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Choosing a deep space transport

Author
Yvarelle Drezn
Perimeter Peripherals
#1 - 2014-10-29 10:33:02 UTC
Hello

I'm at the point in my hauler career where I have to pick a deep space transport and blockade runner. This isn't an easy choice to make seeing how it's something like a two week training session, and I don't know whether to go with a shield or an armor tank. This question pertains to the DST the most, which I'm intending to use for high sec ATK hauling.

I really love Gallente ships, but I'm sort of wary of having to put stabilizers etc. and armor in the same low slots on the Occator. The Caldari Bustard has loads of medium slots for shields, but are more limited on the lows... That sort of thing really has me confused to no end since I still have only two months of playing experience!

Does anyone have some experience with these ships who might want to chime in with some advice? Any help would be appreciated, thanks a lot in advance!


Drezn
McChicken Combo HalfMayo
The Happy Meal
#2 - 2014-10-29 12:18:22 UTC  |  Edited by: McChicken Combo HalfMayo
Go Amarr or go home, or so they say.

The Impel is the best in class. It fits the highest tank and can do the cloak MWD maneuver without sacrificing any tank slots. The Prorator is also arguably the best Blockade Runner.

Here is a fitting. Pumps out 284,000 EHP against blasters - 452,000 EHP with a full set of Slave implants. Numbers only rise against other weapon types.
The modules will set you back 120 million ISK.

[Impel, High-Sec]

Improved Cloaking Device II

Small Capacitor Booster II (Navy Cap Booster 400)
10MN Microwarpdrive II

800mm Reinforced Steel Plates II
True Sansha Armor Thermic Hardener
Armor Thermic Hardener II
2x True Sansha Armor EM Hardener
Core B-Type Armor Kinetic Hardener
Armor Explosive Hardener II

2x Medium Trimark Armor Pump II

500x Nanite Repair Paste
19x Navy Cap Booster 400


It should be mentioned you can get to 900,000 EHP (with Slave implants) by using the most expensive deadspace armor hardeners.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Notorious Fellon
#3 - 2014-10-29 13:10:57 UTC
I agree with McChicken on which ships to use, but I would not put anything beyond T2 fittings in. There is simply no need.

Crime, it is not a "career", it is a lifestyle.

Jacob Holland
Weyland-Vulcan Industries
#4 - 2014-10-29 13:20:36 UTC  |  Edited by: Jacob Holland
I would go with the Impel.

With a rainbow of T2 Hardeners overheated (and IIRC a Thermic Membrane and EM rig) you're looking at something like 95% resists across the board overheated and still having 3 lows to play with.
All of the DSTs can be made to align in 7.5 sec with an AB so Agility is barely a consideration.
The Occator is much harder to omni-tank in the same way, although it does have very good Catalyst and Talos resists, and somewhat less utility.

For Shield I would go for the Mastadon for much the same reasons - although overheated Invulns are a significant advantage on the shield ships.

Edit:
For most applications I would not use an MWD. The sheer bulk of the ships makes prop mods of fairly minimal value except for alignment purposes and as a AB will align you faster from stationary I would go with that. That also frees up fitting and cap so why not stick an MMJD on, if for no other reason than getting clear of awkward undocks.
Yvarelle Drezn
Perimeter Peripherals
#5 - 2014-10-29 14:22:33 UTC
Thanks for the feedback! That really gives me something more reliable to go on!

I was hoping someone would jump in here to stand up for the shield tankers a bit as well though, just to highlight a few good points from the other end of the scale of high vs low slots... But maybe there are no real perks to it apart from the overheated invulns mentioned?
Fenris Orion
Strata Victoria
Of Essence
#6 - 2014-10-29 21:52:48 UTC
Just started looking at getting into a DST for my own logistics, so I'm curious on the subject as well.

I typically prefer Gallente hardware, but I've been using a Bestower over the Iteron because the extra low slot affords more room for cargo. Finding, though, that the DST's corporate hanger isn't effected by mods or rigs, nagates that difference. And the Occator is supposed to move and align faster, which seems to be a deciding factor for me. Also, since the vast majority of gatecamps seem to equip everyone with disruptors, I think the Medium Micro-Jump Drive looks to be pretty useful.

