These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog - A new look for EVE’s UI – feedback needed!

First post First post First post
Author
Lelira Cirim
Doomheim
#301 - 2014-11-08 18:04:22 UTC
Hoeveer Parmala wrote:
So, does this UI work help to accommodate a future native Mac version of the Eve client?

Please, please, please, please say yes.


Quote:
For the look itself, we want EVE’s UI to look and feel more like something fitting a science fiction universe, and a bit less like an operating system.


Which is kindof silly, as it's supposed to be our capsule's neural OS, yes?
Anyway I agree it looks more like a modern OS, and the one from 10 years ago looked its age too. Smile And that's fine. As long as I'm not dragging the contents of my hangar into a trash bin. Consider myself a trekker too, but I'll never understand what makes sense about LCARS.

P.S. +1 native OSX client. But let's be real. Roll

Do not actively tank my patience.

Unezka Turigahl
Det Som Engang Var
#302 - 2014-11-08 18:08:01 UTC
Nolan Kotulan wrote:

The local channel is just a chat channel. The strategic use of it made by players is a undeniable fact, but that's not the initial purpose of the thing and so, they shouldn't develop any new "tools" to "improve" the use of it made by players...

That's just my opinion...


So CCP should just let us continue to suffer with the chat channel extended all the way up the screen? Even though we don't care about chat, and just want the pilot list? CCP needs to see how their players use their UI and then respond to it. Either facilitate the use of local as a tool, or get rid of it entirely, or replace it with a better tool. Right now they have effectively given us an ugly tool that takes up too much space. Might not have been their intention but that is the end result. They could at least let us resize the chat part of it into non-existence.
Castelo Selva
Forcas armadas
Brave Collective
#303 - 2014-11-08 18:16:52 UTC
Nagarythe Tinurandir wrote:
new UI looks quite nice, but it is still the old UI with new fancy effects and new colour sets.

have you considered to make it more like this mock-up you showed on FanFest13

(http://youtu.be/3J0fztrurIc) time stamp 20:26.
that would be way more futuristic..


Yes, I agree. This is a nice step in modernization.
Do not drop it CPP.

Castelo
arrugamon Kusoni
Doomheim
#304 - 2014-11-08 18:20:22 UTC
I like the new UI.

What I'd like to see is a reduction in the number of windows we need to have dancing around our screens by merging information and removing redundancies:

- dscan + local list = localscan window
- fleet + broadcasts + watchlist = Fleetbroadlist window
- drone UI + ship modules + selection window = ship modules
- probe scan + star map = mapscan window
- etc.

I hope you get the idea Lol

Good job nonetheless!
Hiroshi Yakasuki
Yakasuki Enterprises
#305 - 2014-11-08 18:32:16 UTC
Not sure how adding more transparency and glowy things constitutes a 'new UI' but whatever.

I put a new skin on Windows, but it's still the same ****** OS.
Nolan Kotulan
Nova Tabula Rasa
#306 - 2014-11-08 18:35:53 UTC  |  Edited by: Nolan Kotulan
Unezka Turigahl wrote:
Nolan Kotulan wrote:

The local channel is just a chat channel. The strategic use of it made by players is a undeniable fact, but that's not the initial purpose of the thing and so, they shouldn't develop any new "tools" to "improve" the use of it made by players...

That's just my opinion...


So CCP should just let us continue to suffer with the chat channel extended all the way up the screen? Even though we don't care about chat, and just want the pilot list? CCP needs to see how their players use their UI and then respond to it. Either facilitate the use of local as a tool, or get rid of it entirely, or replace it with a better tool. Right now they have effectively given us an ugly tool that takes up too much space. Might not have been their intention but that is the end result. They could at least let us resize the chat part of it into non-existence.

To answer you, I would say "yes".
As simple as it can be...

Their job is to improve the tools for their primary and main purpose, not to facilitate their diverted use.

Or do you mean we really need some new scamming tools too? ...

Per aspera ad astra

Maldiro Selkurk
Radiation Sickness
#307 - 2014-11-08 18:59:29 UTC  |  Edited by: Maldiro Selkurk
horrible. I like 100% blackout of the background behind UI elements, it is vastly more functional than being able to see things i have no interest in at all. If i want to see them i would turn my camera that direction or turn my ship.

