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Dev Blog - A new look for EVE’s UI – feedback needed!

First post First post First post
Author
Quintessen
The Scope
Gallente Federation
#341 - 2014-11-09 16:40:22 UTC  |  Edited by: Quintessen
My guess, right now, is that they are getting comfortable with the legacy UI code. This change was probably the easiest thing to do and had the largest impact for hours put in. The ship HUD is pretty old and is fairly complex. The overview is incredibly old and I hate to think about how complex and messy is probably is.

I'm sure they're already analyzing and refactoring the HUD and overview, but it will take time to get them to a point where they can safely redesign them. They're doing this responsibly -- probably to avoid all the people who complain when they get anything wrong.
Kharnakh
Imperial Academy
Amarr Empire
#342 - 2014-11-09 17:03:33 UTC
Quintessen wrote:
Kharnakh wrote:
The Neocom icons are awful.

You say you want to move away from something that looks like an operating system, then present images of something that looks like Windows 8...

What happened to the UI CCP Arrow presented at Eve Vegas 2013?


The icons came from that EVE Vegas 2013 presentation. Take a look again.


In the presentation concept they actually matched the UI theme though, they were *discrete*.

The dev blog says they made them white so they would stand out, yet the neocom icons are the part of the UI that needs to stand out the least, the only time they get used is when you're docked or otherwise safe (apart from perhaps the fitting window).

If the bland, out of place white icons make everything so much quicker to find, how come the only one you see on the screenshots at first glance is the red store icon?
Swiftstrike1
Swiftstrike Incorporated
#343 - 2014-11-09 17:13:00 UTC
It would be useful to have an "Arrange locked target icons" feature. You must have targets locked to do this at the moment and that's not always practical e.g. being camped into a station or POS.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Owen E Vader
TheMurk
#344 - 2014-11-09 17:48:30 UTC  |  Edited by: Owen E Vader
Some feedback.

New visuals make windows not transparent for the HUD.
Some artifacts like square shadows.
Colour presets are generally bad idea if they're not editable.
Some presets give bad visual experience, like making text unreadable.

Here are some screenshots:

The HUD is not visible: http://i.imgur.com/dlz8Sze.jpg
"Amarr" colour theme, look at the 3rd tab of the overview, it's unreadable: http://i.imgur.com/MDcJdqU.jpg
Coloured areas of all new themes definitely need transparency: http://i.imgur.com/lNkWqVV.jpg
Misplaced shadows over some windows: http://i.imgur.com/5jtHKoc.jpg

Please, make an editable colour theme, or increase the available variety at least 3 times (not exaggeration). Current choise is too narrow.
Many of us like to customize the game client to their exact tastes, please don't oversimplify things.
Owen E Vader
TheMurk
#345 - 2014-11-09 17:50:45 UTC
Swiftstrike1 wrote:
It would be useful to have an "Arrange locked target icons" feature. You must have targets locked to do this at the moment and that's not always practical e.g. being camped into a station or POS.

You reminded me smth: "Lock" button needs a tooltip showing current lock range.
Owen E Vader
TheMurk
#346 - 2014-11-09 18:00:05 UTC  |  Edited by: Owen E Vader
Kharnakh wrote:
If the bland, out of place white icons make everything so much quicker to find, how come the only one you see on the screenshots at first glance is the red store icon?

+1 to this.

Devs, please look at this: http://i.imgur.com/kYeoMsv.jpg
It's my left control panel on linux. Some groups of icons manually separated by me. The "separator" icon has manually changeable size.
Please make Neocom panel so that it would allow to freely move and separate icons, to change their colours (or at least choose between 2-3 icon presets).
Don Pera Saissore
#347 - 2014-11-09 19:09:40 UTC
Redesign ALL the icons and push them out simultaneously. Placing the new modernized right next to the old and familiar looks awkward.
Alexis Morphias
Halliburton Heavy Industries
#348 - 2014-11-09 19:15:18 UTC
CCP Optimal wrote:
Strata Maslav wrote:
Focusing on the Neocom I feel like that each icon needs unique colouration. I like the aesthetic but each icon having it own unique colour scheme would allow users to locate desired icons faster.

This was exactly my first reaction when this was suggested, but it turns out that once you have clear cut shapes, you don't really need color to tell them apart. Like I said in the blog, it's a "try it to believe it" kind of thing!


As a color impaired person, I'm for using distinct shapes or distinctly different colors to show change.
The new "compass" is a failure for those of us who have a hard time with red/green in such small icons.

