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[Phoebe] Higgs Anchor Rigs

First post
Author
CCP Fozzie
C C P
C C P Alliance
#1 - 2014-10-28 23:57:02 UTC  |  Edited by: CCP Phantom
Hey everyone. We announced this new rig at EVE Vegas but I haven't made an official feedback thread yet, so here it is.

Short version is: we're adding a rig that slows you down quite a lot, doubles your mass and improves your agility a bit. It will also decrease warp speed as a drawback that can be reduced through the Astronautics Rigging skill.

We expect that this will have a few somewhat niche uses right away for miners and residents of wormholes (especially lower-class holes) and that players can come up with more creative ways to use it over time.

The rig will exist in all size variations, T1 only for now. It will have similar build costs to other T1 astronautics rigs. It will fall within the Astronautics Rigging section and use that skill.

It will be limited to one fitted per ship.

Stats are:
25 Calibration
+100% Mass
-55% Inertia
-75% Max Velocity

Drawback of -10% Warp Speed (reduced by the Astronautics Rigging skill).

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Arronicus
Upside Down Thinking Face
Black Rise Matters
#2 - 2014-10-29 00:01:28 UTC  |  Edited by: Arronicus
First, 'all sizes, does include capital, yes?

Second, do you plan to potentially introduce a t2 variant in the future?

I cant see the use on this for many ships, but I could really see this being useful for my rorqual for getting in/out of asteroid belts in tighter gaps, and being less prone to bumps by bad miners warping in/out.

I am truly curious though, are there some ship names that came up that this would be particularly useful on? Considering that with so many ships as is, the rigs are such a highly important and valuable aspect, that being harder to bump or carrying more mass would be of little benefit, except for.... ah. wormhole collapsing. c5/c6, FRESH wormhole; cheetah in, higgs dread in, warp higgs dread to 200km off gate with cheetah, higgs back to wormhole, cheetah out, higgs out...
Omnathious Deninard
Novis Initiis
#3 - 2014-10-29 00:03:58 UTC
Iteresting concept, not sure what I think of these at the moment.

If you don't follow the rules, neither will I.

FT Diomedes
The Graduates
#4 - 2014-10-29 00:05:58 UTC
So, this is now mandatory on all bridging Titans, right? Big smile

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Rowells
Body Count Inc.
Mercenary Coalition
#5 - 2014-10-29 00:26:20 UTC  |  Edited by: Rowells
Does the effect stack against inertia stabs or nanos?
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#6 - 2014-10-29 00:38:22 UTC
is this to help people run away from pvp?
TheMercenaryKing
Ultimatum.
Almost Awesome.
#7 - 2014-10-29 00:42:43 UTC  |  Edited by: TheMercenaryKing
These + hyperspacial and or ascendancy on capitals...mmm

I dont know that math too, but 55% may be a bit much.
Rowells
Body Count Inc.
Mercenary Coalition
#8 - 2014-10-29 00:50:29 UTC
Also what's the net effect on agility? I'm not to verses on the math.
Skydell
Bad Girl Posse
Somethin Awfull Forums
#9 - 2014-10-29 00:50:42 UTC
I will return when you have them seeded on the Test server.

As the industrial, meta version of myself, I also need to know if you plan to make T2, ever and if you do will the parts remain the same or will you pull a switch out like you did with Liquid Cooled Electronics?

T1 LCE
Damaged ANN
Charred Micro circuit
Conductive Polymer

T2 LCE
ANN
Power Circuit (10x the cost of Micro Circuits)
Conductive Thermoplastic
Arronicus
Upside Down Thinking Face
Black Rise Matters
#10 - 2014-10-29 00:52:41 UTC  |  Edited by: Arronicus
TheMercenaryKing wrote:
These + hyperspacial and or ascendancy on capitals...mmm

I dont know that math too, but 55% may be a bit much.


