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Autopilot warp close to . . . . . . . . . . . . . . Zero

Author
Garrus Ongrard
State Protectorate
Caldari State
#1 - 2014-11-06 07:17:44 UTC  |  Edited by: Garrus Ongrard
I don't know if anyone has suggested this but could we have a skill to reduce autopilot warp distance. Obviously we would need a penalty to using this feature to make a target still gankable making this still a risky proposition . My thought is that for every level you train you warp 2km closer to the target.

This is what it might look like
(Skill level) (distance)
1. 13 km away from gate - 10.5km to travel till jump
2. 11 km away from gate - 8.5km to travel till jump
3. 9 km away from gate - 6.5km to travel till jump
4. 7 km away from gate - 4.5km to travel till jump
5. 5 km away from gate - 2.5km to travel till jump

Risk Vs. Reward

I don't know what we can make the penalty Mabey make align time longer or maximum velocity slower. But obviously the penalty should only be active when auto pilot is on
Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2014-11-06 08:58:36 UTC
No. Autopiloting deserves a drawback for the convenience it offers and slowboating 15km won't kill you.

...or maybe it will.
Garrus Ongrard
State Protectorate
Caldari State
#3 - 2014-11-06 09:02:38 UTC
Alvatore DiMarco wrote:
No. Autopiloting deserves a drawback for the convenience it offers and slowboating 15km won't kill you.

...or maybe it will.



doesn't usually kill me, but allow me to kill other people.



I'm not suggesting that the drawback should be removed just be able to be lessened (with training) or in the alternative sheared at both the warp out and the approach. But again it should be somthing that must be trained for!
Ix Method
Doomheim
#4 - 2014-11-06 09:08:54 UTC
NoooooooooooooOOOOOOOOoooooooooo. Get bored of saying no, so you get the thrill of some flair. Lucky you.

Skills like this become an absolute musthavewhyhaven'tyoutrainedthisalreadyyouidiot which is just bad game design, if they were going to do something like this it would be built into the game. Which I'm fairly sure has been explicitly dismissed as an idea previously but I'm, you know, like too lazy to google it.

15km is a nice distance because it's usually impossible to cover after hearing the sound of ganking, flicking over from twitter/guardian/porn and spamming your prop mod. Any close and even semi-afk you become really stupidly hard to gank.

So no. Or Nooooo... etc.

Have a nice day!

Travelling at the speed of love.

Samillian
Angry Mustellid
#5 - 2014-11-06 09:13:40 UTC
This isn't the first time something like this has been suggested but it has been a while since it popped up.

My response is the same as last time, anything that makes it easier and safer to AFK your way through New Eden is a bad idea.

Not supported.

NBSI shall be the whole of the Law

Tabyll Altol
Viziam
Amarr Empire
#6 - 2014-11-06 09:21:15 UTC
Garrus Ongrard wrote:
I don't know if anyone has suggested this but could we have a skill to reduce autopilot warp distance. Obviously we would need a penalty to using this feature to make a target still gankable making this still a risky proposition . My thought is that for every level you train you warp 2km closer to the target.

This is what it might look like
(Skill level) (distance)
1. 13 km away from gate - 10.5km to travel till jump
2. 11 km away from gate - 8.5km to travel till jump
3. 9 km away from gate - 6.5km to travel till jump
4. 7 km away from gate - 4.5km to travel till jump
5. 5 km away from gate - 2.5km to travel till jump

Risk Vs. Reward

I don't know what we can make the penalty Mabey make align time longer or maximum velocity slower. But obviously the penalty should only be active when auto pilot is on


No, it´s not Risk/Reward warp yourself to speed it up and minimize the risk or let the autopilot do the work and be slow and raise the risk.

-1
Garrus Ongrard
State Protectorate
Caldari State
#7 - 2014-11-06 09:24:37 UTC
Tabyll Altol wrote:
Garrus Ongrard wrote:
I don't know if anyone has suggested this but could we have a skill to reduce autopilot warp distance. Obviously we would need a penalty to using this feature to make a target still gankable making this still a risky proposition . My thought is that for every level you train you warp 2km closer to the target.

This is what it might look like
(Skill level) (distance)
1. 13 km away from gate - 10.5km to travel till jump
2. 11 km away from gate - 8.5km to travel till jump
3. 9 km away from gate - 6.5km to travel till jump
4. 7 km away from gate - 4.5km to travel till jump
5. 5 km away from gate - 2.5km to travel till jump

Risk Vs. Reward

I don't know what we can make the penalty Mabey make align time longer or maximum velocity slower. But obviously the penalty should only be active when auto pilot is on


No, it´s not Risk/Reward warp yourself to speed it up and minimize the risk or let the autopilot do the work and be slow and raise the risk.

