These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

More ruthlessness, less madness?

First post
Author
Istyn
Freight Club
#21 - 2014-10-31 12:22:12 UTC
Mooh Bear wrote:
I’m more puzzled by its lack of in-game benefit. I think most will agree that PVP is, at best, a poor isk maker


You're doing it wrong.
Sexy Cakes
Have A Seat
#22 - 2014-10-31 12:23:23 UTC
Doc Fury wrote:
I know some industrialist types that benefit greatly in-game from shooty-shooty PVP.

Rule #34 (no, not that one)

" War is good for business. "


Rule 34 on Doc Fury go

Not today spaghetti.

Jaari Val'Dara
Grim Sleepers
#23 - 2014-10-31 18:13:02 UTC  |  Edited by: Jaari Val'Dara
Imagine this - we are immortal capsuleers, so far beyond ordinary humans that we no longer feel any connection with them. When you have the budgets of empires and spaceships that could burn planets, what would you actually want to do. Have fun obviously and conflict is fun.
It's very meta.
Unezka Turigahl
Det Som Engang Var
#24 - 2014-10-31 21:48:08 UTC
I'm fighting to restore Pithum C-Type Invulnerability Fields to 500+ mil a piece. It's a small goal, but a tough fight, and I'm not having much success. Perhaps in part because I can't be arsed to play this game every day. Give me a hand?
Mooh Bear
Strategic Exploration and Development Corp
Silent Company
#25 - 2014-10-31 22:02:59 UTC
Unezka Turigahl wrote:
I'm fighting to restore Pithum C-Type Invulnerability Fields to 500+ mil a piece. It's a small goal, but a tough fight, and I'm not having much success. Perhaps in part because I can't be arsed to play this game every day. Give me a hand?


Shooting ships might help with that. You'd need a good intel network to identify targets carrying that module and gank squads to blow them up Big smile






Or you could just try to corner the market? Buy all of the orders <500M and control the supply. The volume traded isn't that high.
Jason Xado
Doomheim
#26 - 2014-10-31 22:03:41 UTC
EvE is a sandbox. Any PvP you wish to participate in has as much meaning as you want to give it.

I can assure you that there is a lot of meaningful and rewarding PvP happening in EvE.
Tear Jar
New Order Logistics
CODE.
#27 - 2014-10-31 22:47:39 UTC
Doc Fury wrote:
I know some industrialist types that benefit greatly in-game from shooty-shooty PVP.

Rule #34 (no, not that one)

" War is good for business. "


They benefit from PvP in general, but their personal contributions to PvP are negligible.
Tear Jar
New Order Logistics
CODE.
#28 - 2014-10-31 22:50:01 UTC
Syn Shi wrote:
PvP in Eve for the most part is ganking and griefing.

Sure its content, the lowest form of it.

Sadly, that is the type of pvp player that makes up most of Eve atm.


Well there isn't anything to fight over. Unless I want null sov or to evict someone from wormholes, there is very little to actually fight over.
Tear Jar
New Order Logistics
CODE.
#29 - 2014-10-31 22:51:21 UTC
Cynadore wrote:
Mooh Bear wrote:
PVP is, at best, a poor isk maker or, at worst, a money sink


Not a single ISK is removed from the economy through the loss of a ship. PvP is a material sink. It's actually an ISK faucet, through insurance payouts. The money you pay for your ship and modules changes from your wallet to the manufacturers' wallets. It does not disappear. I realize it might look like a "money sink" if you look at your wallet only, but this is not the case.


Pod loss is an isk sink. You have to update your clone and if you have any implants those cost isk.
Mooh Bear
Strategic Exploration and Development Corp
Silent Company
#30 - 2014-10-31 23:35:53 UTC  |  Edited by: Mooh Bear
Tear Jar wrote:
Cynadore wrote:
Mooh Bear wrote:
PVP is, at best, a poor isk maker or, at worst, a money sink


Not a single ISK is removed from the economy through the loss of a ship. PvP is a material sink. It's actually an ISK faucet, through insurance payouts. The money you pay for your ship and modules changes from your wallet to the manufacturers' wallets. It does not disappear. I realize it might look like a "money sink" if you look at your wallet only, but this is not the case.


Pod loss is an isk sink. You have to update your clone and if you have any implants those cost isk.


That was a specious argument from Cynadore anyway. Your in-game wealth is not determined only by your wallet. Your assets count as well. If all your assets are destroyed, it won't affect your wallet. But no one would argue you haven't lost any wealthor that those assets had no isk value.
Unezka Turigahl
Det Som Engang Var
#31 - 2014-11-01 18:56:16 UTC
Mooh Bear wrote:

Shooting ships might help with that. You'd need a good intel network to identify targets carrying that module and gank squads to blow them up Big smile

Hmm I hadn't thought about scanning ships for c-types and then suicide ganking them. Seems like too much effort for too little effect though. For a long while I've just been contesting Caldari hisec combat exploration sites as much as I can when I'm online. I figure that is where the majority of the c-type invulns come from, the people running the hisec 4/10s. Stealing their loot, blowing them up if they shoot at me. The goal is to discourage people from running the sites in Caldari hisec. There is more competition there, and more of a cutthroat attitude being developed among the exploration pilots there it feels like. I thought maybe if the environment turned nasty enough, the number of explorers would drop and the prices would raise again. But the value of the invulns has not rebounded. Still, its an example of "ruthlessness" for the OP, or having a goal, rather than blowing up ships for no reason at all.

