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[Dev Blog] Phoebe Travel Change Update

First post
Author
CCP Logibro
C C P
C C P Alliance
#1 - 2014-10-30 16:46:58 UTC  |  Edited by: CCP Phantom
Travel changes are coming in Phoebe. In this latest Dev Blog by CCP Greyscale you can find the final and complete list of changes that are on their way. See them all here.

CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics

@CCP_Logibro

Orkasm
Sebiestor Tribe
Minmatar Republic
#2 - 2014-10-30 16:51:20 UTC  |  Edited by: Orkasm
CCP Logibro wrote:
See them all here.


I'd love to but......
Mr Omniblivion
GoonWaffe
Goonswarm Federation
#3 - 2014-10-30 16:51:50 UTC  |  Edited by: Mr Omniblivion
Seriously, keeping the drone bonus? That is used about the same as the walking in stations option
EvilweaselFinance
GoonCorp
Goonswarm Federation
#4 - 2014-10-30 17:04:56 UTC
I also think the rorq staying with the drone bonus is exceptionally silly, but at least we've got a clear answer we can plan on.
Kismeteer
Bat Country
Pandemic Legion
#5 - 2014-10-30 17:05:43 UTC
Rorqual known to be broken, releasing anyway.

Don't worry, CCP has an EXCELLENT record for fixing things after release. Only sometimes it takes a few years.
Querns
GoonWaffe
Goonswarm Federation
#6 - 2014-10-30 17:11:04 UTC
Yeah. I gotta be honest — my fear of the Rorqual getting trampled in its balance pass is pretty high, now. The trade of drone damage for jump range was a no-brainer and had unilateral support.

I guess it could be worse — I could still be running POS right now. Glad I divested that stuff months ago.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Arcos Vandymion
Ministry of War
Amarr Empire
#7 - 2014-10-30 17:12:15 UTC
Changes in bold. Explanations in italics.

Plaintext is for loosers hu?

That devblog is terrible to read. Use more paragraphes and plaintext - seriously. Worst devblog ever not considering content. Which might or might not be bad.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#8 - 2014-10-30 17:18:44 UTC
The Rorqual - We didn't want that ship to have a purpose anyway.
CCP Greyscale
C C P
C C P Alliance
#9 - 2014-10-30 17:23:43 UTC
Arcos Vandymion wrote:
Changes in bold. Explanations in italics.

Plaintext is for loosers hu?

That devblog is terrible to read. Use more paragraphes and plaintext - seriously. Worst devblog ever not considering content. Which might or might not be bad.


Any more legible now? Logibro broke the text up a bit.
Morn Hylund
Center for Advanced Studies
Gallente Federation
#10 - 2014-10-30 17:30:25 UTC
If the usual gaggle of whiners can only come up with complaining about Rorqual drones, I would like to say the long needed projection nerf is a smashing success.

Mr Omniblivion
GoonWaffe
Goonswarm Federation
#11 - 2014-10-30 17:32:06 UTC
CCP Greyscale wrote:
Any more legible now? Logibro broke the text up a bit.


Are you able to at least comment on why the Rorq is being handicapped even further? Is there a plan or any information? These changes combined with how awful the Rorq is already really ruin it. If there was at least some sort of comment from CCP other than "we know it needs a rebalance at ??some point??", that would ease the frustration a bit.
CCP Greyscale
C C P
C C P Alliance
#12 - 2014-10-30 17:35:04 UTC
Mr Omniblivion wrote:
CCP Greyscale wrote:
Any more legible now? Logibro broke the text up a bit.


Are you able to at least comment on why the Rorq is being handicapped even further? Is there a plan or any information? These changes combined with how awful the Rorq is already really ruin it. If there was at least some sort of comment from CCP other than "we know it needs a rebalance at ??some point??", that would ease the frustration a bit.


In the choice between "keep drone bonus" and "keep jump range", we landed marginally on the side of the former. We're very prepared to revisit that, we just didn't feel we'd had enough input on the matter one way or the other to sway the decision.
Yroc Jannseen
Deep Core Mining Inc.
Caldari State
#13 - 2014-10-30 17:35:31 UTC
You really want the rorqual in belts don't you?

If you are intent on keeping the Rorqual a mining support ship than why even bother with the large generic cargo hold, or fleet hangar?

If you see the real need that exists for something between a freighter and a JF, than recognize that and give us something.

Honestly it seems the role of compression is being handled well by the pos arrays, and mining bonuses could be handled by something else smaller and more agile. With the buff to the holds on most the mining ships, I think the few minutes of lost productivity warping to a pos and dumping minerals in an array is an acceptable loss.

But the combat capable, smaller than a JF hauling role that many people are using the Rorqual for, seems like the obvious choice you should be making.

Free the whales.

