These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Advice on avoiding the Suicide gank

First post
Author
Syllviaa
Hole Exploitation Inc.
#381 - 2014-11-06 17:10:57 UTC
Veers Belvar wrote:
The difference of course is when real life people do bad things like murder, armed robbery, battery, etc... they get 20 year jail sentences and need to pay restitution, whereas in Eve they get a 15 minute timeout and get to keep the stolen goods.


The difference of course is one of these is a computer game.

RIP Richard A. Butt

Jonah Gravenstein
Machiavellian Space Bastards
#382 - 2014-11-06 17:25:50 UTC  |  Edited by: Jonah Gravenstein
Veers Belvar wrote:
The difference of course is when real life people do bad things like murder, armed robbery, battery, etc... they get 20 year jail sentences and need to pay restitution, whereas in Eve they get a 15 minute timeout and get to keep the stolen goods.


Real Life : You're not an immortal demi-god, you don't have spaceships; warp drives are theoretical, rail guns and lasers are experimental, artillery and automatic weapons with a calibre measured in inches aren't readily available, neither are missiles. Death tends to be a permanent state of affairs.

Eve : You're an immortal demi-god, you do have spaceships; warp drives are a fact, rail guns, lasers, missiles, large bore artillery and automatic weapons with a calibre measured in inches are readily available. Death is trivial, you wake up in a new body.

There is a huge difference between real life and Eve, the criminal justice system is part of that difference.

People play games to get away from real life, not be reminded of it.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

malcovas Henderson
THoF
#383 - 2014-11-06 17:30:34 UTC
Veers Belvar wrote:
The difference of course is when real life people do bad things like murder, armed robbery, battery, etc... they get 20 year jail sentences and need to pay restitution, whereas in Eve they get a 15 minute timeout and get to keep the stolen goods.


I don't believe you just said that!
Jonah Gravenstein
Machiavellian Space Bastards
#384 - 2014-11-06 17:34:21 UTC
malcovas Henderson wrote:
Veers Belvar wrote:
The difference of course is when real life people do bad things like murder, armed robbery, battery, etc... they get 20 year jail sentences and need to pay restitution, whereas in Eve they get a 15 minute timeout and get to keep the stolen goods.


I don't believe you just said that!
He constantly says it, it's his mantra and raison d'être

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Veers Belvar
Swordmasters of New Eden
#385 - 2014-11-06 17:45:33 UTC
Syllviaa wrote:
Veers Belvar wrote:
The difference of course is when real life people do bad things like murder, armed robbery, battery, etc... they get 20 year jail sentences and need to pay restitution, whereas in Eve they get a 15 minute timeout and get to keep the stolen goods.


The difference of course is one of these is a computer game.


And the failure to have meaningful consequences for ganking means we have more of it, and by the same people. I mean we would pretty much expect the same result in real life. As long as the criminal justice system in Eve is hopelessly broken, I see little reason to expect a reduction in the level of miner and hauler ganking.
Lucas Kell
Solitude Trading
S.N.O.T.
#386 - 2014-11-06 17:59:18 UTC
Jonah Gravenstein wrote:
malcovas Henderson wrote:
Veers Belvar wrote:
The difference of course is when real life people do bad things like murder, armed robbery, battery, etc... they get 20 year jail sentences and need to pay restitution, whereas in Eve they get a 15 minute timeout and get to keep the stolen goods.
I don't believe you just said that!
He constantly says it, it's his mantra and raison d'être
In his defense, it was a response to Jenn comparing ganking to being shot as an example of why ganking is able to be done, as if being able to be shot in real life has any impact on the mechanics of a space video game. If you don't want to see real life comparisons, don't bring up real life comparisons.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jonah Gravenstein
Machiavellian Space Bastards
#387 - 2014-11-06 18:14:02 UTC  |  Edited by: Jonah Gravenstein
Lucas Kell wrote:
Jonah Gravenstein wrote:
malcovas Henderson wrote:
Veers Belvar wrote:
The difference of course is when real life people do bad things like murder, armed robbery, battery, etc... they get 20 year jail sentences and need to pay restitution, whereas in Eve they get a 15 minute timeout and get to keep the stolen goods.
I don't believe you just said that!
He constantly says it, it's his mantra and raison d'être
In his defense, it was a response to Jenn comparing ganking to being shot as an example of why ganking is able to be done, as if being able to be shot in real life has any impact on the mechanics of a space video game. If you don't want to see real life comparisons, don't bring up real life comparisons.
There's apt real life comparisons, and then there's inapt real life comparisons.

