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Highly scalable ISBoxer activities

Author
Ormand Yvorme
Doomheim
#21 - 2014-10-25 05:58:52 UTC
Max Deveron wrote:
Ormand Yvorme wrote:
Deck Cadelanne wrote:
Ormand Yvorme wrote:

Eh. I don't really see isboxer as P2W. It just simplifies the creation of a blob and makes their mobility a bit better.
Also, are 10 nadoes really that strong? I'm gonna go play with eft for a bit..


Really?

Not everyone can afford a PC setup that can run ten clients at once. Not everyone can afford to sub 10 accounts.

If I could afford such a setup, I still would not do it. Because this is a multi-player game. One player simultaneously controlling an entire fleet is not what I am interested in. And it would be paying to win were I to do so.

As for "simplification"...if it was ten players controlling those ten ships, that's ten margins for error, ten separate decision loops. Not one instantly communicated and coordinated with perfection across ten different ships.

So sure, I guess that's "simplification." It's also lame, since the only counter is either a) have a huge gang with you or b) be another isboxer.

But, like I said, CCP seems cool with it. So whatever.

Well, it also means that 1 error is 10* worse. But the blob argument is the same argument against blob warfare. "The only counter is another blob"



you have the carebear mentality....go ahead. But someday all you will be able to do is run ISB gank squads because anything else makes you a target....and deserving to be bombed out of game by a group of social players that might enjoy killing ISB players.....ive already seen some taking that stance...ganking ISB players just because.

That comment made no sense.. What carebear mentality? "The only counter is another blob"? I was just copying what Deck said, "It's also lame, since the only counter is either a) have a huge gang with you or b) be another isboxer."
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#22 - 2014-10-25 06:34:16 UTC
Ormand Yvorme wrote:

That comment made no sense.. What carebear mentality? "The only counter is another blob"? I was just copying what Deck said, "It's also lame, since the only counter is either a) have a huge gang with you or b) be another isboxer."



It makes sense to me if by virute I am correct in reading between the lines you support and advocate the useage of ISB and playing the game basically solo instead of grouping with others that also actively play.

In that regards....i feel you are a carebear.
Ormand Yvorme
Doomheim
#23 - 2014-10-25 06:55:35 UTC
Max Deveron wrote:
Ormand Yvorme wrote:

That comment made no sense.. What carebear mentality? "The only counter is another blob"? I was just copying what Deck said, "It's also lame, since the only counter is either a) have a huge gang with you or b) be another isboxer."



It makes sense to me if by virute I am correct in reading between the lines you support and advocate the useage of ISB and playing the game basically solo instead of grouping with others that also actively play.

In that regards....i feel you are a carebear.

ISK making, I'd prefer solo ISBoxing, because that means more isk. PvP, ISB pvp is nice but it's not very fun, it's just like... KB farming (or KB failing). And tear farming, depending on who you fight.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#24 - 2014-10-25 09:11:21 UTC
Ormand Yvorme wrote:

ISK making, I'd prefer solo ISBoxing, because that means more isk. PvP, ISB pvp is nice but it's not very fun, it's just like... KB farming (or KB failing). And tear farming, depending on who you fight.



exaclty....carebear. and in a small way a BOT supporter....so i would say cheater or a lazy bum...or someone that is partially if not fully anti-social. Why the need for 10 acounts to go mining? or incursion running? to compete better than a group of Players whilst being solo? Tells me you believe the limited content of some areas is meant for 1 player instead of 10 players despite the content being limited for at least 10 players
Ormand Yvorme
Doomheim
#25 - 2014-10-25 10:36:30 UTC
Max Deveron wrote:
Ormand Yvorme wrote:

ISK making, I'd prefer solo ISBoxing, because that means more isk. PvP, ISB pvp is nice but it's not very fun, it's just like... KB farming (or KB failing). And tear farming, depending on who you fight.



exaclty....carebear. and in a small way a BOT supporter....so i would say cheater or a lazy bum...or someone that is partially if not fully anti-social. Why the need for 10 acounts to go mining? or incursion running? to compete better than a group of Players whilst being solo? Tells me you believe the limited content of some areas is meant for 1 player instead of 10 players despite the content being limited for at least 10 players

I don't need them. It has nothing to do with being antisocial. It has to do with the fact that I would make 10* more isk if I mine or run incursions with 10* more pilots.
Deck Cadelanne
CAStabouts
#26 - 2014-10-25 13:43:23 UTC
Ormand Yvorme wrote:
That comment made no sense.. What carebear mentality? "The only counter is another blob"? I was just copying what Deck said, "It's also lame, since the only counter is either a) have a huge gang with you or b) be another isboxer."


Why should I as one player need to either buy a dozen accounts to isbox or rally a dozen other players to counter one dickhead flying ten ships at once?

