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Balancing strategic cruisers is easy: set them to tech 1 values

Author
Zmikund
Center for Advanced Studies
Gallente Federation
#21 - 2014-11-08 02:21:40 UTC  |  Edited by: Zmikund
So generally ... ppl cry about T3 because they are so "OP", but are they?
Only thing that could be called OP on T3 is their buffer tank, if you dont count damnation you cant pretty much build more tanked subcap than T3 ... thats pretty much only think that should be nerfed there and the way to do that would be replacing buffer subsystem bonus for another deff bonus (maybe some kind of partial ewar immunity), all other deff subs are fine by me (active is same as any other active bonus on any other hull and so is resistance sub)
To their DPS ... better than assault cruisers, worse than command ships and battleships ... i see no OPness there
To their Ewar ... worse bonuses than recons but better tank ... again, what is OP there?
Their last role is cloaked heavy tackler but can you call someone who has 300 DPS on less than 10km range OP?

All in all ... if T3 would get removed buffer bonus it would be step forward, but nerfing anything else would devaluate T3 since they are Tech3 they shouldnt be same as T1 ... in that case you could start crying for nerfing vargur to maelstorm stats, kronos to hyperion etc ... ability to fly better shis is bought by skilling time and price and i think its perfectly fair ... T3 compared to their fixed role counterparts are generally better tanked but worse in role itself (if you want best dps you get BS/command, if you want best ewar you get recon ... etc) ...

Only one who would actually lose by removing buffer sub is passive pve tengu, but that could be solved by giving them more cap regen to encourage those players to build active ... As for brick fitted PVP T3 i think resist sub is more than enough for this role ...

Also i would remove skill loss on T3 loss ... i see no point of this whole idea and it only discourages ppl to not fly T3

Btw ... if you think this is written by someone who never sat in T3 you wrong ... i flew tengu for long time but i changed it for marauder (because t3 is so OP, right?) and im still flying my loki for over 2 years ...
elitatwo
Zansha Expansion
#22 - 2014-11-08 02:23:58 UTC
Thinking about tech 3 ships gave me a totally new "strategic" approach:

Instead of having one boat in a mulit-player world, why not bring more people in different ships for all the tasks you need?

- We could a new ship class that would work as a heavy assault cruiser with stronger tank than "normal" cruisers that could use an mwd for a decent amount of time to cover fast distances if needed
- Ewar ships?
- Recon ships?
- High-speed ships for intercepting someone
- maybe some kind of of heavy interdictor cruiser with tons of ehp that could even bubble things
- Heavy tanked frigates for additional fast dps
- some sort of a "hacking and probing" ship that could warp around without ever being seen
- a special frigate that could carry some sort of an area of effect weapon that does tons of damage and could also warp cloaked

Oh okay, no that's too much. That would mean you cannot do that all in one ship with 50 billion hp anymore and need to talk to people you don't even know Sad

My bad, I'm so sorry.. Maybe that online-connection thingy isn't for everyone..

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Reaver Glitterstim
The Scope
Gallente Federation
#23 - 2014-11-08 02:48:19 UTC
Zmikund wrote:
So generally ... ppl cry about T3 because they are so "OP", but are they?
Only thing that could be called OP on T3 is their buffer tank, if you dont count damnation you cant pretty much build more tanked subcap than T3 ...

No the problem is how small their sig radius is with all that buffer. And it's not the buffer subsystems so much as the ability to fit 1600mm armor plates easily on such a tiny sig radius, with extremely high resistances.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Zmikund
Center for Advanced Studies
Gallente Federation
#24 - 2014-11-08 03:13:49 UTC
Reaver Glitterstim wrote:
Zmikund wrote:
So generally ... ppl cry about T3 because they are so "OP", but are they?
Only thing that could be called OP on T3 is their buffer tank, if you dont count damnation you cant pretty much build more tanked subcap than T3 ...

No the problem is how small their sig radius is with all that buffer. And it's not the buffer subsystems so much as the ability to fit 1600mm armor plates easily on such a tiny sig radius, with extremely high resistances.


ever heard of target painters and webs?
Reaver Glitterstim
The Scope
Gallente Federation
#25 - 2014-11-08 03:19:20 UTC
Tell me more about how a percentage bonus to a small signature radius available in a module you have to equip fixes the problem that is partially based on high base resistances.

