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Wormholes

 
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New Wormhole Class

Author
Rroff
Antagonistic Tendencies
#21 - 2014-11-12 21:24:29 UTC
Has it been confirmed they will have stations other than thera? as that system having stations is for a reason and completely unrelated to any J system.
Phoenix Jones
Small-Arms Fire
#22 - 2014-11-12 21:52:36 UTC
Rroff wrote:
Has it been confirmed they will have stations other than thera? as that system having stations is for a reason and completely unrelated to any J system.



No it hasn't been confirmed if they will or will not have stations. Only Thera atm. The other 100 systems nobody knows nothing about.

Yaay!!!!

Amak Boma
Dragon Factory
xX SERENITY Xx
#23 - 2014-11-12 23:57:28 UTC
so they are making class 7 wormhole?
only 100 wormholes? very nice!!!

would be awesome if we get few unique wormholes with some suprises in lets say one of ithem would be sansha nation wormhole , what it would be like?

- sansha ships patrolling the wormhole , moving around system flying to planets,moons and on wormholes they could camp them a content of fleet for wormhole entrance guarding would be and what they would do
fleet type 1
2x sansha battleship dps boats
4x sansha cruiser neut + trackin disruptor
4x sansha frigate web + warp disruptor

fleet type 2
4x sansha battleship dps boats
4x sansha cruiser neut + web
8x sansha frigate warp disruptor + tracking disruptor

for moon and planet patrols

fleet type 1
6 sansha cruisers neut + tracking disruptor
12 sansha frigates web

fleet type 2.
3 sansha battleships dps boats
6 sansha cruisers rr
6 sansha frigates web + warp disruptor

also sansa could have their control towers up and running in few of new class wormhole. to make it more realistic , sansha poses could be resupplied by npc haulers , they would never run out of fuel but would be nice to see a npc hauler enter the sansha pos close up to one of anchored structures and stay close to it for few minutes and then head back throught wspace/kspace exit and could be traced down and find out where it go,

the sansha pos structures inside forcefield after taking tower itself down , cant be unanchored but if you destroy the sentry turrets theres chance for faction ammo drop. destroying the npc sma gives an chance for sansha nation frigate/cruiser/battleship to be spawn in loot

when destroyed sansha ship assembly array we could have chance of drop sansha frigate/cruiser/battleship blueprint copy
if we destroy npc sansha laboratory we would have chance that some implant bpc will spawn
for destroying storage structures - chance to get ore /minerals and/or gas in loot.

sansha npc haulers could spawn also in ore sites - destroying these will spawn minerals or raw ore , and little chance to get expensive mining laser upgrades

what else for sansha nation wormhole?
- sansha rats could be elite skilled and do lots of damage , also able to attack pods.
- sansha control towers could respawn in wormhole with very low rate, lets say once per week theres 25% chance that sansha nation deploy their base
- sansha nation could deploy mobile warp disrptors on entrances, cosmic signatures/anomalies not more than 2 fields per signature/anomaly these fields could have 10000 shields 7000 armor 5000 hull , warp disruption range 50km


Trinkets friend
Sudden Buggery
Sending Thots And Players
#24 - 2014-11-13 00:03:03 UTC
Mr jones, I hate to say this, but if you don't like station games (and i don't) then don't dock there, and you'll never be annoyed with it.

I agree station games are teh_dull and should be discouraged, but there will only be camping of said stations when the dullard boring Proteus idiots know someone is in station. Good luck keeping your spectacularly dull amount of logi alive and unmolested when there's no Local, either. It's not impossible to hammer down a few logi on undock - even moreso because the logi won't see you attacking till you decloak the neut legion on them at 2km and suck them dry instantly.

I however do think that docking fees are de rigeur for the new space. Lets just say Jove space, that's my stab in the dork. I can't see anything wrong with stiff docking fees if you don't have good standings.

I also can't really support an idea that all these systems are unfeasibly large. Even now there are a few 200 AU systems and you can end up with near 300 AU warps if you have saved Incursion beacons off overview in them, at opposite ends of the system. A good way to get enough time for a tea or pee break is to initiate a 300 AU warp in a battleship.

If all these systems are that big, screw that. I've got better things to do than waste 5 minutes at a time staring at a warp tunnel.

Finally...101 new systems. Cool. Even less population density than before, in the all of EVE. I did 28 jumps from highsec to a staging system in null yesterday. Two years ago it would have been suicide, but now it was a cake walk. There's already enough unoccpied, empty nullsec. Why not just convert 101 of these boring, useless systems t these new systems, by taking out the acceleration gates? Won't hurt anyone long-term.
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