These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog - A new look for EVE’s UI – feedback needed!

First post First post First post
Author
Ilkior
Perkone
Caldari State
#121 - 2014-11-07 17:25:56 UTC
Looks great but it feel like there is too much of the same color: different colors by widgets could be better ?
Jon Dekker
Dekker Corporation
#122 - 2014-11-07 17:27:14 UTC  |  Edited by: Jon Dekker
This is pretty cool, I love UI devblogs! I understand that this is just a first step to build a foundation, is there a thread that we can start so that I can list a few of my ideas for future iteration? Can I list them in this thread? Big smile


  • Racial HUD based on current ship

  • "Spaces" or 4 or 5 "Desktops" that can save the state of all window UI, so that it can be switched between on the fly, for instance:
  • [1] Ability to have windows open and Overview set to a specific tab in one "desktop"
    [2] Switch to another "desktop" that has Industry window open, and overview is resized smaller and tab is switched to a mining tab or something
    [3] Switch to another tab and most windows are closed, except for perhaps directional scanner. Even Overview has been minimized.
    [4] Save and share "Desktop Layouts"


  • Neocom icon that is currently open is just a non-descript list icon - can this be the original icon that shows a selected state?

  • Modern maps in an actual resizable window?

  • Put ISIS ship diagram into a resizable window?


Please look into saved window UI states that can be switched quickly, that would be so helpful!!
War Kitten
Panda McLegion
#123 - 2014-11-07 17:30:36 UTC
Agonist X wrote:
I really like where this is going. I know this is likely not easily achievable but if you let me pull off UI elements onto my second screen while in windowed mode I would love you forever. Imagine having your second monitor in vertical position so you can see all of local or all of overview and have your main screen unobstructed?


Yes, this please. Let us pull elements out of the client window.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

WR3N
Pator Tech School
Minmatar Republic
#124 - 2014-11-07 17:32:24 UTC
CCP Falcon wrote:
Hello Capsuleers!

As EVE's journey continues, from time to time we like to make updates to how we present the vast array of information you see in your client.

To that end, today I'd like to present a Dev Blog from CCP Optimal, who would like to show some potential changes to the UI, to gather feedback.

Check out his new Dev Blog here!



I don't like it. You need to have a way to turn it off please (if there isn't already). I currently use high translucent windows in the game and overlap several windows (like the chat ones for example) and then I can see and read several of them at the same time. It's like having a 3D effect of one window on top of the next and being able to use them all at the same time in the same 2D space. By doing this "blurring effect" you make all the windows below the first one unreadable. Please have a way to turn this blurring effect off.

Thanks,
WR3N
Strata Maslav
Federal Navy Academy
Gallente Federation
#125 - 2014-11-07 17:35:08 UTC  |  Edited by: Strata Maslav
I would love some more intuitive control of my spaceship's velocity. The current best methods for responsive control is double clicking in space to go full speed or ctrl+space to stop your ship. To modify this speed you must click on a small bar at the bottom of your screen which gives no visual indication of whether you are slowing down or speeding up.

Currently we have two responsive keyboard shortcuts for velocity control full speed or full off. The accelerate and decelerate shortcuts are not useable in their current form as the user holds down the short cut and has no visual guide as to what speed the final percentage speed change. Unresponsive and guess work.

http://imgur.com/51lAb7Z

My suggestion is to move velocity bar to somewhere more viable, add an indicator to show what percentage velocity the ship will be changed to and . There should be a visual representation of the ship's target percentage velocity so a pilot can visually confirm the ship is responding correctly. As in it current implementation the bar could be clicked to select a velocity or the "target velocity bar" could be to dragged.

In addition to remove the requirement for the user to click on the bar itself I suggest the implementation of keyboard modifier + mouse scroll to affect the ship's target percentage speed.

If possible allow the user to configure the sensitivity of their scroll wheel on their speed so a pilot tune the scroll to their own needs (responsive speed change vs accuracy). Some pvpers may want to use such a high setting that would allow each interval l to modify their speed by 50%. Mean it would take only two intervals of their scroll to get to full speed or stop their ship.
Callic Veratar
#126 - 2014-11-07 17:39:51 UTC
The thing I'd like most for colour, assuming the new UI is locked to a tri-colour implementation, is to let us pick the three colours we like. Having a few sets of common 'working' colours is awesome, but I'd like to be able to pick any set (and possibly allow me to drag and drop it into chat to share with other players like the overview sharing thing).
Jinn Aideron
#127 - 2014-11-07 17:39:59 UTC
I choose to be positive about this. :)

This has a lot of potential! Can't wait to see your ideas, now and later, and iterations on them!


