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Blueprint Calculator

Author
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#1 - 2011-12-09 17:21:05 UTC  |  Edited by: Steve Ronuken
What it does:

  • Shows you material use for blueprints, allowing for adjustment to ME and your production efficiency skill by slider
  • Show you the time used for manufacture, without POS modifications, with Industry and blueprint PE adjustable by slider.
  • Negative PE and ME are now managed. (Up to -6)
  • Now with Crucible Blueprints
  • Extra Materials and required skills now show up.
  • Prices are from the Jita prices from a 5% buy. A 'live' feed from EMDR.
  • A link to the current settings is now available.
  • Industry and Production Efficiency can now be stored in a cookie.
  • Prices can now be edited. These can be stored in a local cookie, if desired.
  • Price list can be dragged up, if you have the screen width for it.
  • Clickable no-waste ME for each material type, so you too can see the stupid levels of ME needed to eliminate all the trit waste from a battleship.
  • Handles extra materials correctly, in terms of reduction of base when it's a recyclable module, and where PE waste applies to extra materials.
  • Research times for PE and ME, depending on your skills.Both Station and POS.
  • Published blueprints only. No more test junk filling up the list.
  • Forum friendly links.
  • Store blueprint details in a cookie.
  • XML presentation of materials. usable from google docs, excel, etc.
  • Component manufacturing links.
  • Basic ISK/Hr calculations.
  • Integrated invention chance calculator
  • Toggle between buy and sell prices.





http://www.fuzzwork.co.uk/blueprints/



It's inspired by http://zofu.no-ip.de/bpo but with some sliders for you to do your own adjustments. up to 500 ME

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Desmont McCallock
#2 - 2011-12-09 19:48:42 UTC
DB: https://forums.eveonline.com/default.aspx?g=posts&m=493110#post493110

Negative ME: http://wiki.eve-id.net/Equations

Extra Materials: Get in touch with Lutz Major. He has a PhD on the subject (and an unsigned Minmatar Graduation Certificate).
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#3 - 2011-12-09 22:53:33 UTC
Neat :) Thanks. Some updates put in place.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Rasz Lin
#4 - 2011-12-10 01:43:34 UTC
make it remember last skill ME PE, or accept them as an argument in url so you can bookmark url with them already set
Quentin Rush
Bpc R Ush
#5 - 2011-12-10 18:44:17 UTC
Looking good, keep up the good work.

Maybe some ideas?

-production time now is in station
Maybe ad POS (normal and rapid production) and the use of the manufacturing implant?
Pefect PE?

-cost
Maybe add the price of the wasted materials when you don't have perfect ME / see how much you can profit from reseach
Same for wasted PE?

Dunno what is possible, but keep it up, it's looking good. And a good tool never looks pretty Cool

QR
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#6 - 2011-12-10 19:06:36 UTC
Rasz Lin wrote:
make it remember last skill ME PE, or accept them as an argument in url so you can bookmark url with them already set

Done! Big smile

http://www.fuzzwork.co.uk/blueprints/calc.php?bpid=16242&me=7&mpe=5&pe=246&ind=5

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Rasz Lin
#7 - 2011-12-10 23:15:28 UTC
Steve Ronuken wrote:
Rasz Lin wrote:
make it remember last skill ME PE, or accept them as an argument in url so you can bookmark url with them already set

Done! Big smile

http://www.fuzzwork.co.uk/blueprints/calc.php?bpid=16242&me=7&mpe=5&pe=246&ind=5



almost there, but not quite :) when you enter another item in search window and click search it forgets pe me
basiaclly people have toons skilled to certain PE ME, requiring them to set it EVERY TIME they use the thing is a bad design

personally i use old wolfsinger's Beta BPC calculator, its slow,half broken and has old prices :/ but it works :)
yours will be perfect once it remembers stuff so i dont have to click in 5 places every time i use it
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#8 - 2011-12-11 00:41:44 UTC
Should now do what you want. Doesn't maintain blueprint details, but does, if you hit the link, sets cookies that stores your Industry and production efficiency. It'll maintain it between sessions too (As long as the browser manages cookies right. I think the IGB does)

Doesn't work quite the way that you suggested, but should be more useful long term. Cookie settings are overridden by the settings in the link.

At some point in the future, I may add cookie storage for specific blueprints.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Rasz Lin
#9 - 2011-12-11 01:31:37 UTC
nope
you enter http://www.fuzzwork.co.uk/blueprints/calc.php?bpid=16242&me=7&mpe=5&pe=246&ind=5
in igp
you type in for example kestrel
you click do calculations
PE and ME reset to 1
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#10 - 2011-12-11 02:17:15 UTC
Quentin Rush wrote:
Looking good, keep up the good work.

