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Best solo isk making method in the game?

Author
Agent Plu
Space Wizards.
Tactical Narcotics Team
#1 - 2014-10-18 17:40:28 UTC
Hey guys,

Year away from Eve and all so I know a lots changed

Used to be a big incursion pilot but with all the current politics and not having consistent play time need an income I can make solo

I have a really, really weird skill set on this toon; made it to run incursions in armour fleets and crosstrained into mining, industry etc and also made it a max booster. it's a very good legion pilot (armour and medium lasers) and Damnaition too, but combat-wise that's all it really can do so I understand some crosstraining will be needed.

So, what would you recommend for the best IPH for a decent skilled toon and if you have any ship recommendations/fittings that would also be much appreciated. I also have a fairly large budget (1 billion, although I can go up to 1.5 if needed)

Open to anything

Plu
Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#2 - 2014-10-18 17:55:06 UTC
id have to guess at scamming, the profit ceiling is 1-1 with the limits of stupidity and greed so go figure.
Paranoid Loyd
#3 - 2014-10-18 17:59:21 UTC  |  Edited by: Paranoid Loyd
Ralph King-Griffin wrote:
id have to guess at scamming, the profit ceiling is 1-1 with the limits of stupidity and greed so go figure.

Pretty sure he meant carebear method.

OP, Are you too risk adverse to get out of high sec or are we adding that restriction as well?

If not, blitzing FW missions is probably the best non-PVP method if truly solo. Unless of course you are interested in trading, that has the most potential if your morals get in the way of your gameplay.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Agent Plu
Space Wizards.
Tactical Narcotics Team
#4 - 2014-10-18 18:04:16 UTC
Paranoid Loyd wrote:
Ralph King-Griffin wrote:
id have to guess at scamming, the profit ceiling is 1-1 with the limits of stupidity and greed so go figure.

Pretty sure he meant carebear method.

OP, Are you too risk adverse to get out of high sec or are we adding that restriction as well?

Happy to go to null, my main is in null atm just not able to pve due to staging system being far from pve and needing to be there at a moments notice

Wormholes... I'd consider if they're exceptional isk :)

In answer to the other guy I made a scamming alt about two years ago, it mentally drained me scamming Jita so I gave up lol. Talking about carebearing
James Baboli
Warp to Pharmacy
#5 - 2014-10-18 18:28:19 UTC
If you have a toon that can fly a high DPS t1 hull battleship and decent scanning and salvaging skills, c3s are hella profitable to daytrip into, with up to 300m/hr if Bob is feeling really nice, and thinks you need ribbons. Just remember to be on your guard and watch D-scan and have a PVP fit and depot.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Agent Plu
Space Wizards.
Tactical Narcotics Team
#6 - 2014-10-18 18:31:21 UTC
James Baboli wrote:
If you have a toon that can fly a high DPS t1 hull battleship and decent scanning and salvaging skills, c3s are hella profitable to daytrip into, with up to 300m/hr if Bob is feeling really nice, and thinks you need ribbons. Just remember to be on your guard and watch D-scan and have a PVP fit and depot.

T1 battleships can do that? I always thought solo'ing C3's was T3 or don't bother

You got any decent fits, ideally Amarr?
Nolak Ataru
Imperial Shipment
Amarr Empire
#7 - 2014-10-18 19:49:09 UTC
Agent Plu wrote:
James Baboli wrote:
If you have a toon that can fly a high DPS t1 hull battleship and decent scanning and salvaging skills, c3s are hella profitable to daytrip into, with up to 300m/hr if Bob is feeling really nice, and thinks you need ribbons. Just remember to be on your guard and watch D-scan and have a PVP fit and depot.

T1 battleships can do that? I always thought solo'ing C3's was T3 or don't bother

You got any decent fits, ideally Amarr?


Cruise Sentry Geddon comes to mind, with neut pvp refit in the cargohold.

[Armageddon, C3]

Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
Large Armor Repairer II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

100MN Microwarpdrive II
Target Painter II
Cap Recharger II
Cap Recharger II

'Arbalest' Cruise Launcher I, Caldari Navy Scourge Cruise Missile
'Arbalest' Cruise Launcher I, Caldari Navy Scourge Cruise Missile
'Arbalest' Cruise Launcher I, Caldari Navy Scourge Cruise Missile
'Arbalest' Cruise Launcher I, Caldari Navy Scourge Cruise Missile
'Arbalest' Cruise Launcher I, Caldari Navy Scourge Cruise Missile
[Empty High slot]
[Empty High slot]

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Garde II x5
Ayeshah Volfield
Republic Military School
Minmatar Republic
#8 - 2014-10-18 21:18:55 UTC
Trading is the best ISK making activity if you know what you're doing.

EVE is what happens when the rule of law does not apply and Darwinism is allowed to run freely.

James Baboli
Warp to Pharmacy
#9 - 2014-10-19 01:35:10 UTC
Agent Plu wrote:
James Baboli wrote:
If you have a toon that can fly a high DPS t1 hull battleship and decent scanning and salvaging skills, c3s are hella profitable to daytrip into, with up to 300m/hr if Bob is feeling really nice, and thinks you need ribbons. Just remember to be on your guard and watch D-scan and have a PVP fit and depot.

T1 battleships can do that? I always thought solo'ing C3's was T3 or don't bother

You got any decent fits, ideally Amarr?

Used to do it in a passive recharge drake. It was slow but my toon was young (3-7 months) and I salvaged as I went. Nolak posted a pretty good fit for it IMO, though I'd probably start with a bit more tank and then work down to that.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Agent Plu
Space Wizards.
Tactical Narcotics Team
#10 - 2014-10-19 01:51:32 UTC
James Baboli wrote:
Agent Plu wrote:
James Baboli wrote:
If you have a toon that can fly a high DPS t1 hull battleship and decent scanning and salvaging skills, c3s are hella profitable to daytrip into, with up to 300m/hr if Bob is feeling really nice, and thinks you need ribbons. Just remember to be on your guard and watch D-scan and have a PVP fit and depot.

T1 battleships can do that? I always thought solo'ing C3's was T3 or don't bother

You got any decent fits, ideally Amarr?

Used to do it in a passive recharge drake. It was slow but my toon was young (3-7 months) and I salvaged as I went. Nolak posted a pretty good fit for it IMO, though I'd probably start with a bit more tank and then work down to that.

Cheers for the fit Nolak, think I'll give that a shot. Will probably test the fit out on SiSi first to get an idea of what it can do

Ayeshah, yeah I've tried trading... The usual buy low sell high, I'm assuming I was doing it wrong because I just could not get items brought. Would always keep buy orders highest yet no one wanted to sell me their ships :( unless for more expensive items Jita is best? I'm not sure.
Argent Rotineque
The Scope
Gallente Federation
#11 - 2014-10-19 12:44:18 UTC
Agent Plu wrote:
[quote=James Baboli][quote=Agent Plu]

Ayeshah, yeah I've tried trading... The usual buy low sell high, I'm assuming I was doing it wrong because I just could not get items brought. Would always keep buy orders highest yet no one wanted to sell me their ships :( unless for more expensive items Jita is best? I'm not sure.


Ships are pretty poor trade items, as producers will usually want to squeeze every bit of profit from them with sell orders, and the heaviest users only buy them. Try things that aren't usually found with volume in a single item to make tying up a sell order profitable enough (like meta modules).
Agent Plu
Space Wizards.
Tactical Narcotics Team
#12 - 2014-10-19 16:11:37 UTC
Argent Rotineque wrote:
Agent Plu wrote:
[quote=James Baboli][quote=Agent Plu]

Ayeshah, yeah I've tried trading... The usual buy low sell high, I'm assuming I was doing it wrong because I just could not get items brought. Would always keep buy orders highest yet no one wanted to sell me their ships :( unless for more expensive items Jita is best? I'm not sure.


Ships are pretty poor trade items, as producers will usually want to squeeze every bit of profit from them with sell orders, and the heaviest users only buy them. Try things that aren't usually found with volume in a single item to make tying up a sell order profitable enough (like meta modules).

Oh really? Will give that a shot then. Cheers.

What would you say is the max units to invest into one module, and are you looking for a 5-10% margin? Or is that a little optimistic?
voetius
Grundrisse
#13 - 2014-10-19 21:13:24 UTC  |  Edited by: voetius
If you are flipping stuff in a trade hub (buying the items and then selling them in the same station), aka station trading then 5 - 10% is pretty much what you would be looking at. You can find high volume items with slimmer margins and better margins with lower volume. So you have to decide what style you prefer.

Ships are a bit different from modules as they come from different sources. Some come from free ships in tutorial missions, mostly frigates and some dessies so you woun't be able to build these competitively, except perhaps the catalyst. Other T1 ships are a form of mineral compression where people mine and build and then sell the ships so you can't really compete buying minerals off sell orders in a hub and building. Most other T1 ships have very slim margins so to trade them you would need max trade skills and good standings to the station owner. These are generalisations to an extent and there may be exceptions but generally ships, at least T1, aren't that good as trade items. Faction ships, T2, T3 are quite different.

Trading takes time to learn but if you like that style and are patient it's where the big money is. Plenty of other ways to make isk though, so pick something you like doing rather than pick something because you think it's where the money is, or someone on a forum told you where it's at.
Argent Rotineque
The Scope
Gallente Federation
#14 - 2014-10-19 22:06:57 UTC  |  Edited by: Argent Rotineque
Agent Plu wrote:
Argent Rotineque wrote:
Agent Plu wrote:
[quote=James Baboli][quote=Agent Plu]

Ayeshah, yeah I've tried trading... The usual buy low sell high, I'm assuming I was doing it wrong because I just could not get items brought. Would always keep buy orders highest yet no one wanted to sell me their ships :( unless for more expensive items Jita is best? I'm not sure.


Ships are pretty poor trade items, as producers will usually want to squeeze every bit of profit from them with sell orders, and the heaviest users only buy them. Try things that aren't usually found with volume in a single item to make tying up a sell order profitable enough (like meta modules).

Oh really? Will give that a shot then. Cheers.

What would you say is the max units to invest into one module, and are you looking for a 5-10% margin? Or is that a little optimistic?


I'm not sure about the max investment, I've never bought many aside from patch speculations. I trade in high volume low margin basic materials. Outside of perhaps Jita, it's been my experience that margins are usually in the 10% range (very narrow margins can be an indication the module's main use is minerals). You'll want to keep an eye on what modules are being rebalanced as you do this, so as not to get caught by a conversion like arbalest light missile launcher to ample light missile launcher.
Nolak Ataru
Imperial Shipment
Amarr Empire
#15 - 2014-10-19 22:43:55 UTC
James Baboli wrote:
Agent Plu wrote:
James Baboli wrote:
If you have a toon that can fly a high DPS t1 hull battleship and decent scanning and salvaging skills, c3s are hella profitable to daytrip into, with up to 300m/hr if Bob is feeling really nice, and thinks you need ribbons. Just remember to be on your guard and watch D-scan and have a PVP fit and depot.

T1 battleships can do that? I always thought solo'ing C3's was T3 or don't bother

You got any decent fits, ideally Amarr?

Used to do it in a passive recharge drake. It was slow but my toon was young (3-7 months) and I salvaged as I went. Nolak posted a pretty good fit for it IMO, though I'd probably start with a bit more tank and then work down to that.


Yeah, it is a kinda thin fit. I haven't done C3s myself, but I've done C4 and C5s, so I was mostly guessing.
Noferatu
Perkone
Caldari State
#16 - 2014-10-20 00:24:47 UTC  |  Edited by: Noferatu
For C3 anomalies, you should use a Legion (which you say you're well skilled for). Legions are hands down the most effective boat for solo C3 (read: moneymoneymoney) anoms.

