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Phoebe Feedback

First post First post
Author
Jean Luc Lemmont
Carebears on Fire
#261 - 2014-11-06 19:07:14 UTC
Altrue wrote:
Confirming that space is too bright! Even without clouds, I can feel my eyes being blinded by the bright parts of the nebulae in regions like The Forge or especially Lonetrek. They were already very light grey before...



I don't get this. I spend about 90% of my time in the Forge and the nebulae don't bother me at all. I can't honestly say I'm even noticing a difference before Phoebe and after, and I have all my graphics setting turned on/high.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

DaReaper
Net 7
Cannon.Fodder
#262 - 2014-11-06 19:12:13 UTC
Momma Yeti wrote:
DaReaper wrote:
Momma Yeti wrote:
Quote:


There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.



So you nerf jumping, and enable gates for caps, but never really looked at fleet orientation and formation for large cap fleets approaching gates? I get fleet commanders need some skill in organizing their squadrons but, but come on you had to have seen this one being an issue.

This is why caps didn't use gates in the first place, because of their size. To sit there and say this is on the player after you forced this change on us is just a lame response....



they did notice, they can't fix it without it being silly. your FC should be able to figure how the hells to move a mass ammont of caps, once they figure out the number that won't bounce to bad, its not that difficult to stagger large ships without forcing the game to do it. Adapt, you has a brain, use it.


Well, no where in my statement did I say we couldn't adapt or shouldn't , I even said "I get fleet commanders need some skill in organizing their squadrons" which means yeah the FCs will need to adapt and learn to play the new way. The point I made that you either did not get or just ignored was the response was a lame one....


No its a valid argument, there solution would be to have you stagger warp, or change mechanics into something that will look silly, or stupid. When the simplest solution is to stagger your warp. Its you who just doesn't like his answer. Its like the kid who ask his parents for all his Halloween candy, and the parents say no it will make you sick. The kid doesn't comprehend this, you don't comprehend what ccp is saying because you don't have access to the code. My guess is that yes they saw this issue, and had ideas of fixing it, but they either a made it worse, or b just was ridiculous. Clearly you know the solution, so implement it and stop asking ccp to fix something.. otherwise you might get what you want and hate it. Just like everyone who bitched for months about force projection flipps out when ccp fixed it.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#263 - 2014-11-06 19:13:57 UTC
Primary This Rifter wrote:
Dradis Aulmais wrote:

It's not tears you idiot, it's that the game doesn't work as intended.



Except that ccp said 'yes its working as intended' Because if they acknowledge your issue but don't fix it, then its getting the result they want it to get. Adapt.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#264 - 2014-11-06 19:17:02 UTC
Damjan Fox wrote:
Quote:
...Fatigue to Burger delivery...

Best idea ever. Big smile
"I'm sorry, Sir. You already had 3 burgers. You have to wait at least for 6 hours, before you can get another one."

No, but seriously...
Quote:
Play the game. Stop theory crafting.

^This. I'm surely not, what is considered an Eve veteran, but even in my short (3/4 year) eve career, i have seen changes coming to the game, that create the assumption, the Devs are changing parts of the game, they have no idea about.



Except they do play the game.. all the time in fact.

And I am guessing you did not see the hundreds of threads for the past idk 3-4 years, and numerious blags and news articals begging for ccp to 'fix force projection' so they did what people want. Once again.. adapt.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#265 - 2014-11-06 19:20:42 UTC
Malou Hashur wrote:
Spugg Galdon wrote:


I couldn't find any sugar to put in my coffee just now so I used your tears. It's like drinking honey now

Oh soooooo sweet!


There are no tears dude. Its just obvious that the Devs (Greyscale) have no clue how the game is played, and are condecending to those that do.

It’s quite amusing that some of you guys are so obsessed with tears, that you see them where there aren’t any. Keep looking, I’m sure that your some will turn up and satisfy your desperation for them.



Or maybe they do know how the game is played, and decided that the way it is being played is not good for the health and longesivity of the game.

From where I sit, the amount of whining, name calling, and bashing proves that the fix is perfect. And FFS don't be a whimp, post with your main. Its funny how all the whining post about jump fatigue are from npc corp alts. Go figure

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Damjan Fox
Fox Industries and Exploration
#266 - 2014-11-06 20:15:16 UTC
Quote:
And I am guessing you did not see the hundreds of threads for the past idk 3-4 years, and numerious blags and news articals begging for ccp to 'fix force projection' so they did what people want. Once again.. adapt.

Implying i talked about force projection... Nowhere did i mention that specific topic.
Tass Caffington
The Scope
Gallente Federation
#267 - 2014-11-06 20:58:02 UTC
CCP Punkturis wrote:


(as for your other suggestions we have to keep consistency in the client)



btw, the radial menu does not work on the Probe Scanner - consistently.

WiNGSPAN Delivery Services

"We're not happy until you're content!"

