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In simplest terms, what is wrong with EVE

First post
Author
Nolak Ataru
Hedion University
Amarr Empire
#421 - 2014-10-28 14:54:57 UTC
Dev's refusal to draw any sort of line. Refusal to talk about any policy. Refusal to admit they derped.
La Nariz
Aliastra
Gallente Federation
#422 - 2014-10-28 14:56:02 UTC
Bastion Arzi wrote:
well life isnt cushty all over.

there are places...

on earth...

where people eat other people...


The Ozarks and Appalachia in the US come to mind.

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Bastion Arzi
Ministry of War
Amarr Empire
#423 - 2014-10-28 14:57:03 UTC
lol
Veers Belvar
Swordmasters of New Eden
#424 - 2014-10-28 14:57:15 UTC
Bastion Arzi wrote:
well life isnt cushty all over.

there are places...

on earth...

where people eat other people...


True, you might call them, oh...I don't know.... nullsec?

Why should highsec resemble those places? Why not have a range of police presence throughout space, and let people CHOOSE where they want to live? Kinda like now, but with much more severe consequences for committing crimes in highsec.
Some Rando
University of Caille
Gallente Federation
#425 - 2014-10-28 14:57:57 UTC
Veers Belvar wrote:
It's one thing to go after people because you have some legitimate strategic objective to achieve, but to go after people just because you can and just because you enjoying spreading misery is nothing short of disgraceful and dysfunctional.

Ah, but ganking does have a legitimate strategic objective: it helps make the economy go round. Why, if carebears didn't have anything to lose they really wouldn't have anything to gain!

Also, in CODE.'s case at least, the ganking spectacle makes them money. Think of it as theatre. I paid for my two tickets and, look! I am entertained!

CCP has no sense of humour.

Bastion Arzi
Ministry of War
Amarr Empire
#426 - 2014-10-28 15:00:41 UTC
Veers Belvar wrote:
True, you might call them, oh...I don't know.... nullsec?

Why should highsec resemble those places? Why not have a range of police presence throughout space, and let people CHOOSE where they want to live? Kinda like now, but with much more severe consequences for committing crimes in highsec.


do u want to hold hands as well?
La Nariz
Aliastra
Gallente Federation
#427 - 2014-10-28 15:04:11 UTC
Bastion Arzi wrote:
Veers Belvar wrote:
True, you might call them, oh...I don't know.... nullsec?

Why should highsec resemble those places? Why not have a range of police presence throughout space, and let people CHOOSE where they want to live? Kinda like now, but with much more severe consequences for committing crimes in highsec.


do u want to hold hands as well?


Probably not with you, he has a mancrush on Baltec1.

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Veers Belvar
Swordmasters of New Eden
#428 - 2014-10-28 15:12:47 UTC
La Nariz wrote:
Bastion Arzi wrote:
Veers Belvar wrote:
True, you might call them, oh...I don't know.... nullsec?

Why should highsec resemble those places? Why not have a range of police presence throughout space, and let people CHOOSE where they want to live? Kinda like now, but with much more severe consequences for committing crimes in highsec.


do u want to hold hands as well?


Probably not with you, he has a mancrush on Baltec1.


get help
Jonah Gravenstein
Machiavellian Space Bastards
#429 - 2014-10-28 15:16:37 UTC  |  Edited by: Jonah Gravenstein
Veers Belvar, in every post he's ever made, wrote:
I have delusions of grandeur and grossly misunderstand the nature of the game I have chosen to play.

I believe that highsec should be the equivalent of a gated community, one with a police officer on every corner to stop the nasty people from making spaceships explode or using the stupidity of others against them to achieve their own ends.

I believe that people who indulge in the darker side of Eve are nasty people in real life, because their in game persona is a direct reflection of them in real life.

I want CCP to change their game so that those that play the game as villains in highsec are punished in the manner in which I feel to be appropriate, because I'm too damn lazy to use the mechanics already available to me to do it myself.

I know better than anyone, including CCP, what is good for the game.

I'm an expert in all matters Eve related, listen to me because I'm always right.

I shall randomly insult people and then reroll my corp when they decide to retort ingame.
All of the above wasn't actually posted by Veers, however it's a pretty accurate summary of his posts IMHO.

In the beginning there was nothing, which exploded.

New Player FAQ

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Bastion Arzi
Ministry of War
Amarr Empire
#430 - 2014-10-28 15:17:19 UTC
be careful veers those are goons. who u know burn jita

like **** da police
Lupe Meza
Hedion University
Amarr Empire
#431 - 2014-10-28 15:19:54 UTC
Veers Belvar wrote:
Bastion Arzi wrote:
i agree with u but this wouldnt happen if the bears had teeth.


You shouldn't need "teeth" to operate in high security space. The police force should punish with enough force to deter the conduct. This means progressively more painful punishments for repeat criminals, and especially for those whose sole in game play is to commit crimes in highsec. Players in Eve are not law enforcement, they have no power to punish beyond destroying ship and pod, and since gankers can accomplish their goals with laughably cheap versions of those, it follows that player punishments have no tangible impact.


Not sure if I completely agree, a player in EvE's role is whatever that player decides it to be. So if they decide to be a perpetual victim that doesn't "need the teeth" required to defend themselves or their interests in this game so be it. But in the end, they will be just that, a perpetual victim.

That said however, I don't think the current state of affairs in balanced because of some of the reasons you brought up. When you have so many multi-year old characters with scads of disposable income and free time because they are "bored" that they aimlessly can throw away ships for the express purpose of ruining another's play experience solely for the sake of ruining another's play experience; I'm not seeing where they are ever truly at "risk," yet they consider to reap the "reward" of their activities.

It is a bizarre universe where missioners, miners and industrialists are at greater risk in high security space than "Highsec PvP'ers". I personally wouldn't mind CCP putting more weight into a persistent system where your actions have more consequence, especially those that result in sec loss, in space that is labeled as High Security. Pirates and criminals should be about as safe in High Sec as a carebear missioner is in low sec in my opinion. I'm talking gate and station lockout in high sec for any action that causes you to go supsect for the duration of the suspect timer to give the victim or third parties a chance to hunt the offender down, doubling the amount of tags required to improve sec status, and lowering the negative status required to be permanently engage-able in High Sec.



Veers Belvar
Swordmasters of New Eden
#432 - 2014-10-28 15:20:43 UTC  |  Edited by: Veers Belvar
Bastion Arzi wrote:
be careful veers those are goons. who u know burn jita

like **** da police


I think you meant to say -

Be careful Veers, those are Goons, who u know just abandoned a nice chunk of their sov and renters, holed up in Deklein like a bunch of cowards, and are about to get beaten down by a whole multitude of bigger kids on the block. RIP Goons.
Omar Alharazaad
New Eden Tech Support
#433 - 2014-10-28 15:23:33 UTC
Oh the buttery goodness. If only my popcorn also came with bacon.
Did anyone else happen to read the OP's most recent post in this thread?
I'll TL;DR it for you... Enlightened Recantment.
Sooo... given that, the bloody shirt, why is it still being waved?
Propagation of a false notion of safety in highsec is a disservice to every nooblet who plays this game. By championing this cause you are poisoning the very people whom you claim to protect. You do harm by shielding them from the world, and no amount of sperging is going to change the nature of the world into this virtual beary bear paradise you envision for all.
Stahp.

Come hell or high water, this sick world will know I was here.

Bastion Arzi
Ministry of War
Amarr Empire
#434 - 2014-10-28 15:23:51 UTC
i heard pl sold a lot of thier space recently as well. i guess becuase of the changes to long distance travel a lot of big corps/alliances are re-evaluating the space they can effectively hold.
La Nariz
Aliastra
Gallente Federation
#435 - 2014-10-28 15:26:08 UTC
Veers Belvar wrote:
La Nariz wrote:
Bastion Arzi wrote:
Veers Belvar wrote:
True, you might call them, oh...I don't know.... nullsec?

Why should highsec resemble those places? Why not have a range of police presence throughout space, and let people CHOOSE where they want to live? Kinda like now, but with much more severe consequences for committing crimes in highsec.


do u want to hold hands as well?


Probably not with you, he has a mancrush on Baltec1.


get help


I don't need it I can separate the game from real life whereas you cannot.

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Jenn aSide
Soul Machines
The Initiative.
#436 - 2014-10-28 15:26:42 UTC
Veers Belvar wrote:
Bastion Arzi wrote:
Veers Belvar wrote:
You shouldn't need "teeth" to operate in high security space. The police force should punish with enough force to deter the conduct. This means progressively more painful punishments for repeat criminals, and especially for those whose sole in game play is to commit crimes in highsec. Players in Eve are not law enforcement, they have no power to punish beyond destroying ship and pod, and since gankers can accomplish their goals with laughably cheap versions of those, it follows that player punishments have no tangible impact.


do the police do that in real life? or do people get off scott free all the time for things like gbh and assault.

a friend of mine was attacked by another dude choked and slammed up against a wall all in front of cctv. police didnt want to know.

If you walk around the city flashing your cash and ur expensive **** do u think that people will not target you. also dont you think they would be less likely to target you if u were also extremely muscular and known to not take bullshit from people?


