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Phoebe Issues

First post
Author
Circumstantial Evidence
#161 - 2014-11-04 22:09:12 UTC
The reasoning behind "missing" D-Scan hotkey is explained in this post: https://forums.eveonline.com/default.aspx?g=posts&m=5169553#post5169553
Mara Kell
Herrscher der Zeit
Pandemic Horde
#162 - 2014-11-04 22:22:10 UTC
CCP Punkturis wrote:
Mara Kell wrote:
CCP Punkturis wrote:


the box has been made bigger since it was mentioned in testing. You can keep making the box larger and it's not going to fix for even larger numbers. But I'll look into making it a bit bigger. I don't think we're selling many items for over billion ISK, or what?


A bit bigger? Are you kidding me?

On my client the field for amount of items has only 4 and a half digit! The field for the price only has 8 digits which is only sufficient for prices up to 999 thousand!!

Has there actually been any bug testing for this patch?


ok I made them more than a bit bigger. you'll see after the patch tomorrow.

the feature was on Singularity for everyone to test for almost a month


Thanks for careing for this problem.

I stopped looking for bugs on singularity some time ago when i realized that feedback in the singularity forum isnt taken into account at all :\

Btw this issues has been reported allready in the test server forums when i remember correctly.
CCP Punkturis
C C P
C C P Alliance
#163 - 2014-11-04 22:33:02 UTC
Mara Kell wrote:
CCP Punkturis wrote:
Mara Kell wrote:
CCP Punkturis wrote:


the box has been made bigger since it was mentioned in testing. You can keep making the box larger and it's not going to fix for even larger numbers. But I'll look into making it a bit bigger. I don't think we're selling many items for over billion ISK, or what?


A bit bigger? Are you kidding me?

On my client the field for amount of items has only 4 and a half digit! The field for the price only has 8 digits which is only sufficient for prices up to 999 thousand!!

Has there actually been any bug testing for this patch?


ok I made them more than a bit bigger. you'll see after the patch tomorrow.

the feature was on Singularity for everyone to test for almost a month


Thanks for careing for this problem.

I stopped looking for bugs on singularity some time ago when i realized that feedback in the singularity forum isnt taken into account at all :\

Btw this issues has been reported allready in the test server forums when i remember correctly.


I disagree with feedback on Singularity not being taken into account because I changed multiple things based on feedback there (adding the % to the delta icon, adding the counter of market orders used and available). I also made the edits larger but apparently not large enough. But that will be fixed tomorrow (as stated multiple times).

It does not mean though that we will implement everything the players are asking for after having tried out features on Singularity, sometimes what they're asking for isn't feasible and sometimes we just don't agree. But most things are taken into account.

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Nakota Joe Nakota
Macabre Votum
Northern Coalition.
#164 - 2014-11-04 22:33:45 UTC
yesterday i sold almost a billion isk worth of goods. today however, i am no longer allowed to sell ANYTHING because i'm not an accountant....read that slowly...BECAUSE I'M NOT AN ACCOUNTANT. thats what the message says everytime i try to put something up for sale ..... i have filed a support ticket to no avail.
Lil' Brudder Too
Pistols for Pandas
#165 - 2014-11-04 22:37:20 UTC
CCP Greyscale wrote:
Obviously the requirements are too high right now, but when we started asking "why are they there at all?", we couldn't see a significant justification for them, and given that they're sold by NPCs for less than 30 ISK a unit, it doesn't seem like a significant impact on costs either way. This fix would roll out on Thursday unless there are major objections.


Soo, what your saying is, at some point in your production meetings for this release you all though, "hey i know, lets increase this material input requirement without telling anybody...that sounds like a great plan!".....yet somehow, you now are saying, that after meeting, you aren't even sure why this requirement is there? Shouldn't that have come up in the initial meetings about increasing it?
CCP Punkturis
C C P
C C P Alliance
#166 - 2014-11-04 22:38:13 UTC
Nakota Joe Nakota wrote:
yesterday i sold almost a billion isk worth of goods. today however, i am no longer allowed to sell ANYTHING because i'm not an accountant....read that slowly...BECAUSE I'M NOT AN ACCOUNTANT. thats what the message says everytime i try to put something up for sale ..... i have filed a support ticket to no avail.


it's a known issue for characters that have the role of a Trader and not Accountant. will be fixed tomorrow.

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Lil' Brudder Too
Pistols for Pandas
#167 - 2014-11-04 22:58:35 UTC
CCP Punkturis wrote:
Mara Kell wrote:


I stopped looking for bugs on singularity some time ago when i realized that feedback in the singularity forum isnt taken into account at all :\

Btw this issues has been reported allready in the test server forums when i remember correctly.