Jenn referred to piracy.
CCP regard piracy in game as a legitimate activity, albeit one with some penalties. Real world, modern day criminal justice systems do not regard piracy as legitimate in any form. When taken in the context of Eve one comparison is apt, the other is not.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

McChicken Combo HalfMayo
The Happy Meal
#388 - 2014-11-06 18:30:43 UTC  |  Edited by: McChicken Combo HalfMayo
On the topic of freighter ganking, gank victims need to hold themselves to a higher standard. Here are some facts that most players on both sides probably aren't even aware of.
Providence with slaves, a fleet booster and resist modules has almost 500,000 EHP.
T1 battleship can rep back 4,000 EHP per second on that Providence, mitigating the damage of 3 max skill Talos.
Nestor battleship can rep back 5,300 EHP per second on that Providence, mitigating the damage of 4 max skill Talos.

Which brings me to the next point...

Jenn aSide wrote:
You can take precautions, you can be smart, you can avoid most unpleasantness (I have, 7 years of mission running and hauling my personal stuff around in industrials, transports, freighters and a Jump Freighter) and all that is good, but in EVE (if you venture out of a station) as in real life, if someone wants you bad enough, you are dead. You can swatch yourself in a million bucks worth of kevlar and still die to the guy who fires 5 cents worth of .22 caliber bullet at you and hits the right spot (omg, real life is just as unbalanced as EVE!!!).

Not even, sadly. There are a class of players that are so educated they are in fact ungankable. CCP have buffed ships to the point where when properly fitted and piloted only in the most theoretical of situations can you be ganked. In my above example, if the freighter pilot brings a mere 6 friends along to rep him, a theoretical fleet of 34 max skill Tornadoes is needed to alpha out the freighter.


That is the situation with ganking right now that the carebears either don't realize or don't want to admit to. They say that the gankers need more repercussions. We wouldn't even exist if they knew how to play the game. You want to give us repercussions? Fit your ships right, pilot them right, scout, use situational awareness to your advantage, make friends, and watch us disappear into obscurity. Until then take the losses on the chin and learn from your mistakes. This whole repercussion bull is really just a stealth whine about alts, not about gankers. Yes we know, alts don't have real repercussions. Like your PI alt and your hauler alt.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Jenn aSide
Soul Machines
The Initiative.
#389 - 2014-11-06 19:14:36 UTC  |  Edited by: Jenn aSide
First, let me say that you are delcious, but hold the mayo please Cool

And now, on to the content:

McChicken Combo HalfMayo wrote:


That is the situation with ganking right now that the carebears either don't realize or don't want to admit to. They say that the gankers need more repercussions. We wouldn't even exist if they knew how to play the game. You want to give us repercussions? Fit your ships right, pilot them right, scout, use situational awareness to your advantage, make friends, and watch us disappear into obscurity. Until then take the losses on the chin and learn from your mistakes. This whole repercussion bull is really just a stealth whine about alts, not about gankers. Yes we know, alts don't have real repercussions. Like your PI alt and your hauler alt.


This is true.

And yet this is not enough for these people. People have been complaining since day one. DEV music videos notwithstanding, CCP has been obliging them the entire time I've been playing.