-1



Never thought of that, Good point

Kill this idea ;-)
Ellendras Silver
CrashCat Corporation
#8 - 2014-11-06 11:49:17 UTC
the distance in EVE works in lightyears so 10Km is pretty close to 0

[u]Carpe noctem[/u]

Ralph King-Griffin
New Eden Tech Support
#9 - 2014-11-06 11:52:40 UTC
sure, if you are suspect flagged the whole time.
Reaver Glitterstim
The Scope
Gallente Federation
#10 - 2014-11-06 12:04:43 UTC
There are already two skills that reduce that travel time: Navigation and Evasive Maneuvering.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Lugh Crow-Slave
#11 - 2014-11-06 13:37:20 UTC
could always just go back to warping off gate even when manual flying w/o a BM
Jur Tissant
Garoun Investment Bank
Gallente Federation
#12 - 2014-11-06 20:00:24 UTC
This would kill the thrill of autopiloting an Orca.
Eldwinn
Deep Core Mining Inc.
Caldari State
#13 - 2014-11-06 22:15:01 UTC
Could you just post your loss mail already?
Abramul
Canadian Forces Corp
#14 - 2014-11-07 20:00:26 UTC
Nah, add a mid slot module:
General Autopilot Navigation Kit
-2km autopilot warp distance
-10% hull, armor, shield hitpoints

Should be a decent balance for risk/reward.
Ralph King-Griffin
New Eden Tech Support
#15 - 2014-11-07 20:25:51 UTC
Abramul wrote:
Nah, add a mid slot module:
General Autopilot Navigation Kit
-2km autopilot warp distance
-10% hull, armor, shield hitpoints

Should be a decent balance for risk/reward.

Add a suspect flag and I'll support that.
Adrie Atticus
Caldari Provisions
Caldari State
#16 - 2014-11-08 11:54:20 UTC
What if that reduced warp speeds by 90% per level? Warping from Jita to New Caldari would take roughly 1h 29 minutes in a shuttle.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#17 - 2014-11-08 22:38:01 UTC  |  Edited by: epicurus ataraxia
Garrus Ongrard wrote:
I don't know if anyone has suggested this but could we have a skill to reduce autopilot warp distance. Obviously we would need a penalty to using this feature to make a target still gankable making this still a risky proposition . My thought is that for every level you train you warp 2km closer to the target.

This is what it might look like
(Skill level) (distance)
1. 13 km away from gate - 10.5km to travel till jump
2. 11 km away from gate - 8.5km to travel till jump
3. 9 km away from gate - 6.5km to travel till jump
4. 7 km away from gate - 4.5km to travel till jump
5. 5 km away from gate - 2.5km to travel till jump

Risk Vs. Reward

I don't know what we can make the penalty Mabey make align time longer or maximum velocity slower. But obviously the penalty should only be active when auto pilot is on


The Gankers will absolutely hate this Idea, so expect lots of "NO" etc.

One day CCP might look whilst they are removing Vestigial mechanics that just add boredom (unless you are being shot at and dying, That's not boring) and think, " we have not done anything with this old Idea in a long time" and decide that Ganking does not add to player retention, and is fun for the few and a PIA for many. And autopilot direct to gate. Who knows?

In the current atmosphere of development, there are no sacred cows, no protected game styles and no patience with groups of players who say "play our way, with our rules or GTFO"

The Gankers will hate that idea much much more, But they will have to adapt, Just as they always recommend.Cool

There is one EvE. Many people. Many lifestyles. WE are EvE

DrysonBennington
Eagle's Talon's
#18 - 2014-11-08 23:01:56 UTC
Ah the GankBears are all crying again because they can't get easy kills in high sector because they are too lame to go into low and null.....A big pile of tears for ya.
Lugh Crow-Slave
#19 - 2014-11-08 23:52:58 UTC
Adrie Atticus wrote:
What if that reduced warp speeds by 90% per level? Warping from Jita to New Caldari would take roughly 1h 29 minutes in a shuttle.


Oh give me any module that does that the fun i would haveTwisted
Ix Method
Doomheim
#20 - 2014-11-08 23:54:59 UTC  |  Edited by: Ix Method
DrysonBennington wrote:
Ah the GankBears are all crying again because they can't get easy kills in high sector because they are too lame to go into low and null.....A big pile of tears for ya.

Yes, that's exactly it.

Its not the ridiculousness of automated, near completely safe travel on your way to dump billions onto a market.

Not that at all.

Hell no.

Travelling at the speed of love.

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