I disagree with feedback on Singularity not being taken into account because I changed multiple things based on feedback there (adding the % to the delta icon, adding the counter of market orders used and available). I also made the edits larger but apparently not large enough. But that will be fixed tomorrow (as stated multiple times).

It does not mean though that we will implement everything the players are asking for after having tried out features on Singularity, sometimes what they're asking for isn't feasible and sometimes we just don't agree. But most things are taken into account.

Maybe you are one of the few good apples....but the batch is still rotten. I stopped trying to give meaningful SiSi feedback after several different teams of devs blatently said "we don't believe you" some time ago for various releases. And this was after the Incarna-gate and the renewed 'communication' and customer focus drive from the mouth of the CEO.

And all the things that get mentioned on the SiSi feedback forum way in advance of the patch, yet somehow make it to TQ in the same defunct state they had been on SiSi the whole time. With never so much a single dev response to them. But asked a much repeated question or make a silly gesture at a dev...and POW, there they are to respond to the ridiculous crap...yet they continue to ignore any real serious question/issue. And then when a dev does respond, its "well, i don't know because thats not my team..." (then why don't you tell the team whose problem it is? naaaa )

That is why alot of us stopped caring about feedback. Afterall, CCP decided that 'imbedded QA' would help them create a better product....yet somehow none of them think to check the feedback threads related to their teams project. No its not a 'job requirement', but it is being a responsible QA person...atleast check it once a week...
Bathe in Swagness
Opus Manuum
#168 - 2014-11-04 23:02:10 UTC
A few (maybe more) BPC still require decryptors, (250mm Railgun, Heavy Neutron Blaster as examples)
crack on
Paradox blues
#169 - 2014-11-04 23:23:17 UTC
some invents still need Data Interface eg 250 mill rails and also invent chance +/- is not showing up when u add the new Decryptors
probag Bear
Xiong Offices
#170 - 2014-11-04 23:37:25 UTC
Samsara Toldya wrote:
probag Bear wrote:
especially if their volume has been reduced to 0.1m^3 like I hear.


Guess you are refering to my post... my bad... they are 1m³ each
Right now I do own 110,000 Reports, worth 17M ISK but I'll need a max-cargo fitted Orca or even a Freighter to move them.
So yes, those Reports will be annoying if needed in larger quantities.


Oh, in that case, yeah, Data Sheets are a massive pain all across the board. At the very least give them the Datacore treatment (1m^3 -> 0.1m^3) so that I can actually fit them into Design labs. Or just remove them.
Max Kolonko
Caldari Provisions
Caldari State
#171 - 2014-11-04 23:49:57 UTC
CCP Punkturis wrote:
Nakota Joe Nakota wrote:
yesterday i sold almost a billion isk worth of goods. today however, i am no longer allowed to sell ANYTHING because i'm not an accountant....read that slowly...BECAUSE I'M NOT AN ACCOUNTANT. thats what the message says everytime i try to put something up for sale ..... i have filed a support ticket to no avail.


it's a known issue for characters that have the role of a Trader and not Accountant. will be fixed tomorrow.



Punturis I want to start by saying that i love how the window look and can look past minor details like field sizes, etc and see the end result we will have in a week or so after few patches and more testing made by players.

I also love how You keep making this small changes that makes our life in excel online a little bit easier and I want to stress that I want more of them to come.

But this one I think went really badly one quite a few levels. I was one of many people that wanted this functionality and when You tweeted about it I was suuper happy. When I saw initial sisi implementation it was working great, little rough around the edges UI wise, but thats expected with prototype. It was a neat support function.

But then somewhere during testing it changed from support function to sudenly replacing old market sell window. thats where things went wrong imho. I'm not sure such vital element of game should be changed as small thing without full work on backstepping all curent implementation usqages and problems. Roles problems, not being able to sell without free order slots, etc

I'm sure You put Ypur best efort to make sure it will work corectly but we are talking spagethi code in here.

At the same time You put in new UI restrictions that should be game design decisions - limiting number of items sold to imidiate buy orders on number of open slots? Doesnt that deffet the purpose of this functionality? So I should train now to wholesale or higher to sell my thousends of stacks of items that where waiting for this patch to be sold without getting carpal tunnel syndorm?

Pls dont take my words as discoragemnt of future efforts on making this game better and keep up the great work.
Jack Hayson
The Scope
Gallente Federation
#172 - 2014-11-04 23:50:44 UTC  |  Edited by: Jack Hayson
Bookmarks in space are awesome!
Brighter space turned out better than I expected.

