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Mission Objective Tracker

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CCP Paradox
#1 - 2014-10-22 11:00:33 UTC
Ahoy-hoy pilots!
Just to inform you that the Missions Objective Guidance feature (affectionaly called the Mission Tracker) has now been enabled on Singularity.

This handy little feature resides in the Agent info-panel of the UI. It sits to the left of the mission, and tracks the various states of your mission giving you some helpful hints of how to complete the mission. It will update when a mission has been completed, and advise you to return to the agent.

It's been a difficult feature to implement, and we are trying to refine some of the hints now so they are as helpful as they can possibly be. So please give feedback on this.

And if you do have a mission where the tracker does not seem to be helpful, please tell me the name of the mission, and the agent too.
And then tell me what it is about the tracker hint that doesn't quite add up. Smile

Please go forth, and give it a try. We will be waiting eagerly for feedback so that we can polish it further. We of course have a few ideas of our own for where to take this, we will be discussing this further in an upcoming dev blog.


-CCP Paradox on behalf of Team Banana Stand

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2014-10-22 13:06:43 UTC
Mission-by-Numbers now, is it? Someone high up said that EVE desperately needs to appeal to eight- and nine-year-olds? While I absolutely respect the work you guys put into building new features and updating old ones, between flat-out telling people what structure to shoot to get escalations from combat sites and now this ... I have a deep sense of worry.

Oh well. Anyway, since you're looking for places where things are broken, I'll give you this:

The Blockade Lv3 vs Serpentis as assigned by Aminnard Stensaine says to activate an acceleration gate. We all know The Blockade doesn't have an acceleration gate.
Nimos Endashi
Dreddit
Test Alliance Please Ignore
#3 - 2014-10-22 14:41:08 UTC
Alvatore DiMarco wrote:
Mission-by-Numbers now, is it? Someone high up said that EVE desperately needs to appeal to eight- and nine-year-olds? While I absolutely respect the work you guys put into building new features and updating old ones, between flat-out telling people what structure to shoot to get escalations from combat sites and now this ... I have a deep sense of worry.

Oh well. Anyway, since you're looking for places where things are broken, I'll give you this:

The Blockade Lv3 vs Serpentis as assigned by Aminnard Stensaine says to activate an acceleration gate. We all know The Blockade doesn't have an acceleration gate.



Nothing really changes, right now you have to go to eve-survival whatever out-of-game source you like most to get the info what to shoot. The only thing that changed is, that the information is now in the client, where it belongs.

Stop trying to pretend PVE (especially missions, only belt ratting is lower) is somehow "hard" or requires any thinking. It really doesn't.
Ralph King-Griffin
New Eden Tech Support
#4 - 2014-10-22 15:33:21 UTC
Your journal already flashes in the neocom when you complete an objective.
missions don't need this but I think it's a nice addition regardless,
I'll give proper feedback when ever I can get on sisi.
Altrue
Exploration Frontier inc
Tactical-Retreat
#5 - 2014-10-22 16:15:04 UTC
I've tried it briefly but already I saw a major flaw :)

Mission : Drink Wars
Agent : Heinulaila Yaris

The mission objective thingie states that you need to have "Quafe Unleashed" in your cargo, but when you kill the npc that drops it, it immediately switches to "You need to warp to the mission location", despite the fact that I haven't even looted the can yet. Oh and the message is wrong anyway, because I would need to go back to the agent to complete the mission.

Also I'd like to point out that, while a nice small feature, it was hard to find in the first place. Even though I knew I had to look for something different than what I already knew. So yeah, I hope that you included some line in the NPE that informs new player that they can mouseover this.

By the way, the icon itself becomes brighter when you mouseover it, even though its not clickable. I was expecting something to pop-up upon left clicking on it.

Oh and, my two cents... Shouldn't you be working on a way to design dynamic and procedurally-generated missions instead of doing something that probably takes a lot of time, by necessitating to manually go over each mission and manually enter the objectives?

