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EVE - FPS... First-Person Spaceships?

Author
Rain6637
GoonWaffe
Goonswarm Federation
#1 - 2014-10-27 01:34:03 UTC
How strong is the RP, really.

Players hold one of three opinions when it comes to WiS: for, against, and indifferent. Those players either for or against WiS might think of each other as polar opposites, but they have more in common than they realize.

EVE gets one thing right: our avatars are not assigned a default voice, like those of male and female Commander Shepard. This leaves room for the imagination to assign the avatar a voice and personality. To put it simply, a default voice would break what valuable immersion we have right now.

The fact that our avatars are completely mute has gone mostly unnoticed and unmentioned, but I think it's a significant part of what allows RP to flourish. It's also something that would bring to light the true nature of a player's RP.

I'm going to propose that if a player has a strong feeling about WiS at all, it means the force of RP is strong with this one. So strong, that any reduction in their immersion causes repulsion. Ambulation was the first step, but the full damage of WiS is already done.

What damage.

Seeing our avatars walking around, in third-person. It's been called useless, stupid, a waste of dev time, when by gaming standards, it's just good old-fashioned evolution and progression. But. It does break one specific type of RP.

There are two types of children who play GI Joe or Barbie: those who remain emotionally detached from the toy and enjoy controlling a puppet by its strings. In gaming terms, these children remain in third-person. GI Joe is awesome and he has a cool huge gun because he's GI Joe.

And then there are children who want very badly to be the GI Joe or Barbie. They play with those figures in first-person, and imagine themselves as superhuman or glamorous and totally super awesome. This is me as a GI Joe, with this super cool huge gun because I'm a GI Joe.

Repulsion.

Viewing our avatar from the outside, as a puppetmaster holding the strings (of WASD), forces the player to acknowledge that this game is not intended for first-person RP. For the players who wanted very desperately to believe they were the pilot of a future spaceship, ambulation evokes repulsion, and disgust.

Personally, I admire and enjoy these powerful, strong fictional characters from another time. Despite my intention of creating several characters with identical backstories, they demand unique personalities. I identify with them to a degree, but I've never played with them in first-person.

Assuming WiS development is not something that would bankrupt CCP (it's not), WiS naysayers should stop and evaluate what they're really upset about. I'm fairly certain the issue is WiS only makes it harder for some players to be the barbie.
Doc Fury
Furious Enterprises
#2 - 2014-10-27 01:37:15 UTC
Rain6637 wrote:


Players hold one of three opinions when it comes to WiS: for, against, and indifferent. Those players either for or against WiS might think of each other as polar opposites, but they have more in common than they realize.


4) Acceptance that WIS is a non-feature and thus not worthy of further discussion.

There's a million angry citizens looking down their tubes..at me.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#3 - 2014-10-27 01:42:10 UTC
Doc Fury wrote:
4) Acceptance that WIS is a non-feature and thus not worthy of further discussion.

Doc. Rain is clearly trolling.

Grrr Goons Rain.
Eurydia Vespasian
Storm Hunters
#4 - 2014-10-27 01:50:18 UTC
i support this idea/philosophy.
Nevil Oscillator
#5 - 2014-10-27 02:46:23 UTC
Damn, I lost my glossary of acronyms. but in essence the RP may be limited by the limitations of the video game, hence they may improve, evolve, develop, ect..

OP, I like your idea of waking all your clones up simultaneously.

Unfortunately it means I have to kill all of them because I can't remember which one of them put a bounty on me.