Come on, if you guys are going to shoot my idea down, at least try to sound like you have an argument.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Rroff
Antagonistic Tendencies
#26 - 2014-11-08 03:29:07 UTC  |  Edited by: Rroff
Reaver Glitterstim wrote:
Tell me more about how a percentage bonus to a small signature radius available in a module you have to equip fixes the problem that is partially based on high base resistances.

Come on, if you guys are going to shoot my idea down, at least try to sound like you have an argument.


Triple web and a couple of bonused faction tp w/ infowar bonus will make very bad day for t3 (and that is probably overkill but hey bring a gun to a gun fight, I see way too many people complaining about t3s due to trying to bring a knife to a gun fight).


EDIT: That isn't to say I think sig and tank, etc are balanced as is.
Reaver Glitterstim
The Scope
Gallente Federation
#27 - 2014-11-08 03:30:07 UTC  |  Edited by: Reaver Glitterstim
Zan Shiro wrote:
Personally, my main quick and easy for now fix for the "hac version" of t3 (the one I will admit has some issues) is one that is not to contentious,imo, and is quite simple. Hard code no 100mn AB. This alone fixes a few issues.

The ease they have in fitting the 100MN AB is directly related to other aspects that set these out of balance: the ease of fitting 1600mm armor plates, and other things they can do with vast amounts of excess powergrid. A better bandaid fix would be to reduce the powergrid of the fits that clearly don't need nearly that much.

Rroff wrote:
Triple web and a couple of bonused faction tp w/ infowar bonus will make very bad day for t3 (and that is probably overkill but hey bring a gun to a gun fight, I see way too many people complaining about t3s due to trying to bring a knife to a gun fight).

That'll make a pretty bad day for anyone. Even then it still has battleship EHP, but the battleship can be hit without putting triple webs on it.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

13kr1d1
Hedion University
Amarr Empire
#28 - 2014-11-08 04:30:20 UTC
I agree that T3 cruisers are OP. Then again, there's so much power disparity between T1 and T2 anyway, with T1 being locked out of special types of ammo for certain jobs and not getting all that extra damage on top from specializing skills.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Rroff
Antagonistic Tendencies
#29 - 2014-11-08 19:07:59 UTC
Reaver Glitterstim wrote:
Zan Shiro wrote:
Personally, my main quick and easy for now fix for the "hac version" of t3 (the one I will admit has some issues) is one that is not to contentious,imo, and is quite simple. Hard code no 100mn AB. This alone fixes a few issues.

The ease they have in fitting the 100MN AB is directly related to other aspects that set these out of balance: the ease of fitting 1600mm armor plates, and other things they can do with vast amounts of excess powergrid. A better bandaid fix would be to reduce the powergrid of the fits that clearly don't need nearly that much.


I dunno about other areas of eve but I've never seen endemic oversized prop mod use of T3s in the areas I've experience of - sure you get the odd 100MN AB Loki (DON'T chase it) but they handle like a brick and a rapier or another loki depending on circumstances deals with it handily the other is the odd 100MN AB Tengu - usually accompanied with 2.5+BN ISK worth of implants another 2.5-4+BN ISK of fittings and a links alt and its a lot harder to fly well than it sounds.
Cassius Invictus
Viziam
Amarr Empire
#30 - 2014-11-10 07:18:11 UTC
Reaver Glitterstim wrote:
Cassius Invictus wrote:
The idea is terrible. You clearly didn't do a research on the current use of T3. Your idea would make them useless in many aspects of the game (ie. sleeper PvE) where they are the only viable choice.

epicurus ataraxia wrote:
The whole T3 discussion varies from the ridiculous to the absurd.
They are ships with a role, they do that role reasonably well in wormhole space.
They have significant downsides, but we use them because they work.
Now someone pulls an idea out of thin air, with no idea how they work, how they are used, and screams
"nerf them they are overpowered!!!"