Strengthening faction police, CONCORD, crime watch, adding "child safety locks" to space ships that have guns on them, pop ups that tell you you are about to jump into low sec (because the game needs to play it self for you), pop ups that tell you you are about to undock for some item you need for a mission, pop ups to tell you a mod is off line, new modules in every release that make evading easier (MJds, target spectrum breakers etc), buffed EHP on certain ships, insurance payments removed form ganking ships etc etc etc.

And still, complaints about ganking and aggression. And the lies. Lies of "well, ganking shouldn't go away, but it should be curtailed, only done when something of value is at stake, made more fair with higher cost etc etc". In actuality, this thinking is an attempt at a "Back Door Ban"* on something a poster doesn't like.

The truth is, there is NO acceptable level of "safe' for these people below "100%". So more tools or faster CONCORD retribution or CCP deleting Destroyers from the data-base or CCP making ganking only possible if you use a faction/deadspace fit Machariel would totally satisfy these people. Only Star Trek Online level consensual only pvp in high sec will do for them, regardless of their lies to the contrary.



*A "Back Door Ban" in real life is an attempt (by a special interest faction that is opposed to something but unable to obtain an outright ban by established means) to regulate something so sternly that people are discouraged from doing the thing they really want abolished. "Back door banning " allows people with extreme views to appear reasonable while still pursuing their unreasonable agenda. An example of this seen in game is "ganking is ok, but it should cost more".
Veers Belvar
Swordmasters of New Eden
#390 - 2014-11-06 19:24:06 UTC
McChicken Combo HalfMayo wrote:


On the topic of freighter ganking, gank victims need to hold themselves to a higher standard. Here are some facts that most players on both sides probably aren't even aware of.
Providence with slaves, a fleet booster and resist modules has almost 500,000 EHP.
T1 battleship can rep back 4,000 EHP per second on that Providence, mitigating the damage of 3 max skill Talos.
Nestor battleship can rep back 5,300 EHP per second on that Providence, mitigating the damage of 4 max skill Talos.

Which brings me to the next point...


Not even, sadly. There are a class of players that are so educated they are in fact ungankable. CCP have buffed ships to the point where when properly fitted and piloted only in the most theoretical of situations can you be ganked. In my above example, if the freighter pilot brings a mere 6 friends along to rep him, a theoretical fleet of 34 max skill Tornadoes is needed to alpha out the freighter.


That is the situation with ganking right now that the carebears either don't realize or don't want to admit to. They say that the gankers need more repercussions. We wouldn't even exist if they knew how to play the game. You want to give us repercussions? Fit your ships right, pilot them right, scout, use situational awareness to your advantage, make friends, and watch us disappear into obscurity. Until then take the losses on the chin and learn from your mistakes. This whole repercussion bull is really just a stealth whine about alts, not about gankers. Yes we know, alts don't have real repercussions. Like your PI alt and your hauler alt.


Not all of us have or want to use 6 alts when moving an empty freighter through highsec. It's incredibly boring to set up a whole escort system when most of the time nothing happens. It's the kind of thing that is not entertaining, and should not be part of a computer game. Personally I only log in 1 character at a time, and think that others should face that some restriction. Everyone should equally be entitled to the gameplay of 1 character at a time, not 17 alts controlled through ISBoxer.
Jenn aSide
Soul Machines
The Initiative.
#391 - 2014-11-06 19:31:03 UTC  |  Edited by: Jenn aSide
Too easy.

Veers Belvar wrote:

Not all of us have or want to use 6 alts when moving an empty freighter through highsec. It's incredibly boring to set up a whole escort system when most of the time nothing happens. It's the kind of thing that is not entertaining, and should not be part of a computer game.


Case in point of my last post.

Another way to tell the "back door ban" crowd is to give them useful advice about accomplishing a goal, only to see it rejected on the grounds of "i don't want to do that, the game should do what i need automatically".

This is because they don't want 'advice', they want someone else to FIX IT for them. Suggesting anything that requires effort or self reliance or making friends is not on the menu for them.