I wonder: is it possible to align, activate MJD, cloak, and then decloak just before the MJD fires? I'd love to test that out.

Since plates slow your align time and speed, I worked up an active repping Occator with 90%+ across the board, 75k ehp, and 4,000dps reps with a cloak and MMJD. An AB would be better for burning back to gates if you expect to get scrammed, and would probably leave enough grid for a cap booster and a third rep. Fit linked below. Thoughts?

https://o.smium.org/loadout/14018
Paranoid Loyd
#7 - 2014-10-29 22:21:29 UTC
Fenris Orion wrote:
I've been using a Bestower over the Iteron because the extra low slot affords more room for cargo.

Watch listed. Pirate

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Paranoid Loyd
#8 - 2014-10-29 23:10:10 UTC  |  Edited by: Paranoid Loyd
Notorious Fellon wrote:
I agree with McChicken on which ships to use, but I would not put anything beyond T2 fittings in. There is simply no need.

*Unless you run out of CPU. True Sansha armor hardeners are cheap when comparing them to the relative cost of the hull.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Fenris Orion
Strata Victoria
Of Essence
#9 - 2014-10-30 00:11:14 UTC
Paranoid Loyd wrote:
Fenris Orion wrote:
I've been using a Bestower over the Iteron because the extra low slot affords more room for cargo.

Watch listed. Pirate



Bring it! Bait-Bestower best bait. What time is it? Hot-Drop-O'Clock!Twisted
McChicken Combo HalfMayo
The Happy Meal
#10 - 2014-10-30 08:21:58 UTC  |  Edited by: McChicken Combo HalfMayo
The True Sansha hardeners have been correctly assessed as being used due to a lack of available CPU for T2.
The B-Type Kinetic resist is to put the kinetic resist closer to par with the others.

The former is necessary, the latter is arguably not and would save you about 60m on the fitting.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Yvarelle Drezn
Perimeter Peripherals
#11 - 2014-11-03 17:11:56 UTC
I see that the impel is the ship of choice here, so I'm pretty sure I'll go for one of those. I've always had a love for Gallente ships though, so I have to ask about one thing...

Seeing how the Occator has one more medium slot instead of a low, what do people typically use that for? I'm thinking one for afterburner and one for micro jump drive, but what do people use the last one for? I'm assuming putting shield on there would be pretty useless as the base shield of an Occator is low?

Thanks again =)
ShahFluffers
Ice Fire Warriors
#12 - 2014-11-03 17:49:26 UTC
Yvarelle Drezn wrote:
I see that the impel is the ship of choice here, so I'm pretty sure I'll go for one of those. I've always had a love for Gallente ships though, so I have to ask about one thing...

Seeing how the Occator has one more medium slot instead of a low, what do people typically use that for? I'm thinking one for afterburner and one for micro jump drive, but what do people use the last one for? I'm assuming putting shield on there would be pretty useless as the base shield of an Occator is low?

Thanks again =)

The Occator is good for "baiting" PvP ships because it can fit "full tackle" with its three mid-slots. Twisted

In all seriousness though... don't fit an afterburner. It won't really help you (even if you overload it you'll only go some 500 m/sec).

A 10mn Microwarpdrive will help (if you have the fitting resources for it) as it will allow you to warp in mere seconds if you pulse it once when you start warping.

If you venture into low-sec, the ECM-burst can be occasionally useful against scramming ships.

If you just want to afk-haul in high-sec... fitting your ship with shield mods in addition to your low-slot armor tank (i.e. "dual-tanking") always helps.
Paranoid Loyd
#13 - 2014-11-03 17:55:49 UTC  |  Edited by: Paranoid Loyd
ShahFluffers wrote:
In all seriousness though... don't fit an afterburner. It won't really help you (even if you overload it you'll only go some 500 m/sec).

