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EVE New Citizens Q&A

 
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What Gallente ship and skills for CYNO ?

Author
Vultaras
Imperial Academy
Amarr Empire
#1 - 2014-11-10 18:18:54 UTC

Hello,

Could you advise please skills and ship (Gallente Race ) for doing Cyno operations .

Thank you in advance.
Ralph King-Griffin
New Eden Tech Support
#2 - 2014-11-10 18:30:45 UTC
Can you elaborate on what you mean by "cyno operations" please ?
The more information you give us the better answer we can give.
Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2014-11-10 18:36:11 UTC  |  Edited by: Tau Cabalander
Rookie Ship (any race except Amarr) + Cyno 4.

or

Amarr Rookie Ship + Cyno 5.
Cara Forelli
State War Academy
Caldari State
#4 - 2014-11-10 18:40:22 UTC
Tau Cabalander wrote:
Rookie Ship (any race except Amarr) + Cyno 4.

or

Amarr Rookie Ship + Cyno 5.

Or if you are in a hurry, Cyno 1 and a couple Expanded Cargohold I.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Vultaras
Imperial Academy
Amarr Empire
#5 - 2014-11-10 18:45:38 UTC
Ralph King-Griffin wrote:
Can you elaborate on what you mean by "cyno operations" please ?
The more information you give us the better answer we can give.


I mean moving shiny careebearian Jump Freighter full of "candies" from wormhole throught nulls to High sec Big smile

Thank you for answers.
J'Poll
School of Applied Knowledge
Caldari State
#6 - 2014-11-10 20:15:02 UTC
Vultaras wrote:
Ralph King-Griffin wrote:
Can you elaborate on what you mean by "cyno operations" please ?
The more information you give us the better answer we can give.


I mean moving shiny careebearian Jump Freighter full of "candies" from wormhole throught nulls to High sec Big smile

Thank you for answers.


/me puts on innocent face.

I can cyno for you





on topic:

Rookie ship + cyno IV.

What makes me wonder, how can we have a JF pilot who has to ask this....Roll

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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Tau Cabalander
Retirement Retreat
Working Stiffs
#7 - 2014-11-10 20:25:11 UTC  |  Edited by: Tau Cabalander
Cara Forelli wrote:
Tau Cabalander wrote:
Rookie Ship (any race except Amarr) + Cyno 4.

or

Amarr Rookie Ship + Cyno 5.

Or if you are in a hurry, Cyno 1 and a couple Expanded Cargohold I.

True, but I find that there is never an Expanded Cargohold available when needed. One less module you have to keep in stock.

Oh, and it is Hull Upgrades 2 for both T1 and T2 Expanded Cargohold.

https://forums.eveonline.com/default.aspx?g=posts&m=3231746#post3231746

If you want to get fancy, my old, obsolete, cyno plan may be of help, but don't feel you have to follow it too closely as skill requirements have since changed:
https://forums.eveonline.com/default.aspx?g=posts&m=2907229#post2907229

Also since clones are free after Rhea, there is no 900,000 skill point limit!

The most important skills remain Cyno and webifier (optionally salvage 1 if you can''t figure out how to place a cyno beacon).
Jessica Duranin
Doomheim
#8 - 2014-11-10 21:01:09 UTC
If you need to ask this, then you probably should't move a JF full of "candies".
There is more to it than just clicking on the cyno button. Blink
J'Poll
School of Applied Knowledge
Caldari State
#9 - 2014-11-10 22:56:14 UTC
Jessica Duranin wrote:
If you need to ask this, then you probably should't move a JF full of "candies".
There is more to it than just clicking on the cyno button. Blink


Let him...let's see how quickly a locator cna find him when he emerges from the hole P

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Vultaras
Imperial Academy
Amarr Empire
#10 - 2014-11-11 05:15:36 UTC

I see that you've already forgot that once upon a time you had these simple questions too , everybody starts from zero experience and knowing little.
You are right, it's much more then pushing cyno button and i am going to learn it.

Good luck .
Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2014-11-11 05:42:17 UTC  |  Edited by: Tau Cabalander
Vultaras wrote:

I see that you've already forgot that once upon a time you had these simple questions too , everybody starts from zero experience and knowing little.
You are right, it's much more then pushing cyno button and i am going to learn it.

Good luck .

One of many videos:
https://www.youtube.com/watch?v=xQEoufk_ahI

I recommend practicing on the test server, Singularity (SiSi), on the actual stations you'll be using.

Jumping is easy. Placing a cyno can mean the death of your capital if you do it wrong.

[PuppyUK says 10 km in the video, which is fine, but not accurate. It is 5 km + the size of the ship's collision boundary.]
J'Poll
School of Applied Knowledge
Caldari State
#12 - 2014-11-11 08:14:09 UTC
Vultaras wrote:

I see that you've already forgot that once upon a time you had these simple questions too , everybody starts from zero experience and knowing little.
You are right, it's much more then pushing cyno button and i am going to learn it.

Good luck .


Which is usually done WAY before you sbip a JF full of stuff through hostile space.

Hell, I had been practising on sisi for weeks before I toom my first capital out.


P.s. good luck in nullsec with fatigue etc.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Vultaras
Imperial Academy
Amarr Empire
#13 - 2014-11-11 16:28:36 UTC

Idea about practising on SiSi is great, didn't thought about that .

Thank you.