Mr Omniblivion
GoonWaffe
Goonswarm Federation
#14 - 2014-10-30 17:47:05 UTC
CCP Greyscale wrote:

In the choice between "keep drone bonus" and "keep jump range", we landed marginally on the side of the former. We're very prepared to revisit that, we just didn't feel we'd had enough input on the matter one way or the other to sway the decision.


Thank you for some feedback.

This is a serious follow-up question: Was there anyone that actually wanted to keep the drone bonus over the jump range?

From the discussions in the other threads, it seemed pretty unanimous that the drone bonus was not worthwhile and most (if not everyone) preferred the jump range instead.

Even considering that Rorquals currently need a large fix, most of the intended functionality of the Rorqual becomes a moot point. Why have a ship hangar to store mining ships when you can just fly those ships through gates faster than the Rorq can jump there?

The actual use, aside from stationary boosting at a POS, is as a local logistics tool from a central hub. Jump Freighters are used to move goods to central locations, and rorquals are used to distribute from that hub. Forcing the secondary distribution on to Jump Freighters won't result in more PVP or destruction*, it will just make an already boring task even more tedious.

We're not asking for anything exceptional here, just to trade an offensive bonus - on a ship that really doesn't need or use it - for a range bonus so that the ship is not kneecapped.

*Note: I'm discounting bad decisions, because you can make a bad decision with any ship and get destroyed
Altrue
Exploration Frontier inc
Tactical-Retreat
#15 - 2014-10-30 17:50:05 UTC
CCP Greyscale wrote:
Mr Omniblivion wrote:
CCP Greyscale wrote:
Any more legible now? Logibro broke the text up a bit.


Are you able to at least comment on why the Rorq is being handicapped even further? Is there a plan or any information? These changes combined with how awful the Rorq is already really ruin it. If there was at least some sort of comment from CCP other than "we know it needs a rebalance at ??some point??", that would ease the frustration a bit.


In the choice between "keep drone bonus" and "keep jump range", we landed marginally on the side of the former. We're very prepared to revisit that, we just didn't feel we'd had enough input on the matter one way or the other to sway the decision.


Just query your user stats on the number of PvP kills involving a Rorqual dealing damages with drones.
BAM. Input solved Big smile

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TheButcherPete
Blackbase Incorporated
#16 - 2014-10-30 17:54:10 UTC
Welp, goodbye to the Rorqual being useful as a smaller, but cheaper and easier to fly JF for smaller jobs

Just remove the goddamned drone bonus, it's ******* useless anyway. I've been playing this game for 5 years and I've heard of ONE instance where a dude ratting with a Rorq on field. That was in 2011 just before you ****** over Drone Hordes. Btw he doesn't play now. He literally would rather play WoW.

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Meltur
Lowlife.
Snuffed Out
#17 - 2014-10-30 17:54:11 UTC
Rorqual -> capital mining ship

problem solved
Kismeteer
Bat Country
Pandemic Legion
#18 - 2014-10-30 17:55:35 UTC
Altrue wrote:
Just query your user stats on the number of PvP kills involving a Rorqual dealing damages with drones.
BAM. Input solved Big smile


I have a more comprehensive solution.

Count how many drones were launched by rorquals.

Compare to how many light years were jumped by Rorquals in the same period.
Opner Dresden
H A V O C
Northern Coalition.
#19 - 2014-10-30 18:00:16 UTC
CCP Greyscale wrote:
Mr Omniblivion wrote:
CCP Greyscale wrote:
Any more legible now? Logibro broke the text up a bit.


Are you able to at least comment on why the Rorq is being handicapped even further? Is there a plan or any information? These changes combined with how awful the Rorq is already really ruin it. If there was at least some sort of comment from CCP other than "we know it needs a rebalance at ??some point??", that would ease the frustration a bit.


In the choice between "keep drone bonus" and "keep jump range", we landed marginally on the side of the former. We're very prepared to revisit that, we just didn't feel we'd had enough input on the matter one way or the other to sway the decision.


Is the rorqual ever going to be a priority? Are you guys ever going to put out a real concept for feedback? Do you have one?

Short term, remove the velocity penalty for sieging... I'd be willing to risk it on field to replace a hauling toon since that's already risking a freighter. There is no combination of DPS/Tank siege can impart that won't be completely overpowered (of useless if not overpowered), and the only issue with it will be rorquals stuffed full of compressed ore being able to warp off (if they don't get caught).

Make the capital shield reps, tractor beam, and drone bonus useful... let the whale warp!!! I'll have a rorqual on field in Rhea if it's not pre-tackled by being useful.
Sentenced 1989
#20 - 2014-10-30 18:03:00 UTC
Can we get updated excel spreadsheet on various jump ranges and fatigues and what not, wanna know how this exactly affects my blops and to lazy to do math on my own :)
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