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[Phoebe] Long Distance Travel Changes - updates!

First post First post First post
Author
Lord TGR
Brutor Tribe
Minmatar Republic
#1721 - 2014-10-22 16:44:00 UTC
afkboss wrote:
30 Days for the upper limit still seems very extreme. Hell a week seems Extreme. I think the Devs might have to think of it from more of a players perspective because if I get a 30 day timer i will just unsub for a month until its gone.

That's fatigue, not cooldown. Two different things entirely.
Tikitina
Doomheim
#1722 - 2014-10-22 16:46:44 UTC
afkboss wrote:
30 Days for the upper limit still seems very extreme. Hell a week seems Extreme. I think the Devs might have to think of it from more of a players perspective because if I get a 30 day timer i will just unsub for a month until its gone.



Capitals were never meant to be the end of the line in training and gameplay.
If you are only willing to fly capitals, that shows how bad things have gotten in this regard.

To be honest, players should be willing to fly T1 frigates if the circumstances require them. The biggest thing that prevents that is clone costs in my opinion.

When your clone costs nearly one hundred times as much as a warship, something is wrong.



Rowells
Blackwater USA Inc.
Pandemic Horde
#1723 - 2014-10-22 16:54:49 UTC
afkboss wrote:
30 Days for the upper limit still seems very extreme. Hell a week seems Extreme. I think the Devs might have to think of it from more of a players perspective because if I get a 30 day timer i will just unsub for a month until its gone.

Its not a 30 day cooldown timer its 30 days of fatigue which is supposed to result in an approximate 3 day cooldown timer
Thycoon
Patrician Space Incorporation
Patrician Space Incorporation Holding Alliance
#1724 - 2014-10-22 17:12:16 UTC  |  Edited by: Thycoon
Serendipity Lost wrote:
Thycoon wrote:
I checked out the new jump rules for the JF’s. With the limitation to 10 light years some areas of the universe will be nearly unreachable for the JF’s.

As compensation for the new timer rules you could let the trained jump range of JDC 5 for JF’s to 11.5 ly (you would have to compensate with the skill points for the trained skill if not) otherwise the service to the border regions could be closed down.

If you really want to get small corporations into the outskirts of the Universe you will need some new NPC systems in these boarder regions as bridge systems.

But you can think about how much the present owners of the big alliance SOV’s are pissed off with this and will gank any attempt of corporations which trying to establish new grounds in the border regions and which corporation will start over and over again to settle in the border region!

It need only to gank any attempt to avoid any settlements.



NPC stations to bridge little guys to deep regions is the ultimate in bad ideas. Is your intent to lock the large guys out of these stations? If not, in lieu of granting access to deep null you have given the big rich guys a convenient place to stage assets to dominate the area. I would say the best method is to make it too inconvenient to reach, so the big lads won't be bothered by the effort. Your next logical idea is to recommend level 4 missions based out of player owned outposts.

Compensation for JDC 5??? Roll If you had fun playing eve while training said skill, then CCP owes you nothing. You pay for entertainment, not a garantee that JDC 5 will always and forever give you what you expected. Here's mine... Fozzie totally fooked my beloved geddon. It was a masterpiece of space carnage. It was the end all in sub cap structure grinding options..... now it's a neuting drone boat. I'm still pissed. I still want to whack Fozzie over the head with a large dead fish. I don't expect CCP to give me anything because the 'tweaked' a ships abilities. I trained amarr BS to 5 and I'm angry, but I'm not looking for a handout.


It's not the intention to lock the large guys out (because you won’t be able to do that) but to get everybody near

So, how you want to populate the outskirts?

I remember that I have learned all the necessary skills for learning! After this “branch” was removed we got the “invested” skills back. Could be “paid out” same like that.
Harvey James
The Sengoku Legacy
#1725 - 2014-10-22 17:21:36 UTC  |  Edited by: Harvey James
CCP Greyscale ..how about adding system effects via nebulas and gas clouds ..

so various sized nebulas/gas clouds have different areas of effects/range ..
- 250km - disallows use of jump drives/cynos - small scale local
upto a whole ring of systems .. cold be a good way of having no capital zones too promote small scale fights .. with some valuable rare/new things too do accumulate/mine or fight over etc..

also disallows construstion of stations/structures .. an unclaimable system, no moons/planets .. perhaps the outer regions of 0.0 .... or perhaps where the new gates could come in as the only way too enter .. perhaps ships could only stay in these systems for a few hours before the erosion of their ship .. just some thoughts

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Serendipity Lost
Repo Industries
#1726 - 2014-10-22 17:39:25 UTC
Thycoon wrote:
Serendipity Lost wrote:
Thycoon wrote:
I checked out the new jump rules for the JF’s. With the limitation to 10 light years some areas of the universe will be nearly unreachable for the JF’s.