You obviously do not understand a) what multiplayer means, b) what pvp means or c) what carebear means.

Flying an isbox fleet in some dead end system grinding isk = carebear.

Flying an isbox sniper fleet to gatecamp in low =/= pvp, that's just flat out pay-to-win.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Ormand Yvorme
Doomheim
#27 - 2014-10-25 14:58:58 UTC  |  Edited by: Ormand Yvorme
Deck Cadelanne wrote:
Ormand Yvorme wrote:
That comment made no sense.. What carebear mentality? "The only counter is another blob"? I was just copying what Deck said, "It's also lame, since the only counter is either a) have a huge gang with you or b) be another isboxer."


Why should I as one player need to either buy a dozen accounts to isbox or rally a dozen other players to counter one dickhead flying ten ships at once?

You obviously do not understand a) what multiplayer means, b) what pvp means or c) what carebear means.

Flying an isbox fleet in some dead end system grinding isk = carebear.

Flying an isbox sniper fleet to gatecamp in low =/= pvp, that's just flat out pay-to-win.

Multiplayer just means multiple players. I'm not fighting myself so it fits that.
Ehat difference does it make to you if it's 10 ships piloted by 1 person or 10 ships by 10 people? Hell, it's probably easier to beat multi boxers with ECM because they (normally) fly 1 ship type/fit.
Clearly our definition of player is different, since I don't define it as 1 capsuleer, I define it as 1 person.
There is no real set definition of carebear (that I'm aware of). I've seen people that define them as those that believe pvp should be consensual only, those that hate pvp and those that don't care about it because they know how to avoid it. Not sure what your definition is, since we define players differently.
What is it paying to win? Some fights? If you won the fight (which is.. pvp), then are you not doing pvp? Maybe not fair pvp, but pvp nonetheless.
Forest Archer
State War Academy
Caldari State
#28 - 2014-10-25 15:24:36 UTC
Look some people like it some hate it but I know a guy who would use isboxer and run a fleet with logistics (not same ships with same fits) when he solo pvped it sucked because he had 10-12 toon with logistics not as easy as killing nados so please be aware what is multiplayer if you can run a solo roam and not everyone can afford that in some way it is pay to win. Im not bashing you for carebearing with it just that you should show some respect to those that can't pay to be at an advantage as you can.

Always willing to help all you have to do is ask, though if you're in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post

Ormand Yvorme
Doomheim
#29 - 2014-10-25 16:12:21 UTC
Forest Archer wrote:
Look some people like it some hate it but I know a guy who would use isboxer and run a fleet with logistics (not same ships with same fits) when he solo pvped it sucked because he had 10-12 toon with logistics not as easy as killing nados so please be aware what is multiplayer if you can run a solo roam and not everyone can afford that in some way it is pay to win. Im not bashing you for carebearing with it just that you should show some respect to those that can't pay to be at an advantage as you can.

I can't pay :P (Not at the moment, anyway).
That was the whole point of the thread, to get ideas for things that you can start with 1 character and eventually scale to 12+ so that you can run multiboxed fleets.
J'Poll
School of Applied Knowledge
Caldari State
#30 - 2014-10-25 17:02:15 UTC
Daniel Plain wrote:
Deck Cadelanne wrote:
Ormand Yvorme wrote:

Eh. I don't really see isboxer as P2W. It just simplifies the creation of a blob and makes their mobility a bit better.
Also, are 10 nadoes really that strong? I'm gonna go play with eft for a bit..


Really?

Not everyone can afford a PC setup that can run ten clients at once. Not everyone can afford to sub 10 accounts.

If I could afford such a setup, I still would not do it. Because this is a multi-player game. One player simultaneously controlling an entire fleet is not what I am interested in. And it would be paying to win were I to do so.

As for "simplification"...if it was ten players controlling those ten ships, that's ten margins for error, ten separate decision loops. Not one instantly communicated and coordinated with perfection across ten different ships.

So sure, I guess that's "simplification." It's also lame, since the only counter is either a) have a huge gang with you or b) be another isboxer.

But, like I said, CCP seems cool with it. So whatever.

the problem with EVE is that it can be incredibly boring when you only play on one account. i used to run lvl4s on one of my alts while playing world of tanks on the other screen. i can't imagine how boring it would be to operate a freighter in hisec if you can't do other things at the same time.

and no, you can't always be chatting and socializing with your friends/corp to fight the boredom, nor would i want to.



Please, enlighten me.

How does having 9 clients you do NOT control and just mimic what you are doing on client 1 enhance your gameplay.

Other then the obvious...I'm an ******* who can't play with friends, it doesn't enhance the game at all.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Forest Archer
State War Academy
Caldari State
#31 - 2014-10-25 20:04:12 UTC
Ormand Yvorme wrote:
Forest Archer wrote:
Look some people like it some hate it but I know a guy who would use isboxer and run a fleet with logistics (not same ships with same fits) when he solo pvped it sucked because he had 10-12 toon with logistics not as easy as killing nados so please be aware what is multiplayer if you can run a solo roam and not everyone can afford that in some way it is pay to win. Im not bashing you for carebearing with it just that you should show some respect to those that can't pay to be at an advantage as you can.

