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The end of Corpmate Awoxxing?

First post First post
Author
Syllviaa
Hole Exploitation Inc.
#881 - 2014-11-02 01:50:12 UTC
Indahmawar Fazmarai wrote:
This thread shows clearly that people preying on noobs are quite a large and noisy collective...


The amount of people that use awoxing to prey on new players are the extreme minority. Lets face facts here: You don't want this change to protect new players, you want this change to protect you.

RIP Richard A. Butt

Veers Belvar
Swordmasters of New Eden
#882 - 2014-11-02 01:53:02 UTC
Syllviaa wrote:
Indahmawar Fazmarai wrote:
This thread shows clearly that people preying on noobs are quite a large and noisy collective...


The amount of people that use awoxing to prey on new players are the extreme minority. Lets face facts here: You don't want this change to protect new players, you want this change to protect you.


Completely false. Unfortunately a whole group of players make it their mission to trick new players into joining their corps to blow the up for giggles. I know it sounds pathetic and sick, and the kind of thing literally only lowlives would do, but there are unfortunately some very troubled people playing the game, and this is the kind of garbage that brings them entertainment. If anthing, awoxxing bittervets is virtually impossible because they have already learned to be cynical and trust no one, always looking for the knife in the back. The natural awoxx targets are the new players, who naively assume that Eve is like other MMOs, where you can casually join up with other players with minimal risk involved.
Syllviaa
Hole Exploitation Inc.
#883 - 2014-11-02 01:55:46 UTC  |  Edited by: Syllviaa
Syn Shi wrote:
Jonah Gravenstein wrote:
Indahmawar Fazmarai wrote:
This thread shows clearly that people preying on noobs are quite a large and noisy collective...
If you'd actually bothered to read the thread instead of just sperging, you'd realise that the opposition to this proposed change comes from players across the spectrum, not just PvPers.

Kindly keep your misinformed generalisations to yourself, and try to add something constructive to the thread next time you decide to post.

On a side note; newbie and noob are not interchangeable, Ctrl+Alt+Delete covers this nicely. When you call a newbie a noob you insult them.



43 pages and you still argue over something that was never said.


At the end of the day it looks like this social experiment is coming to an end. CCP has reached the point where attracting the low hanging pvp crowd is detrimental to the game and there isn't enough new players coming in to mitigate the ones this playstyle drives away willingly...and is happy about it. I can comment on stuff that was never said as well.


The only thing that CCP has acknowledged is that apparently short term income is a better idea than long term income & they have people like you to thank for it. Lets face it, how long will people like you play a boring spaceship game?

Those of us that do this sort of thing acknowledge that new players are vital to eve which is why a lot of us recruit new players. People that awox solely to prey on new players are such a small minority that attempting to justify a change like this using that basis is insane at best, and people that do this tend to get bored & quit sooner than new players who get told that mining is awesome.

RIP Richard A. Butt

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#884 - 2014-11-02 01:56:37 UTC
Veers Belvar wrote:
Syllviaa wrote:
Indahmawar Fazmarai wrote:
This thread shows clearly that people preying on noobs are quite a large and noisy collective...


The amount of people that use awoxing to prey on new players are the extreme minority. Lets face facts here: You don't want this change to protect new players, you want this change to protect you.


Completely false. Unfortunately a whole group of players make it their mission to trick new players into joining their corps to blow the up for giggles. I know it sounds pathetic and sick, and the kind of thing literally only lowlives would do, but there are unfortunately some very troubled people playing the game, and this is the kind of garbage that brings them entertainment. If anthing, awoxxing bittervets is virtually impossible because they have already learned to be cynical and trust no one, always looking for the knife in the back. The natural awoxx targets are the new players, who naively assume that Eve is like other MMOs, where you can casually join up with other players with minimal risk involved.


I joined this game strictly because trust was something that had to be earned and at any point that trust could be betrayed. Anyone who joins up with other expectations, in my mind, aren't worth keeping and should not be in CCP's target audience.
Veers Belvar
Swordmasters of New Eden
#885 - 2014-11-02 02:00:41 UTC
Ned Thomas wrote:
Veers Belvar wrote:
Syllviaa wrote:
Indahmawar Fazmarai wrote:
This thread shows clearly that people preying on noobs are quite a large and noisy collective...


The amount of people that use awoxing to prey on new players are the extreme minority. Lets face facts here: You don't want this change to protect new players, you want this change to protect you.