As compensation for the new timer rules you could let the trained jump range of JDC 5 for JF’s to 11.5 ly (you would have to compensate with the skill points for the trained skill if not) otherwise the service to the border regions could be closed down.

If you really want to get small corporations into the outskirts of the Universe you will need some new NPC systems in these boarder regions as bridge systems.

But you can think about how much the present owners of the big alliance SOV’s are pissed off with this and will gank any attempt of corporations which trying to establish new grounds in the border regions and which corporation will start over and over again to settle in the border region!

It need only to gank any attempt to avoid any settlements.



NPC stations to bridge little guys to deep regions is the ultimate in bad ideas. Is your intent to lock the large guys out of these stations? If not, in lieu of granting access to deep null you have given the big rich guys a convenient place to stage assets to dominate the area. I would say the best method is to make it too inconvenient to reach, so the big lads won't be bothered by the effort. Your next logical idea is to recommend level 4 missions based out of player owned outposts.

Compensation for JDC 5??? Roll If you had fun playing eve while training said skill, then CCP owes you nothing. You pay for entertainment, not a garantee that JDC 5 will always and forever give you what you expected. Here's mine... Fozzie totally fooked my beloved geddon. It was a masterpiece of space carnage. It was the end all in sub cap structure grinding options..... now it's a neuting drone boat. I'm still pissed. I still want to whack Fozzie over the head with a large dead fish. I don't expect CCP to give me anything because the 'tweaked' a ships abilities. I trained amarr BS to 5 and I'm angry, but I'm not looking for a handout.


It's not the intention to lock the large guys out (because you won’t be able to do that) but to get everybody near

So, how you want to populate the outskirts?

I remember that I have learned all the necessary skills for learning! After this “branch” was removed we got the “invested” skills back. Could be “paid out” same like that.


You don't have to have a plan or do anything. If it's deserted, some band of pilots will figure out an angle and move in.

They took learning skills out of the game - you got your time back. They didn't take JDC out of the game.... you get nothing. Mostly I'm just tired of the self entitled gang that demands a fair give back for any little change in the game.

Let me bottom line it for you.... If CCP is delivering a fun game you like to play... then keep paying and playing. That's what you're paying for... enjoyment. You're not paying for training time. They don't need to pay back imaginary SP that they gave you free of charge just for subscribing. You can't buy or sell skills, they have no real value, so (stay with me here) there is no need to pay them back.

Here's the exception. If you only train skills while you are online playing the game and you have to use your time aquiring said skill points.... then you've actually earned them and they have value. Then you can get 'paid back'.

If you accepted them free of charge, never did anything in game to acrue them and (gak heaven forbid) accepted free skill points while you weren't even logged in... then I would say there is no obligation to pay back SP you were given while offline finger f***** Sarah Sue Rottencrotch in the back seat of your daddy's car.
Dwissi
Miners Delight Reborn
#1727 - 2014-10-22 17:48:41 UTC
Its utterly hilarious how 'concerned' all the sudden many people are with accessibility of specific regions and areas. Why was no one concerned with it when the map started to be covered by just 3 or 4 entities? CCP's job is not to fix our failures but to fix problems with the game itself.

Get a gang to move shortly before or right after down time and log off your fleet in the system you want to take over if its at the very end of the map - thats how it was done years ago.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Lord TGR
Brutor Tribe
Minmatar Republic
#1728 - 2014-10-22 18:09:53 UTC
Dwissi wrote:
Its utterly hilarious how 'concerned' all the sudden many people are with accessibility of specific regions and areas. Why was no one concerned with it when the map started to be covered by just 3 or 4 entities? CCP's job is not to fix our failures but to fix problems with the game itself.

Get a gang to move shortly before or right after down time and log off your fleet in the system you want to take over if its at the very end of the map - thats how it was done years ago.

Let's not pretend that the way forward is to constantly look at what was done in the game 10 years ago. Thins have moved on slightly in various areas since then.
Dwissi
Miners Delight Reborn
#1729 - 2014-10-22 18:13:50 UTC
Lord TGR wrote:
Dwissi wrote:
Its utterly hilarious how 'concerned' all the sudden many people are with accessibility of specific regions and areas. Why was no one concerned with it when the map started to be covered by just 3 or 4 entities? CCP's job is not to fix our failures but to fix problems with the game itself.

Get a gang to move shortly before or right after down time and log off your fleet in the system you want to take over if its at the very end of the map - thats how it was done years ago.

Let's not pretend that the way forward is to constantly look at what was done in the game 10 years ago. Thins have moved on slightly in various areas since then.



