These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
123Next pageLast page
 

WORMHOLE!! PVE Little things

First post First post First post
Author
corbexx
Sebiestor Tribe
Minmatar Republic
#1 - 2014-11-08 23:31:19 UTC  |  Edited by: corbexx
This is a PVE little things thread not to be confused with the general little things.

This will focus entirely on small pve stuff.

eg.

C1 sites with loads of sentry guns, being a issue to people just warping in to see and getting wtf owned.

Some sites having loads of gas cloud that lag the hell out of most pc's.

C4 sites where the next wave spawns off grid.

These are all the type of small things CCP Affinity would love to know so she can look at them and hopefully sort them.

Please be specific say what class wh what site, give as much info as possible please.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2 - 2014-11-09 00:15:56 UTC  |  Edited by: epicurus ataraxia
Too many cans in relic and Data sites, (all classes) reduce number and concentrate loot.
Such a click fest most never get done beyond clearing the sleepers.Shocked
It is much better since the removal of the loot spawn but still excessive.

There is one EvE. Many people. Many lifestyles. WE are EvE

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#3 - 2014-11-09 00:27:17 UTC
Solar Cell and The Oruze Construct in C3 now problematic with the Corrected remote repair bonus to sleepers, Need reevaluating. The Tengu for example no longer has the capabilities that existed when the site was initially balanced.
Forgotten Frontier Quarantine Outpost whilst incoming DPS is manageable, DPS required to apply to the Cruiser sleepers is very high.
Unsecured Frontier Receiver Is now somewhat problematic to clear with the improved RR battleships.

I am not saying that any of these sites are impossible, the balance of them could do with re-examining however.

There is one EvE. Many people. Many lifestyles. WE are EvE

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#4 - 2014-11-09 00:37:00 UTC  |  Edited by: epicurus ataraxia
Regarding mining, Returning ore sites to require Scanning out will encourage Mining in wormhole space.
If however things remain as they are and if a rift in space existed in an ore anomaly that led to a more remote area, that required activation generating a "hole-fire" warning that would achieve the same end. There only needs to be time to react, align, and enter warp for an active player. Currently there is no defence strategy possible for an active involved player if the entry hole is off scan or even if clicking scan every 5 seconds a ship can enter and cloak before showing.
Hence few miners choose to play roulette with their ships and pods if the system is not TOTALLY locked down with scouts on all the holes.

There is one EvE. Many people. Many lifestyles. WE are EvE

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#5 - 2014-11-09 00:38:39 UTC  |  Edited by: epicurus ataraxia
Reduce the m3 volume of Gas in C1-C4 space.

There is one EvE. Many people. Many lifestyles. WE are EvE

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#6 - 2014-11-09 00:40:30 UTC
Encourage CCP to place unique resources in EACH class and Effect of wormholes. Make every hole valuable to someone.

There is one EvE. Many people. Many lifestyles. WE are EvE

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#7 - 2014-11-09 00:43:13 UTC  |  Edited by: epicurus ataraxia
All PVE content does not have to have a very high value, many corps, are low in numbers outside of peak times, often there is only one on.

This player typically scans to provide information and links for the corp when they come on later, While he is doing so give him something to discover, to earn some income, whilst doing a thankless Job. Keep it simple, quick, but engaging. He has an important job to do and we do not want to distract him for too long.

There is one EvE. Many people. Many lifestyles. WE are EvE

Jack Miton
School of Applied Knowledge
Caldari State
#8 - 2014-11-09 00:45:12 UTC
Sentry guns in all classes and site should drop some amount of loot and/or salvageable wrecks.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#9 - 2014-11-09 00:48:40 UTC  |  Edited by: epicurus ataraxia
Ordinary Perimeter gas sites are a death trap and avoided by all who know them.
Day-trippers are just melted.

There is one EvE. Many people. Many lifestyles. WE are EvE

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#10 - 2014-11-09 00:57:29 UTC
In the sites where the trigger is one that remote repairs, please change trigger, these sites are now painfully slow.
for example Forgotten Frontier Evacuation Centre 2x Battleships (Sleepless Preserver) Remote Repair TRIGGER

There is one EvE. Many people. Many lifestyles. WE are EvE

TXG SYNC
Dad Jokes R Us
#11 - 2014-11-09 01:47:40 UTC
epicurus ataraxia wrote:
In the sites where the trigger is one that remote repairs, please change trigger, these sites are now painfully slow.
for example Forgotten Frontier Evacuation Centre 2x Battleships (Sleepless Preserver) Remote Repair TRIGGER


Right after the changes I ran a bunch of these sites in Class 3 space and evaluated the change. The reality is that your typical 400DPS-ish Strategic Cruiser just isn't hacking it anymore.

Site by Site Analysis for Class 3 Wormholes
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#12 - 2014-11-09 01:52:57 UTC  |  Edited by: epicurus ataraxia
A suggestion for a new Version of the ore sites in wormhole space.

The anomaly is visible without scanning as currently, however this takes you to a limited ore site with a Single Sleeper who is active on arrival.

the death of this sleeper opens a rift (acceleration gate) that takes the player to the main ore site. the gate/rift remains open until used.

the guardian sleeper then re-spawns as soon as the player enters the rift, once again guarding and locking the rift.

