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Dev Blog - A new look for EVE’s UI – feedback needed!

First post First post First post
Author
Makari Aeron
Imperial Shipment
Amarr Empire
#421 - 2014-11-12 17:54:56 UTC
I'm honestly not that impressed. Sure, it scales well but other than that? Meh.

Most people have hit on all the points. The icons dont' have colors, the overview tabs can't be in color anymore, etc. To me, the game looks more cartoonish which is a detriment to the game as a whole. Do I think the UI needs a revamp? Yes, but I believe you're going about it the wrong way. Also, I immediately switched to black, the other color combinations you gave were not my style. Honestly, I preferred the HTML color thing so I could choose whatever color I wanted.

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Nolan Kotulan
Nova Tabula Rasa
#422 - 2014-11-12 19:08:00 UTC  |  Edited by: Nolan Kotulan
Dok'Marr Gelas wrote:
Looks good.
Another question: is there any possibility/plans to implement colour management? I am using wide gamut monitor?

Kind regards.


I think you can forgot this eventuality cause as far as I know there isn't a single game able to handle colour management...

But maybe I'm wrong (I doubt it)...

Centis Adjani wrote:
Me (and I guess most humans) distinguish things easiest by their different colour.
Additional we have two eyes to view stereoscopic and 3D.

To make all different things in same colour is NOT ergonomic.
Additional, to design 3D things backwards in flat 2D is not ergonomic and ist not fancy.
At the moment, the colour and the 3D optics helps to identify a given icon I look for fast and easy.

In future I only see a flat Icon with same colour as the others.
Then I need to think of the shape / picture of the Icon, if it is the thing I want to click at.

Flat 2D UI elements in same colour are not intutive to use and not ergonomic.
And they look ****, like Windows 8 with the flat 'Metro' Screen and Tiles.

To design 3D screens and icons back to flat 2D appearance is a backstep in technology in my eyes.
And additional ist not better for ergonomic and not prettier.

Don't make the same mistake as Microsoft with their terrible flat (2D) optics in their Operating System
named 'Tiles 8.0' (Windows 8). This OS was the biggest flop.


The flop hasn't anything to do with flat design but with the overall ergonomy of the OS (which isn't that bad (I think it's even the opposite) in fact, when people just try it for a little more long time than 2 or 3 days...)...

Flat design isn't a Microsoft or an Apple thing, as others said...
It is just a general return to simplicity and shapes efficient use in the whole actual "graphic design world"...
It fits perfectly what "modernity" is all about and I can assure you well designed flat icons (which isn't the case of the ones on SiSi actually, THAT is true) with eventually a colored background (or just one additial color per icon) are a lot more ergonomic and easier to remember, objectivly...

It's maybe hard to believe or to understand because we are all used to the old icons, but this is just because of that and because we didn't get a decent new set proposition, nothing else...

"3D" glossy 2D icons, THAT is old fashioned...

But, just to be clear:
Actually, if you ask me to choose between the old icons and the new ones, I choose the old ones...
Seriously CCP, trash all these new icons and start from scratch again, these aren't good at all...

Per aspera ad astra

Jerusalem Black
Brutor Tribe
Minmatar Republic
#423 - 2014-11-12 20:51:37 UTC
ATTN CCP. THE UI RESKIN IS NOT READY FOR RHEA RELEASE PUSH IT

Ive read alot of the feedback. Its clear there is alot of people who dislike various parts of the new UI.

You cant please everybody BUT you are also removing customisation... User customisation is the only way you have a hope of pleasing even 50% of players.

See Eve Audio customisation as a brillant way to keep the varied needs of your player base happy.

By all means continue with UI improvement but ......you need to make user customisation your chief design goal or your are going to get much rage. Everyone has unique UI preferences and your doing a one size fits all.

A one size fits all UI approach because you want everyone to have a "consistant experience' is a path to failure. Team Game of Drones - EvE players are people not Drones...
Adrie Atticus
Caldari Provisions
Caldari State
#424 - 2014-11-12 23:26:40 UTC
Nolan Kotulan wrote:
Dok'Marr Gelas wrote:
Looks good.
Another question: is there any possibility/plans to implement colour management? I am using wide gamut monitor?