If a solution could be done with the tools years ago and they can be done with the current tools then its not a 'tool' problem but a lack of creativity.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Lord TGR
Brutor Tribe
Minmatar Republic
#1730 - 2014-10-22 18:17:24 UTC
Dwissi wrote:
Lord TGR wrote:
Dwissi wrote:
Its utterly hilarious how 'concerned' all the sudden many people are with accessibility of specific regions and areas. Why was no one concerned with it when the map started to be covered by just 3 or 4 entities? CCP's job is not to fix our failures but to fix problems with the game itself.

Get a gang to move shortly before or right after down time and log off your fleet in the system you want to take over if its at the very end of the map - thats how it was done years ago.

Let's not pretend that the way forward is to constantly look at what was done in the game 10 years ago. Thins have moved on slightly in various areas since then.

If a solution could be done with the tools years ago and they can be done with the current tools then its not a 'tool' problem but a lack of creativity.

If CCP can make changes which make something more fun and less cockstabby, then it improves the game.

Is this a bad thing? Because if CCP improving their game is a bad thing, then I'm sure we can get them to turn back changes like the industry update, go back to the very first PI UI etc, because who needs to improve on something which technically is doable given the existing tools?
Dwissi
Miners Delight Reborn
#1731 - 2014-10-22 18:24:53 UTC
Lord TGR wrote:
Dwissi wrote:
Lord TGR wrote:
Dwissi wrote:
Its utterly hilarious how 'concerned' all the sudden many people are with accessibility of specific regions and areas. Why was no one concerned with it when the map started to be covered by just 3 or 4 entities? CCP's job is not to fix our failures but to fix problems with the game itself.

Get a gang to move shortly before or right after down time and log off your fleet in the system you want to take over if its at the very end of the map - thats how it was done years ago.

Let's not pretend that the way forward is to constantly look at what was done in the game 10 years ago. Thins have moved on slightly in various areas since then.

If a solution could be done with the tools years ago and they can be done with the current tools then its not a 'tool' problem but a lack of creativity.

If CCP can make changes which make something more fun and less cockstabby, then it improves the game.

Is this a bad thing? Because if CCP improving their game is a bad thing, then I'm sure we can get them to turn back changes like the industry update, go back to the very first PI UI etc, because who needs to improve on something which technically is doable given the existing tools?


So you vote for getting Hello Kitty in space?

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Lord TGR
Brutor Tribe
Minmatar Republic
#1732 - 2014-10-22 18:34:15 UTC
Dwissi wrote:
Lord TGR wrote:
Dwissi wrote:
Lord TGR wrote:
Dwissi wrote:
Its utterly hilarious how 'concerned' all the sudden many people are with accessibility of specific regions and areas. Why was no one concerned with it when the map started to be covered by just 3 or 4 entities? CCP's job is not to fix our failures but to fix problems with the game itself.

Get a gang to move shortly before or right after down time and log off your fleet in the system you want to take over if its at the very end of the map - thats how it was done years ago.

Let's not pretend that the way forward is to constantly look at what was done in the game 10 years ago. Thins have moved on slightly in various areas since then.

If a solution could be done with the tools years ago and they can be done with the current tools then its not a 'tool' problem but a lack of creativity.

If CCP can make changes which make something more fun and less cockstabby, then it improves the game.

Is this a bad thing? Because if CCP improving their game is a bad thing, then I'm sure we can get them to turn back changes like the industry update, go back to the very first PI UI etc, because who needs to improve on something which technically is doable given the existing tools?


So you vote for getting Hello Kitty in space?

This is my face when people seem to unironically believe that "making improvements" is "getting hello kitty in space":

: |
Jean Luc Lemmont
Carebears on Fire
#1733 - 2014-10-22 18:34:30 UTC
Dwissi wrote:
Lord TGR wrote:
Dwissi wrote:
Lord TGR wrote:
Dwissi wrote:
Its utterly hilarious how 'concerned' all the sudden many people are with accessibility of specific regions and areas. Why was no one concerned with it when the map started to be covered by just 3 or 4 entities? CCP's job is not to fix our failures but to fix problems with the game itself.

Get a gang to move shortly before or right after down time and log off your fleet in the system you want to take over if its at the very end of the map - thats how it was done years ago.

Let's not pretend that the way forward is to constantly look at what was done in the game 10 years ago. Thins have moved on slightly in various areas since then.

If a solution could be done with the tools years ago and they can be done with the current tools then its not a 'tool' problem but a lack of creativity.

If CCP can make changes which make something more fun and less cockstabby, then it improves the game.

Is this a bad thing? Because if CCP improving their game is a bad thing, then I'm sure we can get them to turn back changes like the industry update, go back to the very first PI UI etc, because who needs to improve on something which technically is doable given the existing tools?


So you vote for getting Hello Kitty in space?