Maybe some ideas?

-production time now is in station
Maybe ad POS (normal and rapid production) and the use of the manufacturing implant?
Pefect PE?

-cost
Maybe add the price of the wasted materials when you don't have perfect ME / see how much you can profit from reseach
Same for wasted PE?

Dunno what is possible, but keep it up, it's looking good. And a good tool never looks pretty Cool

QR


Regular POS time added. If I do the rapid time, I'll need to add in the modification to materials. Probably a future release.

Thinking about implant time.

Price for wasted materials added.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Filskit
Hello-Kitty-Recycling-Center
#11 - 2011-12-13 13:48:49 UTC
Hi, cool work, I like it better than having to have yet another "app" in my computer.

How about the ability to enter and save our own mineral prices?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#12 - 2011-12-13 20:13:50 UTC
Filskit wrote:
Hi, cool work, I like it better than having to have yet another "app" in my computer.

How about the ability to enter and save our own mineral prices?



There you go. :) It'll store the prices in a cookie specifically for that. Just hit the edit link on the prices, stick in your new ones (if the change doesn't show up, just hit enter and it should)

Then hit the save link to persist them.


Anyone who recently ran into trouble, oops. my bad. I was editing the live copy when I thought I was on the dev copy.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Jas Dor
Republic University
Minmatar Republic
#13 - 2011-12-14 06:45:51 UTC  |  Edited by: Jas Dor
Hum according to this megas are underwater in JIta. Can you add a melt value listing?

Also is there any way to save multiple jobs and output a list of materials needed?
Lutz Major
Austriae Est Imperare Orbi Universo
#14 - 2011-12-14 08:55:59 UTC
Hello Steve!

Nice and easy to use page. Thank you for sharing and I must say, your response times to customer proposals are exemplary Big smile

I hope you will update your page soon with my little notes: You are not calculating your quotes correctly. Sadly there is much more to do than selecting the invTypeMaterials and ramTypeRequirements table Sad

I) Removing recylceable material components

If a component in the ramTypeRequirements table is marked as recycleable you have to remove it's components from the raw section. An example is the Improved Cloaking Device II (http://www.fuzzwork.co.uk/blueprints/calc.php?bpid=11577&me=0&mpe=1&pe=0&ind=1). There are 20 Morphite in the raw category but you must remove those 10 from the Prototype Cloaking Device and then calculate the wastage:


|====================================================================|
| NAME                        | REQUIRED | MISSING | DMG/JOB | WASTE |
|====================================================================|
| Raw Material (1x)           |          |         |         |       |
|--------------------------------------------------------------------|
| Morphite                    |       13 |      13 | 100.00% | 23.0% |
|--------------------------------------------------------------------|
| Extra Material (6x)         |          |         |         |       |
|--------------------------------------------------------------------|
| Graviton Pulse Generator    |       10 |      10 | 100.00% |       |
| Miniature Electronics       |        5 |       5 | 100.00% |       |
| Photon Microprocessor       |       10 |      10 | 100.00% |       |
| Prototype Cloaking Device I |        1 |       1 | 100.00% |       |
| R.A.M.- Electronics         |        1 |       1 |  15.00% |       |
| Transmitter                 |       10 |      10 | 100.00% |       |
|--------------------------------------------------------------------|
| Skill (3x)                  |          |         |         |       |
|--------------------------------------------------------------------|
| Graviton Physics            |        2 |       2 |         |       |
| Industry                    |        5 |       5 |         |       |
| Quantum Physics             |        2 |       2 |         |       |
|--------------------------------------------------------------------|

Quote for: Improved Cloaking Device II, Material Efficiency Level: 0
Production Efficiency Skill: I, Production Slot Modifier: 1.0

(I set that in code blocks for the one day, CCP decides to reintroduce it)


Please see the posts by Matthew and Fubar http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1220024#30 and following



II) Production Efficiency Waste:

PE waste also applies to extra materials (!) IF and ONLY IF, the same components are in the raw materials. A good example are bombs: http://www.fuzzwork.co.uk/blueprints/calc.php?bpid=27918&me=0&mpe=1&pe=0&ind=1