Kind regards.


I think you can forgot this eventuality cause as far as I know there isn't a single game able to handle colour management...

But maybe I'm wrong (I doubt it)...

Centis Adjani wrote:
Me (and I guess most humans) distinguish things easiest by their different colour.
Additional we have two eyes to view stereoscopic and 3D.

To make all different things in same colour is NOT ergonomic.
Additional, to design 3D things backwards in flat 2D is not ergonomic and ist not fancy.
At the moment, the colour and the 3D optics helps to identify a given icon I look for fast and easy.

In future I only see a flat Icon with same colour as the others.
Then I need to think of the shape / picture of the Icon, if it is the thing I want to click at.

Flat 2D UI elements in same colour are not intutive to use and not ergonomic.
And they look ****, like Windows 8 with the flat 'Metro' Screen and Tiles.

To design 3D screens and icons back to flat 2D appearance is a backstep in technology in my eyes.
And additional ist not better for ergonomic and not prettier.

Don't make the same mistake as Microsoft with their terrible flat (2D) optics in their Operating System
named 'Tiles 8.0' (Windows 8). This OS was the biggest flop.


The flop hasn't anything to do with flat design but with the overall ergonomy of the OS (which isn't that bad (I think it's even the opposite) in fact, when people just try it for a little more long time than 2 or 3 days...)...

Flat design isn't a Microsoft or an Apple thing, as others said...
It is just a general return to simplicity and shapes efficient use in the whole actual "graphic design world"...
It fits perfectly what "modernity" is all about and I can assure you well designed flat icons (which isn't the case of the ones on SiSi actually, THAT is true) with eventually a colored background (or just one additial color per icon) are a lot more ergonomic and easier to remember, objectivly...

It's maybe hard to believe or to understand because we are all used to the old icons, but this is just because of that and because we didn't get a decent new set proposition, nothing else...

"3D" glossy 2D icons, THAT is old fashioned...

But, just to be clear:
Actually, if you ask me to choose between the old icons and the new ones, I choose the old ones...
Seriously CCP, trash all these new icons and start from scratch again, these aren't good at all...


Nah, any and all touch screen UI's which expect you to be able to move your pointer off-screen to do a "swipe from side" is garbage unless it's deployed only on touch-screen enabled evices.

Shapes in general are easy to quickly recognize, but the problem here is that multiple functions have equal shape (a box). It doesn't matter if it contains a line at the side or small smudges on the edges, they're still boxes and will be equal when looking at them quickly. I'd be positively surprised if the icons got a slight hue, not pastel colours but you most likely know what I mean.

I have to agree with the old icons being significantly better, not due to their shape but due to their colour. In the oder I've set them up, I've got high contrast between previous and next icon so I can search for the correct window to open first in the general quarter, then just poke the correct colour. If I did have journal, contracts, corp deliveries and browser bookmarks all lined up next to each other instead of spread around, I'd be wasting time by trying to differentiate between 4 brown boxes.
Nolan Kotulan
Nova Tabula Rasa
#425 - 2014-11-13 00:28:07 UTC  |  Edited by: Nolan Kotulan
Adrie Atticus wrote:
Nolan Kotulan wrote:
...


Nah, any and all touch screen UI's which expect you to be able to move your pointer off-screen to do a "swipe from side" is garbage unless it's deployed only on touch-screen enabled evices.

Shapes in general are easy to quickly recognize, but the problem here is that multiple functions have equal shape (a box). It doesn't matter if it contains a line at the side or small smudges on the edges, they're still boxes and will be equal when looking at them quickly. I'd be positively surprised if the icons got a slight hue, not pastel colours but you most likely know what I mean.

I have to agree with the old icons being significantly better, not due to their shape but due to their colour. In the oder I've set them up, I've got high contrast between previous and next icon so I can search for the correct window to open first in the general quarter, then just poke the correct colour. If I did have journal, contracts, corp deliveries and browser bookmarks all lined up next to each other instead of spread around, I'd be wasting time by trying to differentiate between 4 brown boxes.


About W8, I use it everyday on a "no-touch" screen with a mouse, and I never have to "swipe" anything whatever I need or want to do...

