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Sleipnir uses?

Author
Heather Austrene
Sebiestor Tribe
Minmatar Republic
#1 - 2014-11-13 04:23:55 UTC  |  Edited by: Heather Austrene
I have gotten used to and rather fond of the Hurricane, used exclusively in missions though, including muddling through some L4s. It has made me curious about the Sleipnir, but I rarely hear anything about it (or see one), but never hear anything particularly bad about it, so curious how useful it is, and if I should try to train for it.

I am assuming I could use it to boost my PvP alt or a fleet obviously, but I know nothing about such things.

Curious how it would hold up in L4 missions, I played around with EFT and it seems like it can be tanked very strongly with the shield booster bonuses. But I'm not sure about the DPS.

Does this ship fit other roles?

I am at the stage where I'm well skilled in fully T2 fit T1 cruisers/BC and trying to make up my mind to aim my skill plan toward any of the following, Vagabond/Loki (mostly common skills), Sleipnir, or into BS's probably Maelstrom then Machariel. Unfortunately I can't do all at one time. This is mostly a PvE toon, but I would like to fly something with the flexibility to be effectively fit for PvP as well.
To mare
Advanced Technology
#2 - 2014-11-13 04:58:05 UTC
for pve the sleip can do L4 and other contents just fine, it's just not as good as a machariel or others bigger hulls.
for pvp it's just too expensive to be used on the front lines, most of the ppl will use something cheaper.

it's not a bad ship it's just hard to justify the high-ish price tag.
Danny John-Peter
Blue Canary
Watch This
#3 - 2014-11-13 09:04:27 UTC
Its a pretty ballerin' Solo or Duo ship, needs links and a pill to reach ludicrous levels, its also a decent fleet ship with Arties for medium gang work.

Also lol at Command Ships being expensive.
Ralph King-Griffin
New Eden Tech Support
#4 - 2014-11-13 09:59:26 UTC
im going to leave this here.
Mister Tuggles
Heretic Army
Sedition.
#5 - 2014-11-13 10:36:31 UTC
Danny John-Peter wrote:
Its a pretty ballerin' Solo or Duo ship, needs links and a pill to reach ludicrous levels, its also a decent fleet ship with Arties for medium gang work.

Also lol at Command Ships being expensive.




They aren't expensive isk-wise, but if you didn't plug it in before the change it will take you something like 50 days for the ****-leadership skills to get into one if you aren't in a cha remap. It is fairly ridiculous.

Sleip + boosts + crystals + pill = insane tank.
Dato Koppla
Spaghetti Militia
#6 - 2014-11-13 12:01:48 UTC
A PvE Sleipnir is decent although it really shines in PvP as in Ralphs video, it's capable of a massive capless tank as well as up to 800+ capless dps which makes it a really hard to kill, hard hitting ship.

The time it would take to train the skills for a Sleipnir just for PvE are definitely not worth it as there are better options such as the Machariel and the command skills aren't going to be very useful in most PvE circumstances. However if you're adamant on a PvE Sleipnir you can get quite decent stats for pretty cheap, something like this:

[Sleipnir, PvE]

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II

10MN Afterburner II
Pithum C-Type Medium Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script

720mm Howitzer Artillery II, Republic Fleet Phased Plasma M
720mm Howitzer Artillery II, Republic Fleet Phased Plasma M
720mm Howitzer Artillery II, Republic Fleet Phased Plasma M
720mm Howitzer Artillery II, Republic Fleet Phased Plasma M
720mm Howitzer Artillery II, Republic Fleet Phased Plasma M
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Capacitor Control Circuit II
Medium Anti-Thermal Screen Reinforcer II


Hobgoblin II x5

350dps omni tank (cap lasts like 11min w/o AB, so it's basically stable) which is more than enough for any L4 if you fit mission specific hardeners. Does 800dps @ 19km, 650dps @ 45km and around 350dps @ 87km (lock range). It's quite slow with only an afterburner but you have the fitting to slap an MWD on there, you can also use 2 rapid lights instead of 2 HMs to help clean up frigs more easily. It's also got a really nice 6k alpha so you can one shot some of the weaker cruisers which is really satisfying and you dont have to deal with them repping up in between shots, you can also split your guns and one shot multiple frigs at range.
Luwc
State War Academy
Caldari State
#7 - 2014-11-13 13:06:30 UTC
get a high grade crystal set and tengu boosts.

this thing is a beast for pvp

http://hugelolcdn.com/i/267520.gif

Ralph King-Griffin
New Eden Tech Support
#8 - 2014-11-13 13:27:16 UTC
Dato Koppla wrote:
Ralphs video,

Shockednot my video dude, all credit to Mr Hyde113.
Heather Austrene
Sebiestor Tribe
Minmatar Republic
#9 - 2014-11-13 13:36:22 UTC
Guess I'll have to settle for a BS, the training time is too harsh. Now I know why I never see the things. That was a bad ass video.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#10 - 2014-11-13 15:11:15 UTC
Ralph King-Griffin wrote:
im going to leave this here.