I can't pay :P (Not at the moment, anyway).
That was the whole point of the thread, to get ideas for things that you can start with 1 character and eventually scale to 12+ so that you can run multiboxed fleets.

Ok well I mainly meant hardware wise but how it making 12 bil a month easier then making 1 or 3 I mean I make several bil a month on 1 toon and have fun doing other things on my main I don't see how running 12 is even easier but to each thier own I guess.

Always willing to help all you have to do is ask, though if you're in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post

Ormand Yvorme
Doomheim
#32 - 2014-10-26 02:28:42 UTC
Forest Archer wrote:
Ormand Yvorme wrote:
Forest Archer wrote:
Look some people like it some hate it but I know a guy who would use isboxer and run a fleet with logistics (not same ships with same fits) when he solo pvped it sucked because he had 10-12 toon with logistics not as easy as killing nados so please be aware what is multiplayer if you can run a solo roam and not everyone can afford that in some way it is pay to win. Im not bashing you for carebearing with it just that you should show some respect to those that can't pay to be at an advantage as you can.

I can't pay :P (Not at the moment, anyway).
That was the whole point of the thread, to get ideas for things that you can start with 1 character and eventually scale to 12+ so that you can run multiboxed fleets.

Ok well I mainly meant hardware wise but how it making 12 bil a month easier then making 1 or 3 I mean I make several bil a month on 1 toon and have fun doing other things on my main I don't see how running 12 is even easier but to each thier own I guess.

Oh yeah.. I don't think it's very hard to run 12 clients (on min settings) though.
It's not necessarily "easier" (compared to flying 1 character), for example, incursions. You need to run dps and and logi yourself, so you need to figure out a good damage ship (nightmares are normally good for multiboxing, because of the range they have) and know what to shoot and when to shoot it, but yeah, after that it's just an easy isk generator, just repping from your basi/scimi. And more isk = more ships and the ability to buy more characters and fly more things and find out what you like flying. It's also nice to fund some corp SRP with all that isk you just have stagnant.
Viktor Fel
Imperial Academy
Amarr Empire
#33 - 2014-10-26 03:50:01 UTC
Getting onto my kill board as an ISBoxer is highly scalable. Test have proven that you can do it endlessly Pirate
Mara Rinn
Cosmic Goo Convertor
#34 - 2014-10-26 10:43:43 UTC
Ormand Yvorme wrote:
Anyone know of a scalable (1-15 characters) ISK making activity wih ISBoxer? Mining is a no go, by the time you're at 13 miners (1 booster, 1 hauler), you would not be able to keep up with all the micro management.


The micromanagement of mining can be simplified by arranging all your miners' interfaces so that a mouse-drag from point A to point B will dump the ore in the Orca. You shouldn't need more micromanagement: broadcast targets, have the fleet lock the targets, activate mining lasers.

Mining is the most easily scalable multi boxing activity since there's so little micromanagement required. Just make sure you have enough haulers to cope with the output of all your miners.
Ormand Yvorme
Doomheim
#35 - 2014-10-26 11:23:51 UTC
Mara Rinn wrote:
Ormand Yvorme wrote:
Anyone know of a scalable (1-15 characters) ISK making activity wih ISBoxer? Mining is a no go, by the time you're at 13 miners (1 booster, 1 hauler), you would not be able to keep up with all the micro management.


The micromanagement of mining can be simplified by arranging all your miners' interfaces so that a mouse-drag from point A to point B will dump the ore in the Orca. You shouldn't need more micromanagement: broadcast targets, have the fleet lock the targets, activate mining lasers.

Mining is the most easily scalable multi boxing activity since there's so little micromanagement required. Just make sure you have enough haulers to cope with the output of all your miners.

That's not the micromanagement bit of mining, the bit I'm talking about is the fact that a large majority of that group is wasted because the asteroid will be depleted in a single cycle of 2-3 miners, so 10-15 is a massive waste.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#36 - 2014-10-27 07:03:18 UTC
Ormand Yvorme wrote:
Mara Rinn wrote:
Ormand Yvorme wrote:
Anyone know of a scalable (1-15 characters) ISK making activity wih ISBoxer? Mining is a no go, by the time you're at 13 miners (1 booster, 1 hauler), you would not be able to keep up with all the micro management.


The micromanagement of mining can be simplified by arranging all your miners' interfaces so that a mouse-drag from point A to point B will dump the ore in the Orca. You shouldn't need more micromanagement: broadcast targets, have the fleet lock the targets, activate mining lasers.

