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Dev Blog - A new look for EVE’s UI – feedback needed!

First post First post First post
Author
CCP Optimal
C C P
C C P Alliance
#41 - 2014-11-07 15:40:21 UTC
Peter Powers wrote:
looks good in general, i just hope the transparent backgrounds can be.. turned less transparent by a button?
i do that in the current ui by switching between that pinned and not pinned mode, as when i want to read something transparency makes it often a lot harder..


We are planning to introduce a transparency slider under the settings menu to achieve exactly that.
Strata Maslav
Point of No Return
#42 - 2014-11-07 15:41:32 UTC  |  Edited by: Strata Maslav
Focusing on the Neocom I feel like that each icon needs unique colouration.
I like the modern "flat" aesthetic but each icon having it own unique colour scheme would allow users to locate desired icons faster.
Merrc
Merrc Corporation
#43 - 2014-11-07 15:42:15 UTC
Aethlyn wrote:
I like it so far, but what I don't like is the still existing odd mix with the pinned windows. In the example screenshot, note the color difference between the overview window (black/gray/transparent) and the buttons on it (still blue).

How about handling pinned windows using a different UI color (i.e. fixed to black/gray) so all elements on pinned windows will be darker/blackish, rather than showing some odd mix with highlights?

COMM4NDER wrote:
Please please also have a look on performance!

If done properly, there shouldn't be any significant performance impact. What's expensive is updating/changing UI stuff around, but just making something flash or show some different texture shouldn't cause any significant additional load (same for the blurry window backgrounds). Are you sure the flashing icons are causing the slowdowns for you rather than the actual window updates (removing/adding icons/entries)?



I agree with Aethlyn, but otherwise it's a step in the right direction guys. Great work CCP -making progress.
CCP Optimal
C C P
C C P Alliance
#44 - 2014-11-07 15:44:14 UTC
Strata Maslav wrote:
Focusing on the Neocom I feel like that each icon needs unique colouration. I like the aesthetic but each icon having it own unique colour scheme would allow users to locate desired icons faster.

This was exactly my first reaction when this was suggested, but it turns out that once you have clear cut shapes, you don't really need color to tell them apart. Like I said in the blog, it's a "try it to believe it" kind of thing!
CameronCZ
Tyde8
#45 - 2014-11-07 15:44:54 UTC  |  Edited by: CameronCZ
I quite like it, only thing i don´t are the icons in tray(inventory,msg, maps etc..) but i guess change is life.
Saede Riordan
Alexylva Paradox
#46 - 2014-11-07 15:45:07 UTC
Good changes, but it still looks like an operating system. I'd really like to see some improvements made to the way things like the Circle Hud are displayed. Out of everything in the UI, that tends to feel the most dated to me, and doesn't seem to quite fit with the rest of the UI.
King Fu Hostile
Native Freshfood
Minmatar Republic
#47 - 2014-11-07 15:45:43 UTC  |  Edited by: King Fu Hostile
Finally!

- Icons look great (but make module icons look even more terribly dated)
- awesome to have the blur as option
- general direction is spot on

One really big wish I have is to conserve screen estate as much as possible. The UI already does this reasonably well with ultra thin bezels, but I'd push it even smaller, and go through every window to make it's resizeable.

Especially PVP requires so many open windows, that one 1920x1200 monitor really isn't enough to play EVE.

