tab with numbers still clips with the station panel leaving upper half of the number unreadable.
People and Places window is larger than on TQ and cannot be resized as small as before. Can we halve the maximum height for this window as it's quite of a gargantuan compared to every other window?

GRRRR FORUM CLOSING MY CONNECTION STILL AT RANDOM!
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#275 - 2014-11-13 16:47:05 UTC  |  Edited by: Komodo Askold
Another thing: I don't think the "Loading" screen for when you click the "Play" button in the launcher needs to have a window... I liked the loading bar floating in the middle of black without borders :(

Oh, and Character Selection icons don't follow the color theme selected in the actual game... Is this intended?
Bagrat Skalski
Koinuun Kotei
#276 - 2014-11-13 17:13:32 UTC
1. Colors in UI are used only by permission of CCP.
2. CCP knows better what colors are better for your gaming experience.
3. Obey and use only colors provided by CCP for your pleasure.
Cool
Dreiden Kisada
State War Academy
Caldari State
#277 - 2014-11-13 17:18:34 UTC
Bagrat Skalski wrote:
1. Colors in UI are used only by permission of CCP.
2. CCP knows better what colors are better for your gaming experience.
3. Obey and use only colors provided by CCP for your pleasure.
Cool



Heh. Also "You better learn to like it because it isn't changing"

Posted in a feedback thread.
Adrie Atticus
Caldari Provisions
Caldari State
#278 - 2014-11-13 17:38:34 UTC
Bagrat Skalski wrote:
1. Colors in UI are used only by permission of CCP.
2. CCP knows better what colors are better for your gaming experience.
3. Obey and use only colors provided by CCP for your pleasure.
Cool


1. CCP knows best
2. If CCP doesn't know best, see #1
Blair Sin
Science and Trade Institute
Caldari State
#279 - 2014-11-13 17:53:12 UTC
Guys you can create option to disable this annoying arrows around a cube in scanning window. It's really frustrating to use cube to place probes and by mistake click on one of the arrow and launch you prober far beyond the screen.
Milo Caman
Anshar Incorporated
#280 - 2014-11-13 18:44:49 UTC
This is a problem.

The UI does not play nice at all with bright or pale backdrops. Can we get some kind of option to perma-dim pinned windows?