Mining is the most easily scalable multi boxing activity since there's so little micromanagement required. Just make sure you have enough haulers to cope with the output of all your miners.

That's not the micromanagement bit of mining, the bit I'm talking about is the fact that a large majority of that group is wasted because the asteroid will be depleted in a single cycle of 2-3 miners, so 10-15 is a massive waste.



Despite anything else said here.....its funny you have a NO/CODE thing in your BIo....yet your what....aspiring to be a BOT?!?

That is hilarious.
Ormand Yvorme
Doomheim
#37 - 2014-10-27 07:10:24 UTC  |  Edited by: Ormand Yvorme
Max Deveron wrote:
Ormand Yvorme wrote:
Mara Rinn wrote:
Ormand Yvorme wrote:
Anyone know of a scalable (1-15 characters) ISK making activity wih ISBoxer? Mining is a no go, by the time you're at 13 miners (1 booster, 1 hauler), you would not be able to keep up with all the micro management.


The micromanagement of mining can be simplified by arranging all your miners' interfaces so that a mouse-drag from point A to point B will dump the ore in the Orca. You shouldn't need more micromanagement: broadcast targets, have the fleet lock the targets, activate mining lasers.

Mining is the most easily scalable multi boxing activity since there's so little micromanagement required. Just make sure you have enough haulers to cope with the output of all your miners.

That's not the micromanagement bit of mining, the bit I'm talking about is the fact that a large majority of that group is wasted because the asteroid will be depleted in a single cycle of 2-3 miners, so 10-15 is a massive waste.



Despite anything else said here.....its funny you have a NO/CODE thing in your BIo....yet your what....aspiring to be a BOT?!?

That is hilarious.

Uh.. Pretty sure CODE. doesn't count multiboxing as bot aspirancy since they multibox gank ships..
Edit; Just searched and it turns out that apparently as long as you're killing bot aspirancy it isn't bot aspirancy. Anyway, I'm going to be multiboxing Skiffs and I doubt they're going to waste the amount of ships they would on killing me.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#38 - 2014-10-27 07:49:48 UTC
Ormand Yvorme wrote:
Max Deveron wrote:



Despite anything else said here.....its funny you have a NO/CODE thing in your BIo....yet your what....aspiring to be a BOT?!?

That is hilarious.

Uh.. Pretty sure CODE. doesn't count multiboxing as bot aspirancy since they multibox gank ships..
Edit; Just searched and it turns out that apparently as long as you're killing bot aspirancy it isn't bot aspirancy. Anyway, I'm going to be multiboxing Skiffs and I doubt they're going to waste the amount of ships they would on killing me.



See i look at mutliboxing as in 2+ monitors, andor alt-tabbing....because doing so takes skill and I know several eve players that are quite good at it.

ISB is simply using software for purely an advantage to destroy/steal content from those that do not multibox or to simulate, compete, or surpass the skill of a true multiboxer in EvE.

Now your reply here.....hmmm so what you are saying is that CODE. positively Bot-aspirants? That you advocate for the ways of Sansah to be the only way allowed to run rampant over all of EvE.

Either way.....i guess your just someone that needs to be destroyed when you go over to the Sansaha.....im willing to supply those that would do so at that time. I am against ISB.....anyone for it is an enemy of EvE.
Inxentas Ultramar
Ultramar Independent Contracting
#39 - 2014-10-28 12:01:31 UTC
ISBoxer is allowed by CCP so I can complain all I want, it will not help. The solution is simple though. Do not facilitate ISBoxers, no not consort with ISBoxers, and flat-out destroy ISBoxers when you happen to come across them. Form up a counter fleet, spread points and force them into a situation requiring rapid target switching and micromanagement.
J'Poll
School of Applied Knowledge
Caldari State
#40 - 2014-10-28 14:35:32 UTC
Ormand Yvorme wrote:
Mara Rinn wrote:
Ormand Yvorme wrote:
Anyone know of a scalable (1-15 characters) ISK making activity wih ISBoxer? Mining is a no go, by the time you're at 13 miners (1 booster, 1 hauler), you would not be able to keep up with all the micro management.


The micromanagement of mining can be simplified by arranging all your miners' interfaces so that a mouse-drag from point A to point B will dump the ore in the Orca. You shouldn't need more micromanagement: broadcast targets, have the fleet lock the targets, activate mining lasers.

Mining is the most easily scalable multi boxing activity since there's so little micromanagement required. Just make sure you have enough haulers to cope with the output of all your miners.

That's not the micromanagement bit of mining, the bit I'm talking about is the fact that a large majority of that group is wasted because the asteroid will be depleted in a single cycle of 2-3 miners, so 10-15 is a massive waste.


And as said, that is easily overcome by setting up your overview differently.

So that the top target in your overview, is different from client to client (or from 2 clients to other 2 clients).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

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