Sorry to disillusion you they are not.


Translation: Strategic Cruisers are the only ships overpowered enough to run sleepers, therefore if you nerf them in-line with other ships.....(reasoning fades out at this point)


Define overpowered. They are very powerful in relation to their size. Its countered by massive price and sp loss. "Reasoning fades out at this point" - well this is the reasoning. So you propose to essentially kill WH space and propose nothing in return? I told you I support nerf to T3 resilience at the same time I told you why your idea is not the best way to do it. So your point is?
YpsMaI
Deep Core Mining Inc.
Caldari State
#31 - 2014-11-10 10:20:08 UTC
just nerf tengu
Kagura Nikon
Native Freshfood
Minmatar Republic
#32 - 2014-11-10 10:47:00 UTC
Just remove HAC resistances from T3 and voilá. They are at cororect pwoer level. Then buff the worse subsystem s that no body uses.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Lloyd Roses
Artificial Memories
#33 - 2014-11-10 14:43:12 UTC
Thought I'd chime in:

My Proteus is so OP, I just sold it as the garbage it is in current meta, got two ishars and a gila in return.
My Tengu is so OP, it (cheap 1.1bil 100mn tengu) is about to be replaced by an orthrus, who does kiting like 200% better.
My Loki is so OP, I last flew it to web things for a dreadnought. Since Ashimmus do the Lokis Job about as good and also provide neuts, guess which will remain in my hangar.... Right, the dread. I got corpmates for the webbing.
My Legion turned into a carebear vessel for lowclass sites.

All this happened clearly because I'm a scrub and after years of exclusively flying T3s, Guardians and 100mn tengus I have no idea what I'm doing. Or it could just be that I'm not willing to deal with the many downsides of T3s to justify using one instead of superior HACs, CS or pirate cruisers.

Currently, T3s are good for blob-warfare (railprot, beamlegion, artyloki, railgu) and that's about it.
They go fast, but Eve in. general goes faster (a bricked proteus makes roughly 1300m/s with decent nav skills, loki and legion can make 1700 with fitting mwd-speed subs but tengu/prot are really happy to exceed 1400 before OH. Battleships go this fast (i.E. Apoc, Mega, Phoon etc.)

Their resistances aren't plus-quam-T2, they are exactly T2. To be precise, a legion's resists are 20% worse than a sacriledge's. Ripping off the last useful piece about them, the resistances, would finally manage to make them worse than current T1 cruisers, almost regardless of price even.

Tl;dr: Go piloting 101, T3s are slow as ****. If you got caught, either your pvp setup sucks or you derped, but don't blame a hull that needs love, not nerfs. In case your fleet got owned by a few T3s with guards, don't blame fleet, improve your target calling or bring ecm next time, it slaughters T3 fleets with their average 15SS across their dps.
Rroff
Antagonistic Tendencies
#34 - 2014-11-10 18:37:44 UTC
Lloyd Roses wrote:

Tl;dr: Go piloting 101, T3s are slow as ****. If you got caught, either your pvp setup sucks or you derped, but don't blame a hull that needs love, not nerfs. In case your fleet got owned by a few T3s with guards, don't blame fleet, improve your target calling or bring ecm next time, it slaughters T3 fleets with their average 15SS across their dps.


Don't agree with everything you say but this seems to be the source of a large amount of moaning about T3s - people trying to bring a knife to a gun fight.
Triana Pure
Ministry of War
Amarr Empire
#35 - 2014-11-10 19:54:07 UTC
I personally don't think most of T3s are OP. They are well worth their SP, isk invested in them etc.

Only thing that really requires nerf is Tengu in it's current version for fleet fights. 230k ehp, sig radius of 260, stable at 69%, easy to fit with T2 mods....thats a bit too much. You can't get something like that out of other T3s. It's also a reason why almost every alliance flies tengus.
Triana Pure
Ministry of War
Amarr Empire
#36 - 2014-11-10 19:59:27 UTC  |  Edited by: Triana Pure
Here is a link to typical Tengu fit in null: Tengu fit

More than BS EHP, HAC sig radiu and excelent DMG projection. But I think simple rehaul of engineering and def subs could fix this.
Ellendras Silver
CrashCat Corporation
#37 - 2014-11-10 21:27:43 UTC
epicurus ataraxia wrote:

1. The whole T3 discussion varies from the ridiculous to the absurd.
2. They are ships with a role, they do that role reasonably well in wormhole space.
3. They have significant downsides, but we use them because they work.
4. Now someone pulls an idea out of thin air, with no idea how they work, how they are used, and screams
"nerf them they are overpowered!!!"

