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Larger fleets: Introducing The Armada

Author
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#21 - 2014-10-26 04:48:10 UTC  |  Edited by: Aliventi
baltec1 wrote:
There is only one powerblock in EVE that can deploy one of these mega fleets. Logi will be five times more effective as you will have five fleets worth that can now see the broadcast and you will get five times the alpha as again everyone will see the target broadcast.

Yes, there may be only one bloc in Eve that can fill an Armada. This also has big benefits for those that can fill 1.5 fleets. Or 3.32 fleets. They no longer need to coordinate across multiple fleets. That is really what this is trying to fix.
Five time the logi isn't going to raise the alpha threshold on any ship. Five times the amount of ships firing at a single target is going to mean a lot of wasted shots once the ships is alphaed. This isn't just an "N+1 = I win" upgrade. It brings its own challenges to the table.

The Hamilton wrote:
Aliventi wrote:
Rowells wrote:
I'm not to sure that the bonuses would be a good idea. You would go from needing 5-6 boosters for 250 to 5-6 1250 people if i understand it correctly

Not quite. Each fleet and wing would still need to have their own boosters. You would just gain an Armada booster. So no real change in amount of boosters needed.

So to get maximum boosters for a 6 man fleet we need a "Fleet Booster" + "Armada Booster". That's asking a lot for the little guy.

No one is forcing you to fly with max links. Currently command ships are shield/armor-skrmish or shield/armor- info. You now have a two layer link systems, one at wing and the other at fleet. You typically slot one of each in those spots. Having three layers really won't do more, if anything, for you. The only exception I can think of is trying to get shield links for an armor fleet and vice versa. It won't help a terrible lot.
In fact, it may mean fewer link ships for the small guy. If you only wanted the 2 sets of useful links for your fleet then you would slot one as the Armada booster and the other as the Fleet booster. This would give you the links you have now to upwards of 250 people. To get that same effect you currently you would need a fleet booster and 5 wing boosters.
baltec1
Bat Country
Pandemic Horde
#22 - 2014-10-26 05:18:45 UTC
Aliventi wrote:

Yes, there may be only one bloc in Eve that can fill an Armada. This also has big benefits for those that can fill 1.5 fleets. Or 3.32 fleets. They no longer need to coordinate across multiple fleets. That is really what this is trying to fix.


There is nothing to fix here, what you are doing is boosting the power of large fleets.

Aliventi wrote:

Five time the logi isn't going to raise the alpha threshold on any ship.


No but its going to make it impossible for near everyone else in EVE to even score one or two kills against our fleets. We will effectively be immortal.


Aliventi wrote:

Five times the amount of ships firing at a single target is going to mean a lot of wasted shots once the ships is alphaed. This isn't just an "N+1 = I win" upgrade. It brings its own challenges to the table.


Doesn't matter about wasted alpha, the fact is the there is not a single subcap that can take that kind of punishment.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#23 - 2014-10-26 05:38:37 UTC  |  Edited by: Aliventi
baltec1 wrote:
Aliventi wrote:

Yes, there may be only one bloc in Eve that can fill an Armada. This also has big benefits for those that can fill 1.5 fleets. Or 3.32 fleets. They no longer need to coordinate across multiple fleets. That is really what this is trying to fix.

There is nothing to fix here, what you are doing is boosting the power of large fleets.
Aliventi wrote:

Five time the logi isn't going to raise the alpha threshold on any ship.

No but its going to make it impossible for near everyone else in EVE to even score one or two kills against our fleets. We will effectively be immortal.
Aliventi wrote:

Five times the amount of ships firing at a single target is going to mean a lot of wasted shots once the ships is alphaed. This isn't just an "N+1 = I win" upgrade. It brings its own challenges to the table.

Doesn't matter about wasted alpha, the fact is the there is not a single subcap that can take that kind of punishment.

It is NOT a power boost to larger fleets. You can do everything you can do now, but with a single armada structure instead of multiple fleets. Seeing broadcasts != preventing an alpha. Seeing broadcasts != effective use of alpha. The same challenges you face now are the same challenges you will face then.