A hunter coming into system can warp to the anomaly, quickly kill the sleeper, enter the rift, and attempt to catch the miner. Possibly quickly destroying the wreck to limit the time he is visible.

This balances the miners risk and alertness with the cunning and speed of the hunter. Active miners who are alert and scanning Dscan will have Just enough time to attempt to escape, inattentive or slow miners will be caught.

This will be an interesting variation with balanced risk and engaging for both parties.

Edit for clarity:- this is only there if for some reason CCP are unable to turn ore sites back into needing to be scanned. The rift/disguised gate idea is stolen from the new exploration sites on sisi as we now know that is a capability. Making them scannable again is the prefered option.

There is one EvE. Many people. Many lifestyles. WE are EvE

Phoenix Jones
Small-Arms Fire
#13 - 2014-11-09 02:49:30 UTC
To ease the whole ore site fiasco. Do this

Suggestion: leave ore sites currently as warp able signatues. Add additional ore sites as probe able anomalies.

In otherwords, have both. Ore Sites that are immediately warpable to, and others that require probes to find (just like how all the combat sites are setup).

Basically, add ore to anomalies and keep them also as sigs.

Issue resolved, you have both.

Yaay!!!!

Alundil
Rolled Out
#14 - 2014-11-09 03:10:25 UTC
Jack Miton wrote:
Sentry guns in all classes and site should drop some amount of loot and/or salvageable wrecks.

This - if they have to be shot, there should be something left over to loot/salvage

I'm right behind you

Macker Momo
The Big Moe
#15 - 2014-11-09 04:40:11 UTC
1. My screen turns completely white when some NPC ships are destroyed while missioning in Amarr space. I had thought it was only when an NPC BS died, but it happened yesterday with an NPC frigate. The white screen lasts about 7-10 seconds. I really can't do much at all during that time frame, but hope I don't die.

2. Faction missions should not incur a standing penalty if they are declined, in the same way as burner missions. If I mission in Gallente space, it is in my best interest to decline any Caldari faction missions if I plan to use a mission toon to travel to Jita. Otherwise, I could find myself hunted by the Caldari navy while piloting a freighter. Might make a nice loss mail, but I would prefer to avoid this scenario.

3. Why am I penalized when declining a mission, in terms of next mission quality? So, I mission for a while and start to get some decent paying missions. Suddenly a faction mission comes up and I decline it. For some reason, the mission agent will invariably give me several low quality missions as some kind of hidden penalty, before offering better missions again. This game mechanic really wastes my time. Since I cannot decline more than 1 mission every 4 hours, I have no choice but to run the low paying missions or log off for 4 hours and return.

4. Why are the nebula so bright in Amarr space? I have to keep moving the view around so I can read the white text on my screen and hope I can see the green hue indicating a module is activated. I have not noticed the problem to this extent in other areas os high sec.

Life is short. Have fun.

Arronicus
State War Academy
Caldari State
#16 - 2014-11-09 04:42:59 UTC
Moving ore from signatures to anomalies in w-space in particular was a highly effective way to remove any semblance of safety or even chance of survival for miners. Re-adding them as signatures, OR through undefended acceleration gates would provide safety for the disciplined miner, while still allowing hunters to easily catch and kill inattentive/semi afk miners.

Perhaps CCP would like to share average daily m3 of ORE mined in w-space before and after this change was made?
MooMooDachshundCow
University of Caille
Gallente Federation
#17 - 2014-11-09 07:02:33 UTC
epicurus ataraxia wrote:
Encourage CCP to place unique resources in EACH class and Effect of wormholes. Make every hole valuable to someone.


SMALL LITTLE things

Yeah, well, it's just like my opinion, man.

Caleb Seremshur
Commando Guri
Guristas Pirates
#18 - 2014-11-09 07:15:49 UTC
I'd personally like to see some more classes of combat site.

On a side note it's also annoying to jump in to so many unclassed wormholes. Perhaps cut the number of untyped wormholes down a bit an redistribute those holes as +typed. Imo wh space should have a very low chance of putting you in a hole without any effects. That's just my opinion.

There doesn't feel like a lot of PVE to talk about when it comes to wh space really.
Pro TIps
Doomheim
#19 - 2014-11-09 07:43:25 UTC
When I heard Sleepers had received a logistics buff, I really had high expectations.

Unfortunately, the Sleepers still won't go to Jita and fetch the fuckloads of ice products needed to fuel my towers. Clearly some mistake has been made.
Val Arthie
Doomheim
#20 - 2014-11-09 08:08:53 UTC
epicurus ataraxia wrote:
Ordinary Perimeter gas sites are a death trap and avoided by all who know them.
Day-trippers are just melted.



Personally I liked these sites when I first started living in w-space. I got a sense of progression as my tank and damage got better and I no longer had to warp out several times while clearing the guns.

Perhaps only have one gun attack your ship upon warping in with the remaining guns having a delay so every minute you are in the site another gun begins attacking you.
123Next pageLast page