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Current Feelings on new Release Model

Author
DaReaper
Net 7
Cannon.Fodder
#1 - 2014-10-24 16:29:43 UTC
Well kids, we have had 4 of these already with the 5th one coming soon. A lot of people thought going to this new model would be stupid and lots thought it would be good. At Eve Vegas CCP said they are getting their feet under them and are actually enjoying the new model. I'm curious as to what the players think, and has your feeling changed?

I.e. if you hated the idea at fan fest do you like it now? or if you loved the idea do you now hate it?

My thoughts are I thought it was a brilliant idea, and I still hold that to be true. We had a few mixed items come, but in general I think this is very good for the health of the cluster.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Unsuccessful At Everything
The Troll Bridge
#2 - 2014-10-24 16:31:00 UTC
I usually don't have feelings when it comes to models, but when I do, theyre mostly tingly.





Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Jean Luc Lemmont
Carebears on Fire
#3 - 2014-10-24 16:32:39 UTC
I like it.

It allows CCP to be more agile, and more feature focused (as opposed to release date focused). Problems in mechanics don't have to sit around for months (or years) before they're addressed. My personal opiinion is that it's been a huge hit.

Of course, your opinion may vary if you live in an area where you pay for bandwidth consumption, and have to download the updated client every 6 weeks.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

Doc Fury
Furious Enterprises
#4 - 2014-10-24 16:34:58 UTC  |  Edited by: Doc Fury
I think the more unpredictable CCP can make the game, and their changes to it, the better.

This has the added benefit of increased tear emissions from those involved in "easy mode" play-styles.

There's a million angry citizens looking down their tubes..at me.

Ralph King-Griffin
New Eden Tech Support
#5 - 2014-10-24 16:35:44 UTC  |  Edited by: Ralph King-Griffin
love it, its great.
more little things hitting the ui and being iterated upon much faster.
Edit: yeah doc reminded me there, moar tearzBig smile
Jenn aSide
Worthless Carebears
The Initiative.
#6 - 2014-10-24 16:36:02 UTC
DaReaper wrote:
Well kids, we have had 4 of these already with the 5th one coming soon. A lot of people thought going to this new model would be stupid and lots thought it would be good. At Eve Vegas CCP said they are getting their feet under them and are actually enjoying the new model. I'm curious as to what the players think, and has your feeling changed?

I.e. if you hated the idea at fan fest do you like it now? or if you loved the idea do you now hate it?

My thoughts are I thought it was a brilliant idea, and I still hold that to be true. We had a few mixed items come, but in general I think this is very good for the health of the cluster.


I was in favor of them doing it that way and I'm more than pleased with the results.

They could do a bit better job of explaining to some people that the RELEASE schedule is the only thing that has changed, not the development schedule. Some people already think that things CCP release are started and finished in just 6 weeks when the truth is the new schedule lets CCP release stuff when it's done rather than having to wait another 6 months.
Inxentas Ultramar
Ultramar Independent Contracting
#7 - 2014-10-24 16:46:21 UTC
To me it's clear cut: CCP has chosen a release cycle more in line with agile development. Not saying agile is better then any other form but in todays market, it is one of the better models to choose from. I vastly prefer this model over waterfall or big plan releases. But that's just me as a developer speaking... stability > jesus features.
DaReaper
Net 7
Cannon.Fodder
#8 - 2014-10-24 16:46:32 UTC
Jenn aSide wrote:
DaReaper wrote:
Well kids, we have had 4 of these already with the 5th one coming soon. A lot of people thought going to this new model would be stupid and lots thought it would be good. At Eve Vegas CCP said they are getting their feet under them and are actually enjoying the new model. I'm curious as to what the players think, and has your feeling changed?

I.e. if you hated the idea at fan fest do you like it now? or if you loved the idea do you now hate it?

My thoughts are I thought it was a brilliant idea, and I still hold that to be true. We had a few mixed items come, but in general I think this is very good for the health of the cluster.


I was in favor of them doing it that way and I'm more than pleased with the results.

They could do a bit better job of explaining to some people that the RELEASE schedule is the only thing that has changed, not the development schedule. Some people already think that things CCP release are started and finished in just 6 weeks when the truth is the new schedule lets CCP release stuff when it's done rather than having to wait another 6 months.


Yea I've noticed this trend. "Well they made wormhole changes in 6 weeks... then that means pos' should take 4 right?'

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Saisin
Chao3's Rogue Operatives Corp
#9 - 2014-10-24 16:47:01 UTC
+1 for agile

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Novemis
Perkone
Caldari State
#10 - 2014-10-24 16:50:35 UTC
Best thing ever...
Desimus Maximus
Deep Core Mining Inc.
Caldari State
#11 - 2014-10-24 16:53:15 UTC  |  Edited by: Desimus Maximus
I prefer reverting back to the 2/yr model.

You had time to actually dive in and experience the expansion after having time to understand upcoming changes and feel it out and come to logical conclusions and slide into a new niche..

Now you don't have time to settle in before you are being blasted with another list of major changes and you don't know if this or that has already been released or if it is coming or whatnot.. There just isn't time to absorb or adapt.

