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Player Features and Ideas Discussion

 
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Post Phoebe Change to Jump Drive Calibration

Author
Jherik
The Scope
Gallente Federation
#1 - 2014-10-27 14:46:17 UTC
Up until now JDC V has been a mandatory skill for everything with a jump drive other than possibly a suitcase carrier. With the reduction of jump drive ranges the skill is less useful, but everyone is still going to want the 5 ly range and anyone without it runs the risk of possibly not being able to jump to an emergency cyno/beacon/whatever.

My suggestion is that we change Jump Drive Calibration to from affecting jump distance to affecting jump fatigue 5% per level. Now before everyone starts sharpening pitchforks or breaks out the tear buckets, you can easily increase the jump fatigue factor by 25% to erase any net gains.

This allows all caps to be able to jump the same 5 ly which will make life measurably easier for those setting up a route for those who do want to take caps through a multi-jump route post Phoebe. There will still be a good benefit to having JDC V. And if you ever decide to alter the jump fatigue mechanic you have another tool to do so by playing with the skill.


ok flame away

FT Diomedes
The Graduates
#2 - 2014-10-27 15:07:50 UTC
No. The devs already backed down once from the much-needed changes - don't need to nerf the nerf again.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Jherik
The Scope
Gallente Federation
#3 - 2014-10-27 16:48:52 UTC
Read the post there is absolutely no nerf to jump fatigue advocated for.
Tappits
Sniggerdly
Pandemic Legion
#4 - 2014-10-27 17:24:22 UTC
So what your wanting is to make it so any one can jump to the max range regardless of skills and that JDC will be a useless skill for any one that does not jump anywhere in their caps. And still a useless skill pretty much between L4 and L5 98% of cases….

NOPE