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PVP Question

Author
Titus Marrs
Doomheim
#1 - 2014-11-08 19:59:57 UTC
While I finish up my SOE arc on day 2 in here, I had a beginner PVP question to ask you.

ArrowEveryone keeps telling me to train up to Destroyer class. But reading up on tactics and other material, it says that class has larger signatures. All I would need is one ecm, and that ship is dead in the water for me to pick it off. Right?

To me, it seems smaller is better. Smaller and faster.

Is my thinking wrong here?
Paranoid Loyd
#2 - 2014-11-08 20:12:39 UTC  |  Edited by: Paranoid Loyd
It depends, but you are on the right track.

Each ship is a tool that fills a particular need.

Being fast and small definitely has it's advantages especially when you are young and inexperienced.

But having significantly more DPS assuming you know how to put yourself in a position to apply it goes a long way as well.

Bottom line in the case of a true noob is that frigates are significantly cheaper and should be used in excess before moving up to larger classes as losses will be quite significant until you learn what can and can't be killed with the particular ship you are using.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Crimson Draufgange
The Seven Shadows
Scotch And Tea.
#3 - 2014-11-08 20:19:50 UTC  |  Edited by: Crimson Draufgange
Titus Marrs wrote:
While I finish up my SOE arc on day 2 in here, I had a beginner PVP question to ask you.

ArrowEveryone keeps telling me to train up to Destroyer class. But reading up on tactics and other material, it says that class has larger signatures. All I would need is one ecm, and that ship is dead in the water for me to pick it off. Right?

To me, it seems smaller is better. Smaller and faster.

Is my thinking wrong here?


In terms of PvP, the best ship to use depends on what you're going up against. If you're going up against a smartbombing battleships, it's best to use something that can project damage and kite the target. If you're going up against a frigate, it's probably best to use something that can hit small targets easily (like a drone boat).

In EVE, there is no best ship. They're all good if you know how to use and fit them properly (except for shuttles and drakes).

My Velator is overpowered.

"I use my hairgel to tackle my targets because it has a long lasting firm hold." - Me.

Titus Marrs
Doomheim
#4 - 2014-11-08 20:20:28 UTC
Paranoid Loyd wrote:
It depends, but you are on the right track.

Each ship is a tool that fills a particular need.

Being fast and small definitely has it's advantages especially when you are young and inexperienced.

But having significantly more DPS assuming you know how to put yourself in a position to apply it goes a long way as well.

Bottom line in the case of a true noob is that frigates are significantly cheaper and should be used in excess before moving up to larger classes as losses will be quite significant until you learn what can and can't be killed with the particular ship you are using.


So with that line of thinking, I'd be better off flying something that can use some drones while I shoot. Increase in DPS for the young guy here. Big smile
Azda Ja
Native Freshfood
Minmatar Republic
#5 - 2014-11-08 20:26:48 UTC
In lowsec, and particularly in faction warfare space, you'll get a lot of mileage out of destroyers. They are particularly good at chewing up frigates due to their use of large amounts of small (frigate sized) weaponry, be they guns, missiles or drones.

Personally I don't have much experience using Destroyers, but I think twice about engaging them when in a frigate, if I'm solo I likely won't make the attempt.

If you're going up against frigates, I'm not sure the increased signature radius is really a concern. Against larger weapons, so, cruiser sized and up, that increased signature radius will be more of a problem because the larger weapons will have an easier time hitting a destroyer. Check this out to get an in depth look into signature radius and tracking mechanics (warning: brain overload is very possible).

Now, one advantage frigates have in faction warfare lowsec that you might not be aware of is that the T1 frigates can enter any of the acceleration gates barring access to complexes, so they can take any fight they feel like pursuing, whereas destroyers are barred from the Novice sites. This isn't a huge problem, and you'll still find trouble flying a dessy, but it's something to keep in mind if you operate in FW space.

If were you I'd train up both until you see which class you prefer. Luckily, the only skills you need for the destroyer that aren't shared with frigates is the Racial Destroyer skill itself, so Minmatar Destroyer is separate from Minmatar Frigate. Weapon, tank, and support skills for a destroyer are exactly the same as for frigates. Training destroyer to 3 takes about 8 hours I think, train up the one you want and give em a whirl, if you like them a lot, go to 4 or even 5 (if you REALLY like them).

TL;DR

Destroyers have many uses and are effective. The same is true for frigates. Train both as they overlap a lot in useful skill training.

Grrr.

