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The war system

Author
Sgt Soulless
Sebiestor Tribe
Minmatar Republic
#21 - 2014-11-06 19:32:03 UTC  |  Edited by: Sgt Soulless
The problem is really that the only reason to declare war is so you can bypass concord and shoot at players in high-sec. Why bother with war if you're fighting other PvP corps that probably spend time outside high-sec anyway? Well, you wouldn't. Any PvP corp that war decs a high-sec industrial corp is just looking to pad a kill board with meaningless indy kills. They're not actually looking for PvP fights. The problem isn't that "carebear" corps don't fight back. It's that PvP corps don't actually want a fight either. Nobody is going "Hmm...I never realized this corp of miners wouldn't fight back more. Wonder why they don't have a years worth of PvP skills trained."

Solution:
Concord does not protect the aggressor of a war from anyone or anything during the war. Meaning that if you declare war, high-sec becomes null-sec for you. Anyone can attack you and concord will not interfere (shouldn't be a problem since you're a super awesome PvP corp that can defend itself from vastly superior numbers and firepower, right?). If you want PvP fights, I guarantee this will generate them. But lets be honest. Nobody wardecing high-sec corps is actually looking for combat. They just want to sit on a hub station and kill indy ships while fapping about how awesome they are at "fighting" mining barges.

Also, most hi-sec players probably wouldn't bother forming corps if you weren't forced to do so in order to setup a POS or share a wallet or a cargo hanger.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#22 - 2014-11-06 19:36:06 UTC  |  Edited by: Jur Tissant
I don't mind the ability to war dec anyone, anywhere, anytime. I just have a problem when wardecs drag on for weeks, because even if you're not sitting docked your gameplay is still majorly affected for only a few million isk per week (no trade hubs, super paranoid mining/hauling, no mission running (maybe that's a plus)). Make wardecs prohibitively expensive to extend beyond a week, for example double the ISK requirement each week (50mil, then 100 mil, then 200mil, etc.). This will allow merc groups to have their high-sec thrills without being able to throttle a single corp for a month.


Quote:
"Corps should be able to defend themselves and be willing to do so". The group of 10 miners shouldn't have been a corp at all, for many of the reasons you've stated... they belong in NPC corps.


I disagree. Corp play should be encouraged at all times, for all professions, in any case where players want to participate in any aspect of EVE. The only people who belong in NPC corps are the ones who willingly choose to be there because they don't want to deal with decs. They should be required to deal with the omnipresence of PvP, including war decs, but shouldn't have to be able to shoot back just to play (as if aggressors pick corps which can defend themselves anyways).
Marsan
#23 - 2014-11-06 19:50:40 UTC
The basic issue with the war system are threefold:

A) There is no reason for the defender to fight. You can't earn isk by fighting back.

B) Most High Sec corps are in HS to avoid pvp, and won't fight no matter what war system does. They will go back to the NPC corps or quit.

C) The defender has no way to win the war, and get back to doing what you did before. Boring the attacker works better than fighting to get rid of the war.


What the war system needs is more reason for the defenders to fight, and a way to opt out for true carebears that don't want to fight with a mild penalty to give fence sitters a reason to fight.

1) The defender needs a way to win and end the war.

2) A defender who wins needs to recoup isk from the aggressor.

3) There needs to be a way to opt of wars entirely for corps with a penalty less or equal than being in the NPC corp.


Otherwise HS wars are going to consist of gankers in trade hubs and pipes ganking idiots and newbies, while the rest of us corp hop, stop playing or vacation in LS/NS/WS.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Aqriue
Center for Advanced Studies
Gallente Federation
#24 - 2014-11-06 20:27:05 UTC  |  Edited by: Aqriue
Buff POS, so they become the castle that you want to knock down. POS should be the grind you are forced to shoot, the defender needs to defend it and what comes with that POS....better labs, shorter times, lower costs ect ect. Problem solved. Buff Faction warfare so it pays better. Anything other than "BLAH BLAH I PAID, THEREFORE I AM IN THE RIGHT AND THIS PERSON NEEDS TO DIE!" forgetting in the EULA....nothing says you get your fight just because you want it but avoid the risk CONCORD giving you a colonoscopy exam with a shovel. Everyone is treated equal in the game, but everyone is also a possible target.

Shooting miners....not PVP per say...more like clay pigeon shooting easy targets or a paper target on the wall with a shot gun. Just gank the hell out of them, why waste the same cost for a week of boredom when you could fit like 4-5 Blaster Cats for 50 million and just destroy them; There is no PVP flag for immunity. Sec status doesn't hurt anybody. Problem solved, they are only shooting rocks with the most despised profession and most useless ships to the point CCP should just remove them from game without refunding the SP back (CCP can seed minerals and flux the price as much as they want to cause chaos to the market). Want to make a difference....try inviting the mining and industrial corp to your alliance than defending them, build an empire, move to low, attract other players to attack you,....oh wait, most people thought this was COD: Medal of Halo Strike respawn combat with no consequences and have low intelligence looking for XBOX achievements on their killboards.....you don't need to shoot everybody, you do need a support base which is also where you enemy will strike at for easy kills, you would just have to defend them. Now you can get your wars on.

And you are in highsec...which means....you are risk adverse except for the target you chose to fight....cause nobody can attack you unless they chose to WD you....odd from your point of view once you are looking in a mirror. Gank or GTFO out of highsec if you want a fight. CONCORD is just a brake to prevent all out chaos, no one could undock let alone do anything at all without highsec, its the last area to retreat too should low/null/wormhole fail on you; cancel sub, good by EVE. Its not a respawn shooter, its a game of consequences, can still shoot in highsec regardless but the local Omnipotent non-faction police will beat you down with that colonoscopy exam and all you have to do is accept that the shovel won't hurt....much Roll
Toriessian
Helion Production Labs
Independent Operators Consortium
#25 - 2014-11-06 22:51:58 UTC
McChicken Combo HalfMayo wrote:

All that said the new rules against AWOX might help to create bigger "superindy" corps, where the broken pride and hurt feelings of fourty carebears in a TeamSpeak channel could actually motivate them to shoot spaceships.


The only way this is reality is if there is more of an incentive. If the war is guaranteed to end at the end of a week if the defender is "winning" in ISK killed it would probably work.

Every day I'm wafflin!

Daichi Yamato
Jabbersnarks and Wonderglass
#26 - 2014-11-08 05:13:22 UTC
this thread got very butt hurt on the second page lol.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

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