You see that there are "only" 3k Tritanium waste, but the in-game quote is much, much higher, because the waste is also applied to the extra materials making the bill of materials like this


|===============================================================|
| NAME                | REQUIRED  | MISSING   | DMG/JOB | WASTE |
|===============================================================|
| Raw Material (7x)   |           |           |         |       |
|---------------------------------------------------------------|
| Isogen              |     2,290 |    13,675 | 100.00% | 99.5% |
| Megacyte            |        83 |       432 | 100.00% | 87.9% |
| Mexallon            |    12,000 |    71,933 | 100.00% | 99.9% |
| Nocxium             |       467 |     2,735 | 100.00% | 97.8% |
| Pyerite             |   125,171 |   750,378 | 100.00% | 99.9% |
| Tritanium           |   287,068 | 1,657,408 | 100.00% | 96.5% |
| Zydrine             |       320 |     1,855 | 100.00% | 96.8% |
|---------------------------------------------------------------|
| Extra Material (7x) |           |           |         |       |
|---------------------------------------------------------------|
| Isogen              |    11,385 |    13,675 | 100.00% |       |
| Megacyte            |       349 |       432 | 100.00% |       |
| Mexallon            |    59,933 |    71,933 | 100.00% |       |
| Nocxium             |     2,268 |     2,735 | 100.00% |       |
| Pyerite             |   625,207 |   750,378 | 100.00% |       |
| Tritanium           | 1,370,340 | 1,657,408 | 100.00% |       |
| Zydrine             |     1,535 |     1,855 | 100.00% |       |
|---------------------------------------------------------------|
| Skill (1x)          |           |           |         |       |
|---------------------------------------------------------------|
| Industry            |         1 |         1 |         |       |
|---------------------------------------------------------------|

Quote for: Shrapnel Bomb, Material Efficiency Level: 0
Production Efficiency Skill: I, Production Slot Modifier: 1.0
(Again I'd wish for a code block CPP !!!!!!)

For futher information on the subject, see my post on the old forums about waste http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1561558
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#15 - 2011-12-14 10:56:38 UTC  |  Edited by: Steve Ronuken
Grr. Things have to be harder, don't they.

Anyway, Thanks Big smile You've done the legwork for why and how it's wrong, so I just need to fix it. I probably should have paid attention to Desmont McCallock, when he mentioned you.

That's the first portion done, with the recyclable waste being removed.

edit -
Uses this little abomination of a query, passing in the item id twice.
Quote:

select typeid,name,greatest(sum(quantity),0) quantity from (select invTypes.typeid typeid,invTypes.typeName name,quantity from invTypes,invTypeMaterials where invTypeMaterials.materialTypeID=invTypes.typeID and invTypeMaterials.TypeID=? union select invTypes.typeid typeid,invTypes.typeName name,invTypeMaterials.quantity*r.quantity*-1 quantity from invTypes,invTypeMaterials,ramTypeRequirements r,invBlueprintTypes bt where invTypeMaterials.materialTypeID=invTypes.typeID and invTypeMaterials.TypeID =r.requiredTypeID and r.typeID = bt.blueprintTypeID AND r.activityID = 1 and bt.productTypeID=? and r.recycle=1) t group by typeid,name



Still need to work up the PE waste being applied to the extra materials, in the case where they should be.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#16 - 2011-12-15 20:40:18 UTC
Small bug fixed with regards to negative materials (gas cloud harvester II).

Neatened up the display of materials, when extra materials take them all away.

Added research times.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#17 - 2011-12-15 20:50:04 UTC
Jas Dor wrote:
Hum according to this megas are underwater in JIta. Can you add a melt value listing?

Also is there any way to save multiple jobs and output a list of materials needed?



Melt value as in 'how much I get if I recycle it?' Pretty much the perfect cost, multiplied by whatever recycling value you get based on skills and standing. Or are you wanting to see buy values for materials as well? Hmm. Might bake that into a new page, rather than adding it to this one.


Afraid not on the multiple jobs. Again, might bake that into a new tool, using this one to save off blueprints. Then you'd select the ones you want, stick in a number of runs, and it'd give you the values.

This tool is really based around 'How worth it is it to research this to a particular level'.

But thanks for the suggestions Big smile

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#18 - 2012-01-12 16:06:34 UTC
Links to specific details are now forum friendly. No more & problems
http://www.fuzzwork.co.uk/blueprints/4246/40/5/0/5
/typeid/ME/Industry/PE/Production efficiency

http://www.fuzzwork.co.uk/blueprints/4246/40/0 also works.
/typeid/ME/PE

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#19 - 2012-01-12 17:31:42 UTC
Just to add to the spam: Blueprints can now be stored in a cookie in your browser. One blueprint per item.

Shopping list functionality will be added later.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#20 - 2012-01-13 12:14:32 UTC
oops. Bug introduced by the pretty urls (involving searching for new blueprints) now fixed. You'd have received a 404 error.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

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