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Meta 4 Weapons with Faction Ammo for Incursions Generally Accepted?

Author
Abel Tellor
Viziam
Amarr Empire
#1 - 2014-10-30 16:38:24 UTC
Hello

It's been a long time since I've done incursions, and I'm looking to try them out again. I remember from the past that what pushed me away was the hassle of trying to get into a public fleet. This time around, I want to bring lots of options so as to maximize my potential to get into a fleet quickly.

I'm logi V with all cruisers to V, so I plan to tote around with me each of the T2 logi boats. In addition, I had planned on bringing both a Shield and Armor DPS ship, and that's where I'm coming to you folks. 100% of my Incursion experience has been logi.

• I planned on bringing a Nightmare for shield fleets and Vindicator for Armor fleets. Would you recommend a different course of action? If so, what different course would that be, and why?

• I do not have any T2 large weapon systems, so would Meta 4 with Faction Ammo suffice while I do the long train for these T2 systems, or will I be restricted to logi until T2 large weapons are obtained?

• I have a command ship alt that can be used for boosting - would advertising that get me into a fleet quicker, or are boosters common enough that it wouldn't be that big of a benefit?
Iyokus Patrouette
University of Caille
Gallente Federation
#2 - 2014-10-31 03:09:28 UTC
Incursions Start Here

Goldie has a post with lots of incursion information.

Otherwise the question seems more dependent on what group of incursion runners you will be flying with. I know some groups have some fits with lower skill points. But whether you will be taken over someone running a better fit I don't know.

Best suggestion would be to ask in the chat channels of the group you plan to fly with.

---- Advocate for the initiation of purple coloured wormholes----

Jill Antaris
Jill's Open Incursion Corp
#3 - 2014-11-01 08:33:12 UTC  |  Edited by: Jill Antaris
You can fly the same Nightmare or Vindicator in both armor and shield if you use a fitting with the T2 rate of fire rig(laser/hybrid burst accelerator) and a armor anti explosive rig or shield anti EM rig. Re rigging the hull only costs like 10M and the rest are just 2-3 mods to change(at least in modern armor fleets). Here is a example for the Vindicator:

[Vindicator, VG shield]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Drone Damage Amplifier II

Pith B-Type EM Ward Field
Tracking Computer II, Optimal Range Script
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Sensor Booster II, Scan Resolution Script

Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L

Large Anti-EM Screen Reinforcer I
Large Hybrid Burst Aerator II
[empty rig slot]

Imperial Navy Curator x5

[Vindicator, VG armor]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Corpum A-Type Energized Adaptive Nano Membrane

Tracking Computer II, Optimal Range Script
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Sensor Booster II, Scan Resolution Script

Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L

Large Anti-Explosive Pump I
Large Hybrid Burst Aerator II
[empty rig slot]

Imperial Navy Curator x5

T2 resist mods are also ok for most FCs, but they cost a low slot(dps) in form of a extra DCU(in Vanguards).

Most channels will take hulls with meta 4 guns, I think only ISN, ICU and some TDF fleets are the exception here. However if the FC has the choice between a hull with T2 guns and T1s he will probably pick the one with T2s first. I don't think that a command ship alt will get you into fleets quicker but it could make the FC able to start a fleet when he has no booster what can give you the opportunity to fly.

Edit: The Nightmare is also used for armor fleets a lot this days, different to before the changes with the 6. low slot where it was only used by a hand full of FCs and pilots in armor fleets.
Abel Tellor
Viziam
Amarr Empire
#4 - 2014-11-02 03:25:30 UTC
Thanks
Viator Nex
The Red Light District
#5 - 2014-11-02 18:56:50 UTC
Hi

I would say advertising your booster toon with dps would get you into fleets quicker, I have been looking at doing the same thing.

Hope all goes well for you
James Baboli
Warp to Pharmacy
#6 - 2014-11-03 00:27:41 UTC
Viator Nex wrote:
Hi

I would say advertising your booster toon with dps would get you into fleets quicker, I have been looking at doing the same thing.

Hope all goes well for you

As an FC for more than a year, I have only once had to use a booster that wasn't my alt or the alt of another FC. It is also a problem with the ability of a fleet member to turn off boosts, to have a bad connection, etc. Generally offering is nice, but unless you have established yourself in the community, it won't be used.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Celgar Thurn
Department 10
#7 - 2014-11-05 16:18:30 UTC
The Vindicator & Nightmare are popular ships with the Incursion community. But meta 4/T1 guns are generally not accepted and you are unlikely to get in with any of the Incursion communities. They are for the most part extremely anally retentive with extremely specific fitting requirements and literally nothing else is acceptable with them.

If you do have the exact fitting they require you will likely wait several hours to get a place in a fleet. I do quite often see Incursion ISBoxer fleets travelling by with XX amounts of Nightmares etc which might be another option.

For the above reasons I haven't yet got into doing Incursions but I wish you good luck with them.
James Baboli
Warp to Pharmacy
#8 - 2014-11-05 17:23:15 UTC  |  Edited by: James Baboli
Celgar Thurn wrote:
The Vindicator & Nightmare are popular ships with the Incursion community. But meta 4/T1 guns are generally not accepted and you are unlikely to get in with any of the Incursion communities. They are for the most part extremely anally retentive with extremely specific fitting requirements and literally nothing else is acceptable with them.

If you do have the exact fitting they require you will likely wait several hours to get a place in a fleet. I do quite often see Incursion ISBoxer fleets travelling by with XX amounts of Nightmares etc which might be another option.

For the above reasons I haven't yet got into doing Incursions but I wish you good luck with them.

The only communities which have a rule against m4 weapons are ISN, VGV, and ICU. These communities position themselves in the shiny niche. Other communities will go awww about you using m4 guns, and will ask you to train them ASAP, but you stronly misrepresent the majority of communities.

As for substandard fits, the minimums are fairly easy to find and are mostly t2 mods with t1 rigs if you pick a community appropriate to your assets and experience. My opinion as an FC is that if you do not do the work to acquire one of the several things which meets the minimums is that you will continue to be subpar on grid.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp