These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Idea: Filter for Names listed in channels. [UPDATED]

First post
Author
The Hamilton
Sebiestor Tribe
Minmatar Republic
#21 - 2014-11-10 12:06:39 UTC
Giribaldi wrote:
The Hamilton wrote:
This idea is spreading like wildfire. I think this version isn't quite as well thought out as the others I've heard and seen.
Simply, make the local channel more usable as intel. This would better balance for players using smaller screens and help clear up more screen space for more important things like D-Scan. Personally I think this should be placed with the system and route info so that it provides the best improvement to screen space. Opening local would only then be used when I actually WANT TO CHAT, which is never because wormholes.

TL;DR Local isn't going away (although it should), so at least make the intel more readable...


The idea I've purposed would do just that it would make it so you could instead of having 600 pixel local which is roughly 30% of a 1620 by 1000 pixel client you can have a 100 pixel local and fit what you want to to report what you want it to, it'll make it esters to see war targets enter local or neutrals ect, it has endless usage that I think would greatly benafits people with a small monitor or only 1 account.


1620 by 1000!!
What do you think I am? Made of pixels!?

Seriously, take the intel out of the CHAT window and leave the CHAT window for CHATTING.
Adrie Atticus
Caldari Provisions
Caldari State
#22 - 2014-11-10 12:44:27 UTC
Giribaldi wrote:



Finally a valid statement, I agree that it will promote an introvert attitude and trust me when I say this, because I'm an extrovert and I love to pvp, that I believe that the benafits from having my idea implemented would out weigh the harm it may have, also I will point out that yes it'll make gabbing raters and miners a tiny bit harder to get kills from experienced care bears and increasingly difficult for the scrub care bears, but I believe that adding this proposed idea could pave the way for pvp fights, it could introduce more of a reason to set standings to people so that they'll appear in your custom member list settings. It'll introduce healthy player base activity because people will feel more in control, and if anything I think in the long term you will gain a better player base from this idea because it'll make things a lot easier or a lot harder, because let's face it mistakes with the settings will be made. Lol


It will make hiding from hostiles easier but paves way for pvp fights?

Can you elaborate?
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#23 - 2014-11-10 13:43:52 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
2. Be respectful toward others at all times.

The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.


3. Ranting is prohibited.

A rant is a post that is often filled with angry and counter productive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.


4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.






ISD Ezwal Community Communication Liaisons (CCLs)

Giribaldi
State War Academy
Caldari State
#24 - 2014-11-10 17:14:10 UTC
Adrie Atticus wrote:
Giribaldi wrote:



Finally a valid statement, I agree that it will promote an introvert attitude and trust me when I say this, because I'm an extrovert and I love to pvp, that I believe that the benafits from having my idea implemented would out weigh the harm it may have, also I will point out that yes it'll make gabbing raters and miners a tiny bit harder to get kills from experienced care bears and increasingly difficult for the scrub care bears, but I believe that adding this proposed idea could pave the way for pvp fights, it could introduce more of a reason to set standings to people so that they'll appear in your custom member list settings. It'll introduce healthy player base activity because people will feel more in control, and if anything I think in the long term you will gain a better player base from this idea because it'll make things a lot easier or a lot harder, because let's face it mistakes with the settings will be made. Lol


It will make hiding from hostiles easier but paves way for pvp fights?

Can you elaborate?

So let's say someone forgets they have a red only or corp only, by not having neutrals player 1 now can't see the flashy red in system nor the suspect fleet aswell, player 1 thinks oh local clear, and proceeds to next gate, all of a sudden enemy fleet lands from a off grid and tackles him, now granted this would a happened anyway but the normal person would become AWARE and alert once seeing them in local and thus increasing his chance of survival or escape where as he would be caught off guard the other way around.

Like I said in my post mistakes will be made and I for see that being one of them.
Dakar Maston
Distant Knight Inc
#25 - 2014-11-10 20:34:01 UTC
I do like this idea. As long as it is easy to switch back and forth among your custom setups.
Giribaldi
State War Academy
Caldari State
#26 - 2014-11-10 22:52:56 UTC
Dakar Maston wrote:
I do like this idea. As long as it is easy to switch back and forth among your custom setups.


With my idea I believe it will be, drop down menu from member list settings click filter options and you can create a custom filter of your choice and once you do that it will appear in the drop down menu of member list settings under neath a new header labeled filters which will show Default and then your custom filters below which you can left click go activate.
Otlichnick
I N E X T R E M I S
Tactical Narcotics Team
#27 - 2014-11-11 23:05:38 UTC
I support this! and if filtering is too much of a advantageous tool i also support wrapping the local list or an option to do so and even support multiple local channels up at the same time with different info being able to be set with options listed in the OP's post.