    Also:
  1. Have you considered moving from click window to focus to hover window to focus (immediately)? So much more actionable!
  2. Maybe come up with a generic way of populating radial menu on ALL combo boxes? E.g. clock-wise, numbered, tooltip equals item text. Thinking of probe formations foremost, but many other drop-downs as well.
  3. 19th century factory building is still a bad sci-fi icon 'form' for Industry. Big smile Brainstorming now...


Keep up the inspired work!

Stealth deletes are bad.

Ariana Industrialis
Society of Penguins
#128 - 2014-11-07 17:40:27 UTC
Ok, it's very nice, I do wish you'd add a mainly white version (amarr 1 looks best for me but more white would be nice).

Anyhow, useful feedback:

The constant gamma changes while doing trading operations (due to fade in/out for windows) is extremely annoying, to the point where I can see it giving me a headache pretty fast.

Solution: Please add an option to disable the fading while in stations ?
MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#129 - 2014-11-07 17:41:57 UTC
Vigilanta wrote:
looks cool, but one question. If we prefer the old UI, will we be able to choose to use the old one instead? I remind you of like every other time we have been forced in to the mandatory upgrade and what has resulted.

This is barely different from what we have right now. In fact, it's exactly the same with only changes made to improve speed of access and bring the visuals up to a better state.

It still looks like Windows 95, but now it's Windows 95 that feels like it was made in the future.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Mister PewPew
Archangels Inc.
End of Natural Lifetime
#130 - 2014-11-07 17:44:48 UTC
Big smileNICE!
This is awesome as long as it has millions of color theme.
Stefan Silviu
Rise Of Exiles
Shadow Ultimatum
#131 - 2014-11-07 17:46:23 UTC
Saisin wrote:
Stefan Silviu wrote:
please implement the option to make it fully opaque

Yeah, this is important to keep color detection scripts fully working Big smile

yow say that i´m botting ?
Kata Amentis
Sebiestor Tribe
Minmatar Republic
#132 - 2014-11-07 17:47:58 UTC
Corporation > members is inconsistent with the other corp > ### screens. The sub tab bar is above the icon, the rest have the sub tabs below the icon.

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

James Duffleman
Center for Advanced Studies
Gallente Federation
#133 - 2014-11-07 17:50:53 UTC
This is INCREDIBLE!

I adore this new UI! Fantastic work guys! I really cannot wait to see the final deployment on Tranq
Gregor Parud
Imperial Academy
#134 - 2014-11-07 18:00:40 UTC
As long as it doesn't take up more real estate I'm all for it, not so sure I like the blurring behind the windows too much though.
BlitZ Kotare
Imperial Academy
Amarr Empire
#135 - 2014-11-07 18:01:00 UTC  |  Edited by: BlitZ Kotare
EDIT: I'm editing this in response to a couple of comments.

I really wish you guys would spend more time working on the core game and less fixing something that really isn't broken Ugh.

That said, this seems to be well underway and there's probably no stopping it now. So here's some things I'd like to see since you're working on the UI anyway:

- Ability to actually 'pin' windows so they lock and cannot be resized until unpinned. EDIT: Yes, this option already exists. It doesn't actually work and never has as far as I know. Also, turning the windows transparent should be separate from locking them in place.

- The ability to adjust window transparency is great, but I really just want to make them all opaque all the time, please accomodate my weirdness. EDIT: Yes, I know I can do this now. But none of their examples are completely transparent, and I want it to remain an option for grouchy old folks like me.

- Ability to show all UI elements even when they're not needed (some kind of toggle, available through the neocom?) so that they can be moved and resized on demand. (Example: the first time a new character joins a fleet, the fleet box is huge and plops itself right into the middle of your screen. 2nd Example: I'm in a carrier and have 10,000 drones in it. I show the drone UI while docked on purpose so I can calmly sit in station with no one shooting at me and put my drones into neat little groups so I can actually find what I'm looking for later).