It's like buying an iPhone. Why buy one now, in a few months it will be outdated... But then, that one will be outdated just a few months after that.

If you ask me it is being used as a tactic to prevent meaningful player response (Jita riots anyone?).
Doc Fury
Furious Enterprises
#12 - 2014-10-24 16:56:58 UTC
Desimus Maximus wrote:
I prefer reverting back to the 2/yr model.

You had time to actually dive in and experience the expansion after having time to understand upcoming changes and feel it out and come to logical conclusions and slide into a new niche..

Now you don't have time to settle in before you are being blasted with another list of major changes and you don't know if this or that has already been released or if it is coming or whatnot.. There just isn't time to absorb or adapt.

It's like buying an iPhone. Why buy one now, in a few months it will be outdated... But then, that will be outdated virtually overnight.

If you ask me it is being used as a tactic to prevent meaningful player response (Jita riots anyone?).



:18 months:

There's a million angry citizens looking down their tubes..at me.

Abrazzar
Vardaugas Family
#13 - 2014-10-24 17:16:54 UTC  |  Edited by: Abrazzar
I like how the Soon™ has shrunk from six month to six week intervals.
Gosti Kahanid
Hedion University
Amarr Empire
#14 - 2014-10-24 18:19:50 UTC
With the old System you could say you had six releases per Year (two big ones, and the two point-releases after the big ones).
So technicly, nothing changed that much, it just got a little bit more.

I don´t think they that they need a new SubName every six weeks. I liked it more like Odyssey 1.0, Odyssey 1.1 and Odyssey 1.2. Now we have so many expansion-names that I already don´t remember what was new in the the first one since the change, or what the Name was...
DaReaper
Net 7
Cannon.Fodder
#15 - 2014-10-24 18:34:15 UTC  |  Edited by: DaReaper
Gosti Kahanid wrote:
With the old System you could say you had six releases per Year (two big ones, and the two point-releases after the big ones).
So technicly, nothing changed that much, it just got a little bit more.

I don´t think they that they need a new SubName every six weeks. I liked it more like Odyssey 1.0, Odyssey 1.1 and Odyssey 1.2. Now we have so many expansion-names that I already don´t remember what was new in the the first one since the change, or what the Name was...



The issue with doing a, for example, Kronos 1.0, Kronos 1.1, Kronos 1.2.. is that he stuff coming was not really attached to Kronos. Most of the time a code name followed by a version usually means that is the stuff being added that was designed for that code name. Like...

In Kronos the industry stuff was suppose to happen, but they pushed that back to Crius, so you could say Crius was Kronos 1.1. Hyperion was heavy wormholes, it would not make a lick of sens to link it with Kronos from a logical stand point. Hence the different names. Just think of the names as code names. Then you can call it whatever you want

Like the Exodus expansion was codenamed Shiva. And crap I get my expansions mixed up... either Cold War, or Revilations, or RMR was code named kali. I think they were all codenamed kali actually.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Almethea
Trans Stellar Express
#16 - 2014-10-24 19:10:53 UTC
i found the problem Big smile
Desimus Maximus wrote:

...
It's like buying an iPhone.
...

there's so many thing to fix in eve.... and they fix forum ! GJ! but ok i like it !

CCP Fozzie : AFK cloaking, however, is an entirely social form of power

Max Greed
Science and Trade Institute
Caldari State
#17 - 2014-10-24 20:05:16 UTC
While its probably more convenient to break everything up into smaller patchspansions, I feel we lost something with the old twice-a-year format. Before we had major expansions that most people either looked forward to (or feared) with names like Quantum Rise, Exodus, Dominion, Inferno, Red Moon Rising, etc. These large expansions were accompanied by cool trailers, and hundred page long discussions. Now we have these smaller patches that roll through only carrying minor adjustments like a new module, new cloak graphic, indy tweaks, and so on. No real fanfare other than a small speculation thread that gets trolled straight to lockville. They've all been followed with daily patches/fixes for the first few days, so it's not like they have the advantage in that regard either.

Tl;Dr. Smaller patches are better for ADD crowd, while larger patches were better for those of us that had patience to wait for something good.

.
voetius
Grundrisse
#18 - 2014-10-24 21:36:47 UTC

I like it. From the development point of view they can do more with the same amount of resources, simply because the number of dependencies are reduced.

I can see the point that 6-monthly releases were more likely to have a "wow-factor" in that they had more stuff, but everyrthing seems to point to the fact that short term PCU surges due to that weren't being sustained.
Arline Kley
PIE Inc.
Khimi Harar
#19 - 2014-10-24 21:42:12 UTC
I would still like to see a properly big Expansion (the one that gets the capital letter style) every so often, with the following release points adding additional content for that expansion as well as putting in extra content for the game itself.

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Oberine Noriepa
#20 - 2014-10-24 21:45:09 UTC
I've been expecting CCP to accommodate this type of release model ever since Incarna and the backlash it produced. I like how things are going now. Releases feel substantial and consistent. It gives the developers more leeway overall as well.

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