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

CCP Paradox
#6 - 2014-10-22 16:22:06 UTC
Altrue wrote:
I've tried it briefly but already I saw a major flaw :)

Mission : Drink Wars
Agent : Heinulaila Yaris

The mission objective thingie states that you need to have "Quafe Unleashed" in your cargo, but when you kill the npc that drops it, it immediately switches to "You need to warp to the mission location", despite the fact that I haven't even looted the can yet. Oh and the message is wrong anyway, because I would need to go back to the agent to complete the mission.

Also I'd like to point out that, while a nice small feature, it was hard to find in the first place. Even though I knew I had to look for something different than what I already knew. So yeah, I hope that you included some line in the NPE that informs new player that they can mouseover this.

By the way, the icon itself becomes brighter when you mouseover it, even though its not clickable. I was expecting something to pop-up upon left clicking on it.

Oh and, my two cents... Shouldn't you be working on a way to design dynamic and procedurally-generated missions instead of doing something that probably takes a lot of time, by necessitating to manually go over each mission and manually enter the objectives?


Thanks for the detailed feedback. I will look into the first point and find out the transition between states.

We are working on changes to make the tracker visually change states in a more noticeable way such as when it appears, and when it is updated.

The icon actually will select a target that it is referring to if applicable.
For example, Kill a certain NPC, it will select that NPC. Or use the acceleration gate, or hack the container.

And the last point, thats something completely different. The main goal was to make the objective clear in the Info panel, and to tell a player when they can return on mission completion to the agent.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Altrue
Exploration Frontier inc
Tactical-Retreat
#7 - 2014-10-22 16:43:15 UTC
CCP Paradox wrote:

The icon actually will select a target that it is referring to if applicable.
For example, Kill a certain NPC, it will select that NPC. Or use the acceleration gate, or hack the container.


Interesting! But the question is, if my mission is to bring an item back that drops on an NPC, will it work? Big smile

Because you know how new players are! Twisted If they see the tracking telling them to kill stuff, the one time they need to bring an item back, they will assume that the objective is not to kill an NPC.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#8 - 2014-10-22 17:27:13 UTC
Removed an off topic post.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#9 - 2014-10-22 19:00:22 UTC
Time to go thru the NPE yet again Big smile

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

marVLs
#10 - 2014-10-22 22:37:18 UTC  |  Edited by: marVLs
Wow it's super cool, especially with those new brackets in space.

This will help new players a lot! Ofc old vets too Blink
Ilaister
Binary Aesthetics
#11 - 2014-10-23 00:48:18 UTC
One less thing for newbros to get frustrated at before they graduate onto bigger and better things. More visual feedback as already riffed on with incoming damage rings, discovery scanner and inbound BM compass etc. Good change.
Galphii
Caldari Provisions
Caldari State
#12 - 2014-10-23 01:08:47 UTC
'Smuggler interception' tells me I 'need to have militants in your cargohold'. The actual objective is to destroy the escorts in addition to acquiring the militants, but the tooltip doesn't reflect this (it does say it in the detailed mission brief).

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#13 - 2014-10-23 04:27:27 UTC  |  Edited by: Salpun
Did Pirate invasion from Mekamireki Fedas.

Showed warp to system when I was already in the system instead of warp to mission objective. After I selected to warp to the event the message changed to warp to mission objective. The use warp gate message does not last long enough. Warp to objecive is used to ofton.

Mission icon and warp gate icon are stacked backwards. not allowing warping if clicking right on the icon.


On to the NPE: Gallente out of duripant

Does not take the fact that you are docked into account for the first message.
The message icon needs to be the color of the mission icon if you are warping to a generic or specific location.
Mouse over is required to see what the mission name is for mission icons in the overview.
NPE mission one has "hack invisible cloud" instead of board ship.
warp to objective instead of use gate.
Destroy the cargo rig instead of loot itUgh

Mission two. Message to destroy the fuel depot included active gate in the message without clear punctuation needs a comma between depot and activate.
Never liked that model. The thing you destroy is surrounded by a structure that looks like a bomb has already gone off where the structure is.