Quote:

Personally I only log in 1 character at a time, and think that others should face that some restriction. Everyone should equally be entitled to the gameplay of 1 character at a time, not 17 alts controlled through ISBoxer.


Translation: "Everyone should be forced to play the same way I do".
Veers Belvar
Swordmasters of New Eden
#392 - 2014-11-06 19:33:05 UTC
Jenn aSide wrote:
Too easy.



Case in point of my last post.

Another way to tell the "back door ban" crowd is to give them useful advice about accomplishing a goal, only to see it rejected on the grounds of "i don't want to do that, the game should do what i need for me".

This is because they don't want 'advice', they want someone else to FIX IT for them. Suggesting anything that requires effort or slef reliance or making friends is not on the menu for them.


Translation: "Everyone should be forced to play the same way I do".


Telling me to log in multiple alts on my laptop which doesn't have the power to handle that isn't very useful advice. Nor does it fit with my opposition to a player controlling more than one character at a time which I think gives them an unfair gameplay advantage.
Jenn aSide
Soul Machines
The Initiative.
#393 - 2014-11-06 19:39:01 UTC  |  Edited by: Jenn aSide
Veers Belvar wrote:


Telling me to log in multiple alts on my laptop which doesn't have the power to handle that isn't very useful advice. Nor does it fit with my opposition to a player controlling more than one character at a time which I think gives them an unfair gameplay advantage.


How is your hardware problem and your personal video game preferences a reason for game changes? As I've said before, at the heart of opinions like yours is a deep and uncompromising selfishness.

People were using multiple accounts long before you started playing EVE. If you don't like the practice, why then did you decided to play a game where the practice you don't like is long established and accepted?
malcovas Henderson
THoF
#394 - 2014-11-06 19:44:15 UTC
Veers Belvar wrote:


Not all of us have or want to use 6 alts when moving an empty freighter through highsec. It's incredibly boring to set up a whole escort system when most of the time nothing happens. It's the kind of thing that is not entertaining, and should not be part of a computer game. Personally I only log in 1 character at a time, and think that others should face that some restriction. Everyone should equally be entitled to the gameplay of 1 character at a time, not 17 alts controlled through ISBoxer.


Correct. Not everyone has Alts. The most interesting fact you omit though. It's a MMO. For that reason alone. Your choice of playing solo one char, you are gimping yourself horrendously.

The one thing I am reading from Carebears is "I am in a corp, but I am a solo player.". It appears even though in a corp, Carebears work only for themselves, and not for the good of the Corp. Again whose fault is that? The gankers? If people cannot make friends in a particular MMO, and then complain about certain mechanics halting their progress. Should it not be considered to mock them for being failures on the lack of realisation of the tools available to them, to avoid such halting mechanics?
Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#395 - 2014-11-06 19:48:19 UTC
Veers Belvar wrote:
The difference of course is when real life people do bad things like murder, armed robbery, battery, etc... they get 20 year jail sentences and need to pay restitution, whereas in Eve they get a 15 minute timeout and get to keep the stolen goods.


Real police also never show up in 20 seconds, and can be tanked and killed.
Veers Belvar
Swordmasters of New Eden
#396 - 2014-11-06 19:48:53 UTC
Jenn aSide wrote:
Veers Belvar wrote:


Telling me to log in multiple alts on my laptop which doesn't have the power to handle that isn't very useful advice. Nor does it fit with my opposition to a player controlling more than one character at a time which I think gives them an unfair gameplay advantage.


How is your hardware problem and your personal video game preferences a reason for game changes? As I've said before, at the heart of opinions like yours is a deep and uncompromising selfishness.

People were using multiple accounts long before you started playing EVE. If you don't like the practice, why then did you decided to play a game where the practice you don't like is long established and accepted?


