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Highsec POCOs and Limited Engagements

Author
Ix Method
Doomheim
#1 - 2014-10-24 18:46:14 UTC
*braces*

So highsec POCOs are in a somewhat awkward position atm. In theory you have a vulnerable asset that could be fought over, change hands and create continuous rolling battles as groups move from one to the next. In practice running through even a single system can require multiple wardecs and even if the POCOs in question aren't defended they cannot be offered over as a surrender payment - your only option is to wipe them out and build fresh ones.

Would propose that POCOs become unattached from the wardec system, instead becoming a free-for-all much like they were as Interbus offices. However being player owned attacking them would give anyone on grid a limited engagement with the owners, an engagement that would refresh until the POCO hit reinforced/the attack ends and apply to anyone Friend, Foe or Neutral in an Epithal that arrived on grid for the duration. The same would then apply from the time it came out of reinforced to whatever the outcome.

If the attackers manage to get it down to 1% of structure they are offered an option to take ownership of the POCO or explode it. Should they choose the latter and no one else takes the space after say three days Interbus throw their own back up and the game starts anew.

Obviously an instant engagement is a pure griefing tool to gank haulers so perhaps a five minute grace/warning after the initial attacks would be appropriate. Could possibly require a lengthening of the reinforcement timers too to compensate the loss of the 24 hour wardec wait too.

So now the part where someone can point out a really obvious flaw.

Thoughts? Suggestions? Abuse?

Travelling at the speed of love.

Gwailar
Doomheim
#2 - 2014-10-24 18:54:23 UTC
Because wardecs are too inconvenient?
Because building your own is too costly?

-1

"Mmmmm. PoonWaffles."   --Mittens the Cat

Hopelesshobo
Hoboland
#3 - 2014-10-24 19:01:17 UTC
So, by shooting a POCO every 5 minutes, I can force your corp to not be able to conduct anything that resembles PVE in highsec. Remember, limited engagement timers work both ways, so by shooting a POCO you own, it gives me the right to shoot anyone from your corp/alliance? Combine this with the current bumping mechanics and it would become suicidal for your corp to have anything anchored in highsec while operating a freighter.

Lowering the average to make you look better since 2012.

Ix Method
Doomheim
#4 - 2014-10-24 19:27:11 UTC  |  Edited by: Ix Method
Gwailar wrote:
Because wardecs are too inconvenient?
Because building your own is too costly?

-1

Because the wardec system sucks away the spontaneity that makes Eve so fun.

Hopelesshobo wrote:
So, by shooting a POCO every 5 minutes, I can force your corp to not be able to conduct anything that resembles PVE in highsec. Remember, limited engagement timers work both ways, so by shooting a POCO you own, it gives me the right to shoot anyone from your corp/alliance? Combine this with the current bumping mechanics and it would become suicidal for your corp to have anything anchored in highsec while operating a freighter.

As stated the limited engagement for the aggressor refreshes only while on grid. This is definitely true though, should a highsec corp want to do literally everything in one system and own all the POCOs then yes it would be problematic for them.

Its perhaps unlikely that such a corp would be able to do so though? I'd imagine any corp with enough capable pilots to defend POCOs under this new system would be (i) prepared to fight for the isk this creates and (ii) somewhat more spread and able to bear more than 5 minutes from home - but perhaps that's a flawed assumption.

Perhaps it would simply allow PVP corps to actually have a role other than griefing in highsec?

Travelling at the speed of love.

Hopelesshobo
Hoboland
#5 - 2014-10-24 20:26:16 UTC
Ix Method wrote:

Hopelesshobo wrote:
So, by shooting a POCO every 5 minutes, I can force your corp to not be able to conduct anything that resembles PVE in highsec. Remember, limited engagement timers work both ways, so by shooting a POCO you own, it gives me the right to shoot anyone from your corp/alliance? Combine this with the current bumping mechanics and it would become suicidal for your corp to have anything anchored in highsec while operating a freighter.

As stated the limited engagement for the aggressor refreshes only while on grid. This is definitely true though, should a highsec corp want to do literally everything in one system and own all the POCOs then yes it would be problematic for them.

Its perhaps unlikely that such a corp would be able to do so though? I'd imagine any corp with enough capable pilots to defend POCOs under this new system would be (i) prepared to fight for the isk this creates and (ii) somewhat more spread and able to bear more than 5 minutes from home - but perhaps that's a flawed assumption.

Perhaps it would simply allow PVP corps to actually have a role other than griefing in highsec?


Everyone that shoots the POCO would get a limited engagement timer. This timer lasts for 5 minutes. I see your corp has a freighter somewhere, I call up my friends in Machs and they start bumping it, I shoot your POCO once to generate a limited engagement timer with your corporation (They work both ways), and I burn to where your freighter is, and begin ganking it. As soon as I aggress the freighter, the timer refreshes itself.

Wardeccing a corp, then drawing them out to fight by shooting their POCO works just fine. They will either defend it, or allow you to blow it up, nothing will change, except you won't have to spend 50 million isk to do it initially.

Lowering the average to make you look better since 2012.

Ix Method
Doomheim
#6 - 2014-10-24 21:04:27 UTC
Yes, i know what you're saying. Maybe I'm not being clear, I know I write like a ******** spaniel.

You're right, this change would reduce the attractiveness for corps who frequently mooch around in undefended ships, small upstarts who dream of owning a POS or mean-mugging bads who rely a little too much on their 10 neutral alts.

In return it makes them more suitable for certain types of larger well organised, well rounded highsec groups, lowsec PVP corps willing/able to maintain their sec and potentially highsec focused PVP corps.

What I'm really interested in is if this is would be a desirable outcome and if so, whether this change is the way to make it happen?

Wardecs are kinda a secondary issue but they've always been a dreadful mechanic. Their long history in the game is due to lack of alternatives, not their perfection.

Travelling at the speed of love.