Making Eve more fun, less like a chore, and better does not equate to making it Hello Kitty in space.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

Dwissi
Miners Delight Reborn
#1734 - 2014-10-22 18:47:25 UTC
Lord TGR wrote:

If CCP can make changes which make something more fun and less cockstabby, then it improves the game.

Is this a bad thing? Because if CCP improving their game is a bad thing, then I'm sure we can get them to turn back changes like the industry update, go back to the very first PI UI etc, because who needs to improve on something which technically is doable given the existing tools?


So you vote for getting Hello Kitty in space?[/quote]
This is my face when people seem to unironically believe that "making improvements" is "getting hello kitty in space":

: |[/quote]

Dodging a clear question - i take that as a yes then. We are not talking about a UI change here but about changing core elements of the box again instead of using the tool that isnt 'hello kitty' and obvious but requires a little bit of thinking.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Lord TGR
Brutor Tribe
Minmatar Republic
#1735 - 2014-10-22 19:02:36 UTC  |  Edited by: Lord TGR
Dwissi wrote:
Lord TGR wrote:
This is my face when people seem to unironically believe that "making improvements" is "getting hello kitty in space":

: |

Dodging a clear question - i take that as a yes then. We are not talking about a UI change here but about changing core elements of the box again instead of using the tool that isnt 'hello kitty' and obvious but requires a little bit of thinking.

So the changes CCP made to industry, PI, adding caps etc etc etc back in the day turned EVE into hello kitty?

I.e. any change which doesn't literally hammer the nails further into your ballsac is turning EVE into hello kitty?
Dwissi
Miners Delight Reborn
#1736 - 2014-10-22 19:09:16 UTC
Lord TGR wrote:
Dwissi wrote:
Lord TGR wrote:
This is my face when people seem to unironically believe that "making improvements" is "getting hello kitty in space":

: |

Dodging a clear question - i take that as a yes then. We are not talking about a UI change here but about changing core elements of the box again instead of using the tool that isnt 'hello kitty' and obvious but requires a little bit of thinking.

So the changes CCP made to industry, PI, adding caps etc etc etc back in the day turned EVE into hello kitty?

I.e. any change which doesn't literally hammer the nails further into your ballsac is turning EVE into hello kitty?


Did those 'improvements' solve any of the problems they where introduced for?

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Lord TGR
Brutor Tribe
Minmatar Republic
#1737 - 2014-10-22 19:25:49 UTC
Dwissi wrote:
Lord TGR wrote:
Dwissi wrote:
Lord TGR wrote:
This is my face when people seem to unironically believe that "making improvements" is "getting hello kitty in space":

: |

Dodging a clear question - i take that as a yes then. We are not talking about a UI change here but about changing core elements of the box again instead of using the tool that isnt 'hello kitty' and obvious but requires a little bit of thinking.

So the changes CCP made to industry, PI, adding caps etc etc etc back in the day turned EVE into hello kitty?

I.e. any change which doesn't literally hammer the nails further into your ballsac is turning EVE into hello kitty?


Did those 'improvements' solve any of the problems they where introduced for?

Yes?
SFM Hobb3s
Perkone
Caldari State
#1738 - 2014-10-22 19:57:27 UTC
Guess I was right about it being denial. Deciding to abandon three whole regions (and its not even Phoebe yet) is already a considerable bite out of the donut.

Damn these are gonna be two long weeks....go by already!!!! LOL.
Dwissi
Miners Delight Reborn
#1739 - 2014-10-22 20:03:42 UTC
SFM Hobb3s wrote:
Guess I was right about it being denial. Deciding to abandon three whole regions (and its not even Phoebe yet) is already a considerable bite out of the donut.

Damn these are gonna be two long weeks....go by already!!!! LOL.



Dont let them fool you - Brothers of Tangras minus in delta (people leaving) is nearly the same number as Legions growth. There are some 300 missing actually - probably some alts that havnt made it yet. But they are just shifting people amongst those 2

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Dwissi
Miners Delight Reborn
#1740 - 2014-10-22 20:04:40 UTC
Lord TGR wrote:
Dwissi wrote:
Lord TGR wrote:
Dwissi wrote:
Lord TGR wrote:
This is my face when people seem to unironically believe that "making improvements" is "getting hello kitty in space":

: |

Dodging a clear question - i take that as a yes then. We are not talking about a UI change here but about changing core elements of the box again instead of using the tool that isnt 'hello kitty' and obvious but requires a little bit of thinking.

So the changes CCP made to industry, PI, adding caps etc etc etc back in the day turned EVE into hello kitty?

I.e. any change which doesn't literally hammer the nails further into your ballsac is turning EVE into hello kitty?


Did those 'improvements' solve any of the problems they where introduced for?

Yes?


Sure?

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty