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PCO's... just grief bait?

Author
Ranger 1
Ranger Corp
Vae. Victis.
#1 - 2011-12-13 22:51:20 UTC  |  Edited by: Ranger 1
Apparently not! Big smile

Quote:
5,146 Customs Offices had been destroyed, leaving that many planets open to player control. Of these, 18 were player owned customs offices and the rest Interbus.


Source

Now we have a bit better picture of how the PCO deployment is shaping up. So far things look to be playing out as predicted, and few people are bothering to take the time to eliminate PCO's, while many are clearing the IBCO's out and placing their own PCO's instead.

Are the predicted PCO griefers too busy putting up their own PCO's? Do griefers even bother with PI, and if not why aren't the making they tears flow?

What do you think?

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ghoest
#2 - 2011-12-13 23:12:18 UTC
Ranger 1 wrote:
Apparently not! Big smile

Quote:
5,146 Customs Offices had been destroyed, leaving that many planets open to player control. Of these, 18 were player owned customs offices and the rest Interbus.


Source

Now we have a bit better picture of how the PCO deployment is shaping up. So far things look to be playing out as predicted, and few people are bothering to take the time to eliminate PCO's, while many are clearing the IBCO's out and placing their own PCO's instead.

Are the predicted PCO griefers too busy putting up their own PCO's? Do griefers even bother with PI, and if not why aren't the making the tears flow?

What do you think?


no one cares?

Wherever You Went - Here You Are

Alyssa Yotosala
School of Applied Knowledge
Caldari State
#3 - 2011-12-13 23:45:04 UTC
As was said above, nobody actually cares.

On a related matter, cool story bro!
Mart Allini
Lead Farmers
#4 - 2011-12-14 00:03:19 UTC
POCOs are awesome. Two carrier kills so far ganking them while they're bashing Interbus ones
Olleybear
Pandemic Horde Inc.
Pandemic Horde
#5 - 2011-12-14 00:10:18 UTC  |  Edited by: Olleybear
Blargh, forums ate my post. NVM....

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

mkint
#6 - 2011-12-14 00:21:46 UTC
You forgot the distribution. The vast majority went up in nullsec and w-space (about equal numbers between the two) with very very few in lowsec where they would be griefed. Once the highsecers realize there is zero profits to be made from highsec PI any more because the nullbears can depress prices to below tax levels, they might move to lowsec. Where they'll get griefed back to highsec so nullbears can control yet another toy to solidify their RMT empires.

Also so much for Greyscale's "f*ck wormholers" attitude. Right back at ya dude.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Never Learn
Doomheim
#7 - 2011-12-14 00:21:49 UTC
First, i don't understand a damn thing about nullsec finances so remember that .

Second , it seems no one wants to conduct guriela warfare against thier enemies...if you can't win by shooting them in the face - well it's just to hard.

There are many many opportunities to screw with large alliances that are passed over because they require effort. Here is a couple

Destroying the POCOs

Placing small fleets in wormholes with static exits to nullsec - you can pore out the fresh static in someones backyard, raise hell and melt away.

Send scouts deep behind the lines, get intel and disrupt nice comfy isk ops they are doing by running fleets straight thru the near empty space to screw with thier ops and then leaving.

Ranger 1
Ranger Corp
Vae. Victis.
#8 - 2011-12-14 00:50:35 UTC
Alyssa Yotosala wrote:
As was said above, nobody actually cares.

On a related matter, cool story bro!



Apparently "over 9000" Smile people cared enough to build gantries to build them last week.

Not a story, just a question, but thanks. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#9 - 2011-12-14 01:07:13 UTC  |  Edited by: Ranger 1
mkint wrote:
You forgot the distribution. The vast majority went up in nullsec and w-space (about equal numbers between the two) with very very few in lowsec where they would be griefed. Once the highsecers realize there is zero profits to be made from highsec PI any more because the nullbears can depress prices to below tax levels, they might move to lowsec. Where they'll get griefed back to highsec so nullbears can control yet another toy to solidify their RMT empires.

Also so much for Greyscale's "f*ck wormholers" attitude. Right back at ya dude.


And yet 778 spots were cleared for them in low sec. A minority yes, but considering the difficulties involved fairly understandable.

Only 18 PCO's killed total in all area's of space. No matter how you cut it, that's not a lot of dead PCO's.

It's pretty obvious that Null Sec and WH space has the advantage, especially on the higher tier PI products. This tends to make sense as transporting the more complex PI goods from Null has always been much more efficient than moving basic materials.

On the other hand I'm not really seeing High sec production being made a losing proposition yet anywhere.