Explain to be how you are going to prevent a ship from being alphaed? If it is properly alphaed you have 0 chance to rep it. Until you can do that, you are not going to be "effectively immortal." There isn't a single subcap that can take that punishment. Which is a great thing. It means ships die. Alpha control will mean the difference between winning and losing. If you can't seem to divide up your fleet properly so different parts alpha different ships and your enemy does you will lose.
James Baboli
Warp to Pharmacy
#24 - 2014-10-26 06:03:33 UTC
Okay, time to start creating a list of things to remember on F&I.


  1. When the ISD says calm down, TURN DOWN. FOR ISD.
  2. When the only people able to make full use of your idea are arguing against it, it is probably a bad idea.
  3. If it is a cosmetic tweak, or you can't make the idea more than one line, it probably belongs in the little things thread.
  4. When the only people who can fully use a change argue against it, it is probably bad.
  5. Don't listen to Dryson.
  6. If you cannot predict the first order effects, it is probably not a good change or idea.
  7. If there are no first order effects, it belongs in the little things thread.
  8. If you put numbers out, make sure they are right.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

baltec1
Bat Country
Pandemic Horde
#25 - 2014-10-26 06:13:18 UTC
Aliventi wrote:


It is NOT a power boost to larger fleets.


We will have five fleets rolled into one, how is this NOT a boost the large fleets? They will be five times more powerful.

Aliventi wrote:

You can do everything you can do now, but with a single armada structure instead of multiple fleets. Seeing broadcasts != preventing an alpha. Seeing broadcasts != effective use of alpha. The same challenges you face now are the same challenges you will face then.


Under your plan five fleets will see the same brodcast, this is something that cannot be done right now.
Aliventi wrote:

Explain to be how you are going to prevent a ship from being alphaed? If it is properly alphaed you have 0 chance to rep it. Until you can do that, you are not going to be "effectively immortal." There isn't a single subcap that can take that punishment. Which is a great thing. It means ships die. Alpha control will mean the difference between winning and losing. If you can't seem to divide up your fleet properly so different parts alpha different ships and your enemy does you will lose.



So how is an organisation that can only sport 150 going to do anything but die horribly? Logi is already far too effective in large numbers and you want to make them at least five times more powerful? God no.
Milton Middleson
Rifterlings
#26 - 2014-10-26 07:18:19 UTC
Reduce wings to three squads and fleets to three wings. Problem solved. Er, wait.

Command and control issues are one of the logical weak points of massive fleets. Why mitigate that?
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#27 - 2014-10-26 11:23:19 UTC
I'd prefer fleets to be reduced in size to make huge fleets more of a logistical issue and require better actual FC skills in player terms. On top of that there should be some better means to disprupt a fleets C&C structure (effectively disrupting the boosts/assists etc)

Clever use of the various ship classes should be able to bring choas into an enemy fleet but right now that doesn't seem possible when faced with a blob. The huge fleets disintegrating into masses of smaller fleet brawls (much like WWI naval combat did) would be much more fun for everyone and a real challenge for the FC's involved.

Just a random thought that popped into my head. Instead of the current one ship boosts infinite fleet members in the same system how about a range of hulls that provide command boosts but only for their size class of hull? A fleet of frigs or dessies boosted on sig radius and speed would suddenly become a massive problem for a fleet of caps/super caps if they don't have their own support fleets.
Tappits
Sniggerdly
Pandemic Legion
#28 - 2014-10-26 11:41:19 UTC
I am pretty shore CCP have said they like the massive fights from a publicity point of view but don’t really like having them as it’s a pain on their end.. So I don’t see them coming up with a system to help massive coalitions forming massive fleet’s easer.