My loot scooper has saved his ship multiple times using an afterburner to burn to the gate while scrammed and webbed. It is a niche situation but it has come in handy.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Soldarius
Dreddit
Test Alliance Please Ignore
#14 - 2014-11-03 18:10:01 UTC
I like the Gallente ones. They have pretty good slot arrangements. Viator, 2/3/3. But, the Prorator does have the best align time because 4 lows allows for more IStabs. Both have excellent cargo capacity.

DSTs are great for the Fleet hanger. BRs are pretty much uncatchable outside of nul or w-space.

http://youtu.be/YVkUvmDQ3HY

Soldarius
Dreddit
Test Alliance Please Ignore
#15 - 2014-11-03 18:11:40 UTC
Yvarelle Drezn wrote:
I see that the impel is the ship of choice here, so I'm pretty sure I'll go for one of those. I've always had a love for Gallente ships though, so I have to ask about one thing...

Seeing how the Occator has one more medium slot instead of a low, what do people typically use that for? I'm thinking one for afterburner and one for micro jump drive, but what do people use the last one for? I'm assuming putting shield on there would be pretty useless as the base shield of an Occator is low?

Thanks again =)


m8, cap booster to run an active tank + prop mod while you overheat all the things.

http://youtu.be/YVkUvmDQ3HY

ShahFluffers
Ice Fire Warriors
#16 - 2014-11-03 18:16:11 UTC  |  Edited by: ShahFluffers
Soldarius wrote:
Yvarelle Drezn wrote:
I see that the impel is the ship of choice here, so I'm pretty sure I'll go for one of those. I've always had a love for Gallente ships though, so I have to ask about one thing...

Seeing how the Occator has one more medium slot instead of a low, what do people typically use that for? I'm thinking one for afterburner and one for micro jump drive, but what do people use the last one for? I'm assuming putting shield on there would be pretty useless as the base shield of an Occator is low?

Thanks again =)


m8, cap booster to run an active tank + prop mod while you overheat all the things.

*cackles manically*

[Occator, lol-PvP]

Damage Control II
Armor EM Hardener II
Armor Explosive Hardener II
Medium Armor Repairer II
Small Armor Repairer II
Magnetic Field Stabilizer II

Warp Scrambler II
Stasis Webifier II
Small Capacitor Booster II, Navy Cap Booster 400

Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M

Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I


~ 600 hp/sec tank (~1000 overheated)
~ 110 dps

The trick is to get in range in the first place. Pirate
Yvarelle Drezn
Perimeter Peripherals
#17 - 2014-11-03 18:58:23 UTC
Thanks for the replies folks!

Awesome stuff, and now I have an even harder choice to make when both ships are pretty awesome =p

And about the afterburner vs micro warp drive, I just thought I'd read somewhere that the AB helped you align faster than the MWD...

Can't wait to get into my deep space transport, and having the blockade runner to explore afterwards from the same training is just the icing on the cake! =D
ShahFluffers
Ice Fire Warriors
#18 - 2014-11-03 19:24:23 UTC
Just FYI Yvarelle... don't take my fit above seriously. It's meant for killing morons.

A proper fit will use a 1600 plate.
Dr Formaldehyde
Hedion University
Amarr Empire
#19 - 2014-11-03 20:52:46 UTC
I've been scooting in and out of low in this fit.
((I never fit Inertial Stabilizer's, just makes the ships signature larger. Easier for gankers to lock you and kill you with larger weapons.))

[Prorator]
'Halcyon' Core Equalizer I
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Expanded Cargohold II

Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II

Covert Ops Cloaking Device II

Medium Cargohold Optimization I
Medium Cargohold Optimization I
Gully Alex Foyle
The Scope
Gallente Federation
#20 - 2014-11-03 22:49:03 UTC
Just chiming in to point out that, if you're an impatient bastard like me, consider fitting Hyperspatial Velocity Optimizer rigs, especially on the DST (that doesn't really benefit from Cargohold rigs, which just decrease tank).

If you're planning on using it often for several jumps' distance, those 10 seconds less per jump can make hauling less tedious...

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

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