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Phoebe Issues

First post
Author
CCP Punkturis
C C P
C C P Alliance
#321 - 2014-11-07 22:07:47 UTC
Lost Hamster wrote:
The quantity window in the multi sell window is still to small. When trying to sell quantities over 1 000 000 it just do not display it correctly.


you'll see something you like in the next patch, I think Big smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Sophos Mileghere
Ars Goetia Corporation
#322 - 2014-11-08 00:14:11 UTC  |  Edited by: Sophos Mileghere
Quite a few people have mentioned in here about attributes not being applied in training, I have exactly the same problem where skills are training at lower rate than they should. How come this has not been commented on by CCP?

<------------ EDIT ----------->

Something is wrong here. I used the equation (assuming it has not changed) ( SP_Needed - Current_SP ) / ( Primary_Attribute + ( Secondary_Attribute / 2 ) )

I've manually calculated skills in my skill queue and it adds up. Example, Caldari Cruiser 5 (Perception 31, Willpower 21)

(1280000-292656 )/( 31+( 21/2))=16.5 days and sp/hr of 2430 <--- this is actually correct!

All third party apps that pull the my data through API are suggesting 2130 sp/hr and a training time of 19d 7h which would be correct if augmentations were not being applied.

Has something intentionally changed in the API or are all third party apps broken since Phoebe?
Destoth La'Rakian
Mackies Raiders
Wild Geese.
#323 - 2014-11-08 00:53:21 UTC
CCP Punkturis wrote:
Lost Hamster wrote:
The quantity window in the multi sell window is still to small. When trying to sell quantities over 1 000 000 it just do not display it correctly.


you'll see something you like in the next patch, I think Big smile



You guys are awsome idk what happend there at ccp but you guys got more **** fixed within the last 2 months then has been fixed in 4 years did aliens land with some space meth? lol keep that change train rolling all good imo
Alex Flow
Caldari Provisions
Caldari State
#324 - 2014-11-08 11:16:30 UTC
Hello, recently I noticed that my skill queue gives wrong information.
So, what i want to say. Now i have 31 Memory (27 + 4 from augmentations) and 25 Perception (21 + 4 from augmentations). My skill queue says that i will finish learn my Amarr Drone Specialization through 10D 10M 30S (at this moment), my EVEMon says exactly the same information, but i see a little mistake here: EVEMon says that i have not 31 Memory and 25 Perception but 27 Memory and 21 Perception (and that i have 2250 sp/hour) i.e. EVEMon doesn't see my augmentations. It seems to me that the EVE doesn't see my augmentations too because EVEMon show me exactly the same information. With my stats i must have 2610 sp/hour and finish my skill through 8D 23H 56M (at this moment). Same situation on my other accounts.
Kaylee Saukrad
Sebiestor Tribe
Minmatar Republic
#325 - 2014-11-08 13:28:24 UTC
CCP Habakuk wrote:
Kaylee Saukrad wrote:
I still cant invent 250mm Railguns. Great that CCP have finally removed the requirement for the datacores that were removed from the game, however now there is a skillbook requirement that does not exist. Roll

http://i.imgur.com/7EqTFrt.png


Oh snap - our guys are working on it. Oops Added to known issues list.


Sigh, I know this is an easy fix. It cant be that hard to update the DB to reflect the correct skills for this BPC. Still waiting..

Ken Evingod
Zero Point Galactic Holdings
#326 - 2014-11-08 14:31:16 UTC
Noticed this previous to Phoebe (probably Hyperion), but still not fixed - ship names are occasionally reset to default, which is not so great for WHs, seeing as it gives other players quite a bit of info just by looking at d-scan...
Bibosikus
Air
#327 - 2014-11-08 14:34:40 UTC
Escalations are despawning at the end of the 24 hour timer *despite* the pilot being in the pocket...

This just happened to me - I was in Anka (lowsec) running the 4th and final stage of True Power Shipyards, having arrived with 5 minutes to spare. I took down the stasis towers.. and then at 0 on the Journal timer, the Battlestation vanished Shocked

Surely this is incorrect? The 24 hours dictate the time you have to get there - not complete as well?

Eagles may soar, but weasels don't get sucked into jet engines.

CCP Greyscale
C C P
C C P Alliance
#328 - 2014-11-08 16:32:31 UTC
Sophos Mileghere wrote:
Quite a few people have mentioned in here about attributes not being applied in training, I have exactly the same problem where skills are training at lower rate than they should. How come this has not been commented on by CCP?

<------------ EDIT ----------->

Something is wrong here. I used the equation (assuming it has not changed) ( SP_Needed - Current_SP ) / ( Primary_Attribute + ( Secondary_Attribute / 2 ) )

I've manually calculated skills in my skill queue and it adds up. Example, Caldari Cruiser 5 (Perception 31, Willpower 21)

(1280000-292656 )/( 31+( 21/2))=16.5 days and sp/hr of 2430 <--- this is actually correct!

All third party apps that pull the my data through API are suggesting 2130 sp/hr and a training time of 19d 7h which would be correct if augmentations were not being applied.

Has something intentionally changed in the API or are all third party apps broken since Phoebe?


Yup, API changed, so third-party apps that haven't been updated will report training times without implants. See here for more info: https://developers.eveonline.com/blog/article/jump-clones-implants-skills-and-more
Guttripper
State War Academy
Caldari State
#329 - 2014-11-08 20:00:29 UTC
An old issue that has remained (for me) was the client does not remember how far back I left the ships upon a restart. That is, start the game, launch into space, and initially I see the rivets of my ship since the whole is right in the face. Roll the ship back, change into a bigger ship, ship appears closer due to increased size, roll this ship back, and then change into the first smaller ship and suddenly that ship is microscopic.

Nothing game breaking, just a tad annoying at times.
Rhyme Bittern
Imperial Shipment
Amarr Empire
#330 - 2014-11-09 00:59:08 UTC  |  Edited by: Rhyme Bittern
EDIT: Please ignore, I reported an issue but found out that it was related to my OS configuration.
The Bookseller
The Khanid Bookstore
#331 - 2014-11-09 09:38:14 UTC
Selling items crashes the client for me. I select Sell item and sometimes it takes a long time for anything to happen. if i select Sell itme again, i get Connection Closed message. After that i need to restart the app
Julien Brellier
Federal Navy Academy
Gallente Federation
#332 - 2014-11-09 11:45:23 UTC
Escalations seem to be beyond broken.

I'm suddenly getting 4 or 5 a day and before the patch I'd get one a week if I was lucky.

The distances involved seem to be broken too. The 2/10 min/max for jump distance between steps described in the patch notes is way out.
I have been sent 25+ jumps on many occasions since the patch hit.
PIRJANIN
Space Knights Templar
Jita Holding Inc.
#333 - 2014-11-09 17:39:29 UTC
quick report on exploration changes.

http://imgur.com/Bzm0pzx (sorr for the format, meant for private use)

I can say only one thing - you screwed it. Ded sited drop crap. In the graph we get the results for 20 sites, and 8 escalation sites. 28 in total. The average drop is beyond 100mill per site. These are top exploration sites of nullsec. 28 sites - 2.4 bill profit, thats not rewarding at all, considering time, risks, and ships required
probag Bear
Xiong Offices
#334 - 2014-11-10 03:01:07 UTC  |  Edited by: probag Bear
CCP Claymore wrote:
probag Bear wrote:
probag Bear wrote:
Serious issue I have not yet seen mentioned:

Blueprint behavior in the industry window is back to that of Crius 1.0. That is, blueprints that are in use are not marked as such for several minutes, even if the option to not show blueprints in use is enabled.

Crius 1.0: I invent from a blueprint and it continues to sit in the industry window telling me it's available for use.
Crius 1.2: I invent from a blueprint, and after just a few seconds it grays out telling me it's not available for use.
Hyperion: I check off a setting. I invent from a blueprint and after just a few seconds it disappears from the interface.
Phoebe 1.0: Same behavior as Crius 1.0

This is a major inconvenience and once again makes invention on a large scale more headache-inducing than it was pre-Crius.


Reposting for attention like this is rude, yes, but invention is currently near-impossible due to the vast quantities of blueprints that pretend that they're available when they're in fact not. And I would very much like to do some invention.


We are aware of this issue and we are looking into it as a priority.


Just in case. The simplest way to reproduce this:
- Use a blueprint.
- Refresh the industry window (by reselecting the division or container of the blueprint)
- Observe that the blueprint is no longer marked as in use. Enabling the setting that hides in-use blueprints does nothing.

It does show up in more situations than just that, but truthfully, it's a pretty tiny bug. I'm just a biased complainer because it has a disproportionately huge impact on the amount of time and effort/attention I need to put into invention.
Caldwell Whitlock
42nd Line Marine Regiment
#335 - 2014-11-10 10:35:13 UTC
Did two exploration sites, none of the objects seemed to drop any mini-containers after the hacking game. As far as I can tell, I had all enabled in overlay. On exploration channel someone mentioned there is known problem but haven't find any confirmation anywhere. Can someone clarify, please?
Kaylee Saukrad
Sebiestor Tribe
Minmatar Republic
#336 - 2014-11-10 11:19:49 UTC
Kaylee Saukrad wrote:
CCP Habakuk wrote:
Kaylee Saukrad wrote:
I still cant invent 250mm Railguns. Great that CCP have finally removed the requirement for the datacores that were removed from the game, however now there is a skillbook requirement that does not exist. Roll

http://i.imgur.com/7EqTFrt.png


Oh snap - our guys are working on it. Oops Added to known issues list.


Sigh, I know this is an easy fix. It cant be that hard to update the DB to reflect the correct skills for this BPC. Still waiting..



CCP are you waiting until the Rhea expansion to fix 250's?
CCP Turtlepower
C C P
C C P Alliance
#337 - 2014-11-10 13:32:28 UTC
Caldwell Whitlock wrote:
Did two exploration sites, none of the objects seemed to drop any mini-containers after the hacking game. As far as I can tell, I had all enabled in overlay. On exploration channel someone mentioned there is known problem but haven't find any confirmation anywhere. Can someone clarify, please?


Mini containers were completely removed from the game a few months ago.

Kaylee Saukrad wrote:
Kaylee Saukrad wrote:
CCP Habakuk wrote:
Kaylee Saukrad wrote:
I still cant invent 250mm Railguns. Great that CCP have finally removed the requirement for the datacores that were removed from the game, however now there is a skillbook requirement that does not exist. Roll

http://i.imgur.com/7EqTFrt.png


Oh snap - our guys are working on it. Oops Added to known issues list.


Sigh, I know this is an easy fix. It cant be that hard to update the DB to reflect the correct skills for this BPC. Still waiting..



CCP are you waiting until the Rhea expansion to fix 250's?


This will be fixed very soon, this week for sure.
Caldwell Whitlock
42nd Line Marine Regiment
#338 - 2014-11-10 13:35:32 UTC
CCP Turtlepower wrote:
Caldwell Whitlock wrote:
Did two exploration sites, none of the objects seemed to drop any mini-containers after the hacking game. As far as I can tell, I had all enabled in overlay. On exploration channel someone mentioned there is known problem but haven't find any confirmation anywhere. Can someone clarify, please?


Mini containers were completely removed from the game a few months ago.

Thanks for clarification. Guess I left it there to those that came after me :-(
Sydious
Viziam
Amarr Empire
#339 - 2014-11-10 23:14:41 UTC
I'm unable to start manufacturing jobs with BPOs inside a station warehouse container, in a corporation hangar. Moving the bpo out of the station warehouse allows the job to go in, but isn't ideal.
Jack Tronic
borkedLabs
#340 - 2014-11-11 12:50:26 UTC  |  Edited by: Jack Tronic
The patch notes for Phoebe 1.3 released today say the "Show condensed killmails" checkbox was fixed. I just checked, it's not.

On a unrelated note, that checkbox really needs to be somewhere more "general" because it also affects the way Corporation killmails are displayed even though its a completely separate window.