Also NO
BadAssMcKill
Aliastra
#29 - 2014-10-26 11:54:21 UTC
Make fleet sizes smaller tbh
PineappIe King
Brutor Tribe
Minmatar Republic
#30 - 2014-10-26 11:57:40 UTC
nerf blobs!!!!
CorryBasler
Pandemic Horde Inc.
Pandemic Horde
#31 - 2014-10-26 12:14:45 UTC
So this idea, works great for the dirty blobers as it means they only need 1 major FC to herd 1250 nerds around in spaceships instead of 1 major FC and 4 sub fc's to run the overflow fleets.

Having 5x as many people in fleet getting the same broadcast would just mean anything they shot would die, no matter how many logi the enemy fleet has, it could have 100x as many logi and everything including capitals would be alphed.

Only 1 atmost 2 groups in eve would ever be able to let alone want to fly in a 1250 man fleet

The groups now who can form say only 100 people on a max numbers alarmclock strat op have the ability to kill stuff when they fight 250 man fleets, just because the fleet size is larger doesn't mean those 100 man max numbers groups get any kind of benefit they get greatly nerfed. Maybe they could just hardly break targets against the 250 man fleet with 40 logi, but once they have to fight a fleet with 1 fc, 1 target broadcaster, and say 100 logi because its grown to 500 man fleet then nobody in that 100 man fleet would even have a chance of breaking 100 logi reps and then they would just all get alpha'ed by the 500 man fleet.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#32 - 2014-10-26 16:22:06 UTC  |  Edited by: Aliventi
baltec1 wrote:
We will have five fleets rolled into one, how is this NOT a boost the large fleets? They will be five times more powerful.

So how is an organization that can only sport 150 going to do anything but die horribly? Logi is already far too effective in large numbers and you want to make them at least five times more powerful? God no.

They are not more powerful than 5 individual fleets. 1+1+1+1+1 = 5. 5*1 = 5. The DPS and logi available to that side has not changed. The only thing that has changed is the ability to see the primary. That doesn't magically make their DPS or logi more powerful in any way. They still do the same damage and rep the same amount.
Seeing the same broadcast really isn't beneficial because you can already alpha any subcap in the game with a 250 man fleet. 250 or 1250 people shooting at the target competently means it dies. That extra 1000 people, in either logi or DPS, grants you nothing.

Yes, a 150 man group should probably not be fighting a 1250 man group. They will be slaughtered. That won't happen because those 1250 people can see the same broadcasts. That is going to happen because their opponents are fielding 5x the DPS and 5x the logi. Which they are already doing, just in 5 separate fleets.

If you want to talk nerfing the blob, fleet structures have nothing to do with it. In every case a competent 1000 is going to slaughter a competent 100. That is how Eve is. Like or not the ability to hold SOV is an N+1 game currently. It's an N+1 game because that is the best way to hold SOV. Nothing about the ability to field a 250 man or an up to 1250 man fleet is going to change that.

Milton Middleson wrote:
Reduce wings to three squads and fleets to three wings. Problem solved. Er, wait.

Command and control issues are one of the logical weak points of massive fleets. Why mitigate that?

Command and control issue won't go away if you want to win. We already know that a 250 man fleet can alpha anything off the field. So do you want to waste the shots of the other 1000? Or do you want to delegate the role of calling primaries to sub FCs so you can alpha more targets at the same time? What if the enemy is shooting multiple of your ships? Which broadcast for reps do you rep? Command and control getting to the battlefield is easier, but harder once you lose the ability to see 5 different broadcast systems. Now, player skill can make this less of an issue. If you can train people to have those skills then it becomes easier. Or if CCP implements a way for you to see only broadcasts fleet wide instead of armada wide.

Tappits wrote:
I am pretty shore CCP have said they like the massive fights from a publicity point of view but don’t really like having them as it’s a pain on their end.. So I don’t see them coming up with a system to help massive coalitions forming massive fleet’s easier.

They have and I completely agree that massive fights are bad. But those changes will occur through CCP changing the SOV system to no longer creates incentives for N+1 play. There are many groups in Eve that do like flying with more than just 250 of their closest friends. Maybe it's 300. Maybe its 1250. If that is what you want to do then who am I, or CCP for that matter, to say no? Who am I to tell you that you are playing Eve "wrong"?

