These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

EvE is dying, yo.

First post
Author
Serene Repose
#1 - 2014-11-10 05:23:03 UTC
I just bought a nasturtium and named it EvE, because I wanted a reminder of the intelligence level of some of my fellow players, and I thought a houseplant might do. But, alas and alack, poor EvE is dying and I can't figure out why!

Maybe I gave it too much water! Maybe not enough!! Maybe the wrong kind of soil, or some sort of treacherous nasturtium parasite flower eater attacked the poor thing! If anyone, ANYONE knows how to save EvE, please...try to get the solution in before the lock!

TYVM. Have a nice day!

We must accommodate the idiocracy.

Jegrey Dozer
Aliastra
Gallente Federation
#2 - 2014-11-10 05:48:01 UTC  |  Edited by: Jegrey Dozer
This is how I picture your dayly life in EvE

Edit: The last part is really the only one that applies, but the previous destruction of cabbages is necessary for context.
Xavier Holtzman
Sith Interstellar Tech Harvesting
#3 - 2014-11-10 05:48:05 UTC
Just remember these three rules and little EvE should be fine.

1) It doesn't like sunlight. Sunlight will kill it.

2) Don't get it wet. NEVER give it a bath.

3) The most important rule. Never forget this one. Never, EVER feed it after midnight.

I do not like the men on this spaceship. They are uncouth and fail to appreciate my better qualities. I have something of value to contribute to this mission if only they would realize it. - Bill Frug

Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#4 - 2014-11-10 06:43:08 UTC
You're trying too hard Serene.
Amarant'h
Council of Exiles
Brave Collective
#5 - 2014-11-10 06:59:15 UTC
The reason of last huge change for game mechanics seems to be a firstaid for the dying part..
The message seems to be clear and CCP has noticed it too. Huge alliances are slowly srangling the economics and the game starts to react on it. Its huge sandbox but players are getting limited of using it as one.

What I've been noticed after the golden years, it has become quite much more harder to make money in nullsec and back in days there was a reason for it.. Im kind of person that doesent have lots of clones around the everse, and moving to find incursions is pretty hard since of that. Well lets say its not extremely hard but it takes a lot of time and work, and the time is getting pretty big part of the game..
I would like to see some anomalies here and there, even in a "crappy" space, since that might revive the smaller corps or give people more options. I think CCP should react on that part of the game too, since they already made holding the huge sov area more challenging and now came the capital limitations which should control the big scale warfare.

Whats your opinion? Try to stay in topic, since its pretty much up to you how they develop the game you're in..
Amber Lana
Pator Tech School
Minmatar Republic
#6 - 2014-11-10 07:03:23 UTC
Amarant'h wrote:
The reason of last huge change for game mechanics seems to be a firstaid for the dying part..
The message seems to be clear and CCP has noticed it too. Huge alliances are slowly srangling the economics and the game starts to react on it. Its huge sandbox but players are getting limited of using it as one.

What I've been noticed after the golden years, it has become quite much more harder to make money in nullsec and back in days there was a reason for it.. Im kind of person that doesent have lots of clones around the everse, and moving to find incursions is pretty hard since of that. Well lets say its not extremely hard but it takes a lot of time and work, and the time is getting pretty big part of the game..
I would like to see some anomalies here and there, even in a "crappy" space, since that might revive the smaller corps or give people more options. I think CCP should react on that part of the game too, since they already made holding the huge sov area more challenging and now came the capital limitations which should control the big scale warfare.

Whats your opinion? Try to stay in topic, since its pretty much up to you how they develop the game you're in..


--->The Joke

your head.

"And it rained tears for fourty days and fourty nights."

Dilligafmofo
3WAYFOUNDATIONS
New Miner's Union
#7 - 2014-11-10 08:50:51 UTC
Genius
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#8 - 2014-11-10 10:31:57 UTC
Thread locked.

The Rules:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.

ISD Ezwal Community Communication Liaisons (CCLs)