Somehow I don't see the widespread success of PI in WH to be putting one over on Greyscale, but your point of view is an interesting twist. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ladie Harlot
Viziam
Amarr Empire
#10 - 2011-12-14 01:10:13 UTC
mkint wrote:
You forgot the distribution. The vast majority went up in nullsec and w-space (about equal numbers between the two) with very very few in lowsec where they would be griefed. Once the highsecers realize there is zero profits to be made from highsec PI any more because the nullbears can depress prices to below tax levels, they might move to lowsec. Where they'll get griefed back to highsec so nullbears can control yet another toy to solidify their RMT empires.

Also so much for Greyscale's "f*ck wormholers" attitude. Right back at ya dude.

Considering how much money can be made in high sec with zero risk I'm fine with this scenario.

The artist formerly known as Ladie Scarlet.

Herzog Wolfhammer
Sigma Special Tactics Group
#11 - 2011-12-14 02:36:24 UTC
What's the implication?


How hard is it to take down a POCO?

Also, are POCOs still open to the public? Can they be closed? If there's a difference, what happens as a result?

Bring back DEEEEP Space!

mkint
#12 - 2011-12-14 03:18:07 UTC
Ladie Harlot wrote:
mkint wrote:
You forgot the distribution. The vast majority went up in nullsec and w-space (about equal numbers between the two) with very very few in lowsec where they would be griefed. Once the highsecers realize there is zero profits to be made from highsec PI any more because the nullbears can depress prices to below tax levels, they might move to lowsec. Where they'll get griefed back to highsec so nullbears can control yet another toy to solidify their RMT empires.

Also so much for Greyscale's "f*ck wormholers" attitude. Right back at ya dude.

Considering how much money can be made in high sec with zero risk I'm fine with this scenario.

Haven't you and your fellow lemmings definitively proven the fallacy of the "zero risk" argument? I really really hope that your style of gameplay gets nerfed to hell and back sooner rather than later. You do not deserve to have fun in any endeavor. What I really hope is that CCP nerfs the handful of near monopolies (aka napfests, aka blobfests, et al) on nullsec and makes the entire nullsec endeavor extremely volatile, making it possible for a small dedicated group to bring down large lazy groups. But my cynical side is that it won't ever happen, goons will kill EVE, and grayscale will be ultimately responsible. But that's off topic.

As to the question at hand... are POCOs grief bait? Maybe. Too early to tell. Once highsec PI whithers and dies off, lowsec POCOs will be more profitable than most moon mining opportunities, and more vulnerable. POCOs make a bad game mechanic (PI) worse (nullbear RMTer politics) regardless of the griefing opportunities.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Messoroz
AQUILA INC
#13 - 2011-12-14 03:18:12 UTC  |  Edited by: Messoroz
Never Learn wrote:


Placing small fleets in wormholes with static exits to nullsec - you can pore out the fresh static in someones backyard, raise hell and melt away.



My entire corp has been specialized in that for the last 2 years and guess what, C5s have more nullsec holes incoming and outgoing non static, then all the static null sec wspace systems combined :P

But shooting POCOs is pointless and stupid, it requires a dread to shoot them in any meaningful amount of time and that's just a waste of a wormhole to support one. Far more fun just going to roam.


Quote:
(nullbear RMTer politics)

Funny fact, xxDeathxx declared war on SOLAR (i..e russians are shooting each other) because someone ddosed their billing system. Now think of a reason why an EVE alliance needs a billing system bwahaha
Lone Gunman
Forhotea Corporation
#14 - 2011-12-14 03:24:01 UTC
Herzog Wolfhammer wrote:
What's the implication?


How hard is it to take down a POCO?

Also, are POCOs still open to the public? Can they be closed? If there's a difference, what happens as a result?



A PCO once at 25% shields go into reinforced similar to a tower, can be done by a small Battleship fleet in less than an hour. The PCO is still accessible while in reinforced.

But the owner can close the PCO’s use by the public at any time, so why would you move from High to low?
mkint
#15 - 2011-12-14 03:24:52 UTC
Messoroz wrote:
Never Learn wrote:


Placing small fleets in wormholes with static exits to nullsec - you can pore out the fresh static in someones backyard, raise hell and melt away.



My entire corp has been specialized in that for the last 2 years and guess what, C5s have more nullsec holes incoming and outgoing non static, then all the static null sec wspace systems combined :P

But shooting POCOs is pointless and stupid, it requires a dread to shoot them in any meaningful amount of time and that's just a waste of a wormhole to support one. Far more fun just going to roam.