Please consult with your local ophthalmologist or find one of the ~10% of males afflicted with this to learn more. It helps me get out of color arguments with the wife but not in EVE battle...
St Lamarque
Dusk Mirror
#349 - 2014-11-09 19:43:55 UTC  |  Edited by: St Lamarque
Ugly flat design (aka W8\iOS). Ugly and faceless icons
From dev blog:

Less operating system, more Sci-Fi, and militaristic looking UI

It turned out in accuracy on the contrary - less Sci-Fi, more Windows 8


- 100500 for similar changes, very much I hope that will refuse the similar
Crosi Wesdo
War and Order
#350 - 2014-11-09 19:46:13 UTC  |  Edited by: Crosi Wesdo
I actually do more in eve than spin my cynabal in a high sec safe spot. Black on black is preferred because so much of the screen is covered with windows that i want to have an idea of what is behind the windows without a semi or near opaque block of redundant colour there for 'immersion'.

Do not force people to have a ****** predefined colour scheme without something of an exact parallel to the current black/black.

As for the actual changes, they seem so spurious is hard to understand why bother changing them at all. Seems like you guys have a lot of other things to improve, not sure why a slight cosmetic change to the UI and shoehorning ****** schemes on us is a priority.

And the UI flickering when being shot?that better be optional, jesus, i actually rely on what is already a cluttered UI and have no interest in making it less easy to use while in combat.
Farkoth
Molten Core Industries
#351 - 2014-11-09 19:55:11 UTC
This new "Awesome" UI must be as only option to old. Post-processing in new UI windows makes me as Volcano! No options of transparenty, custom colors, right click menu unreadable on dright obkects like stars!!!Evil (all text unreadable when transparenty on). I cant see anomalies\bookmarks under transparent windowsCry (why? in old style it's OK!) Fix all bugs, plug moar!!! options, make icons colored, than it cold be put on live, but not this version.

P.S. I hope u bring changes and this new UI build isnt final! Attention
Quintessen
The Scope
Gallente Federation
#352 - 2014-11-09 19:55:16 UTC
Some thoughts and bugs:


  • Corners on windows, especially the active window are too high contrast. The eye is lazy and is drawn to them unnecessarily.
  • The back and forth buttons (really French quotes) look really awful with this new update. It would be nice if they were updated as well.
  • Decorations Tab in Character Sheet and Decorations Tab in Corp use different icons.
  • Security Status uses the Corp icon with the combat overlay which implies something corporate. Consider a standard concord or faction icon to attach the overlay to.
  • Several tabs (Home, Ranking) in the Alliances window use the Corporate icon instead.
  • The People and Places icon doesn't really tell me what it does. Consider separating them out and using more coherent icons. Also it's a little too close to the Journal icon.
  • The UI is still very inconsistent about when it uses three vertical bars for a menu and when it uses a gear. Consistency would be nice here.
  • The fitting tab's headers (High Power, Medium Power, etc.) do not use the header color and blend in with everything else.
  • The padding between the bottom of the buttons on the Info window and the top of the button are now off-putting. It would be nice the bottom padding was a little more and they were roughly equivalent. Now it just looks like it's squished against the bottom of the window.
  • The menu button at the top, left of the info window is off location and looks a bit odd.
  • The default alliance and the no alliance icon still uses the old alliance icon instead of the new one.
  • The new flat look to the icons makes the corporation and alliance icons look positively ancient by comparison. It would be nice to have new options that match the new look.
  • The use of bold on the info window and character window among others seems to be very inconsistent and could use some work.
  • The tabs on the info screen are way too compact and cut off the names of the tabs significantly. Consider at least putting tooltips on the tabs.
  • Some buttons (e.g. Agent Finder) have text with a shadow effect while other buttons (e.g. Guests, Agents) do not.

Malou Hashur
Enterprise Holdings
#353 - 2014-11-09 21:09:24 UTC
The Station Service panel is missing.....

CCP Philosophy ==>>

  1. If it works, break it. If it’s broken, leave it and break something else.

  2. Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.

Ganthrithor
School of Applied Knowledge
Caldari State
#354 - 2014-11-09 21:10:11 UTC  |  Edited by: Ganthrithor
There seems to be an issue with the rendering / layering of context menus: they render transparent, but seem to ignore UI elements that are "between" the context menu and the background. IE, if I have a window open and then bring up a context menu on top of that window, the menu itself shows the background behind it but not the contents of the window that it is rendering "over." It's like looking through a "hole" in the UI. Maybe this was intentional to give you a better view of the background, but it's a little strange looking. Here's a picture highlighting what I'm talking about:

http://i.imgur.com/6kftwDV.jpg

I really, really like the transparency effects, actually. I saw the screenshots in the dev blog and thought animations would be pretty in-your-face and annoying, but in actuality it's pretty... transparent (see what I did there?).

