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Player Features and Ideas Discussion

 
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CSM Notes- SOV, A small extract.

Author
viverxia
KarmaFleet
Goonswarm Federation
#1 - 2014-11-11 03:03:16 UTC
Quote:
OCCUPANCY BASED - SYSTEM 2

The second model for sov features a point generation system. Points would be generated based on activity such as Ratting, Mining, Exploration, and possibly even production. The idea of a point system becomes quite intriguing when CCP Greyscale's comment about a system wide GDP is taken into account; if a system were created that allowed for a system wide GDP to be calculated then it would allow a huge amount of flexibility in relation to sov. Currently the sov system focuses on PvP and ignores PvE and Industry. With a system that measured GDP and that number linked to sov PvE and industrial entities within an alliance would become useful for holding space.

This occupancy sov system would center on the generation of points for player activity. Sov structures would require these points as upkeep to remain online. Points would fall into a cache for the owning alliance to allocate based on priority. For example, if a system were to come under attack and point generation was disrupted the defending alliance could choose to focus their remaining points on holding the outpost as long as possible but abandon the infrastructure hub. Since a system that was uninhabited would have no points to spend on keeping anything online a group that moved in and started to actually live and engage in economic activity there could easily install and online their own structures even if some other entity had a nominal “claim” to the space.

This system could create a need for deployable infrastructure designed to improve a specific activity like ratting or mining. These structures would be destructible, allowing attacking entities to disrupt the point generation and force the residents to fight or lose sov. Steve Ronuken made a comparison to the Encounter Surveillance System (ESS); creating more deployables such as the ESS would create a more tangible target for attackers, especially if point disruption allows them to avoid reinforcement timers. When asked a question about cloaky campers used as a method of preventing point generation CCP suggested that it is possible to restrict a ship from having a cyno and a cloak fit at the same time. However after this the discussion of the future of cloaky camping was put off for a later, unspecified, date.


Point 1 - +1 for the entire idea
Point 2 - +1 for the elegant solution to cloakys (without ruining the game for A) dedicated cloakys who go out their way to kill people will skill, B) other ships that use cloaking devices.

All for this.

((thought i would bring this to the attention of this forum (or those that might not have read about this)))
mr roadkill
Silent but Violent
#2 - 2014-11-11 03:14:35 UTC  |  Edited by: mr roadkill
Just a quick question...

@ccp will planets fit into the new sov model or are you currently ignoring what affects the mercs of new Eden could have on gameplay? I would have though that now while you are designing a new sov model and designing a new fps (legion) would be the time to get both teams together to talk about this.
Arronicus
State War Academy
Caldari State
#3 - 2014-11-11 07:56:44 UTC
viverxia wrote:



Point 2 - +1 for the elegant solution to cloakys (without ruining the game for A) dedicated cloakys who go out their way to kill people will skill, B) other ships that use cloaking devices.

All for this.

((thought i would bring this to the attention of this forum (or those that might not have read about this)))


As per the summer meeting notes, CCP Masterplan's idea of seperating cynos and cloaks was quickly shot down. Any further efforts by Masterplan to suggest it would have resulted in further information pointing out why it is a terrible idea, being thrown forward, not the least of which being the massive nerf to black ops gangs not being able to use a cloaky to line up their drops while actively roaming, or carriers being able to fit a cyno in addition to their cloak incase they get in trouble.

No effective solution to afk cloakies was presented, which is why it was again discussed at eve vegas, and will be discussed again in the January CSM meetings.