Quote:
(nullbear RMTer politics)

Funny fact, xxDeathxx declared war on SOLAR (i..e russians are shooting each other) because someone ddosed their billing system. Now think of a reason why an EVE alliance needs a billing system bwahaha

That's a thing of beauty right there. I wonder how much a cut the devs that turn a blind eye get, and what would happen to EVE if it became publicized that CCP endorses specific groups RMT activities.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Jonathan Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#16 - 2011-12-14 03:31:50 UTC
Ranger 1 wrote:
What do you think?


I think your thread title is misleading and you're a nitwit. But I could be wrong, I often am.
Ioci
Bad Girl Posse
#17 - 2011-12-14 04:35:06 UTC
EVE Online is a free for all PvP universe. The PvE is there to create ships and components for PvP.

If you spend time in Null, low sec or Highsec building an "Empire" for any other reason than to bait people in to engaging you, creating PvP for your alliance, you did it wrong.

Short, it's all bait.

R.I.P. Vile Rat

Ranger 1
Ranger Corp
Vae. Victis.
#18 - 2011-12-14 05:30:38 UTC  |  Edited by: Ranger 1
Ioci wrote:
EVE Online is a free for all PvP universe. The PvE is there to create ships and components for PvP.

If you spend time in Null, low sec or Highsec building an "Empire" for any other reason than to bait people in to engaging you, creating PvP for your alliance, you did it wrong.

Short, it's all bait.


Skill and cunning often wins the battle.

ISK and planning often wins the war.

Industry can serve as more than just bait. It also provides the power, ISK, and materials that an alliance needs to obtain it's military objectives. Any member of your alliance leadership will confirm this.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ioci
Bad Girl Posse
#19 - 2011-12-14 05:38:23 UTC
Ranger 1 wrote:
Ioci wrote:
EVE Online is a free for all PvP universe. The PvE is there to create ships and components for PvP.

If you spend time in Null, low sec or Highsec building an "Empire" for any other reason than to bait people in to engaging you, creating PvP for your alliance, you did it wrong.

Short, it's all bait.


Skill and cunning often wins battles.

ISK and planning often wins wars.

Industry can serve as more than just bait. It also provides the power, ISK, and materials that an alliance needs to obtain it's military objectives. Any member of your alliance leadership will confirm this.


Subcomponents of PvP.
How many Alliance leaders established a plan to confront the Serpentis threat against Gallente space?

There is no skill and cunning. Timing perhaps is a critical component. Intell is for sure but when it comes down to the mathematics of EVE warfare it's spreadsheets in space.

While most Industrial components of EVE are actually won or lost based on a players ability to evade PvP, it's still PvP dominated both in purpose and tactic.

R.I.P. Vile Rat

Ranger 1
Ranger Corp
Vae. Victis.
#20 - 2011-12-14 06:17:49 UTC  |  Edited by: Ranger 1
Ioci wrote:
Ranger 1 wrote:
Ioci wrote:
EVE Online is a free for all PvP universe. The PvE is there to create ships and components for PvP.

If you spend time in Null, low sec or Highsec building an "Empire" for any other reason than to bait people in to engaging you, creating PvP for your alliance, you did it wrong.

Short, it's all bait.


Skill and cunning often wins battles.

ISK and planning often wins wars.

Industry can serve as more than just bait. It also provides the power, ISK, and materials that an alliance needs to obtain it's military objectives. Any member of your alliance leadership will confirm this.


Subcomponents of PvP.
How many Alliance leaders established a plan to confront the Serpentis threat against Gallente space?

There is no skill and cunning. Timing perhaps is a critical component. Intell is for sure but when it comes down to the mathematics of EVE warfare it's spreadsheets in space.

While most Industrial components of EVE are actually won or lost based on a players ability to evade PvP, it's still PvP dominated both in purpose and tactic.


I'm glad we agree that in most cases industry is far more than "short, it's all bait".

It is an extremely important component in fueling any meaningful large scale PVP. Whether it be moo goo providing funds for Super Caps, or PI products providing basic income to keep the grunts supplied with their daily needs and keep them happy, or anything in between.

I think we both know that most of the ships and ammunition used in alliance scale PVP comes not from the self important High Sec only industrialist players, but rather from Null sec alliance industry alts (whether based in Null or Empire). So don't mistake my statements to mean that I believe PVP would not exist without High Sec care bear industrial pursuits. Far from it.

I'm simply saying (in this little sub discussion of ours) that a strong method of generating income (whatever it's source) is essential for any successful group that wishes to play with the big boys. It needs to be defended and developed far more often than it needs to be thrown out there as bait.

Edit: As a side note to your comment about "there is no skill or cunning" in EVE PVP... there are a lot of people in EVE who feel exactly as you do. You will find them listed together for convenience sake In the "Victim" category of any kill board.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

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