Have you guys thought about retaining the RGB-based UI hue selections? I like a few of the new color templates, but I still think that configurable colors are the right way to go, even if it "complicates" the UI. People can always elect to use a pre-set template if they don't want to mess with their color settings.

Also, have you thought about maybe defining window borders more clearly? When you've got multiple windows overlapping one another, it's sometimes handy to have higher contrast borders so you can easily distinguish between windows. Most modern UIs that do away with defined borders tend to compensate with a drop-shadow scheme. Personally, I find UIs that have neither clear borders nor drop-shadows kind of annoying.

Lastly (for now anyway), I did notice that the neocom icons tended to be difficult to see against bright nebulae. I usually play in nullsec where it's pretty dark, but in Jita those bright, blue-white Caldari nebulae really wash out the neocom and make it very hard to see. I think that icon bar may need a darker background.

Other than that, I think I like the new UI on the whole. I'm not a fan of the icons particularly (I just think they look extremely generic-- like everyone else and their dogs' "modern," flat, monochromatic icon sets these days. They certainly are more easily identifiable than the old icons, though. I think they'll work very well, and at the end of the day functionality is more important than having a unique-looking UI.

Edit: also, you should swap the icons for Journal and People and Places. Currently, "Journal" looks like an address book, while the address book (People and Places) looks like a Journal. #allthenitpicks
FaZ3r
State Protectorate
Caldari State
#355 - 2014-11-09 21:29:23 UTC
I did not read all the posts on the matter. Just my opinion.
The icons new are not alive and meaningful like they are now.
The theme is cool but not user friendly.

ty
Crosi Wesdo
War and Order
#356 - 2014-11-09 21:52:36 UTC
Ok, having installed the test server to check, i can say that the windows are just re-skinned and have no meaningful difference in functionality.

Given CCPs tendency to make changes just for the sake of it, with no mind for functionality, this is a relief.
Sogol Prime
Republic University
Minmatar Republic
#357 - 2014-11-09 22:18:41 UTC
have a little window showing what the selected enemy is doing in space

http://i.imgur.com/ouRlRNZ.jpg

then you could make ships and modules have more animations and make it so that knowing what the enemy ship is doing based on those animations matters in combat
Knock-knock HellGate
University of Caille
Gallente Federation
#358 - 2014-11-09 22:37:18 UTC
Please, don't install the new GUI or let us choose.
Crosi Wesdo
War and Order
#359 - 2014-11-09 23:35:09 UTC  |  Edited by: Crosi Wesdo
Ok, on further inspection i have found the black/black theme which looks nice but my 2 concerns with the new UI re-skin are;

As a pvper, i much prefer function over form. While i understand the design choice, I want to be able to see brackets though my windows (perhaps as an option). Without this, the whole UI change is a typical ccp hatchet job aimed at appearance and marketing with no eye on function.

And when i select a window (specially if it is pinned) i dont want it to darken or be in any other way different to any of my other windows (i know which is the active window because i just clicked on it and i am not a complete ******* ******). Maybe just darken the title bar, but absolutely not the whole window. Or *gasp* give us the ability to chose whole window darken/title bar darken only.

These are two very important aspects of any UI change for me, and i would appreciate some sort of consideration to these as OPTIONS instead of just shoehorning a less functional, less usable UI on us in the name of glitz.

Also, the indicators on the d-scan window to show what angle and range you are scanning are almost invisible at a glance. Could do with making more obvious.
Plofkip Arji
School of Applied Knowledge
Caldari State
#360 - 2014-11-09 23:53:55 UTC
Looking forward to the new UI.

Are you guys planning to merge redundant panels like inventory and belongings for example?
I've recently came back to the game after long time and found it hard to look through all my belongings, compare items, and navigate through multiple windows at the same time ( mostly because I am unable to see windows which are fully covered by focused ones ).

Also please make packaged and unpackaged states more visible! I've felt quite stupid after realising that my items were not stacking because they were unpackaged, I then remembered having the same problem the first time I played as well.

Don't know if this is the right topic, but could you guys look at the d-scan as well? Right now it feels quite inconsistent with the rest of the interface ( types are strings instead of icons), and the whole camera direction is not really clear either.

BTW I would also love to see iconization of ship classes (and maybe even factions?) in the overview panel. Think it would ease learning about ships classes for beginners too.

Thanks.