As things currently are you can choose translucent or opaque window options. I doubt i am the only player running opaque UI elements so why take away a very functional option and force us all to take translucent crappy windows.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Unezka Turigahl
Det Som Engang Var
#308 - 2014-11-08 19:00:42 UTC
The primary purpose of local chat is to see who is in local.

That might not have been the primary purpose 10 years ago when CCP designed it, but that's its primary function now. And it has room for improvement in that purpose.

I understand why they haven't done anything to help us though. There isn't a very elegant solution. They all feel a little hacked. I think they should just let us resize the local chat however we want, so we can get rid of the chat part entirely. And perhaps allow us to open up a second instance of local chat for actual chatting, and we can keep that one small and docked with the other chat boxes.
skar23
Republic Military School
Minmatar Republic
#309 - 2014-11-08 19:00:51 UTC
IceGuerilla wrote:
Change is bad!



disagree - this looks incredible - excellent work dev team!!
Tarlson
Garoun Investment Bank
Gallente Federation
#310 - 2014-11-08 19:22:46 UTC
Is anything being done to support HighDPI displays?

Scaling the UI to max currently doesn't do much for playing the game on a Surface Pro 3 (res is 2160x1440 on a 12in panel) I'm sure playing on a 4k monitor is just as bad.
Skira Noza
Skira Noza Tax Free Corporation
#311 - 2014-11-08 19:25:09 UTC
Please add option to disable all transparency. Transparency is pain for eyes.

Old icons are much, much better.
Jinn Aideron
#312 - 2014-11-08 19:53:02 UTC
Ok, coming up with an iconic industry ... eh... icon which isn't a variation on a 19th century factory building isn't easy. But this is a space game, so you ought to be space-y. :)

Maybe something along a robotic (mono)arm from an automated assembly line would be both recognizable and a little more modern: Example, needs pimping

Alternatively, some take on a reactor, not a nuclear reactor, but a more generic reaction chamber (brewing anyone? Blink) .

Ideas, you all?

Stealth deletes are bad.

Smuggly McDrugs
Merch Industrial
Goonswarm Federation
#313 - 2014-11-08 19:57:49 UTC
Great work, I'm excited to have holograpic menus!

That being said, what plans are there for the neocom menu and associated ribbon? The new transparency is wonderful, but at this stage is there still an option to remove some of the unused whitespace?

If you are looking for a slimmer UI, a great place to look to cut down on noise is the segments that are constantly displayed.
Azadeh Arsalan
State War Academy
Caldari State
#314 - 2014-11-08 20:17:42 UTC
ArrowIf you want EVE Online to look as a game as of 2015

I suggest start Fixing AVATARS

Launch WIS as promised Bars, own shops with merchants , office for corp
maybe fix so I can walk inside my warehouse

This isnt 1984 !!!
Rain6637
GoonWaffe
Goonswarm Federation
#315 - 2014-11-08 20:25:09 UTC  |  Edited by: Rain6637
great: icons always looked hacked together. awesome

very bad: blur and mostly opaque. I use transparent windows full-time, with a hint of opaqueness. transparent means I want to see through it. a tiny amount of opaque is good for the contrast from the viewport that is the client. (don't block the viewport or blur it)

screenshot of Sisi at the moment.

Quote:
We wanted to make a clearer distinction between windows and interface elements, so the Neocom, Overview and Station Service Window, all integral parts of the interface and always visible, will feel less intrusive than windows that you open, use and close.

this tells me you don't know how windows are used. make sure you allow players to decide what windows are transparent or not. I couldn't find those controls on Sisi. windows are used in creative ways, and yes while in space and while in harm's way.

-market windows. needed in space for tactical purpose of seeing what level of activity the locals have, and what's at their disposal. pre-emptively buying up items from market to deny access to resupply also happens, usually while in space.

-inventory windows. held open to quickly select for use or deployment. until you add buttons that allow me to deploy a bubble or cyno inhib, I need to access inventory first, but it's better to just keep it open.

-wallet. the Balance is very responsive and good for keeping just visible enough to see it update. for bounties, and market orders used as an activity probe. (you buy stuff on market and relist to see when people buy them. like ships, or guns. good for knowing whether someone plans to undock again after losing their stuff. it's what makes a tactical market character a thing to have, for the regional range while in space.)

