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Robotics

First post
Author
Sonya C
Aliastra
Gallente Federation
#1 - 2014-11-07 07:23:18 UTC
I yesterday came back to EVE after 6 years of absence and restarted my trader char.
And when i looked at my itiems i found out that i had alot of robotics lying (15-20k) around at several planets.
Then i remembered i normally made some tours where i supplied some solay systems with Hydrochlorid Acid and by robotics and the other way round. So now i thought lets do it again.Big smile But then i noticed you cannot by robotics from stations anymore robotics looks to be a man made thing nowadaysShocked.
Can someone explain to me in a few words when and what happenedBlink.
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#2 - 2014-11-07 07:45:59 UTC
Planetary Interaction

Planetary Commodities

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#3 - 2014-11-07 12:39:26 UTC
Sonya C wrote:
I yesterday came back to EVE after 6 years of absence and restarted my trader char.
And when i looked at my itiems i found out that i had alot of robotics lying (15-20k) around at several planets.
Then i remembered i normally made some tours where i supplied some solay systems with Hydrochlorid Acid and by robotics and the other way round. So now i thought lets do it again.Big smile But then i noticed you cannot by robotics from stations anymore robotics looks to be a man made thing nowadaysShocked.
Can someone explain to me in a few words when and what happenedBlink.



Many of the NPC trade routes which used to exist have been removed, with the source of materials switched to players.

With regards to Robotics and so on, that source is Planetary Interaction. The link from the person above me covers it.

Short version:

Build harvesters on some planets (deploy a command center to them) and harvest materials. Feed those materials into factories to get different materials. feed /those/ into other factories, and get something else. And so on.

There are, iirc, 5 levels of materials (0 to 4). You don't need to take them all to 5 to get useful things out. Robotics is L3, iirc Mechanical parts are 2.

Not all materials are available on all planets, so you'll often ship between planets, or buy from the market for a step.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2014-11-08 18:14:25 UTC  |  Edited by: Tau Cabalander
Planetary Interaction (PI) is primarily about building structures (and Nanite Paste). Robotics and other commodities are now manufactured intermediate products; some are also used to build starbase fuel blocks, and some are used in T2 manufacturing.

According to my List of newly added skills, sorted by date :

Tyrannis 1.0, Wed May 26, 2010
+ Advanced Planetology
+ Command Center Upgrades
+ Interplanetary Consolidation
+ Planetology
+ Remote Sensing

Rubicon 1.0, Tue Nov 19, 2013
+ Customs Code Expertise

Tyrannis had one of my favorite trailers too... well the opening at least.

Later the Epithal (formerly called "Iteron Mk. III") was made _the_ ship for doing PI.

Best Dev Blog artwork (and response to concerns over "Jesus Features"):
http://community.eveonline.com/news/dev-blogs/planetary-interaction-impossible-is-our-middle-name/

Another dev blog:
http://community.eveonline.com/news/dev-blogs/planetary-interaction-and-the-future/

Overview:
http://community.eveonline.com/news/dev-blogs/introducing-tyrannis/

Tools and Info:
http://eveplanets.com/ [Community Spotlight: EVE Planets]
Planetary Interaction Material Diagram (official thread) [Shows paths to build all PI commodities.]

Player-Owned Customs Offices (POCOs):
http://community.eveonline.com/news/dev-blogs/player-owned-customs-office/
http://community.eveonline.com/news/dev-blogs/player-owned-customs-offices-in-hi-sec/

Mobile Structures & Deployables Introduced:
http://community.eveonline.com/news/dev-blogs/better-living-through-mobile-structures/
http://community.eveonline.com/news/dev-blogs/rubicon-1.1-mobile-structures/

Patch Notes for Crius 1.0 wrote:
Structures & Deployables
* It is now possible to build Starbase structures in the Equipment Assembly Array and Rapid Equipment Assembly Array

Others:
http://www.eveonline.com/expansions/

My setup:
https://forums.eveonline.com/default.aspx?g=posts&m=4252398#post4252398
Jay Aaron
M-Spec Industrial Resources Ltd
Agents of Fortune
#5 - 2014-11-12 20:20:11 UTC
A bit of good news is that those Robotics that you probably bought for around 6,800 ISK per unit are now worth around 55,000 ISK per unit Cool

Check your inventory for other former NPC goods as well... other stuff has risen nicely in value as a result of Planetary Interaction: Guidance Systems, Consumer Electronics, Mech Parts just to name a few.