CorryBasler wrote:
So this idea, works great for the dirty blobers as it means they only need 1 major FC to herd 1250 nerds around in spaceships instead of 1 major FC and 4 sub fc's to run the overflow fleets.

Having 5x as many people in fleet getting the same broadcast would just mean anything they shot would die, no matter how many logi the enemy fleet has, it could have 100x as many logi and everything including capitals would be alphed.

Only 1 atmost 2 groups in eve would ever be able to let alone want to fly in a 1250 man fleet

The groups now who can form say only 100 people on a max numbers alarmclock strat op have the ability to kill stuff when they fight 250 man fleets, just because the fleet size is larger doesn't mean those 100 man max numbers groups get any kind of benefit they get greatly nerfed. Maybe they could just hardly break targets against the 250 man fleet with 40 logi, but once they have to fight a fleet with 1 fc, 1 target broadcaster, and say 100 logi because its grown to 500 man fleet then nobody in that 100 man fleet would even have a chance of breaking 100 logi reps and then they would just all get alpha'ed by the 500 man fleet.

I answered most of these issues up with my replies to Baltec1 and Milton Middleson. Again, ships are already alphaed by 250 man fleets. That 100 man group is going to lose, not because their enemy can direct 500 people more effectively, but because their enemy is fielding 500 ships. A fleet structure that can support 500 people, instead of 250 people, has no effect on the outcome of that battle.
Again C&C is still going to be a problem if you want to get the most out of your fleet. Up to 1250 people seeing the same broadcast does not mean they will automatically win. You still need lower level FCs to effectively direct the DPS and logi of the fleet. I will concede it does help with directing the fleet to and from the battlefield. Which is nice seeing how that has no bearing on the outcome of the fight and can help prevent FC burnout.
baltec1
Bat Country
Pandemic Horde
#33 - 2014-10-26 16:38:57 UTC  |  Edited by: baltec1
Aliventi wrote:

I answered most of these issues up with my replies to Baltec1 and Milton Middleson.


No you didn't, you showed an utter lack of understanding of how the fleet mechanics work.

We have been trying to tell you how letting five fleets worth of logi into the same fleet would make us immortal to any fleet that cannot alpha a target off the grid. We have told you how five fleets worth of ships would alpha anything under a capital. We have told you that there is only one, possibly two groups in all of EVE could make use of this change.

You are ignoring what we are saying. I'll try again. With your idea you would get at the very least five fleets worth of logi (150 logi ships) that would all get the same broadcast. Right now in eve 4 out of the 5 fleets would not get that broadcast. This means under your idea nothing could hurt us as nobody has the numbers to counter our massed logi. Now thats just our subcap fleet, we haven't even touched on the nightmare that would be a 500-1000 man defensive carrier/super fleet.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#34 - 2014-10-26 16:55:58 UTC  |  Edited by: Aliventi
baltec1 wrote:
We have been trying to tell you how letting five fleets worth of logi into the same fleet would make us immortal to any fleet that cannot alpha a target off the grid. We have told you how five fleets worth of ships would alpha anything under a capital. We have told you that there is only one, possibly two groups in all of EVE could make use of this change.

You are ignoring what we are saying. I'll try again. With your idea you would get at the very least five fleets worth of logi (150 logi ships) that would all get the same broadcast. Right now in eve 4 out of the 5 fleets would not get that broadcast. This means under your idea nothing could hurt us as nobody has the numbers to counter our massed logi.

Five fleets of logi will not make you immortal. 150 logi will not stop your ships from being alphaed. If it turns into a DPS race then the 5 fold increase in DPS ships seeing the broadcast will be able to focus more fire at the target. Which means those 150 logi ships able to see that broadcast is the only chance you have of saving those ships under that intense of fire.