- Ability to import and export UI positions similar to overview imports and exports. I have a lot of accounts with a lot of characters, it'd be amazing to be able to set this stuff up once just the way I like it and clone it on demand. This cloning should include UI element settings, chat windows and their positions, Fleet windows, dscan, probe scan, both overview boxes, watch list, the drones window, and hopefully you remember anything I forgot to list here.

- Allow us to turn off completely that click wheel thing. Setting the delay to maximum isn't good enough, it still pops up frequently and once it does it's difficult to NOT select anything. I've never used it on purpose and probably never will, I hate click wheels.

- Add separate buttons for Solar System Map and Star Map instead of it having to be a toggle of the same part of the map UI.
Wendrika Hydreiga
#136 - 2014-11-07 18:06:07 UTC
It really looks like a science fiction dashboard! Stunning!

Maybe give different colors to the icons according to their function and group them together? Like, blue for social (mail, chat, contacts), green for economics (wallet, contracts, journal), red for combat (fleet, incursions, fw) and yellow for character (character sheet, skills).
Agonist X
Federal Navy Academy
Gallente Federation
#137 - 2014-11-07 18:09:47 UTC  |  Edited by: Agonist X
BlitZ Kotare wrote:

- Ability to actually 'pin' windows so they lock and cannot be resized until unpinned.


This already exists.

Hint: Settings.
klana depp
Tr0pa de elite.
#138 - 2014-11-07 18:11:04 UTC
BlitZ Kotare wrote:
I really wish you guys would spend more time working on the core game and less fixing something that really isn't broken Ugh.

That said, this seems to be well underway and there's probably no stopping it now. So here's some things I'd like to see since you're working on the UI anyway:

- Ability to actually 'pin' windows so they lock and cannot be resized until unpinned.

- The ability to adjust window transparency is great, but I really just want to make them all opaque all the time, please accomodate my weirdness.

- Ability to show all UI elements even when they're not needed (some kind of toggle, available through the neocom?) so that they can be moved and resized on demand. (Example: the first time a new character joins a fleet, the fleet box is huge and plops itself right into the middle of your screen. 2nd Example: I'm in a carrier and have 10,000 drones in it. I show the drone UI while docked on purpose so I can calmly sit in station with no one shooting at me and put my drones into neat little groups so I can actually find what I'm looking for later).

- Ability to import and export UI positions similar to overview imports and exports. I have a lot of accounts with a lot of characters, it'd be amazing to be able to set this stuff up once just the way I like it and clone it on demand. This cloning should include UI element settings, chat windows and their positions, Fleet windows, dscan, probe scan, both overview boxes, watch list, the drones window, and hopefully you remember anything I forgot to list here.

- Allow us to turn off completely that click wheel thing. Setting the delay to maximum isn't good enough, it still pops up frequently and once it does it's difficult to NOT select anything. I've never used it on purpose and probably never will, I hate click wheels.

- Add separate buttons for Solar System Map and Star Map instead of it having to be a toggle of the same part of the map UI.


+1 in literally every regard.
Macker Momo
The Big Moe
#139 - 2014-11-07 18:12:24 UTC
The new look is quite appealing, and shows considerable insight. I do have one concern, but I don't use the test server and can't see how the new UI looks in the areas I frequent.

When missioning in Amarr space it's already hard enough for me to tell if any of my modules are activated. I constantly have to move the view to face the darkest part of the nebula just to see the slight green glow around my modules or try and read my overview.

I like the look of the new UI system from the Dev blog, but I'm also concerned that I won't be able to enjoy the changes due to the brightness of the nebula in Amarr space.

Has your team taken the brightness of Amarr nebula into consideration? Will anyone be able to read their overview in the brighter nebulas?

Life is short. Have fun.

scimichar
Deep Hole Explorers of New Eden
#140 - 2014-11-07 18:13:11 UTC
When I first read the title of the devblog, I was slightly excited. EVEs UI has always been a cluttered mess of items that came up over time out of necessity. Finally all of these elements were going to be seamless creating one UI set. At least I thought. It's still several different sets covered on top of each other. Just the latest set is more gradienty (haven't made a wikipedia entry for that word yet).

For Example: http://i.imgur.com/MHoAZh4.jpg

All the elements are completely different. Maybe it's better that way. I don't know. However adding some gradients and different icons isn't exactly completely upgrading the UI.