Ralph King-Griffin
New Eden Tech Support
#6 - 2014-11-08 20:28:57 UTC
To a degree you have it, Sig radius is often underestimated to a folly By larger opponents,
our Corp have made a pastime out of belting carebear battleships around with frigates By exploiting that mechanism.
in destroyers though you trade your small Sig and speed for (comparatively) big dps numbers and in some situations that's the appropriate thing, in others not.
good to see your not immediately thinking bigger=better (it isn't)
Titus Marrs
Doomheim
#7 - 2014-11-08 20:41:24 UTC
Ralph King-Griffin wrote:

good to see your not immediately thinking bigger=better (it isn't)


I initially liked the bigger ships. But then I started thinking how slow they must be to maneuver around. The smaller, well equipped ships can take them with good tactics. Like the old tv series, the Rat Patrol. To me, it seems more of a challenge to take on a bigger opponent and come out ahead.

Reading up on ships, I decided to train and learn the Tristan. It's something I think I can grow with and not cry over losing it to better players.
Ralph King-Griffin
New Eden Tech Support
#8 - 2014-11-08 20:46:33 UTC
Look into the ishkur Blink
Azda Ja
Native Freshfood
Minmatar Republic
#9 - 2014-11-08 20:50:17 UTC  |  Edited by: Azda Ja
Titus Marrs wrote:
Ralph King-Griffin wrote:

good to see your not immediately thinking bigger=better (it isn't)


I initially liked the bigger ships. But then I started thinking how slow they must be to maneuver around. The smaller, well equipped ships can take them with good tactics. Like the old tv series, the Rat Patrol. To me, it seems more of a challenge to take on a bigger opponent and come out ahead.

Reading up on ships, I decided to train and learn the Tristan. It's something I think I can grow with and not cry over losing it to better players.


Excellent ship with many different ways of flying and fitting it. Algos or Dragoon would be a good dessy to branch out into when you decide to do so. If you want to take on larger ships, definitely look to Ralph here, I'm sure he'll be back any minute to sing the praises of the Ishkur (drone using AF) any moment Blink.

EDIT: Ralphspeed in action Shocked.

Grrr.

Ovv Topik
Sebiestor Tribe
Minmatar Republic
#10 - 2014-11-08 20:54:49 UTC  |  Edited by: Ovv Topik
Titus Marrs wrote:
To me, it seems more of a challenge to take on a bigger opponent and come out ahead.

Reading up on ships, I decided to train and learn the Tristan. It's something I think I can grow with and not cry over losing it to better players.

+1 for the attitude.

Theres nothing lamer than a dude in a 300m fit Worm, or a pack of 5 fellas in hawks killing your 10 mil fit T1 Frig and saying "GF".

Bless.

And I'm pleased to be the one that the right T1 frig fit can murder many a Desi, Ass Frig or even Cruiser.

Take a look at the 'Triple Neut Tristan' and the 'Tracking Disruptor Slasher'. Both can punch well above their weight!

The Tris is an excellent choice as it is pretty much the most versatile Frig in the line up. It can be set up to effectively Kite, Brawl, Jam and Neut.

Learn where to use each, and anyone who looks at your KB before engaging you, will not know what to expect.

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Baneken
Arctic Light Inc.
Arctic Light
#11 - 2014-11-08 22:23:19 UTC
Ralph King-Griffin wrote:
Look into the ishkur Blink


However enyo would be easier for the beginner since ishkur pretty much demands to have good drone skills along with t2 weapons.
That being said love me ishkur <3
Ralph King-Griffin
New Eden Tech Support
#12 - 2014-11-08 22:36:26 UTC
Baneken wrote:
Ralph King-Griffin wrote:
Look into the ishkur Blink


However enyo would be easier for the beginner since ishkur pretty much demands to have good drone skills along with t2 weapons.
That being said love me ishkur <3

Yup, the ishkurs a demanding little whench but that's the charm.
It takes a lot of attention and management but it teaches you to multi task at that blinding fast frigate level.
enyo is easy mode .
Titus Marrs
Doomheim
#13 - 2014-11-08 23:05:00 UTC
Azda Ja wrote:
Dragoon would be a good dessy to branch out into when you decide to do so.


This ship looks like it could be a lot of fun! Draining a target ships energy and using drones on it. Pirate
Steve Wingyip
Doomheim
#14 - 2014-11-09 04:53:50 UTC
Titus Marrs wrote:
While I finish up my SOE arc on day 2 in here, I had a beginner PVP question to ask you.

ArrowEveryone keeps telling me to train up to Destroyer class. But reading up on tactics and other material, it says that class has larger signatures. All I would need is one ecm, and that ship is dead in the water for me to pick it off. Right?

To me, it seems smaller is better. Smaller and faster.

Is my thinking wrong here?