Mooh Bear wrote:

Or you could just try to corner the market? Buy all of the orders <500M and control the supply. The volume traded isn't that high.


It looks like it would take about 30bil ISK just to clear out Jita alone. More ISK than I have. Now accepting donations. :)
Yarda Black
The Black Redemption
#32 - 2014-11-02 00:44:27 UTC
I don't care about ISK or reason.

The thing I like most, is watching your bars go red. My eyes are glued to the screen and my fist leaves my mouse while I scream "Die punk, die!".

It's why I suck at solo pvp. My "tactics" are nothing more then get a point and start firing. Any n00b with a brain could kill me. It's also why I'm such a fan of FC's. They change my auto-demise into a situation where I can get a fix for my "bloodlust" by pressing F1.

Thats right. I press F1, you die.

I love EVE



Pestilen Ratte
The Scope
Gallente Federation
#33 - 2014-11-02 07:35:24 UTC
The gameplay is open to everyone, b ut I would caution the OP against perceiving Eve as a game where the object is to make ISK.

It can be, sure, if you want to play the game that way. But Eve is about way more than ISK, for most players. The great thing about Eve is that you can play a lot of different games, depending on your choice, or even many different games at once.

In the final analyses, most of us are far better off doing one more hours work each week and buying PLEX for ISK, than we are trying to earn the same amount of ISK in game. That is true no matter who you are. Even if you are super ISK profitable, if you added up all the hours you have spent getting there, you probably would have made more delivering papers or washing cars on a weekend.

ISK is a reward system, and a metric for warfare. When big alliances go to war, they are inflicting a metric loss and suffering a metric loss. So ISK becomes the overall score card for wars. As in life, many wars are lose lose, and many third party corporations grow rich from such wars.

Finally, stop and think about the time the big alliance members are putting into noob recruitment and fleet protocol training. These are high skill people, and they are devoting hundreds of hours towards the long term welfare of their corporations and alliances. If you value the time of these players at their hourly salary rate, and then convert that to ISK, you find we talking about commitments of thousands of trillions of ISK.

It is worth keeping in mind, if you get cranky because you lose a battleship with mods that cost about five bucks real world money.

Everyone puts in, and we all take out. It is the nature of the sandbox.
Mike Adoulin
Happys Happy Hamster Hunting Club
#34 - 2014-11-02 10:02:44 UTC
I fight for the mutant space hamsters.

Also, no matter what you do, or who you blap, Chribba has already defeated you.

Somehow, someway, he has already won.

All the rest of us can do is just fight over the scraps.

*looks at 'Serene Repose'*

Man, they'll let any sociopathic uneducated freak in this game nowadays.

*sighs*

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Ima Wreckyou
The Conference Elite
The Conference
#35 - 2014-11-02 10:24:43 UTC
Mooh Bear wrote:
but I think it would cool for the EVE villains to be more Pr. Moriarty and less the Joker.

But I adore Mr. J.
Kirobacsi
Doomheim
#36 - 2014-11-02 11:16:33 UTC
You can mask isk off of pvp, i made 700+m profit one month doing solo and small gang pvp. FW plexers are basically like mission rats, easy to kill and drop tags that can be worth alot!
Mooh Bear
Strategic Exploration and Development Corp
Silent Company
#37 - 2014-11-03 23:33:15 UTC
Ima Wreckyou wrote:
Mooh Bear wrote:
but I think it would cool for the EVE villains to be more Pr. Moriarty and less the Joker.

But I adore Mr. J.


What! A CODEy worshipping the Joker? I can't believe it! /s

Joke aside, I think I have been looking at the problem the wrong way. In EVE, the only point of blowing spaceship is the one you want to make. Still, I wish we could fight over more things.

Imagine turf wars for mission agents or belts in high-sec...
DGSix Kado
DisturbedGamers.
#38 - 2014-11-04 10:57:12 UTC
Mike Adoulin wrote:
I fight for the mutant space hamsters.

Also, no matter what you do, or who you blap, Chribba has already defeated you.



Chribba is the Chuck Norris of Eve
Kiandoshia
Pator Tech School
Minmatar Republic
#39 - 2014-11-04 11:21:59 UTC
Cynadore wrote:
Mooh Bear wrote:
PVP is, at best, a poor isk maker or, at worst, a money sink


Not a single ISK is removed from the economy through the loss of a ship. PvP is a material sink. It's actually an ISK faucet, through insurance payouts. The money you pay for your ship and modules changes from your wallet to the manufacturers' wallets. It does not disappear. I realize it might look like a "money sink" if you look at your wallet only, but this is not the case.


I find it amazing and sometimes a little shocking how many people do actually and genuinely not seem to understand this.
Mithandra
B.O.P Supplication For Glorious
Dracarys.
#40 - 2014-11-04 11:28:44 UTC
The point of PVP depends on who you ask.

Tears
Fun
Claiming resources
defending resources
boredom
Pyromania
revenge
tears
more tears

There are as many reasons to PvP as there are pilots in eve.

You cant say which is the best way for everyone to play eve, you can only say which is the best way for you to play.

Eve is the dark haired, totally hot emo gothchild of the gaming community

Previous page123Next page