I am in awe. That was absolutely beastly.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

elitatwo
Zansha Expansion
#11 - 2014-11-13 15:30:17 UTC
Danny John-Peter wrote:
Also lol at Command Ships being expensive.


That is in the eye of the beholder

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Dato Koppla
Spaghetti Militia
#12 - 2014-11-14 00:08:40 UTC
Ralph King-Griffin wrote:
Dato Koppla wrote:
Ralphs video,

Shockednot my video dude, all credit to Mr Hyde113.


Yeah I meant the video you linked. I phrased it badly.
Kagura Nikon
Native Freshfood
Minmatar Republic
#13 - 2014-11-14 09:14:35 UTC  |  Edited by: Kagura Nikon
All command ships, except the EOS are not worth for PVP in 90% of the time.

The Sleipnir is weaker now than before the rebalance (lost dps), but still is strong enough to fight anything smaller than it is. But these smaller stuff can easily avoid a sleipnir most of the time. So it is a good ship to use to GANK something you tackled with a bait alt.


If you can get the fights it works. But most people will avoid it.. or overblob it,

All the BC sized hulls are in a very bad place regarding opportunities to be useful. They usually lack enough mids to field the medium MJD that they would need while fielding tackle, tank (on the case of the shield tanked ones) and a prop mod.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Danny John-Peter
Blue Canary
Watch This
#14 - 2014-11-14 09:40:59 UTC
Kagura Nikon wrote:
All command ships, except the EOS are not worth for PVP in 90% of the time.

The Sleipnir is weaker now than before the rebalance (lost dps), but still is strong enough to fight anything smaller than it is. But these smaller stuff can easily avoid a sleipnir most of the time. So it is a good ship to use to GANK something you tackled with a bait alt.


If you can get the fights it works. But most people will avoid it.. or overblob it,

All the BC sized hulls are in a very bad place regarding opportunities to be useful. They usually lack enough mids to field the medium MJD that they would need while fielding tackle, tank (on the case of the shield tanked ones) and a prop mod.


Uwotm8.

Quite a few of the CS are excellent.

The Abso has the tank of a TIII but with more DPS, the Damnation has the DPS of the Sac with ludicrous buffer and dual neuts, the Sleipnir is an Arty Cane but better in every way including TIII level resists and the Vulture is a rail Eagle on steroids and with an MJD option.

They are also cheaper than TIIIs and come with no SP loss element.

Also the point of ships like CS is people overblob you and then you kill them regardless.
Kagura Nikon
Native Freshfood
Minmatar Republic
#15 - 2014-11-14 13:52:14 UTC
Danny John-Peter wrote:
Kagura Nikon wrote:
All command ships, except the EOS are not worth for PVP in 90% of the time.

The Sleipnir is weaker now than before the rebalance (lost dps), but still is strong enough to fight anything smaller than it is. But these smaller stuff can easily avoid a sleipnir most of the time. So it is a good ship to use to GANK something you tackled with a bait alt.


If you can get the fights it works. But most people will avoid it.. or overblob it,

All the BC sized hulls are in a very bad place regarding opportunities to be useful. They usually lack enough mids to field the medium MJD that they would need while fielding tackle, tank (on the case of the shield tanked ones) and a prop mod.


Uwotm8.

Quite a few of the CS are excellent.

The Abso has the tank of a TIII but with more DPS, the Damnation has the DPS of the Sac with ludicrous buffer and dual neuts, the Sleipnir is an Arty Cane but better in every way including TIII level resists and the Vulture is a rail Eagle on steroids and with an MJD option.

They are also cheaper than TIIIs and come with no SP loss element.

Also the point of ships like CS is people overblob you and then you kill them regardless.