Five fleets worth of ships can alpha anything under a capital sized ships. There is nothing stopping you from currently focusing 5 fleets worth of fire on a single target. So.. there is no change in an Armada environment. I will say it again: a 250 man fleet can already alpha almost any subcap ship in the game. Five fleets or one fleet that ship will die is alphaed properly.

You are wrong that there are only "one, possibly two groups in all of EVE could make use of this change." There are dozens of groups that fly with overflow fleets currently. What you should have said is that there is one, possibly two groups in all of EVE that can fill an Armada.
Alavaria Fera
GoonWaffe
#35 - 2014-10-26 17:07:49 UTC  |  Edited by: Alavaria Fera
Let's do it.

The Hamilton wrote:
So to get maximum boosters for a 6 man fleet we need a "Fleet Booster" + "Armada Booster". That's asking a lot for the little guy.

A buff for the solo (with falcon alt) (with booster alt) (with scout alt) pvpers?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

baltec1
Bat Country
Pandemic Horde
#36 - 2014-10-26 18:07:10 UTC
Aliventi wrote:

Five fleets of logi will not make you immortal. 150 logi will not stop your ships from being alphaed. If it turns into a DPS race then the 5 fold increase in DPS ships seeing the broadcast will be able to focus more fire at the target. Which means those 150 logi ships able to see that broadcast is the only chance you have of saving those ships under that intense of fire.


Nobody can alpha out ships today, who is going to be doing it under your plan? You are making it impossible for 90% of the playerbase to hurt us.
Aliventi wrote:

Five fleets worth of ships can alpha anything under a capital sized ships. There is nothing stopping you from currently focusing 5 fleets worth of fire on a single target.

The mechanics do. You cannot see the broadcasted target outside of the fleet and trying to organise 5 fleets onto the same target is very hard to do.

Aliventi wrote:

So.. there is no change in an Armada environment. I will say it again: a 250 man fleet can already alpha almost any subcap ship in the game. Five fleets or one fleet that ship will die is alphaed properly.
No they cant, only a few types of fleet can do that. Under your plan a fleet of frigates could do it.

Aliventi wrote:

You are wrong that there are only "one, possibly two groups in all of EVE could make use of this change." There are dozens of groups that fly with overflow fleets currently. What you should have said is that there is one, possibly two groups in all of EVE that can fill an Armada.


Only one powerblock can field the flight of a 1000 megathrons.
Banko Mato
Republic University
Minmatar Republic
#37 - 2014-10-26 19:28:27 UTC
No, NO, NOOOO!

This idea is bad beyond terrible. The only thing it would accomplish is to enable N+1 people to more effectively act as a single unit/pilot. And that is the exact opposite of what is needed to fix the blob game. Maybe you should have a read at this and get a grip of what the real issues are. As others have already stated the better route might be worth considering, which means shrinking fleet size. Imho the game should never award you for amassing a huge pile of monkeys in that it makes things easier (alpha/rep broadcasts for 250/1250 ppl). On the other hand it shouldn't punish the same behavior on a general level (telling a logi in the same wing/squad should always be possible without hindrance). BUT I strongly believe the mechanics should make it increasingly difficult to organize an ever-growing number of pilots to do the exact same thing at the exact same target at the exact same time. And that is something your idea would make far too easy, therefore it should never get implemented!
Tappits
Sniggerdly
Pandemic Legion
#38 - 2014-10-26 22:22:23 UTC
You know the idea is not good when a goon guy (the people that it would help the most in eve) says its a bad idea and would be bad for the game.
Luwc
State War Academy
Caldari State
#39 - 2014-10-27 07:55:59 UTC
1250 ishtars...

welcome to eve 2015

> Mass sentries
> Go afk
> ???
> Profit

http://hugelolcdn.com/i/267520.gif

Tappits
Sniggerdly
Pandemic Legion
#40 - 2014-10-27 08:51:07 UTC
Luwc wrote:
1250 ishtars...

welcome to eve 2015

> Mass sentries
> Go afk
> ???
> Profit


Maybe you should read up on how drones assign works now before posting things.
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