Not sure where you are from but where I live in upper-middle class suburbia the police take these things very seriously. Sure if one low class/gang affiliated/criminal record person assaults another low class/gang affiliated/criminal record person the police may not express much interest. But if someone commits assault against middle to upper class law abiding citizens with no criminal record the severe punishments tend to follow quickly, not to mention the civil lawsuits.

Which is what highsec should be like. Shooting people with dodgy reputations? Slap on the wrist. Shooting the core law abiding PvE population? Severe punishment.

Again, I don't know where you are from, but where I live there are expensive cars/houses/jewelry all over, and no people don't come and "target" us because of the significant deterrent imposed by the legal system as well as the robust and visible police force. Somehow, despite being neither muscular nor known for my brawling skills, I have managed to avoid being targeted for RL crimes.


That you come from that the kind of coddled and entitled real life environment where one does not feel the need to take responsibility for his own personal safety comes as absolutely no shock what-so-ever.

And i mean that, as a member of "real life CONCORD" (if only I could magically drop out of the like in game CONCORD could, that would be aces lol), I deal with (and take reports from) your type all the time. The "I pay taxes so other people should protect me" types who ALWAYS get victimized, unlike the "my protection is my responsibility, the police are just back up and after event clean up" types who NEVER get victimized.

EVE mirrors real life. Just as I've seen people get mad at everyone (The gankers, the scammers, CCP etc) but themselves, I've seen people in real life get mad at ME for not magically being around to stop that guy that broke into their BMW they parked on a public street with an IPhone, Ipad and laptop in the passengers seat in plain view instead of taking the literal 5 seconds it would have taken to put those items in the trunk or at least hide them by covering them and putting them in the floor.

Funny thing is, I come from a high crime type area and learning how to not 'get got' happens around the time you learn how to walk....just like EVE. This may be why people like me (real PVE players) fit into EVE and people from the more....1st world...neighborhoods tend to...well, not lol.
Veers Belvar
Swordmasters of New Eden
#437 - 2014-10-28 15:27:57 UTC
Bastion Arzi wrote:
i heard pl sold a lot of thier space recently as well. i guess becuase of the changes to long distance travel a lot of big corps/alliances are re-evaluating the space they can effectively hold.


All of it, from what I understand. Northern Coalition is also abandoning huge swaths of renter sov.

All the nullsec empires are being forced to consolidate, and to move closer to each other, which should create some nice conflicts and power changes in nullsec at last. The biggest losers in all this will be the CFC/Goons (and who knows if the CFC is even worth keeping anymore), who will now actually need to PLAY the game.
Bastion Arzi
Ministry of War
Amarr Empire
#438 - 2014-10-28 15:30:34 UTC
Veers Belvar wrote:
which should create some nice conflicts and power changes in nullsec at last.



i certainly hope so
Veers Belvar
Swordmasters of New Eden
#439 - 2014-10-28 15:30:36 UTC  |  Edited by: Veers Belvar
Jenn aSide wrote:


That you come from that the kind of coddled and entitled real life environment where one does not feel the need to take responsibility for his own personal safety comes as absolutely no shock what-so-ever.

And i mean that, as a member of "real life CONCORD" (if only I could magically drop out of the like in game CONCORD could, that would be aces lol), I deal with (and take reports from) your type all the time. The "I pay taxes so other people should protect me" types who ALWAYS get victimized, unlike the "my protection is my responsibility, the police are just back up and after event clean up" types who NEVER get victimized.

EVE mirrors real life. Just as I've seen people get mad at everyone (The gankers, the scammers, CCP etc) but themselves, I've seen people in real life get mad at ME for not magically being around to stop that guy that broke into their BMW they parked on a public street with an IPhone, Ipad and laptop in the passengers seat in plain view instead of taking the literal 5 seconds it would have taken to put those items in the trunk or at least hide them by covering them and putting them in the floor.

Funny thing is, I come from a high crime type area and learning how to not 'get got' happens around the time you learn how to walk....just like EVE. This may be why people like me (real PVE players) fit into EVE and people from the more....1st world...neighborhoods tend to...well, not lol.


And yet, amusingly, despite your whole diatribe, you apparently failed to realize that I have been victimized neither in Eve nor in RL. So seems I am "fitting" in just fine, thank you. As opposed to the miners, haulers, etc.... who get stomped on by bittervets and quit the game, apparently to the delight of many here.
Bastion Arzi
Ministry of War
Amarr Empire
#440 - 2014-10-28 15:32:20 UTC
in jenna's defence you go on about it like it happens to you everyday.