Completely false. Unfortunately a whole group of players make it their mission to trick new players into joining their corps to blow the up for giggles. I know it sounds pathetic and sick, and the kind of thing literally only lowlives would do, but there are unfortunately some very troubled people playing the game, and this is the kind of garbage that brings them entertainment. If anthing, awoxxing bittervets is virtually impossible because they have already learned to be cynical and trust no one, always looking for the knife in the back. The natural awoxx targets are the new players, who naively assume that Eve is like other MMOs, where you can casually join up with other players with minimal risk involved.


I joined this game strictly because trust was something that had to be earned and at any point that trust could be betrayed. Anyone who joins up with other expectations, in my mind, aren't worth keeping and should not be in CCP's target audience.


So the result you get is no trust, and people staying in NPC corps and 1-man corps in perpetuity. This helps gameplay how exactly?
Syllviaa
Hole Exploitation Inc.
#886 - 2014-11-02 02:01:05 UTC
Veers Belvar wrote:
Syllviaa wrote:
Indahmawar Fazmarai wrote:
This thread shows clearly that people preying on noobs are quite a large and noisy collective...


The amount of people that use awoxing to prey on new players are the extreme minority. Lets face facts here: You don't want this change to protect new players, you want this change to protect you.


Completely false. Unfortunately a whole group of players make it their mission to trick new players into joining their corps to blow the up for giggles. I know it sounds pathetic and sick, and the kind of thing literally only lowlives would do, but there are unfortunately some very troubled people playing the game, and this is the kind of garbage that brings them entertainment. If anthing, awoxxing bittervets is virtually impossible because they have already learned to be cynical and trust no one, always looking for the knife in the back. The natural awoxx targets are the new players, who naively assume that Eve is like other MMOs, where you can casually join up with other players with minimal risk involved.


Yeah because new players are the only ones that get around in faction fit faction ships. Get over yourself.

RIP Richard A. Butt

Kaarous Aldurald
Black Hydra Consortium.
#887 - 2014-11-02 02:02:53 UTC
Veers Belvar wrote:

So the result you get is no trust, and people staying in NPC corps and 1-man corps in perpetuity. This helps gameplay how exactly?


It does certainly give us a reference point for severely nerfing one of the above. The former, specifically.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bastion Arzi
Ministry of War
Amarr Empire
#888 - 2014-11-02 02:03:01 UTC
Syllviaa wrote:
Yeah because new players are the only ones that get around in faction fit faction ships. Get over yourself.


so they spent some money on plex its not unheard of
Syllviaa
Hole Exploitation Inc.
#889 - 2014-11-02 02:05:13 UTC
Bastion Arzi wrote:
Syllviaa wrote:
Yeah because new players are the only ones that get around in faction fit faction ships. Get over yourself.


so they spent some money on plex its not unheard of


And clearly they bought that 5 year old character that has never been sold, it's not unheard of.

RIP Richard A. Butt

Kaarous Aldurald
Black Hydra Consortium.
#890 - 2014-11-02 02:05:17 UTC
Bastion Arzi wrote:
Syllviaa wrote:
Yeah because new players are the only ones that get around in faction fit faction ships. Get over yourself.


so they spent some money on plex its not unheard of


The question being asked is whether they should be protected from the results of such foolishness. Some people think that if you confront them with the consequences of an intensely stupid decision that they will quit, and that this is somehow a problem.

Others think that such a person quitting is fundamentally inevitable, and that casting aside long standing portions of the game for the sake of short term retention of such people is folly.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Syllviaa
Hole Exploitation Inc.
#891 - 2014-11-02 02:07:38 UTC
Kaarous Aldurald wrote:
Others think that such a person quitting is fundamentally inevitable, and that casting aside long standing portions of the game for the sake of short term retention of such people is folly.


Yeah if people don't like the boring spaceship game then they're going to quit for any reason. Using one reason as justification for a change isn't going to stop people from not playing.

RIP Richard A. Butt

Veers Belvar
Swordmasters of New Eden
#892 - 2014-11-02 02:07:43 UTC  |  Edited by: Veers Belvar
Kaarous Aldurald wrote:
Veers Belvar wrote:

So the result you get is no trust, and people staying in NPC corps and 1-man corps in perpetuity. This helps gameplay how exactly?


It does certainly give us a reference point for severely nerfing one of the above. The former, specifically.


Fine, so now people join corps consisting of their alts...same result - no social interaction. And if you try to push them even harder they will just quit the game.

Fact - people live in highsec because they want to avail themselves of CONCORD protection. They respond to impediments on doing so (awoxxing, wardeccs) by living in NPC Corpland. And they will respond to nerfs to those by finding new safe zones or just quitting the game.

You can't force social interaction through the use of sticks. You need to use carrots, and create an environment where people can have enjoyable PvE based social interaction in highsec without consistently getting their faces smashed in and being forced to retreat to NPC corps.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#893 - 2014-11-02 02:09:12 UTC
Veers Belvar wrote:
Ned Thomas wrote:
Veers Belvar wrote:
Syllviaa wrote:
Indahmawar Fazmarai wrote:
This thread shows clearly that people preying on noobs are quite a large and noisy collective...


The amount of people that use awoxing to prey on new players are the extreme minority. Lets face facts here: You don't want this change to protect new players, you want this change to protect you.


Completely false. Unfortunately a whole group of players make it their mission to trick new players into joining their corps to blow the up for giggles. I know it sounds pathetic and sick, and the kind of thing literally only lowlives would do, but there are unfortunately some very troubled people playing the game, and this is the kind of garbage that brings them entertainment. If anthing, awoxxing bittervets is virtually impossible because they have already learned to be cynical and trust no one, always looking for the knife in the back. The natural awoxx targets are the new players, who naively assume that Eve is like other MMOs, where you can casually join up with other players with minimal risk involved.


I joined this game strictly because trust was something that had to be earned and at any point that trust could be betrayed. Anyone who joins up with other expectations, in my mind, aren't worth keeping and should not be in CCP's target audience.


So the result you get is no trust, and people staying in NPC corps and 1-man corps in perpetuity. This helps gameplay how exactly?


The result has been I've made the effort to find people I trust and have become a very proud paying customer. I helped gameplay by adding an extra subscription and I log in every day.

Next question.
Veers Belvar
Swordmasters of New Eden
#894 - 2014-11-02 02:12:18 UTC
Ned Thomas wrote:


The result has been I've made the effort to find people I trust and have become a very proud paying customer. I helped gameplay by adding an extra subscription and I log in every day.

Next question.


And the result is that vast swaths of highsec players are not interested in making that kind of effort and just play the game solo, often getting bored and quitting. Result - CCP losing a lot of money. Result - CCP nerfing awoxxes to fix that.

Next question.
Marsha Mallow
#895 - 2014-11-02 02:14:45 UTC
Veers Belvar wrote:
Next question.

What's next on your list of priorities to increase revenue?

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Veers Belvar
Swordmasters of New Eden
#896 - 2014-11-02 02:16:19 UTC
Marsha Mallow wrote:
Veers Belvar wrote:
Next question.

What's next on your list of priorities to increase revenue?


Lots of things - a more engaging nullsec sans the blue donut....more activity in lowsec beyond endless gatecamps, etc... but not going to derail this awoxxing thread into that.
Kaarous Aldurald
Black Hydra Consortium.
#897 - 2014-11-02 02:18:48 UTC
Veers Belvar wrote:

You can't force social interaction through the use of sticks.


Heh, wrong. The current climate of the game right now intensely disagrees with you, in fact.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Marsha Mallow
#898 - 2014-11-02 02:20:02 UTC
Veers Belvar wrote:
Marsha Mallow wrote:
Veers Belvar wrote:
Next question.

What's next on your list of priorities to increase revenue?


Lots of things - a more engaging nullsec sans the blue donut....more activity in lowsec beyond endless gatecamps, etc... but not going to derail this awoxxing thread into that.

I mean in relation to new player retention and highsec, as per the topic.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Veers Belvar
Swordmasters of New Eden
#899 - 2014-11-02 02:20:11 UTC
Kaarous Aldurald wrote:
Veers Belvar wrote:

You can't force social interaction through the use of sticks.


Heh, wrong. The current climate of the game right now intensely disagrees with you, in fact.



In what way? The masses of people living in highsec NPC corps and 1 man tax evasion corps, and the others who quit the game because they weren't willing to risk joining a highsec PvE corp?
Syllviaa
Hole Exploitation Inc.
#900 - 2014-11-02 02:20:38 UTC
Veers Belvar wrote:
Ned Thomas wrote:


The result has been I've made the effort to find people I trust and have become a very proud paying customer. I helped gameplay by adding an extra subscription and I log in every day.

Next question.


And the result is that vast swaths of highsec players are not interested in making that kind of effort and just play the game solo, often getting bored and quitting. Result - CCP losing a lot of money. Result - CCP nerfing awoxxes to fix that.


When you market a game with "This game is harsh, be the villan" and then change that to "This game is easy, there are no villans", you lose a lot of stable, long term revenue for unstable short term revenue that was always going to be short term anyway.

RIP Richard A. Butt