About the icons, this is what I said, not mentioning they aren't even nice at all. But what I also noticed and what many people didn't understand is that some of the icons aren't already in the game. There are obviously placeholders (pretty much the same icon as the one that was already used for the few windows/dialog boxes that don't have their own one).

But yes, still, the new already existing icons suck, sorry to tell that...
Really don't want to be rude CCP...
Just please, take all your time to revise this whole "new" UI.

1.
We cleary need the possibility to have windows fully opaque (I vote for the good old pinned/unpinned option)

2.
The blur isn't acceptable if we can't have an option to turn it off exclusivly as even with the windows being tranparent the background is now useless (no more brackets, blur...)

3.
Remove these corner brackets, they are disturbing (and confusing with the real in-space brackets) and a very false good idea (concept is cool but it doesn't apply well at all)

4.
Use less different grey tones for the frames background in Windows.

5.
Rethink and redesign all your icons.

6.
Rethink and redesign you highlights (tabs, buttons, ...)

7.
Redesign the module background "icon" on the HUD...

Per aspera ad astra

Essack Leadae
State War Academy
Caldari State
#426 - 2014-11-13 02:41:30 UTC  |  Edited by: Essack Leadae
A feedback ?

Not bad, and I wonder how it will become at the end, but some of your modifications are simply the worst UI changes that you could possibly do :

The color themes

What you did is to make sure that everyone will get a dark theme, whatever they like it or not, by removing all ways to make our own choice. We have now a predefined selection of themes with darkness in mind, with zero possibility to make a new one more convenient for the user if he want it.

I mean, I use this kind of colors : http://i.imgur.com/vPCSLoM.jpg

You don't probably like them, but they are really good for me and so the UI is pleasant to use on a daily basis. Tell me how to have the same one with your new UI ? Yes, I hate dark themes, and you won't be able to make me adapt about that.

Give us back the old RGB sliders and dropdowns, while keeping the new themes. It is always better to give us options.

Transparent neocom, really ?

No, seriously, I hate it. The neocom is now horrible to see when you have some chat windows sticked on his border. It is tolerable only if the chat windows are transparent too, but I don't want them like that because it make the text more difficult to read.

I also do hope that the transparency of the right-click menu is an error and that it will be corrected, as it is now barely readable depending of what is behind (try above a nebula, or the market window...).

Tab buttons effect while hovering, modern ?

Most of the new icons are good and I didn't check everything, but the tab button effect when you hover one (the light coming from the center of the button)... Seriously, I thought I came back to 1999 and I am not even joking, because it made me remember some programs and games of this era, and it was already ugly at this time.

Well, in short :

Give us options.

Give us options.

GIVE US OPTIONS (like you did with the sounds, it was a great move)

I know that you hate adding options but please, PLEASE, at least for the colors and opacity... Because right now, the old "operating system" UI is better, even if there is some good thing on the new one... The UI is a serious matter and you can't please everybody with only one set of decisions whatever the time you thought about it to make it right. It is better to play safe and give options to permit everyone to adapt the UI to their needs.

Removing obsolete signature... You just lost time to read that =)

Calvin K Walker
Deep Core Mining Inc.
Caldari State
#427 - 2014-11-13 11:21:45 UTC
We need some serious changes to the Corporation Management interface. This will help all C.E.O.'s and leadership, more effectively delegate their members and make our jobs easier and more professional.

Ideas:
1) Be able to edit and delete Decorations: (If you make a typo rushing through a decoration, you can't edit it or delete if you accidentally made a duplicate, very annoying and adds to clutter)

2) Bulletins can be prioritized and draggable to the position you want them to appear to members for viewing instead of you having to delete ones at the top or edit ones and save them to get them to appear at the top.

3) Be able to shrink the corporation window or enlarge it as needed. (When the corporation window is opened, it takes up a good portion of space and can't be shrunk to better utilize multitasking.

4) Find Member In Role and the whole role / grantable roles / title system needs to be redone, it's confusing and frustrating to figure out. Not user friendly at all.

5) Auditing needs to be updated and have a feature where you can easily utilize a character's contribution to the corp in tax. (Type in the Members name, and see how much they have paid over a period of time in taxes instead of having to manually click every different subject.

6) Voting system: Be able to choose to hide previous votes that were made in the past.

7) Categorize the Kill reports: Have the choice to view both kills and losses, see a graph for the month with your loss vs kill ratio.

8) Bulletins: Have a higher max bulletins, Have the subject show then you can click to expand the bulletin for if you have numerous ones than you have to drag all the way down to see.

9) Industry: The industry window is HUGE. Taking up over 75 percent of the screen no matter what you do. Many spaces could be reduced and structured differently to raise efficiency and user friendliness of the interface.

10) Corporation Hotkey: Alt + '?' = Corporation page to pop up

11) Eve Mails: Have a check mark and archive button to clean up the inbox more efficiently. Be able to 'hide' some eve mail and then click a button to 'show all'.

12) Accountants to have more power: Be able to more easily access the buy and sell orders

13) Chat Channels: Condense them into a more organized and friendly interface, when I have 10+ chat channels open it's difficult to efficiently chat and do the task at hand.

14) Ingame Office Suite - Similar to Excel and also have a spell check feature.


Appreciate your time and fly safe out there fellas.

Yours Truly,
Calvin K Walker, C.E.O.
The New Eden Freedom Initiative
Tex Steele
The Scope
Gallente Federation
#428 - 2014-11-13 22:58:11 UTC
Hello,

Serious suggestions:

1) Please make the color scheme using bold colors rather than pastels or light colors. Some of us are color-blind.

I have a really hard time, for example, telling light red and light green apart. If the item is a fine line or small item, like the colors in the local window behind the Star or + or -, I can't tell them apart unless they are side by side. The new colors on the Anomalies and on the compass ring around the hud - red green - I can't see the difference in them.

pastels or light shades, especially on small icons or items, are difficult. Bold colors are much better.

2) Keep the font size big enough for our old tired eyes - some of us are not teenagers anymore, sadly. :-)

Font Size can also be an issue for those of us old farts with bad eyes. A couple of years ago, the clock changed and got much smaller. Even with bifocal lenses and using hte largest font EVE allows, I have a hard time reading the clock without getting really close to the screen.

Obviously sizing determines how much real estate is consumed.

3) Given the font size issue, keep the total size needed as small as possible - anything that takes up screen real estate constricts the actual size we have for seeing wht is going on. I use a 24 inch monitor at 1920X1080, and with all the commo screeens, overview, cargo hold, hud, targets, etc, there is very little room left over in the middle. Anything you can do here is helpful.

FOR example: in overview, look at customs offices. They have an icon, then the name says Customs office - planet x - moon y, or it might say Interbus Customs office,etc. The IMPORTANT information is the location, not that its a customs office - the icon tells us that ( as does the TYPE column), but to see the location, we have to EXPAND the column in hte overview, and make the overview wider to see the type (Customs Office) etc. This takes up more real estate than necessary. Titles should have important things first so we can minimize the column widths and leave more room in the center to see what we are doing.

4) Anything displayed, like the messages that say "aligning" or "keeping range" should be MOVABLE. I set my target display directly above the HUD, and these messages will not go away and cannot be moved, so they overlap and interfere.

The timers, especially now with all the jump and fatigue and aggression and docking timers need to be movable.I keep a LARGE comm window in that corner - If I could move the timers and the system info block somewhere else it would be better, as that block is much smaller, is easily seen though, where the commos blcok is not easily made smaller without deleting channels.

The messages showing the damage inflicted and recieved sometimes is hidden by fleet windows, local windows, etc. Even this could be movable, so we can se the good info - again it is smaller than a comms or fleet window, and more seasily seen through.



Bottom line - please remember those of us who are color blind to small degrees, those of us who are older with tired eyes, and then give us the tools to configure and move ALL information on the screen to fit our monitors and taste.


Thanks for taking this into consideration with the new changes!