I assume these opacity settings are forced (and not adjustable) for the sake of playtesting. right? I just noped the client because it's disturbing.

in the screenshot i linked above, did you see the right click menu open in front of the sun

until you reinvent the UI away from the concept of data tables, I need to see those tables, but also see through them, with just enough opacity to compensate for bright nebulae / sun / clouds. I'm sorry but I can't let you think this "web 2.0"-ification of EVE is a good idea, or anything else besides detrimental window dressing.

you know what, yeah. I'm disturbed now. the forum also saw a visual simplification that reduced its usefulness. correct me if I'm wrong, but do I sense a theme of visual updates at the cost of usability? comparison of old notifications vs new.

it's as if someone above the team level at CCP has decided the look of EVE should be "improved" at all costs, and turned into an iOS experience. but this is not innovation. it is imitation at best.
Dieter Rams
Deep Core Mining Inc.
Caldari State
#316 - 2014-11-08 22:24:36 UTC  |  Edited by: Dieter Rams
The word performance didn't come up once in the dev blog, sets the tone nicely in typical CCP fashion.

Let me be clear with you, EVE UI performance is poor already to say the least. FPS aside, just try opening a window or changing to a different tab while in mid warp; observe how the game freezes for a split second while the change is taking place. If you have the FPS counter up you can clearly see a dip every time the interface is manipulated, this is really unacceptable in 2014.

It's like the whole deal is single threaded and rendering has to stop every time the UI does something.

If anything, fix that before you start polishing on anything; you can't put lipstick on a pig.


P.S.

Make drop down lists longer, the current length is ridiculous and makes us scroll everywhere.


P.P.S.

Update other icons like the ones in the chat header, they look like utter crap.
helana Tsero
Science and Trade Institute
Caldari State
#317 - 2014-11-08 22:40:59 UTC  |  Edited by: helana Tsero
From Dev Blog

'Simple theme selection will be replacing the old RGB sliders and dropdowns.'


I just dont understand why CCP is removing player choice ?

Did they not learn anything from the notification drama ?
Remove choice and people get upset.

Keep the existing colour / transperancy customisation options and you have satisfied customers ..... Provide additional customisation options and you have very happy customers..

If removing customisation in favor of offering a handful of 'faction' themes is a monetization scheme ... eg selling additinal themes in the nex store... im going to be fairly angry Evil

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Rain6637
GoonWaffe
Goonswarm Federation
#318 - 2014-11-08 22:46:32 UTC
Malrock
Space noobs forever
#319 - 2014-11-08 23:28:44 UTC  |  Edited by: Malrock
sooo... let's add transparency and we are now from 2000 to 2014... really...

i know marketing is all about hype, but how about beeing one game that would be honest, what you are doing is not new "modern" ui, it's just re-skinning of old one.

For one, "modern" ui's are about clear reading, spacing, responcivness, maintaining same quality on multiple screen sizes or optimizing functionality by available screen relastate.

how about tweaking ui that you could split your screen into 4 game windows (4 clients - both in 1080HD and 4K) and ui would still be usable or even spliting eve over serveral moinitors and controlling what is shown on each (like classical free camera on main, top down tactical view on right side, fleet composition and status layouts on left, etc)

aaanyways, just my 5 cents.
Burhtun
Burhtun Shipyards
#320 - 2014-11-09 01:37:55 UTC  |  Edited by: Burhtun
Heres my wishlist that I posted in the other thread:

compact UI

Basically allow us to make windows smaller than the current minimum sizes on Tranquility, and replace text with icons when certain columns are resized to their minimums.

Add a configurable bookmarks widget since you won't let us have bookmarks on overview. Bookmarks widget would be configurable, kind of like the overview is. You can select EXACTLY which folders the widget will pull bookmarks from, or you can set it to only show bookmarks that are in system or within a certain jump range. So personally, when I'm exploring, I would configure it to only show bookmarks from my "scanned sigs" folder in my personal bookmarks. And set it to only show them if they are in my current system. Save selection as "exploration" filter.

Add expeditions widget so I don't have to have the massive Journal window open all the time.

Icon suggestions.

EDIT:
And here is how it currently looks on Singularity with the same windows set to their minimum sizes:
http://i.imgur.com/TKfuywA.jpg

Minimum sizes are too big, can't stack them in an attractive way on 1920x1080 screen. End up with a jumbled mess taking up half the screen.