With the way that mass affects ship agility,EDIT: It should be what, a 10% agility buff or so?
Dirk Magnum
Spearhead Endeavors
#11 - 2014-10-29 00:58:27 UTC
Astronautic rigs cause a decrease in armor HP, CCP, not warp speed.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Primary This Rifter
Ministry of War
Amarr Empire
#12 - 2014-10-29 01:22:43 UTC  |  Edited by: Primary This Rifter
Wait, this is coming in Phoebe? I thought this was for Rhea.

Dirk Magnum wrote:
Astronautic rigs cause a decrease in armor HP, CCP, not warp speed.

Hyperspatial Velocity Optimizer and Warp Core Optimizer rigs decrease ship CPU capacity.

There's nothing that says that all rigs in a class have to have the same drawback. For example, under armor rigs, Transverse Bulkheads have the drawback of reducing cargo capacity, and the Auxiliary Nano Pump and Nanobot Accelerator rigs were changed to increase powergrid need of armor repair modules. All of the other armor rigs decrease max velocity.
Primary This Rifter
Ministry of War
Amarr Empire
#13 - 2014-10-29 01:29:10 UTC  |  Edited by: Primary This Rifter
Arronicus wrote:
TheMercenaryKing wrote:
These + hyperspacial and or ascendancy on capitals...mmm

I dont know that math too, but 55% may be a bit much.


With the way that mass affects ship agility,EDIT: It should be what, a 10% agility buff or so?

Yes. 0.45*2 = 0.9. 1/0.9 = 0.111... so yeah, this will have the effect of increasing agility by about 11%


(Smart) miners will particularly enjoy the -75% velocity, as it'll allow them to stay fully aligned while mining for much longer before getting out of range.
Arya Regnar
Darwins Right Hand
#14 - 2014-10-29 01:29:17 UTC
I'm ok with this. Bumping will continue.

You should fix the jump changes by the way, the blops nerf is still death to them even with 50% modifier.

EvE-Mail me if you need anything.

Finde learth
Republic Military School
Minmatar Republic
#15 - 2014-10-29 02:15:52 UTC  |  Edited by: Finde learth
CCP Fozzie wrote:


We expect that this will have a few somewhat niche uses right away for miners and residents of wormholes (especially lower-class holes) and that players can come up with more creative ways to use it over time.

Primary This Rifter
Ministry of War
Amarr Empire
#16 - 2014-10-29 02:19:04 UTC
Finde learth wrote:
CCP Fozzie wrote:


We expect that this will have a few somewhat niche uses right away for miners and residents of wormholes (especially lower-class holes) and that players can come up with more creative ways to use it over time.



For miner? Are you Sure ? You must be kidding.

No, he's not. Not more than two posts above you I explained why. Maybe you should read.
Elise Randolph
Habitual Euthanasia
Pandemic Legion
#17 - 2014-10-29 03:01:22 UTC
Tinker rig :3

~

Kromarx
Pandemic Horde Inc.
Pandemic Horde
#18 - 2014-10-29 03:35:20 UTC
CCP Fozzie wrote:
Stats are:
+100% Mass
-55% Inertia


From some physics site:

Quote:
Mass is that quantity that is solely dependent upon the inertia of an object. The more inertia that an object has, the more mass that it has.


Straight
Galphii
Caldari Provisions
Caldari State
#19 - 2014-10-29 03:44:46 UTC
Is the limit on one per ship necessary? Could the bonuses be roughly divided to allow three to be fitted with improvements over the current stats (say, 150% mass increase)? Arbitrary restrictions like 'limit of 1 per ship' make my brain itch Big smile A pity freighters can't use these too because bumping 'mechanics' are ridiculous and archaic.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Primary This Rifter
Ministry of War
Amarr Empire
#20 - 2014-10-29 03:56:28 UTC
Kromarx wrote:
CCP Fozzie wrote:
Stats are:
+100% Mass
-55% Inertia


From some physics site:

Quote:
Mass is that quantity that is solely dependent upon the inertia of an object. The more inertia that an object has, the more mass that it has.


Straight

Ships in EVE have this really wacky sci-fi ability called antigravity which can alter inertia independently of mass. The inertia modifier of a ship is basically a multiplier that expresses how much of a ship's mass still resists acceleration in response to a force. That's the attribute which he's expressing simply as inertia.
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