DUBLYUR
Doomheim
#429 - 2014-11-14 00:28:05 UTC
New icons are extremely poor and uninformative.
Hollow PANZER1233000
Monkey Attack Squad
Goonswarm Federation
#430 - 2014-11-14 09:05:03 UTC
Who the hell cares about schoolars and rednecks? They cannot understand the mind of buttons and hints, they cannot translate anything, the play russian client. Even now the game becomes ******* casual and rolls from playable to ****. Do you remember when they did walking in stations? But left old ******* 2D door texture for those who wants to do it in old style. And they did not want to fix anything till the wave of **** reached Iceland. Let'em make any **** they want for those who eat it with big spoons. But don't touch playable game tips! And even more: why rework ****** icons of GUI? These work fine!

Original:
Ну а какая к черту разница сколько школяров и прочего быдла не способная разобраться в кнопках и надписях у которых с инглиша нету и быть не может нормального перевода на русский язык? Сейчас игру казуалят как хрен знает чего, и она превращается из играбельной в говнище. Вспомните когда хождение по станкам запилили, а тем кто хочет по старому 2Д хреновую текстурку двери. И ничего исправлять не собирались пока гавновсплеск на форуме не достиг Исландии. Пусть пилят какое угодно дерьмо для тех кто ест его черпаками, но оставьте рабочие фишки игры. И вообще зачем перерабатывать сраные значки и интерфейс если этот работает на высочайшем уровне?

http://forum.eve-ru.com/index.php?showtopic=111739&page=17#entry2862544

Iam in rage but CCP take my UI and don't give me chose.

http://i.imgur.com/a5ppGAD.gif
Benito Arias
Angry Mustellid
#431 - 2014-11-14 13:35:18 UTC  |  Edited by: Benito Arias
That nonsense that is the 'new' UI... The hell has happened there?
Unreadable text, check.
Pre-set colour schemes, no customization, check.
Unintuitive look-alike icons, check... Like this, really? http://puu.sh/cQlLv/30798313d1.png
Sisi is down at the moment, and I cannot enjoy icons in the character record window. The Attributes icon that looks like DNA! The Implants icon that looks like a headshot! That jumpclone icon that is a dude in a car window.
Not looking forward to having anything like this on TQ.
Jade Blackwind
#432 - 2014-11-14 14:49:05 UTC  |  Edited by: Jade Blackwind
#modernity #metro #allaboutthetypography

whoever introduced this design trend that spawned windows 8 and now crops up everywhere should go to hell and die in a fire (ingame).
Thead Enco
Thunderwaffe
Goonswarm Federation
#433 - 2014-11-14 15:43:17 UTC
CCP Nullarbor wrote:
This is available for testing on SiSi right now:

https://wiki.eveonline.com/en/wiki/Singularity



Colors
Thead Enco
Thunderwaffe
Goonswarm Federation
#434 - 2014-11-14 15:46:19 UTC
CCP Nullarbor wrote:
This is available for testing on SiSi right now:

https://wiki.eveonline.com/en/wiki/Singularity


Whoever designed these new icons can you kindly remind them that this isn't the "U.S. Bureau of the Census" kThx
Takeshi Kumamato
Blaze Orange Expeditions
#435 - 2014-11-14 16:44:22 UTC
Submitted a bug report about this, but am posting here as well. If you set post-processing to "none", the right-click menu becomes completely transparent and quite difficult to see and use.
Rroff
Antagonistic Tendencies
#436 - 2014-11-14 18:27:04 UTC
Obviously its a work in progress but after some tweaking I quite liked it generally (the black scheme with transparency adjusted actually looks really good) a few areas where there was as loss of visibility of important information due to clashes of colours and the icons were a bit hit and miss - some were immediately apparent what they did but others I would never have guessed until I'd clicked them.
Favonius85
Polaris Rising
Goonswarm Federation
#437 - 2014-11-14 18:30:43 UTC
Had a look at the test server last night and found the UI change incredibly jarring. Have let it settle with me for a bit and the 2 things that really make it hard to use are:

1. The "muddy"/blurry transparency on everything. All I can think of is the Aero Glass UI from Windows Vista circa 2006. It too was awful and so is this. This should be removed or at least be an option that can be disabled (without turning off post-processing in the graphics options). It makes the entire UI look like cheap crap. Simple transparency options would be much nicer to look at.

2. Changes in transparency/opaque-ness when the active window is changed. This is just really distracting and largely unnecessary I found. Simply having the blinking cursor be visible tells you all you need to know as far as which window is active.