A group of people larger than 50 shouldn't be handicapped by something so simple as local being full.

I feel Local Chat works just like all the other tools that give intel.

Num of pilots currently docked
Num of afg pilots in space
Num of rats killed ect ect.

All this info is used by hostiles to get easy kills from people that are not looking to pvp.

Shouldn't people that are not looking to pvp have the same tool advantage and not be penalized by working together in the same system?

I find too many times neutrals come in to our system and i have to scroll up and down to check A-Z.

More of a annoyance than any real pve deterrent.

Giribaldi
State War Academy
Caldari State
#28 - 2014-11-12 05:52:25 UTC
Otlichnick wrote:
I support this! and if filtering is too much of a advantageous tool i also support wrapping the local list or an option to do so and even support multiple local channels up at the same time with different info being able to be set with options listed in the OP's post.

A group of people larger than 50 shouldn't be handicapped by something so simple as local being full.

I feel Local Chat works just like all the other tools that give intel.

Num of pilots currently docked
Num of afg pilots in space
Num of rats killed ect ect.

All this info is used by hostiles to get easy kills from people that are not looking to pvp.

Shouldn't people that are not looking to pvp have the same tool advantage and not be penalized by working together in the same system?

I find too many times neutrals come in to our system and i have to scroll up and down to check A-Z.

More of a annoyance than any real pve deterrent.



Thanks for the support., and i agree with your statement. CCP has came out with little upgrades 2 channels over time like being able 2 have small and no pictures for the member list (COMPACT) now i just think they need 2 add a filter to it.
Otlichnick
I N E X T R E M I S
Tactical Narcotics Team
#29 - 2014-12-07 01:51:45 UTC
That would be perfect!

+10
Giribaldi
State War Academy
Caldari State
#30 - 2014-12-19 16:30:04 UTC
Agreed
Esmanpir
Raccoon's with LightSabers
#31 - 2014-12-19 23:23:53 UTC  |  Edited by: Esmanpir
People complain that changes like this will make the game easier. Perhaps it will for the inexperienced, overwhelmed, task saturated, or even those not 100% attentive to everything all the time.

But in reality, it also makes the game harder. Harder for those who count on and take advantage of others being inexperienced, overwhelmed, task saturated, or even those not 100% attentive to everything all the time.

Yes, it would make the game easier for some, IMO mostly those who are not looking to pillage, **** and plunder every second they're undocked.

But hey, a lot of people want the game to be harder. Doing this would make it harder... for war targets, griefers, gankers and such. So why would they be against it? Game play just got harder and more challenging for them. Big smile

I'd like to see filtering enabled.
Iain Cariaba
#32 - 2014-12-19 23:35:44 UTC
Esmanpir wrote:
People complain that changes like this will make the game easier. Perhaps it will for the inexperienced, overwhelmed, task saturated, or even those not 100% attentive to everything all the time.

But in reality, it also makes the game harder. Harder for those who count on and take advantage of others being inexperienced, overwhelmed, task saturated, or even those not 100% attentive to everything all the time.

Yes, it would make the game easier for some, IMO mostly those who are not looking to pillage, **** and plunder every second they're undocked.

But hey, a lot of people want the game to be harder. Doing this would make it harder... for war targets, griefers, gankers and such. So why would they be against it? Game play just got harder and more challenging for them. Big smile

I'd like to see filtering enabled.

Precisely this. The only people this will actually help are those who want a loss free environment, and those are the people who do not need more coded **** to assist them in their carebearing. The scales are already heavily tipped in their favor, so much so that if you simply follow the guides, you can carebear all you want, pretty much risk free. I would know, I carebeared around highsec for years, on multiple accounts, without getting ganked once.
ShahFluffers
Ice Fire Warriors
#33 - 2014-12-19 23:39:57 UTC  |  Edited by: ShahFluffers
Not supported.

Intel should not be as easy as...

- enter system
- see targets in local chat
- hunt in that system looking for said targets

OR

- see hostiles enter local chat
- scatter and dock up


If anything... local chat memberlist should be removed entirely (or made very unreliable) so both sides have to expend some effort respectively finding targets and/or hiding from hostiles.
Esmanpir
Raccoon's with LightSabers
#34 - 2014-12-20 00:47:38 UTC
Iain Cariaba wrote:
Esmanpir wrote:
People complain that changes like this will make the game easier. Perhaps it will for the inexperienced, overwhelmed, task saturated, or even those not 100% attentive to everything all the time.