Find a corp and fit a tackle frig in my opinion. The corp will help you out and guide you well :)

The stars are like the trees in the forest, alive and breathing. And they're watching over me.

J'Poll
School of Applied Knowledge
Caldari State
#15 - 2014-11-09 11:09:02 UTC
Titus Marrs wrote:
While I finish up my SOE arc on day 2 in here, I had a beginner PVP question to ask you.

ArrowEveryone keeps telling me to train up to Destroyer class. But reading up on tactics and other material, it says that class has larger signatures. All I would need is one ecm, and that ship is dead in the water for me to pick it off. Right?

To me, it seems smaller is better. Smaller and faster.

Is my thinking wrong here?


Yeah and no.


ECM has nothing to do with singature radius. And no matter what ship...1 ECM is enough to cripple you...period.

ECM has to do with sensor strength.

Signature radius impacts how fast you are locked and how hard enemy shots land on you.


And yes, destroyers have a role, as with any ship in EVE.

They hurt frigates...a lot. As a counteract, their tank isn't that high compared to their signature radius etc.

So...it really depends on what you want to do if a destroyer fits that job or not.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#16 - 2014-11-09 11:11:32 UTC
Titus Marrs wrote:
Paranoid Loyd wrote:
It depends, but you are on the right track.

Each ship is a tool that fills a particular need.

Being fast and small definitely has it's advantages especially when you are young and inexperienced.

But having significantly more DPS assuming you know how to put yourself in a position to apply it goes a long way as well.

Bottom line in the case of a true noob is that frigates are significantly cheaper and should be used in excess before moving up to larger classes as losses will be quite significant until you learn what can and can't be killed with the particular ship you are using.


So with that line of thinking, I'd be better off flying something that can use some drones while I shoot. Increase in DPS for the young guy here. Big smile


Again...It depends.

Stop thinking in lines of A is better then B...

Start thinking Situation A needs option A, situation B needs option B, situation C needs option C.



Sure, couple of drones might add some DPS.
But a couple of ECM drones, can mean a target gets jammed giving you time to escape or at least NO incoming damage.
A couple of webbing drones means that the target is easier to hit / easier to keep up with.

So, again..no black and white...just many many many types of grey area.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#17 - 2014-11-09 14:08:35 UTC
Titus Marrs wrote:

To me, it seems smaller is better.


Not entirely true btw.


It's situation depending.


A Battleship vs a frigate...can go either way. It depends on the fits (a smart bombing BS is lethal to any frigate when it gets too close) and how you fight (I can garantuee, even a sieged dreadnaught with terrible tracking will hit you if you fly straight into him...and it will hurt your frigate - not that I did such a stupid thing in the past or something P )

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Azda Ja
Native Freshfood
Minmatar Republic
#18 - 2014-11-10 17:01:52 UTC
Titus Marrs wrote:
Azda Ja wrote:
Dragoon would be a good dessy to branch out into when you decide to do so.


This ship looks like it could be a lot of fun! Draining a target ships energy and using drones on it. Pirate


Yeah, neuts are mean. You can actually do something quite similar with the Tristan as well, though you don't get that tasty (read: terrifying) range bonus. You stick 3 neuts in the high slots and replace your web for a small capacitor booster to keep your cap going. Great against any ship that uses cap for it's weapons, or an active tank. I nearly took down a Daredevil with one, but my fit wasn't that good and I didn't manage my cap correctly. Don't make the same mistake as me and use an active tank with a neut fit tristan, go for a buffer.

Though, I'd get into a few fights with an easier to use fit than this first. A big part of pvp is getting over the initial panic, it took me a good 20 losses or so before I was able to concentrate enough to cycle all my modules. I'll mail you a couple fits I've had success with you can try out next time I log on.

Grrr.

Clavain Conjoined
Brutor Tribe
Minmatar Republic
#19 - 2014-11-10 19:42:58 UTC  |  Edited by: Clavain Conjoined
What about on the Minmatar side of things? I've been working mostly with the thrasher and rifter. I've only been doing mission running (just finished SoE, was able to solo the whole thing in my thrasher) and it seems like the thrasher/rifter would be the overall best Minmatar dessy/frig for PvP frig hunting and tackling.
Tau Cabalander
Retirement Retreat
Working Stiffs
#20 - 2014-11-10 19:52:25 UTC
In general, a Destroyer has at least twice as many turrets / launchers as a frigate.

Destroyers can be classified as "glass-canons", but they fill the role of frigate killers.

However, for level 1, and nearly all level 2 missions (Mission of Mercy is really tough in a destroyer), a destroyer is adequate, as those missions mostly have NPC frigates.
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