Flandre ScarIet
Night Craft
#268 - 2014-11-06 21:27:29 UTC
Dear CCP, it hasn't taken long at all to See the effects that Jump fatigue has done to residents of Null sec, Fatigue builds up extremely quickly after 2 or 3 jumps, what is the point of building Jump bridges and having a "Highway" system if we are currently being penalized for using such a thing. The number of fleets that i normally seen has dropped 10 fold.

I offer these suggestions.

1, Making Jump fatigue into an Attrition system, where hot dropping into Enemy Sov will increase your fatigue, this will still limit force projection but make our Highways Still usable for General Usage. So Fatigue will only be generated for jumping into Enemy territory, can have Sov upgrades that can increase Fatigue generated to enemies.

2, Using a Stability modifier, Stability could be increase in several ways, For cyno's it could be skill and/or Modules, Reducing the fatigue generated due to a more stable Connection. For Jump Bridges it could also have a Base Stability because of it being a structure, it could be increased further with POS Structures, This would force us into making Dedicated Highways vulnerable to attack but necessary to us as a means to our own space.

Primary This Rifter
Mutual Fund of the Something
#269 - 2014-11-06 22:41:50 UTC
DaReaper wrote:
Or maybe they do know how the game is played, and decided that the way it is being played is not good for the health and longesivity of the game.

You clearly have no idea what we're talking about.
This isn't about about the force projection changes, at least not directly. It's about the fact that the movement method they expect us to use doesn't even work the way it should. The game mechanics are obstructing us from moving the way they want us to move.

Next time you want to smugly reply about tears or whatever other irrelevant **** pops into your head you should at least have some semblance of an idea about what's being discussed.
Primary This Rifter
Mutual Fund of the Something
#270 - 2014-11-06 22:44:58 UTC  |  Edited by: Primary This Rifter
"Oh no the mechanics will look stupid!"

Have any of you ever undocked a Naglfar? You can't really top that. This is not an excuse to avoid making changes to the game that are necessary for us to play it.

I'm not asking for you to get rid of jump fatigue. I'm not asking for you to increase jump ranges. I'm asking for you to make it a little bit more plausible for us to use gates regularly without having to jump through some ******* ridiculous hoops.
It's not even as if I'm talking about fleets of 200+ titans here. You start having some major problems with about 20 capital ships. That's not a large capital fleet by any measure.



There's a pretty distinct difference between adapting to intentional changes that CCP makes to the game (which we're doing), and adapting to consequences of these changes which CCP probably didn't foresee and certainly didn't intend but refuses to fix anyway (which we're trying to do, but damned if I'm going to be quiet about it).
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#271 - 2014-11-06 22:54:21 UTC
Did the warning box for market order mistakes dissapear, and if so, is it coming back.
Momma Yeti
The Scope
Gallente Federation
#272 - 2014-11-06 22:55:14 UTC
Almethea wrote:
Momma Yeti wrote:
Quote:


There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.



So you nerf jumping, and enable gates for caps, but never really looked at fleet orientation and formation for large cap fleets approaching gates? I get fleet commanders need some skill in organizing their squadrons but, but come on you had to have seen this one being an issue.

This is why caps didn't use gates in the first place, because of their size. To sit there and say this is on the player after you forced this change on us is just a lame response....



it's ccp ... http://www.quickmeme.com/meme/3s4nl1


Now this is a response I can accept Blink
Momma Yeti
The Scope
Gallente Federation
#273 - 2014-11-06 23:11:39 UTC
DaReaper wrote:
Momma Yeti wrote:
DaReaper wrote:
Momma Yeti wrote:
Quote:


There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.



So you nerf jumping, and enable gates for caps, but never really looked at fleet orientation and formation for large cap fleets approaching gates? I get fleet commanders need some skill in organizing their squadrons but, but come on you had to have seen this one being an issue.

This is why caps didn't use gates in the first place, because of their size. To sit there and say this is on the player after you forced this change on us is just a lame response....



they did notice, they can't fix it without it being silly. your FC should be able to figure how the hells to move a mass ammont of caps, once they figure out the number that won't bounce to bad, its not that difficult to stagger large ships without forcing the game to do it. Adapt, you has a brain, use it.


Well, no where in my statement did I say we couldn't adapt or shouldn't , I even said "I get fleet commanders need some skill in organizing their squadrons" which means yeah the FCs will need to adapt and learn to play the new way. The point I made that you either did not get or just ignored was the response was a lame one....



No its a valid argument, there solution would be to have you stagger warp, or change mechanics into something that will look silly, or stupid. When the simplest solution is to stagger your warp. Its you who just doesn't like his answer. Its like the kid who ask his parents for all his Halloween candy, and the parents say no it will make you sick. The kid doesn't comprehend this, you don't comprehend what ccp is saying because you don't have access to the code. My guess is that yes they saw this issue, and had ideas of fixing it, but they either a made it worse, or b just was ridiculous. Clearly you know the solution, so implement it and stop asking ccp to fix something.. otherwise you might get what you want and hate it. Just like everyone who bitched for months about force projection flipps out when ccp fixed it.


*sigh*

Your right, I'm that kid and I don't have a point...lol...
Spugg Galdon
Federal Navy Academy
Gallente Federation
#274 - 2014-11-07 07:38:58 UTC
Who do I complain to about my tear collecting buckets being full and having no way to stop the tears from overflowing!

I blame CCP for making sweeping game changes that make sense to the adults in the room but comletely ruin the kid's lives.

Poor poor children. Some day you will realise life sucks.
Dwissi
Miners Delight Reborn
#275 - 2014-11-07 07:52:58 UTC
Unfortunately 'feedback' can be interpreted in 2 ways: the regular way to just deliver some info how a given topic is received. And then there is the somewhat more tricky 'therapeutic' way which delivers information on someone's behaviour in a group. These threads tend to divert very quickly into the latter form - i highly doubt that's the purpose.

If people would restrain from just mindless complaining these threads could be of real value for everyone involved. I do not agree to the style of name calling etc - but i do agree that just sticking to what once was isnt working either. Every person that took a break of whatever length can follow me here - you come back and get a big surprise - every time! Do you see these people sitting down and spamming every possible thread with complaints? NO - they silently try to adopt. And if they are really unhappy they post proper suggestions in the ideas forum - so can you.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Dwissi
Miners Delight Reborn
#276 - 2014-11-07 08:05:22 UTC  |  Edited by: Dwissi
Jean Luc Lemmont wrote:
Altrue wrote:
Confirming that space is too bright! Even without clouds, I can feel my eyes being blinded by the bright parts of the nebulae in regions like The Forge or especially Lonetrek. They were already very light grey before...



I don't get this. I spend about 90% of my time in the Forge and the nebulae don't bother me at all. I can't honestly say I'm even noticing a difference before Phoebe and after, and I have all my graphics setting turned on/high.



Let me first quote an important fact about nebulae: Nebulae come in a variety of shapes. But their appearance is usually due to the type of energy source which is lighting them up. There is lot of gas that we can't see in the Galaxy. Something must happen for the nebulae to reveal themselves.
So, what happens to make nebulae glow? It depends on the type of nebulae. Some are involved in the formation of new stars. These are stellar nurseries called HII regions. The young stars found in HII regions are extremely hot and provide a lot of energy for lighting up nebulae.


So the current implementation makes each and every nebulae a very bright shining thing - in many systems the nebulae compete in brightness with the sun actually. Which is plain out wrong. Most pictures we know from nebulae have nothing to do with visible light - their pictures have been made in a certain spectrum of radiation to make them visible for us at all.

When it comes to usability inside Eve it becomes a real bugger when you have windows pinned to see more space. Because the text barely stays visible now with the very bright nebulae all over the places.

Edit: I even disabled HDR as offered as a solution to try to make it look different - with no effect at all really

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Quadima
HyperDreams Studios
#277 - 2014-11-07 09:52:18 UTC
Suggestion:

"This skill cannot be trained on Trail Accounts" ... should NOT be shown on full accounts !
Especially as a bright orange text....

Looks like an unnecessary and distracting warning which keeps popping up to people not affected by it.
98% of EvE don't care about it !

Thank you.
Primary This Rifter
Mutual Fund of the Something
#278 - 2014-11-07 10:12:21 UTC
Spugg Galdon wrote:
I blame CCP for making sweeping game changes that make sense to the adults in the room but comletely ruin the kid's lives.

Poor poor children. Some day you will realise life sucks.

I'll say it again: this isn't about the force projection changes themselves. This is about the fact that antiquated game mechanics are making it unreasonably difficult to use the mode of travel they want us to use.

If your fleets bumped all over the place every time you tried to use a gate you'd be upset too, don't even pretend otherwise.
Bob Bedala
#279 - 2014-11-07 10:32:08 UTC  |  Edited by: Bob Bedala
Multisell;

  1. It's now slower to compare revenue when selling to top buy order vs setting up a sell order. You have to change the price you are selling for manually, rather than the old Basic vs Advanced switching which set it for you.
  2. Related, set a 3 month sell, set price, see revenue, guess it's not worth it and want to sell immediately, change pulldown to immediate, (price doesn't change), click sell, fails. Previously you could just switch back to Basic selling, click sell, it would work.
  3. It's now slower to set up sell orders. You have to click the pulldown to show either immediate or 3 months. You then have to interact with it as these 2 most common options are not both visible on-screen at the same time. Basic/Advanced was much quicker for individual orders.
  4. If selling lots of expensive items I would not multisell because of the fear of a mis-click -- no sane person can leave the warning up if you spend any time trading. Also it sums all the taxes so I can't see the margin per item, and puttng the taxes on each list item would be visually complex.
  5. It's unclear that clicking the % up/down arrow shows market details.


In short, unless you are actually multiselling it's now slower and more clicky to set up orders. The only time it's beneficial is selling piles of crap, but then I reprocess anyway, so this has made my life harder for zero benefit.
Bob Bedala
#280 - 2014-11-07 11:13:44 UTC
On the upside, was that a 9 minute reboot just then? woop woop :D