Mission three:

After jumping in to the correct system the message does not change until after you are warping to the correct location.
Hacking the invisible cloud is back instead of looting container.
Warp to mission location shows up for no reason.
Double mission indications on the station.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Sir Livingston
Doomheim
#14 - 2014-10-24 00:14:50 UTC  |  Edited by: Sir Livingston
I tested it a few times on level 3 missions. It was simple and easy to understand. I like that it just gives the minimal amount of information (go here, get this, return to agent).

There should be a 'Complete Mission' button in the Agent info-panel when the player returns to the correct station with the requested goods.

Sci-fi games as played by an earthbound human in the 21st century http://www.youtube.com/JonnyPew

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#15 - 2014-10-26 20:26:08 UTC  |  Edited by: Salpun
Duo of Death. Sigga Tzehri Veki

Early messages are good.
Did not notice a go to system message when I was already in the system. Change might have been triggered by the undock.
Issue: When the mission success window pops up when you destroy the target it triggers the what do you need status to go way. The message warp to mission area shows up to fast before you have a chance to get the item.

Add

Kidnappers strike - 1 of 10 Ambush in the Dark -- Chemare Arafaya

Requires a save of the prisoners but only shows a kill of all ships as a requirement. before it reverts to the warp to mission default.
Even when mission check in in the mission details the hint does not does not update.

Got a check once I docked in the turn in station might have updated at the jump was not watching.

Kidnapers strike- 2 of 10

Says you need the prisoner but does not change need to be in system.
Hint changed but only after a couple of jumps.
Check did not show up even after docking at the correct station.

3 of 10 got stuck on go to gergish until i warped then it changed to warp to. Went to warp to mission location instead of showing the need to get the prisoner. Warping off causes a recheck of the situation and a green check.

4 of 10 Says you need the object in your cargo hold even after you have it and have warped a couple jumps. Docking in the target station did not generate a green check.

Would suggest you check all string missions thru out the game because while the generic missions work okay the string ones are very broken. NPE and others.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Flapdoodle Folderol
State War Academy
Caldari State
#16 - 2014-10-27 00:11:30 UTC  |  Edited by: Flapdoodle Folderol
I've had issues getting some of the spawns to appear correctly in level 5 missions. I will kill all NPCs but mission tracker says I still need to kill more. Sometimes towers will spawn but not NPCs needed to finish the mission. When the towers do spawn they take forever.

Edit: Rogue Spy 1 of 3 and Operation Wyrmslayer were two I could not finish due to NPCs not spawning correctly.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#17 - 2014-10-27 02:34:39 UTC  |  Edited by: Salpun
Added to the previous post.


NPE mission "Moving Onward" does not give a check mark when docked at appropriate station with the item.

First Cosmic Signatures Tutorial never got a green check.
"Read the mission details" icon is missing.

3 of 5 cosmic signatures got a green check right away with out the proof in the cargo hold.

With mission menu not appearing when in map view a point of confusion is created.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Abrazzar
Vardaugas Family
#18 - 2014-10-27 12:27:06 UTC
This looks like a useful tool, once missions get more complicated than "go there, shoot everything, go home".
Bienator II
madmen of the skies
#19 - 2014-10-28 22:07:05 UTC
Sir Livingston wrote:
I tested it a few times on level 3 missions. It was simple and easy to understand. I like that it just gives the minimal amount of information (go here, get this, return to agent).

There should be a 'Complete Mission' button in the Agent info-panel when the player returns to the correct station with the requested goods.

complete mission button would be awesome

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#20 - 2014-10-31 13:30:03 UTC  |  Edited by: Salpun
Any update on the current state of the Mission object tracker with the NPE and career missions? The were still not in what I would consider a shippable final state yesterday.

Just call it a beta role out. Would make it clearer for every one that all errors need to be reported so the system can get better.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

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