These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: Invention updates in Phoebe

First post First post
Author
Querns
Science and Trade Institute
Caldari State
#41 - 2014-10-30 16:59:50 UTC
Gordon Gecco wrote:
Ok guys. Lets just take the shot in the nuts that is the TE bonus and move on. We are men, not null sec cry babies here!

The ironic thing is, as a devout nullsec haver, I am perfectly fine with the TE bonus.

Like, what were you all expecting? TE is the only bonus that skills can apply to manufacturing post-Crius. Adding any other concession dilutes the whole purpose of the expansion.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Ekaterina 'Ghetto' Thurn
Department 10
#42 - 2014-10-30 17:00:25 UTC
H3llHound wrote:
Psyrelle wrote:
Few things I want to get out.

Why the heck are you including force projection in a invention blog. inventers don't give **** about it.
And no as an inventer i would not rather have forced projection fixed than the awesome thing called multi-invention outcome. any realy inveter or industrialist don't use the ingame system for calculation anyway. multi invention would have made my day for this mini expansion/patch.

Also your changes to invention chances. awesome we don't have to use meta items but don't you bullshit us that the invention chances is roughly the same.
Now due to lack of meta items which can be gotten really cheap I go from 71,4% chance of success to 45,05%
And on ammo which i also made a lot of I go from 46,0% to 45,05% Now the ammo is not that bad tbh but when the market is already pretty unstable due to the reprocessing changes its hard to make real iskies.

0,95% less isk means I can barely have above 5isk per unit profit
with the meta lvl decrease I basicly have no profit anymore.

So I urge you to try make it work cause with these changes industry is no longer worth it.



Where do you see force projection comments? Shocked


Near the end of the blog. Refers to the new jump system in nullsec. It is actually quite important as once nullsec people go back to killing each other more people will log on in nullsec and the economy will improve.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Utremi Fasolasi
La Dolce Vita
#43 - 2014-10-30 17:01:57 UTC
Jo TwoTimes wrote:
Hello, i've made the suggestion a while back but i'll redo it, you never know:

To ease the first steps of new players, i really believe that the science skill tree should be split in 2 :
- science should only contain whats needed for T 1 manufacturing
new skill folder 'Invention' with the gazillion of various skills needed for invention/T2 manufacturing (ie the encryption process skills + all that needs science V)
That would make it much easier for new players to start training just what is needed for a bit of T1 manufacturing without having to sort through 30 + skills


otherwise, love the changes, will try it, I am skilling up for it



Or like Theoretical Science and Applied Science as the two levels/categories.
Ekaterina 'Ghetto' Thurn
Department 10
#44 - 2014-10-30 17:08:34 UTC
Utremi Fasolasi wrote:
I thought the racial decryptors added a nice cultural and sci fi variety rather than needless complexity.


As per usual it's over-simplification that is more the problem. Some of the new names being used to rename modules such as 'ample' are just plain ghastly.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Milla Goodpussy
Garoun Investment Bank
#45 - 2014-10-30 17:14:48 UTC
Just wow ccp.. just wow.. you didn't take not one bit of suggestions from the feedback thread.. you didn't even discuss it with us.. you just went with what you wanted.

is this what it feels like to be bish slapped?

ouch! my jaw hurts cause its on the floor right now..

wow just wow.. 1% TE invention bonus.. not only that you've dropped the levels to build down to lvl 1.. zero compensation for folks who leveled up to distance themselves from newbs.. im greatly disappointed with these changes.. you didn't even take discuss this with us.. you just steamrolled it into Phoebe.. wow just wowShocked
EvilweaselFinance
GoonCorp
Goonswarm Federation
#46 - 2014-10-30 17:16:22 UTC
Milla Goodpussy wrote:
Just wow ccp.. just wow.. you didn't take not one bit of suggestions from the feedback thread.. you didn't even discuss it with us.. you just went with what you wanted.

is this what it feels like to be bish slapped?

ouch! my jaw hurts cause its on the floor right now..

wow just wow.. 1% TE invention bonus.. not only that you've dropped the levels to build down to lvl 1.. zero compensation for folks who leveled up to distance themselves from newbs.. im greatly disappointed with these changes.. you didn't even take discuss this with us.. you just steamrolled it into Phoebe.. wow just wowShocked

I have every construction skill to V. I like this change.
Abrazzar
Vardaugas Family
#47 - 2014-10-30 17:17:25 UTC
Ekaterina 'Ghetto' Thurn wrote:
Utremi Fasolasi wrote:
I thought the racial decryptors added a nice cultural and sci fi variety rather than needless complexity.


As per usual it's over-simplification that is more the problem. Some of the new names being used to rename modules such as 'ample' are just plain ghastly.

I still hope they are only placeholders until someone from the writing staff is free to go over the modules and add more lore appropriate names.
Ekaterina 'Ghetto' Thurn
Department 10
#48 - 2014-10-30 17:17:42 UTC
Regarding compensation for the sets of interfaces that a lot of industrialists will still own has any thought be given as to the amount of compensation given to everyone for them Question Some people will have bought or constructed them before the hacking mini-game obliterated the market in exploration derived loot items. Whereas others will have acquired or constructed them after the exploration loot prices collapse. The four ship interfaces used to sell for a hell of a lot of ISK relative to now.

With the impending over-simplification of decryptors and their use removed from the construction of COSMOS modules do you predict an additional collapse in the market for decryptors and exploration loot/exploration as a career option Question

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Mr Omniblivion
Ministry of War
Amarr Empire
#49 - 2014-10-30 17:18:06 UTC
Milla Goodpussy wrote:
zero compensation for folks who leveled up to distance themselves from newbs.


Actually, the compensation would be 4% TE per skill that you have at 5 that a noob would have at 1.
EvilweaselFinance
GoonCorp
Goonswarm Federation
#50 - 2014-10-30 17:18:57 UTC
Ekaterina 'Ghetto' Thurn wrote:
Regarding compensation for the sets of interfaces that a lot of industrialists will still own has any thought be given as to the amount of compensation given to everyone for them Question Some people will have bought or constructed them before the hacking mini-game obliterated the market in exploration derived loot items. Whereas others will have acquired or constructed them after the exploration loot prices collapse. The four ship interfaces used to sell for a hell of a lot of ISK relative to now.

With the impending over-simplification of decryptors and their use removed from the construction of COSMOS modules do you predict an additional collapse in the market for decryptors and exploration loot/exploration as a career option Question

You can probably count on one hand the number of decryptors used daily for COSMOS modules.
Querns
Science and Trade Institute
Caldari State
#51 - 2014-10-30 17:19:56 UTC
Ekaterina 'Ghetto' Thurn wrote:
Regarding compensation for the sets of interfaces that a lot of industrialists will still own has any thought be given as to the amount of compensation given to everyone for them Question Some people will have bought or constructed them before the hacking mini-game obliterated the market in exploration derived loot items. Whereas others will have acquired or constructed them after the exploration loot prices collapse. The four ship interfaces used to sell for a hell of a lot of ISK relative to now.

Wow — talk about a Hail Mary. I guess it never hurts to ask, but this is exceedingly silly and is not going to happen.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Aebe Amraen
Dreddit
Test Alliance Please Ignore
#52 - 2014-10-30 17:26:49 UTC
1% time reduction on a 5x skill?

This is a joke, right?
NEONOVUS
Mindstar Technology
Goonswarm Federation
#53 - 2014-10-30 17:27:20 UTC
So understanding this, I can now invent happily and manufacture tediously all the things on all my alts now, as I just need level 1, while my alts posses min level 3 in the skills?

Nice, I am happy with that
Invention bonus and a time bonus.
Now I have a very good reason to have their skills up.
Oh look my wallet just threw itself into the teer tanker to save time on the plex issue.
Querns
Science and Trade Institute
Caldari State
#54 - 2014-10-30 17:30:30 UTC
In case you all hadn't noticed — CCP has not, historically, performed any kind of compensation upon the easing of skill requirements for anything. If you're expecting some sort of largesse to come drifting out of the clouds because you endured some insensate MISJUSTICE by training a skill to 5 and then find, in the future, that it doesn't do the same thing, you're both a fool and have a really poor memory of the track record for these sorts of things.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Lil' Brudder Too
Pistols for Pandas
#55 - 2014-10-30 17:32:25 UTC  |  Edited by: Lil' Brudder Too
Mr Omniblivion wrote:
Milla Goodpussy wrote:
zero compensation for folks who leveled up to distance themselves from newbs.


Actually, the compensation would be 4% TE per skill that you have at 5 that a noob would have at 1.

Yes, because that will lead to more iskies when we usually only have jobs running for 8 hours a day anyways....yep, sounds about right.

As stated many times each time CCP throws this crap TE bonus at us....most of us build overnight/during work. We will not get extra jobs out of this, as the jobs will finish at some point while we are away or asleep. These bonuses only help those who produce stuff 23/7.
Querns
Science and Trade Institute
Caldari State
#56 - 2014-10-30 17:33:21 UTC
Lil' Brudder Too wrote:
Mr Omniblivion wrote:
Milla Goodpussy wrote:
zero compensation for folks who leveled up to distance themselves from newbs.


Actually, the compensation would be 4% TE per skill that you have at 5 that a noob would have at 1.

Yes, because that will lead to more iskies when we usually only have jobs running for 8 hours a day anyways....yep, sounds about right.

Run longer jobs. With invention batching, there's no excuse!

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Psyrelle
Perimeter Provisions
#57 - 2014-10-30 17:33:22 UTC
As it is right now. Id rather you take this entire mess of a invention "fix" back to the drawing board and ship it with the next patch/mini expansion.

Cause frankly this is ****.

Read what people is suggesting instead of doing the I like this so screw everyone I am gonna implement it.

This is the only good thing.

"Multiple Invention runs
Since the Crius release in July, invention only consumes one blueprint copy run at a time. As such we are adding the possibility for Phoebe to queue those runs on a similar manner with Manufacturing runs.

We will keep a close eye on the effect of this change on the game, and we may tweak blueprint job times if the need arises."
Arcos Vandymion
Ministry of War
Amarr Empire
#58 - 2014-10-30 17:35:13 UTC
I shouldn't have sold me Legion two weeks ago.

$%&§ !
Lil' Brudder Too
Pistols for Pandas
#59 - 2014-10-30 17:35:51 UTC
Querns wrote:
Lil' Brudder Too wrote:
Mr Omniblivion wrote:
Milla Goodpussy wrote:
zero compensation for folks who leveled up to distance themselves from newbs.


Actually, the compensation would be 4% TE per skill that you have at 5 that a noob would have at 1.

Yes, because that will lead to more iskies when we usually only have jobs running for 8 hours a day anyways....yep, sounds about right.

Run longer jobs. With invention batching, there's no excuse!


Okay, and exactly how am i supposed to run 'longer jobs' if i can only run the max 10 runs off each copy to begin with?
Capsups
Atomic Mangocorp
#60 - 2014-10-30 17:38:10 UTC
Dev blog wrote:

Blueprint copies will be reimbursed at a static price.


Does this mean all current T3 BPCs will be reimbursed into ISK? If that's the case, could you guys elaborate on what this price is and how it was/will be calculated?