Because I still can enjoy the game even though I object to certain elements of it, like ISBoxer mining or ganking fleets. I can also state my opinion on the forums, find others who agree, and make my preferences clear, and hope that CCP will move towards cracking down on the issue.
Jonah Gravenstein
Machiavellian Space Bastards
#397 - 2014-11-06 20:04:34 UTC
Veers Belvar wrote:
Because I still can enjoy the game even though I object to certain elements of it, like ISBoxer mining or ganking fleets.
They're a fact of life, deal with it.

Quote:
I can also state my opinion on the forums, find others who agree, and make my preferences clear
We can keep ridiculing you for doing so. Your opinion and preferences are irrelevant in the face of 10+ years of Eve being a successful game, while other games, that disallow things that Eve explicitly allows, have failed miserably.

Quote:
and hope that CCP will move towards cracking down on the issue.
Keep hoping. CCP aren't dumb, they're unlikely to water down Highsec to a level that you and your ilk will be happy with.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

malcovas Henderson
THoF
#398 - 2014-11-06 20:08:23 UTC
Veers Belvar wrote:
Jenn aSide wrote:
Veers Belvar wrote:


Telling me to log in multiple alts on my laptop which doesn't have the power to handle that isn't very useful advice. Nor does it fit with my opposition to a player controlling more than one character at a time which I think gives them an unfair gameplay advantage.


How is your hardware problem and your personal video game preferences a reason for game changes? As I've said before, at the heart of opinions like yours is a deep and uncompromising selfishness.

People were using multiple accounts long before you started playing EVE. If you don't like the practice, why then did you decided to play a game where the practice you don't like is long established and accepted?


Because I still can enjoy the game even though I object to certain elements of it, like ISBoxer mining or ganking fleets. I can also state my opinion on the forums, find others who agree, and make my preferences clear, and hope that CCP will move towards cracking down on the issue.


Ok that's a plausible excuse, for you posting, but what I cannot fathom is why people playing their style that does not effect you per se, need your thoughts on them. Obviously Experience in the field is needed to form a sensible conclusion.

I am a miner and as such I am affected (albeit passively), by ganking. In the way I fit, and how I fly. As a hauler, and as such I am affected (Actively), by Ganking. In the way I fit, fly, route, and companions. I have a very valid argument against said Ganking in a active capacity. You on the other hand, are a miner of red crosses. Safe in your High HP ship, unlikey to ever be a victim of ganking. You can express an opinion. But don't think you could ever speak for those that experience the effects from ganking on a daily basis, when yourself have no such experience.
Jenn aSide
Soul Machines
The Initiative.
#399 - 2014-11-06 20:15:23 UTC  |  Edited by: Jenn aSide
Veers Belvar wrote:


Because I still can enjoy the game even though I object to certain elements of it, like ISBoxer mining or ganking fleets.


There is that selfishness again.

I'm not a ganker, but I know other people like ganking. because their 15 bux is every bit as good as mine and the maker of the game says it's ok with them, ganking is ok with me (as long as it's not me, which I enforce for myself).

I could never advocate that other people's way of enjoying themselves be nerfed for my own gain or comfort as long as their way of enjoyment is within the rules (EULA). I think the fact that you can advocate for just that says quite a bit about you personally.

Quote:

I can also state my opinion on the forums, find others who agree, and make my preferences clear, and hope that CCP will move towards cracking down on the issue.


Of course you can, no matter how wrong headed the opinion is. Good thing about this though is that the more you post the more you galvanize opinion..... against your opinion...thus making your state goals less likely to occur.

Therefore keep posting.
Veers Belvar
Swordmasters of New Eden
#400 - 2014-11-06 20:23:05 UTC
Jenn aSide wrote:


Of course you can, no matter how wrong headed the opinion is. Good thing about this though is that the more you post the more you galvanize opinion..... against your opinion...thus making your state goals less likely to occur.

Therefore keep posting.


So far it looks like the opinions have been galvanized in favor of throwing awoxxing over the side of the ship to improve player experience and retention. So I'm not sure how my goals are "less likely to occur."