Sorry to disillusion you they are not.

Just because they have cruiser in their name does not mean they need nerfing back to a vexor, or a stabber.
They ain't T1 they ain't base cruisers, and they ain't goint to be made T1 because a random someone said they should be.

They should have been named spec-ops or something so the foolish were not encouraged to compare them with base T1 cruisers.
There again CCP probably under estimated human stupidity.


1. indeed and you score very high on this point!
2. seriously what is their role ? plz enlighten me
3. you can loose a few SPs which should be fixed but you make it sound like they have a ton of disadvantages and CCP must be happy "some" people want to use them.
4. its not out of thin air, but you dont have the wits to see it, they are OP and that is why it outclasses every T2 cruiser with the exception of logistics

you can name it all you want but it is a cruiser, if it was a battle cruiser CCP would have made it train *race* battle cruiser to 5 and named it a strategic battle cruiser.

[u]Carpe noctem[/u]

Ellendras Silver
CrashCat Corporation
#38 - 2014-11-10 21:31:43 UTC
Cassius Invictus wrote:
Reaver Glitterstim wrote:
Cassius Invictus wrote:
The idea is terrible. You clearly didn't do a research on the current use of T3. Your idea would make them useless in many aspects of the game (ie. sleeper PvE) where they are the only viable choice.

epicurus ataraxia wrote:
The whole T3 discussion varies from the ridiculous to the absurd.
They are ships with a role, they do that role reasonably well in wormhole space.
They have significant downsides, but we use them because they work.
Now someone pulls an idea out of thin air, with no idea how they work, how they are used, and screams
"nerf them they are overpowered!!!"

Sorry to disillusion you they are not.


Translation: Strategic Cruisers are the only ships overpowered enough to run sleepers, therefore if you nerf them in-line with other ships.....(reasoning fades out at this point)


Define overpowered. They are very powerful in relation to their size. Its countered by massive price and sp loss. "Reasoning fades out at this point" - well this is the reasoning. So you propose to essentially kill WH space and propose nothing in return? I told you I support nerf to T3 resilience at the same time I told you why your idea is not the best way to do it. So your point is?

price and losing some SPs is not balancing! glad we agree that it is OP i posted in several threads about the T3 rebalance and if someone says lets get rid of the SP losing after a T3 loss, and all the T3 lovers yell NO, its a trade off or some BS like that.

[u]Carpe noctem[/u]

Rroff
Antagonistic Tendencies
#39 - 2014-11-10 23:44:54 UTC  |  Edited by: Rroff
Triana Pure wrote:
Here is a link to typical Tengu fit in null: Tengu fit

More than BS EHP, HAC sig radiu and excelent DMG projection. But I think simple rehaul of engineering and def subs could fix this.


Fairly anaemic dps and only really suited to medium to large gang use - even an eagle in that role has over 100K EHP and slightly better damage projection.

Outside of a situation where it isn't a pure numbers game those mids sacrificed for tank would get you very dead.
Triana Pure
Ministry of War
Amarr Empire
#40 - 2014-11-11 07:48:08 UTC
Rroff wrote:
Triana Pure wrote:
Here is a link to typical Tengu fit in null: Tengu fit

More than BS EHP, HAC sig radiu and excelent DMG projection. But I think simple rehaul of engineering and def subs could fix this.


Fairly anaemic dps and only really suited to medium to large gang use - even an eagle in that role has over 100K EHP and slightly better damage projection.

Outside of a situation where it isn't a pure numbers game those mids sacrificed for tank would get you very dead.


Sure but mid-large fights is what i was talking about :P Adding my opinion on things I know about.
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