The only other thing I noticed was how the new icons feel really out of place with the rest of the icons in eve, mainly the icons for items.

Nolan Kotulan
Nova Tabula Rasa
#438 - 2014-11-14 20:15:57 UTC  |  Edited by: Nolan Kotulan
POST SINGULARITY UPDATE FEEDBACK

Transparency slider
Very welcome because essential.
We can finally set almost fully opaque windows again.
I think however we should have independant transparency sliders for both pinned and unpinned windows.

Corner brackets
The new thinner corner brackets are better but still useless, ugly and distracting.
You should really remove them completely.
They don't add anything, neither aesthetically nor on an usefulness purpose.
Simple is better!

Dynamic transparency on active window
Remove this completely, or give us an option to disable it.
It is distracting and often gives the impression to be working randomly, even if this isn't the case.
It is also totally useless, clearly.
Simple is better!

Blurred transparency
If you aren't going to remove it, give us an (exclusive (not tied to graphic settings)) option to disable it.
As already said, with blur, transparency is now simply useless as we can't see what is behind the windows.

Text fields (search boxes, ...) borders, tabs borders and highlights (hover, selected, ...)
Stop using gradients.
This is aesthetically disgusting, confusing, unclear and/or makes texts hard to read or unreadable.
Simple is better!

Grey tones used in windows frame backgrounds
Use one or two different tones for backgrounds, not more like presently.
This is inconsistent, disturbing and gives the impression of an untidy user interface.
Simple is better!

Inventory left column
Remove the black to grey gradient background.
Same reasons as above.
Simple is better!

Gradients in general
Do you know what we say about gradients in graphic design world?
They are aesthetically degrading, try to not use them when unnecessary.
Simple is better!

Flat design icons
I still really think you should keep going with flat design, but you also really should start again from scratch and rethink them all.
Discuss them in groups, talk about design ideas before even starting realising them, and submit then the design to us once you think it's done before wasting your time integrating them in the game.
You should maybe also consider grouping (on paper at least I mean) them by function (financial, social, inventories, ...) and add one secondary single color per group of icons.
This last suggestion would make everybody happy I think.

HUD module background round icons and HUD left icons
Redesign them.
Make them simple transparent rounds.
Simple is better!

HUD
Redesign it?
Flat design for the main elements (capacitor, hull, armor, shields, ...)?
Maybe, don't know...

Station dock and undock buttons
You need to redesign them too.
They don't fit well at all with other icons anymore.

Icons in general
Unify their use in all the windows.
Consistency is better!

In general and to resume
Make things simpler graphically.
Give us options.

And remember: simple is better!


...


I forgot one thing:

Corp logos
THAT needs some refresh!
Probably the most old and ugly part of the whole game visuals...

Per aspera ad astra

Birkdale Alphorin
Sebiestor Tribe
Minmatar Republic
#439 - 2014-11-14 21:21:09 UTC
For the Contracts page, could we possibly have some versatility in the views? Perhaps being able to remove/add columns to customize the view to what we needed (for those of us without multi-monitor displays).
Morian Panala
Broadswords At Dawn
#440 - 2014-11-14 21:29:43 UTC
CCP, you ask for feedback, well here is mine.

This new UI is BAD and you should feel bad.
I can get used to some of it, but the forced transparency is almost enough to make me to unsub. Why even keep the pin option when everything is transparent anyway? and I can't read **** with it looking the way it is on SiSi right now. At the very least have an option to turn off or alter the level of transparency and blur of the windows (the blur is another thing I find utterly painful to look at). I can understand you guys wanting to make the pretty lights of New Eden always visible, but I for one don't like being distracted from my market/fitting/inventory/what-have-you by the blinking light on the wall of the station going off every five seconds. And having the windows transparency change when its selected is really annoying, it'd be better if it were one level of clarity (or preferably non clarity) when its selected and not selected.


You've got my feedback now.
Hope it helps,

~Morian

TL;DR: Forced change on a dramatic scale without user customization is BAD. Add more sliders.

There is on my Desk, a Plastic Cat, Who goes by the name of Herman.