But in reality, it also makes the game harder. Harder for those who count on and take advantage of others being inexperienced, overwhelmed, task saturated, or even those not 100% attentive to everything all the time.

Yes, it would make the game easier for some, IMO mostly those who are not looking to pillage, **** and plunder every second they're undocked.

But hey, a lot of people want the game to be harder. Doing this would make it harder... for war targets, griefers, gankers and such. So why would they be against it? Game play just got harder and more challenging for them. Big smile

I'd like to see filtering enabled.

Precisely this. The only people this will actually help are those who want a loss free environment, and those are the people who do not need more coded **** to assist them in their carebearing. The scales are already heavily tipped in their favor, so much so that if you simply follow the guides, you can carebear all you want, pretty much risk free. I would know, I carebeared around highsec for years, on multiple accounts, without getting ganked once.


Would we apply that same reasoning to other groups? Such as gankers or pirates... We shouldn't have any change that makes it easier for them.

A change that could benefit everyone but because it makes the game easier for carebears (or any single genre of player) it shouldn't be allowed. Isn't a good rational to not consider the merits of the idea, or even implement it. Just my 2 cents.

Fly safe
Giribaldi
State War Academy
Caldari State
#35 - 2014-12-23 01:54:19 UTC
I agdee, making no local would give an unfair advantage to all pvpers. While doing what I purpose gives no u fair advantage to one person, it just gives advantages to certain forms of gameplay. Wars in high populated areas such as Jita would now have to stop relying on numbers being hidden from the vast local count, and low sec pvpers wishing to only see neutrals ect, as well as other pv0 erstwhile everywhere, this will also give more space for your UI that is now currently being taken up by channels being so big. The benafits are endless.
Iain Cariaba
#36 - 2014-12-23 20:13:37 UTC
Esmanpir wrote:
Iain Cariaba wrote:
Esmanpir wrote:
People complain that changes like this will make the game easier. Perhaps it will for the inexperienced, overwhelmed, task saturated, or even those not 100% attentive to everything all the time.

But in reality, it also makes the game harder. Harder for those who count on and take advantage of others being inexperienced, overwhelmed, task saturated, or even those not 100% attentive to everything all the time.

Yes, it would make the game easier for some, IMO mostly those who are not looking to pillage, **** and plunder every second they're undocked.

But hey, a lot of people want the game to be harder. Doing this would make it harder... for war targets, griefers, gankers and such. So why would they be against it? Game play just got harder and more challenging for them. Big smile

I'd like to see filtering enabled.

Precisely this. The only people this will actually help are those who want a loss free environment, and those are the people who do not need more coded **** to assist them in their carebearing. The scales are already heavily tipped in their favor, so much so that if you simply follow the guides, you can carebear all you want, pretty much risk free. I would know, I carebeared around highsec for years, on multiple accounts, without getting ganked once.


Would we apply that same reasoning to other groups? Such as gankers or pirates... We shouldn't have any change that makes it easier for them.

A change that could benefit everyone but because it makes the game easier for carebears (or any single genre of player) it shouldn't be allowed. Isn't a good rational to not consider the merits of the idea, or even implement it. Just my 2 cents.

Fly safe

Sometimes the benefit is not worth the side effects.
Esmanpir
Raccoon's with LightSabers
#37 - 2014-12-28 00:52:58 UTC
Iain Cariaba wrote:
Sometimes the benefit is not worth the side effects.


Very, very true.
Giribaldi
State War Academy
Caldari State
#38 - 2014-12-28 19:00:25 UTC
Esmanpir wrote:
Iain Cariaba wrote:
Sometimes the benefit is not worth the side effects.


Very, very true.


What side effects lol. There are none
Arya Regnar
Darwins Right Hand
#39 - 2014-12-28 19:10:43 UTC
It has been stated several times that local channels are not supposed to be effortless intel channel.

As such it will not get any upgrades.

Would be fine with upgrades but only if they added a 5 minute delay to them.

EvE-Mail me if you need anything.

Giribaldi
State War Academy
Caldari State
#40 - 2014-12-28 19:16:51 UTC
It hasn't been said anywhere by any ISD or any GM that it was not ment for intel. It is in fact used as such, because without it then space would be like living in a wormhole. And as such eve would be a desolate place as there would be no players who are risk adverse playing as it is exactly what it would make the game. A nightmare in fact because you'd spend billions or millions to rat and have no idea if someone hostile is in ur system hunting you. We need to improve upon the way the channels are structured so that it's esyier to attain such intel. The current system is a dinosaur and as such needs some fixing so as to make it an equally advantageous tool for people to use
Previous page123Next page