That does not make them useful. Both are too slow and short ranged. So they are easily avoidable. The absolution shortage on mids make it bad on tacking or extremely vulnerable to NEUTS or unable to use MJD.. The demnation cannot hold a candle on real application over the sacrilege because it moves at HALF the speed, that means ANYTHIGN can avoid it... except a battleship.. that can defeat is anyway.

The vulture is good in fleet fights. But people using ships in fleets do not ask about their uses in forum, because they are told to fit that ship or ELSE... therefore I assume a more independent and smaller escale thing.

Sleipnir is an anrti cane? Anrti cane are among the most useless ships in game now, except for station camping... so.. mehhh

"If brute force does not solve your problem....  then you are  surely not using enough!"

Danny John-Peter
Blue Canary
Watch This
#16 - 2014-11-14 15:12:30 UTC
Absos short range...

Absos deal 855DPS at 7.5k through to 497 at 54k with no range mods.

Shadow made great use of Arty Sleips and rep-gus because of there excellent buffer, resists and alpha.

Balex makes good use of the HAM Damnation when a Sacriledge does not have enough tank for what they are facing.

So no CS aren't useless, they just need to be supported, like any other ship really.
Kagura Nikon
Native Freshfood
Minmatar Republic
#17 - 2014-11-14 16:58:07 UTC  |  Edited by: Kagura Nikon
Danny John-Peter wrote:
Absos short range...

Absos deal 855DPS at 7.5k through to 497 at 54k with no range mods.

Shadow made great use of Arty Sleips and rep-gus because of there excellent buffer, resists and alpha.

Balex makes good use of the HAM Damnation when a Sacriledge does not have enough tank for what they are facing.

So no CS aren't useless, they just need to be supported, like any other ship really.


7.5K is Short range.. at this range scale moving +- 2 km is trivial and you get into range that a blaster cruiser do same DPS. 500 dps at 54 km is okish.. at MOST considering the lack of mobility.

As I stated, I was not talking about fleet usage, since fleet compositions are enforced and peopel do nto come to the forum asking for suggestion on those.

On the danmnation vs sacriledge.. you get more tank for a HUUUGE reduction in mobility that make easy to kite you (even attack battleships can kite a damnation)

I did not said they are useless... but NEARLY useless. Their usage niches are MUCH smaller than cruiser sized vessels. T3 specially step too much into their territory.


They will be more useful if T3 have their EHP nerfed.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Lloyd Roses
Artificial Memories
#18 - 2014-11-14 16:59:01 UTC
Kagura Nikon wrote:
All command ships, except the EOS are not worth for PVP in 90% of the time.

The Sleipnir is weaker now than before the rebalance (lost dps), but still is strong enough to fight anything smaller than it is. But these smaller stuff can easily avoid a sleipnir most of the time. So it is a good ship to use to GANK something you tackled with a bait alt.


What a scrub you are. Lost dps on the sleipnir, haha. Honestly, if you know what you're doing, the Sleipnir, the Claymore and the Eos are absurdly strong solo-choices, the Nighthawk (HAM+capstable dual med neuts), Astarte and Abso are amazing once you got a 10+ man fleet ready and the vulture is like a T2 railgu with a MJD, and railgus are amazing already.

So, if you really need an alt to hard tackle something for your sleipnir to hit, then you should start NOW training motion prediction beyond level II. Or read up on how tracking works. I've shot orbiting frigates at 500m down by just keeping align and capping out their webs, sure you can do the same.

To give you numbers: Pre-Buff Sleipnir (all V mainly) 550dps with faction since you could either fit a 900mil pimpboat with 3 RF Gyros or a 2 Gyro fit for 380mil which results in said dps, Post-Buff Sleipnir wth 3 gyros even the cheap way has 650dps with faction and way higher resists. Bottom line: You can now have a significantly superior sleipnir for the same money, or you can have a slightly improved old pimpsleip, just that it now only costs you 300mil instead of 900mil.
Torothin
Crimson Dawn Enterprises
#19 - 2014-11-14 21:10:24 UTC
When people would empire war dec us. My main was in a Proph and my alt is a maxed sleip pilot that stayed docked with 2 XL ancils. You want to talk about people scurrying as soon as they see you undock look no furether than the SLeip. It is the ultimate undock and dish out the pain ship. It's more viable for small scale PvP and is not meant to be complimented by logis.
Ralph King-Griffin
New Eden Tech Support
#20 - 2014-11-15 11:21:26 UTC
yeah the sleip is all kinds of NOPE, particularly when it has neuts in the utility highs.
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