But for the love of god let us turn off that "thing" around the capacitor. It's just one bright discoball in our homesystem that serves no purpose.
The only thing it tells me is "there are bookmarks all around you".
Yeah, thanks - I knew that already.
Mertaxa
Capitoline Research and Development
#173 - 2014-11-04 23:54:09 UTC
EvilweaselFinance wrote:
Makkuro Tatsu wrote:
EvilweaselFinance wrote:
a component bpo costs nothing so why would you ever copy it rather than just use it directly, even in a pos?

Because not everybody who has not done industry for months/years has the required amount of perfectly researched BPOs lying around? While manufacturing from blueprint originals is technically a possibility, it is not a feasible solution for everything. Besides, component BPOs are just an example, and I assume you know from your own experience that there are far more expensive originals out there. Blink

most expensive bpos (ship bpos) don't require reports for copying


I sell Anshar BPC Packs and the Component BPC's have to be split into two copies because one copy won't produce enough runs. I need to make fourteen copies of seven BPO's twice a week and my costs have gone from pennies that I wasn't even counting properly to at least 74mil a week.

I would have liked it if CCP had told me that I was going to be out over 70 mil a week and not just dismissed it as a correction to a previous error they forget to tell us about. Is that too much to ask?
Somatic Neuron
Masterwork Productions Inc
#174 - 2014-11-05 00:11:56 UTC
Biggest issue, once again, is that you are using your Production server for QA testing. All of this should be unit tested prior to release. A lot of these issues could have been found by running sql statements even. You need to stop forcing us to be your unpaid QA testers on Tranquility.
Somatic Neuron
Masterwork Productions Inc
#175 - 2014-11-05 00:15:20 UTC
CCP Greyscale wrote:
Makkuro Tatsu wrote:
CCP Claymore wrote:
This was a defect we fixed for Phoebe. Input materials should be required when increasing the number of 'JOB RUNS' or increasing the number of 'RUNS PER COPY'.

So you are saying it now works as designed while it did not work as designed before Phoebe? That the immense number of reports required (and the cost for them) is deliberate?


The functionality is working as intended; we're looking into the balance right now :)



You guys are seriously whacked out of your ******* minds....
Lord Molly
The Tuskers
The Tuskers Co.
#176 - 2014-11-05 00:19:44 UTC
Having issues with the "selected items" when clicking on a planet, it only shows the thumbnail, and none of the action boxes, this only happens when clicking planets, nothing else. Issue is on a number of accounts and on different machines so guessing its not my side....
Mertaxa
Capitoline Research and Development
#177 - 2014-11-05 00:20:13 UTC
Somatic Neuron wrote:
CCP Greyscale wrote:
Makkuro Tatsu wrote:
CCP Claymore wrote:
This was a defect we fixed for Phoebe. Input materials should be required when increasing the number of 'JOB RUNS' or increasing the number of 'RUNS PER COPY'.

So you are saying it now works as designed while it did not work as designed before Phoebe? That the immense number of reports required (and the cost for them) is deliberate?


The functionality is working as intended; we're looking into the balance right now :)



You guys are seriously whacked out of your ******* minds....


My bills go up 70 mil a week and that is the best they can come up with. They are not even giving me a riskier option to reduce my costs. I'm worried that I'm not representing enough people with my complaint to get it balanced properly.
Umbari Kado
THE RABID RABBITS
#178 - 2014-11-05 00:35:05 UTC
TheSmokingHertog wrote:
afkalt wrote:
I dont know what it is, but my FPS has tanked (like halved) since this went live (60>>30)


My FPS did it exact opposite way. 30 > 60 on 2 live clients



Stop stealing FPS LOL
Cmore Hanaya
Imperial Academy
Amarr Empire
#179 - 2014-11-05 00:46:55 UTC
Have you done something to the delay on tooltips on the HUD because it does not matter if i have it set to short or long i get a black popup box after 2 seconds
MachineOfLovingGrace
V0LTA
WE FORM V0LTA
#180 - 2014-11-05 00:52:20 UTC
I cannot select the new bookmarks - the selected item box turns to "no item selected" - but still the tracking camera recognizes clicks on bookmarks and centers on them. Is this intended?

None of the hotkey-commands (align, warp to, etc.) work with the bookmarks on the overlay, which would be really really helpful (...warping to a bookmark is still very awkward. You can spam the "warp"-button to any selectable celestial in space, but warping to bookmarks in a hurry is a terrible click-fest - either spam right-click until the option appears, or whirl the mouse on the radial menu until the option appears, because otherwise the UI doesn't realize the panel is updated).

The way they currently are, the bookmarks are nice eye candy, but offer little to no actual improvement to the list in the people&places entry.