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Updated Blueprint Calculator - Crucible data

Author
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#1 - 2011-12-13 04:23:21 UTC
Main post is here (in the tech section)
https://forums.eveonline.com/default.aspx?g=posts&m=492910

Short version:

http://www.fuzzwork.co.uk/blueprints/


It's a blueprint ME/PE calculator that uses prices from Eve-MarketData's api (5% simulated buy from jita) to show how much varying levels of ME and production efficiency will save you.

Bookmarkable, so you can share the details.

Prices can also be edited, if you're not close enough to have prices normalised.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2 - 2011-12-13 20:16:20 UTC
updated for persistent prices. and 'perfect' ME

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2011-12-13 21:16:15 UTC
Maybe it is just me, as I admit I can be an utter moron, but that calc completely confused me.

Possibly compounded by me having scripting disabled(?)
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#4 - 2011-12-13 21:26:37 UTC
That'll do it.

Pretty much everything is handled in javascript. without it, no calcs will show up.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Robert Caldera
Caldera Trading and Investment
#5 - 2011-12-14 10:29:03 UTC
funny, this calculator calculates materials for mobile bubbles wrong as the other which I use (see thread https://forums.eveonline.com/default.aspx?g=posts&t=46320&find=unread ).

http://www9.pic-upload.de/14.12.11/akv1mae1c3ue.png

my BPO is ME0.

various calculators seem to have issues with this BPO for some reason :-/
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#6 - 2011-12-14 10:54:55 UTC
It's /probably/ related to https://forums.eveonline.com/default.aspx?g=posts&m=515791#post515791

I'll have to work on that. Going to take a little more time to work out the Math/code to take care of it.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#7 - 2011-12-14 12:06:01 UTC
Updated for That BPO.

Should work for you. Now there's just another pesky edge condition to work out a fix for. (waste on extras, when they're also in the normal one)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Robert Caldera
Caldera Trading and Investment
#8 - 2011-12-14 12:08:55 UTC
this was a quick fix =)
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#9 - 2011-12-14 13:35:19 UTC  |  Edited by: Steve Ronuken
Edge condition fixed.

thanks to Lutz Major's information, the calculator should handle extra materials correctly.


For TL;DR people:

When there's a module in the extra materials list, marked as recyclable, you have to strip its components out of the basic material list.

And when there material in the extra material list also appears in the basic material list, PE waste applies to it.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Arushia
Nova Labs
Stainless Steel Orkz
#10 - 2011-12-15 17:51:53 UTC
2 bugs I found.

Gas Cloud harvester II blueprint shows negative materials.

Salvager II blueprint shows no materials.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#11 - 2011-12-15 20:38:51 UTC
Gas cloud harvester II fixed. Just needed to use the greater of the materials or zero. side effect of how extra materials work.

No materials showing up for Salvager II was a side effect of how I generate the materials list, and how that interacted with the extra materials. Specifically the removal due to a module being marked as recyclable.

Anyway, thanks Smile bugs fixed. (and research time added)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter