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Smart Bomb to de-cloak

First post
Author
Jenshae Chiroptera
#1 - 2014-11-01 20:04:54 UTC  |  Edited by: Jenshae Chiroptera

  • A type of smart bomb that sends out various radiations at different frequencies.
  • Does no damage.
  • Range 50km.
  • Size per charge 50m3
  • Disrupts a cloak temporarily
  • Cloak skill, distance from the smart bomb and ships signature will all reduce the time you are de-cloaked.
  • Allow us to set a default distance to spawn from a gate when entering a system of up to 50 km away


The size means that most frigates can only carry a few of them.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

ShahFluffers
Ice Fire Warriors
#2 - 2014-11-01 20:18:16 UTC
I don't think you have buffed gatecamps enough. Or completely nerfed bombing.
Kaerakh
Obscure Joke Implied
#3 - 2014-11-01 20:30:58 UTC
Jenshae Chiroptera
#4 - 2014-11-01 20:44:35 UTC
ShahFluffers wrote:
I don't think you have buffed gatecamps enough.


More about getting AFK reds out of the system.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Leonard Nimoy II
Doomheim
#5 - 2014-11-01 21:07:20 UTC  |  Edited by: Leonard Nimoy II
-1, AFK reds are a part of life. This has much more potential for abuse and will affect other game mechanics a lot more than it will affect AFK reds.

This is a "help us catch everything in gate camps with no chance for escape" thread in disguise.
ShahFluffers
Ice Fire Warriors
#6 - 2014-11-01 21:19:37 UTC
Jenshae Chiroptera wrote:
ShahFluffers wrote:
I don't think you have buffed gatecamps enough.


More about getting AFK reds out of the system.

AFK-cloakers drift around in the middle of space in a safespot... or 100+ kms away from any gate/station/celestial. Your proposal only affects "active" cloaky ships.
Jenshae Chiroptera
#7 - 2014-11-01 21:27:32 UTC  |  Edited by: Jenshae Chiroptera
AFK-cloakers drift around in the middle of space in a safespot... or 100+ kms away from any gate/station/celestial. Your proposal only affects "active" cloaky ships.[/quote]

They need to be active before they can go AFK. Rout them out before they get entrenched.

I am going to add another stipulation though
[quote=Jenshae Chiroptera]

  • Range from the smart bomb reduces the de-cloak disruption time
  • Allow us to set a default distance to spawn from a gate when entering a system of up to 50 km away


Same as how we can set default orbits or chose warp to distances we can choose how far from a gate we appear. Roamers that want to burn back to gates will want the current distance as minimum.

If you pop up 50km from a gate and they are orbiting at 1km then you will be de-cloaked for a very short time. Already moving and you might not be de-cloak at all.
It will require a large swarm with bubbles to find you still.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

ShahFluffers
Ice Fire Warriors
#8 - 2014-11-01 21:38:43 UTC  |  Edited by: ShahFluffers
Jenshae Chiroptera wrote:
They need to be active before they can go AFK. Rout them out before they get entrenched.

Like I said before... you are massively buffing gatecamping and heavily nerfing bombing runs while not addressing afk-cloaking or why people afk cloak in the first place.

And all because you can't deal with a single "unknown" in a system.


Pro-tip: live like you are in low-sec or wormhole space. If we can make profits in places where there is always 2 or 3 "hostiles" at any given time, so can you.


edit:
Quote:
- Range from the smart bomb reduces the de-cloak disruption time
- Allow us to set a default distance to spawn from a gate when entering a system of up to 50 km away


Same as how we can set default orbits or chose warp to distances we can choose how far from a gate we appear. Roamers that want to burn back to gates will want the current distance as minimum.

If you pop up 50km from a gate and they are orbiting at 1km then you will be de-cloaked for a very short time. Already moving and you might not be de-cloak at all.
It will require a large swarm with bubbles to find you still.

Now you are proposing MASSIVE changes for the rest of the game to make your one idea work. Just admit it... it was a bad idea.
Hopelesshobo
Hoboland
#9 - 2014-11-01 21:54:44 UTC
I would propose that the smartbomb does no damage, and has a 2000 meter range to decloak something. Also, that AFK cloaky red wouldn't be an AFK cloaky red if you simply turned him blue.

Lowering the average to make you look better since 2012.

afkalt
Republic Military School
Minmatar Republic
#10 - 2014-11-01 22:44:36 UTC
Jenshae Chiroptera wrote:

tl;dr: I'm the worst type of carebear


ftfy
Samillian
Angry Mustellid
#11 - 2014-11-01 23:35:18 UTC
This isn't new or original and would buff gate camps far to much.

Not supported.

NBSI shall be the whole of the Law

elitatwo
Zansha Expansion
#12 - 2014-11-02 00:14:29 UTC
afkalt wrote:
Jenshae Chiroptera wrote:

tl;dr: I'm the worst type of carebear


ftfy


Sad how can you respond so quickly? You took the words right out of my hands.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Bullet Therapist
Caldari Provisions
Caldari State
#13 - 2014-11-02 00:15:44 UTC
It seems like afk cloaking is already on the CSM's radar, if that's your problem. This addition wouldn't address that 'issue.' Unintended consequences would be severe, however.
Rowells
Blackwater USA Inc.
Pandemic Horde
#14 - 2014-11-02 00:20:01 UTC
This idea has bad written all over it
Ralph King-Griffin
New Eden Tech Support
#15 - 2014-11-02 00:39:57 UTC

Paikis wrote:
This thread comes up on almost a weekly basis. In fact, I'd be surprised if there wasn't a nerf cloaking thread in the first 2 pages on this forum section. Almost every single one of them goes like this:

1. OP posts a post with a new (lol) idea that always boils down to some variation of the following:
- "There's a big meanie who is sitting in my system and not doing anything, but I don't know where he is and I can't ever just go next door. I can't find said meanie and even though I know that he's probably at work and poses no threat at all, I wont do anything in my system that I absolutely can't leave ever because he might not be at work and I might lose a ship. CCP please stop the meanie from being able to do nothing to me because he's probably at work"

2. Thread gets trolled because its been done literally to death. This horse has been beaten so hard and so often that it's little more than a memory of a memory of a red smear on the grass, and yet it STILL WONT DIE! In fact it's been done so many times that this particular horse is now undead; even if it does die, it will still be remembered and parodied.

3. Someone comes along and suggests that AFK cloakers can't hurt you, because they are, by their very definition, AFK. No one ever lost a ship to someone who ISN'T PLAYING THE GAME.

4. Someone else comes along and points out that while the cloaker might be AFK, he might not be, and so we have Schrodinger's Hot Dropper. The cyno pilot who might be AFK... but he might not be as well, and you will only know for sure when he decloaks, points and lights his candle. (Yes, I know this isn't how the cat works)

5. Someone else comes along and suggests that you use bait and setup a TARP. Or have a defence fleet on standby. Heaven forbid you have to actually fight to defend your space.

6. A further person comes along and suggests that the problem isn't cloaking AFK in your system that you can't possibly leave ever, but that you KNOW that the person is AFK in your system... and perhaps local should be removed because free 100% accurate intel is probably not the best thing in the game and if you didn't know that the big meanie was in your system, you wouldn't be worried about leaving the undock/POS.

7. Then another person pokes their head in and complains that local is 100% NEEDED because D-Scan and probing are such bad mechanics, and IF YOU TAKE MY LOCAL AWAY IM QUITTING FOREVER AND NO YOU CAN'T HAVE MY STUFF!

8. Someone asks if they can have 7's stuff.

We end up with another thread which goes on for pages and pages between complains about local, defence fleets, inability to just go next door, people who aren't playing the game but are playing the meta, lots of bickering and in the end nothing gets solved. CCP wont remove cloaking because it would mess with waaay too many things and it creates content (which is a good thing) by removing content (which is a bad thing) but they can't really think of any way to do it without a complete overhaul of the local and scanning systems.

Now that I've had this entire thread's conversation, can we just let it die? Please?



https://forums.eveonline.com/default.aspx?g=posts&m=4374522#post4374522
Donnachadh
United Allegiance of Undesirables
#16 - 2014-11-02 01:32:54 UTC
Another anti cloak topic that is made of complete fail just like all the rest.

-1
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#17 - 2014-11-02 03:01:38 UTC
Hopelesshobo wrote:
Also, that AFK cloaky red wouldn't be an AFK cloaky red if you simply turned him blue.

You sir, win the AFK cloaking threads. Bravo.
Rroff
Antagonistic Tendencies
#18 - 2014-11-02 03:11:22 UTC
Hmmmmm.

Not saying its a good idea but in regards to gate camps as a modification of the idea a "smartbomb" with limitations to a single multiplier of the effect that very slightly increased align time could help to balance the ability of cloaky ships escaping, not really convinced its a good idea as I don't have my head around the knock on effects but it would potentially make it a little more possible to catch people by actually "doing" something without being too easy or too hard.
Haywoud Jablomi
Vay Mining Corporation
#19 - 2014-11-02 03:11:27 UTC
OMG a cloaky thread.

Well my idea is that cloaks turn ships into marshmallows. I think this would be the best. Although deadly to diabetics.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Reaver Glitterstim
The Scope
Gallente Federation
#20 - 2014-11-02 03:55:51 UTC  |  Edited by: Reaver Glitterstim
ShahFluffers wrote:
I don't think you have buffed gatecamps enough. Or completely nerfed bombing.

I suggest a restriction on the weapon: cannot be activated within 75km of a stargate.

I'd also like to see a bomb that does this, only with a 100km radius. And the bomb should be usable on stargates.


ShahFluffers wrote:
AFK-cloakers drift around in the middle of space in a safespot... or 100+ kms away from any gate/station/celestial. Your proposal only affects "active" cloaky ships.

I disagree. Remove the danger from active cloakers, and you remove the fear factor from passive cloakers.

If someone had the smartbomb mounted to one of their ship's utility high slots and were cycling it nonstop while doing something else, nobody would be able to approach them within 50km and remain cloaked except between blasts. This would offer a substantial defense against cloaky sharks hiding and searching for unsuspecting prey to ambush. After all, that's what everyone assumes the AFK cloaker is. If they are not afraid of the cloaky shark, they stop fearing the AFK cloaker as well.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

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