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Capacitor Flux Coils vs Capacitor Power Relay

First post
Author
Macker Momo
The Big Moe
#21 - 2014-11-07 22:38:14 UTC
Alara IonStorm wrote:
baltec1 wrote:

Use neither. Go with a cap booster and use those low slots for damage/tracking as it will provide you with a much more efficient PVE boat.


Seconding this. Years ago when I was running a Raven with T4 launchers it was a vital part of PVE. I rarely use my cap booster now days but its a handy back up thats saved me from having to warp out (or explode when scrammed) on real high DPS areas or after I've gone AFK for a minute. I think of it as my emergency back up.


Good idea. Will try it!

Life is short. Have fun.

Macker Momo
The Big Moe
#22 - 2014-11-07 22:41:12 UTC
baltec1 wrote:
Macker Momo wrote:
I wonder if anyone had an opinion on the capacitor flux coil vs capacitor power relay for a shield boosting BS. Obviously, the CPR decreases shield boost, and the CFC decreases cap capacity. In EFT, the difference in cap recharge is only marginally better with the CPR (0.8), though I lose 65 shield boosting HP a cycle.

The real question in my mind is how a smaller cap capacity from the CFC will affect sustained PVE play. Anyone have experience with both the CFC and CPR on a shield boosting BS since the Oceanus rebalance?


Use neither. Go with a cap booster and use those low slots for damage/tracking as it will provide you with a much more efficient PVE boat. You can get away with a med cap booster and use cap booster 400 charges on near all pve battleship fits but if you have the room always go for the large. The trick is to only use the shield booster/armour repper when you need it so you can manage your cap.


Thank you. Don't know how I missed your response.

Is it common to allow shields to drop to 30% or so, then boost them all the way back to 100%? If so, how about an ancillary shield booster which would take care of both cap and shield boost issues?

Life is short. Have fun.

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#23 - 2014-11-07 23:44:10 UTC
Just to throw and extra option into the mix, consider using a Power Diagnostic System, sometimes you don't need the high cap recharge of the CPR/CFC modules. A PDS will give you a broad amount of useful bonuses on a ship, especially a shield tanked one. Additional Shield HP, Shield recharge, Cap Amount, and Cap Recharge, Powergrid.
Considering that recharge rate actually increases when you have more the recharge bonus is actually more than stated effectively.
elitatwo
Zansha Expansion
#24 - 2014-11-08 00:08:22 UTC
Caldari 5 wrote:
Just to throw and extra option into the mix, consider using a Power Diagnostic System, sometimes you don't need the high cap recharge of the CPR/CFC modules. A PDS will give you a broad amount of useful bonuses on a ship, especially a shield tanked one. Additional Shield HP, Shield recharge, Cap Amount, and Cap Recharge, Powergrid.
Considering that recharge rate actually increases when you have more the recharge bonus is actually more than stated effectively.


Shhhhuuush!!!

They are supposed to figure this out on their own at some point..

Oh and the CFC is a no-no! Don't join the blobb.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Mike Adoulin
Happys Happy Hamster Hunting Club
#25 - 2014-11-08 02:03:12 UTC
Capacitor flux coils are The Devil.

THE DEVIL.

Evil

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Macker Momo
The Big Moe
#26 - 2014-11-08 14:14:02 UTC
There have certainly been some excellent replies on this thread.

I ran several level 4 missions, yesterday and took advantage of the advice offered.

1. I fit all damage mods, which took my DPS up to almost 1100 with meta 4 launchers. As many of you predicted, the NPCs died rather quickly.

2. With all the damage mods taking up my lows, I fit neither a capacitor flux coil nor a capacitor power relay. Instead I went with a Meta 4 version of the Heavy Nosferatu, as I had an extra high slot and all possible launchers were already fit.

3. I sent in a petition requesting info on NPC cap usage, and learned that at this time NPCs have unlimited cap.

4. I decided to target the first NPC BS, orbit it at 10 km with my 100mn afterburner going and set the Heavy Nos to work. Then I took out the rest of the NPCs, saving my "capacitor anchor" for last.

Amazingly, even with 6 BS targeting me at the same time, I had plenty of cap and took very little damage.

This looks like a winning strategy until I have T2 missiles and more skills. At that time, I'll look into a cap booster and perhaps explore with some other types of BS.

Great advice, all.Big smile

Life is short. Have fun.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#27 - 2014-11-09 12:15:21 UTC
The only circumstances under which you would ever want to realistically consider using a CFC are:

1. You are in almost no danger of getting neuted as any amount capacitor warfare will cripple you immediately.
2. Cap stability is your absolute highest priority. (Missions do not count here.)
3. You are running a local shield booster. (If you're not, a CPR is always a better choice.)

If you can find any activity that meets all three criteria, CFCs may be for you. I have yet to find any.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Macker Momo
The Big Moe
#28 - 2014-11-09 14:49:18 UTC
Bronson Hughes wrote:
The only circumstances under which you would ever want to realistically consider using a CFC are:

1. You are in almost no danger of getting neuted as any amount capacitor warfare will cripple you immediately.
2. Cap stability is your absolute highest priority. (Missions do not count here.)
3. You are running a local shield booster. (If you're not, a CPR is always a better choice.)

If you can find any activity that meets all three criteria, CFCs may be for you. I have yet to find any.


After experimenting a bit, I can certainly see your point. I had thought that after the CFC rebalance I might find a use for it. Nope. Good to have all the advice, though.

Life is short. Have fun.

13kr1d1
Hedion University
Amarr Empire
#29 - 2014-11-11 09:38:09 UTC  |  Edited by: 13kr1d1
There's a huge problem with the game balance due to the fact that most modules or rigs are obsolete in PvP. Maybe its because tank or gank mods are too powerful, or because other mods like power helpers are too weak, or maybe its because midslot modules and guns dont take up enough cap making power modules worthless in PvP.

Taking a dualistic approach to balancing PvP vs PvE is a fail approach that can never be balanced. Solve ONE of them and then work on the other in relation.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

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