Size matters! :)

EDIT: Smaller font for Dscan pretty please?
Harvey James
The Sengoku Legacy
#48 - 2014-11-07 15:47:03 UTC
with the neocom its often a case of muscle memory .. i know where the icons are without needing too search for it.
i ofc have moved them all too my preference .. so if you do change the icons .. don't move them on me please.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

SpaceSaft
The Scope
Gallente Federation
#49 - 2014-11-07 15:48:44 UTC
Well this is awkward. I have a lot to say about the blog post but I'll try it on singularity first...
Akrasjel Lanate
Lanate Industries
#50 - 2014-11-07 15:49:53 UTC
Nice

CEO of Lanate Industries

Citizen of Solitude

CameronCZ
Tyde8
#51 - 2014-11-07 15:50:17 UTC
Oh, one thing, maybe a little off-topic, could u have a look on 4k resolution set by Nvidia DSR? EVE GUI has problems with it, thx
Raquel Smith
Nobody in Local
Of Sound Mind
#52 - 2014-11-07 15:50:32 UTC
Dang. New icons to learn. After eight years it'll be tough. :(

Have these changes been tested on older graphics cards? Fore example a 330M GT? Will these new changes slow down old systems?
COMM4NDER
Legendary Umbrellas
#53 - 2014-11-07 15:50:45 UTC  |  Edited by: COMM4NDER
Hoeveer Parmala wrote:
So, does this UI work help to accommodate a future native Mac version of the Eve client?

Please, please, please, please say yes.

So long eve has Direct3D only as a graphics backend a future native client is long ahead for non Windows users.

[url=https://github.com/CommanderAlchemy/.bin/blob/master/eve] EVE - Online Launcher [Linux] [/url] Installs, launches character prefixes (both SISI & Tranquility). Simplescreenrecorder shm inject

Rionan Nafee
#54 - 2014-11-07 15:52:56 UTC
I don't like the "new" style at all!
The monochrome grey icons and the glowing grey fields are awfully impersonal and sterile even with different color tones! They look like any random "modern" cheap f2p game, where the Designers spend no time, fantasy ot heartblood to the UI.
This ist not the EVE, I falled in love with.


I like the "oldstyle" view, the colored Icons, where I can image what is hidden behind. the tab-like field for the different windows.
Please stay with this one!!!
CCP Claymore
C C P
C C P Alliance
#55 - 2014-11-07 15:53:03 UTC
Raquel Smith wrote:
Dang. New icons to learn. After eight years it'll be tough. :(

Have these changes been tested on older graphics cards? Fore example a 330M GT? Will these new changes slow down old systems?


These have been and are going to continue to be tested on the min spec graphics card which can be found here - https://www.eveonline.com/faq/client-system-requirements/

Quality Assurance Analyst Team Psycho Sisters

Fonac
Imperial Academy
Amarr Empire
#56 - 2014-11-07 15:55:34 UTC
The elephant in the room; What about the drone UI, is there some work on this particular area?


The UI looks good tho, i can't wait to use it :)
Joachim Weiss
The Scope
Gallente Federation
#57 - 2014-11-07 15:55:50 UTC  |  Edited by: Joachim Weiss
It looks really really good.

A few years ago, there was a brief time on SiSi where there was a ribbon type UI that was shown off. Have the plans for this been scrapped entirely? I really liked the look and function of that over the NeoCom on the left.

I don't know if this is in the scope of your project, but currently whenever certain windows are minimized into the NeoCmm, its icon is a gray generic block instead of reflecting the window that was minimized. Is that something you are looking to change? A quick example is how the chat windows and station services minimize into the NeoCom, while things like minimized new messages keep their icon when minimized. http://puu.sh/cGTEG/4208677af4.jpg
Charlie Firpol
Brutor Tribe
Minmatar Republic
#58 - 2014-11-07 15:56:15 UTC
There still needs to be a black colour interface!

Esc-key for closing windows would be awesome, too.

And...dont let the NES-button be the only one with a colour on the neocom, that will just make people grabbing their tinfoil hats and rage.

The Butcher of Black Rise - eve-radio.com

Random Interrupt
Nasty-Boyz
Templis CALSF
#59 - 2014-11-07 15:56:59 UTC
I love this. I think the sample pictures look amazing. Very excited to see this in action.
CameronCZ
Tyde8
#60 - 2014-11-07 15:57:11 UTC
Is there any chance there will be an option in settings where we can choose which one we want to use? Old one or New one? I think this would be best solution.