[Legion, C3 - anoms]
Centum A-Type Energized Thermic Membrane
Centum A-Type Energized EM Membrane
Centum C-Type Medium Armor Repairer
Heat Sink II
Heat Sink II
Adaptive Nano Plating II
Imperial Navy Heat Sink

Republic Fleet 10MN Afterburner
Tracking Computer II, Tracking Speed Script
Tracking Computer II
Large Capacitor Battery II

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I

Legion Electronics - Dissolution Sequencer
Legion Defensive - Nanobot Injector
Legion Engineering - Capacitor Regeneration Matrix
Legion Offensive - Liquid Crystal Magnifiers
Legion Propulsion - Fuel Catalyst

This fit costs about 650m but will run most C3 anomalies (worth 30-60m each) in 15 minutes per. Take IN Multis too. Stay aligned to safe/exit as often as poss. To make it most effective, you need a salvaging toon obviously. Don't take BS hulls into w-space unless in a fleet.
TXG SYNC
Dad Jokes R Us
#17 - 2014-10-20 17:11:40 UTC  |  Edited by: TXG SYNC
I recently did a write-up of Amarr Class 3 wormhole-capable battleships. There are two sites you want to avoid unless you're bling-fit, but outside of those two sites any Amarr T1 battleship can complete all the other sites.

http://txgsync.wordpress.com/2014/10/14/solo-c3-amarr-t1-battleships/

I need to finish testing some other racial T1 battleships. In essence, the sites are just like a Level 4 mission with moderate neuting, webbing, scrambling, fast/tough frigates, exceptional drone aggro, 640DPS inbound damage, and battleships that try to burn away from you to 65km at 800m/sec.

And unplanned PvP :-) Which is why I want more people day-tripping into Class 3 wormholes, really. Bring a mobile depot and don't forget the PvP checklist!

So yeah, just like level 4s, except not.

All in all, based on ships lost, joining a null renter alliance and running sites is cheaper, less likely to result in unplanned PvP, and potentially more profitable simply due to less risk.

EDIT: Your usual take per site is from 28M minimum in blue loot in Class 3 wormhole space to about 70M blue loot plus nanoribbons. Once you've skilled up and run a bunch of sites, solo completion times in a battleship hover right around 20 minutes for me, and I may often skip salvaging (just loot with MTU) if I expect I'm being watched. I'll usually come back in a Destroyer and salvage if I have the time. This means if you hit the averages, Class 3 wormhole space gives you about a minimum of 84M to 210M in blue loot alone, plus nanoribbon drops. Definitely worth it, but ship-loss is a real and frequent thing.

EDIT 2: Since the advent of the Mobile Tractor Unit, a warp-stabbed interceptor is a much better choice for salvage than a destroyer or Noctis. Grab the blue loot in your battleship, then run back with your interceptor to salvage. Just pick one of the ones with four high slots. This gives you bubble-immunity, and dual stabs free you from everything except faction or dual scrams. But if someone's trying to scramble you in anything other than another interceptor, you can run away pretty easily. This is the fit I've been playing with on Sisi; cap is still a problem during salvage operations, so clearly I need to tweak it a bit more before it's workable.

[Crusader, Salvager]

'Halcyon' Core Equalizer I
'Halcyon' Core Equalizer I
Co-Processor II
Co-Processor II

Limited 1MN Microwarpdrive I
Eutectic Capacitor Charge Array

Salvager II
Salvager II
Salvager II
Salvager II

Small Salvage Tackle II
Small Salvage Tackle II
Endo Riftbreaker
Origin.
Black Legion...
#18 - 2014-10-20 19:06:43 UTC
I've lived solo in a C3 WH, as well as living solo in a C2/HS/C3, and I can definitely attest to the financial viability of running the sites as a daytripper.

As for ship choice, I strongly recommend a T2 fit Paladin - I used a more pimped version because I had alt eyes covering the hole and a good amount of WH experience. Before I get flamed to death, the fit:


4x Mega Pulse Laser II (conflag and Scorch ammo)
Large EMP Smartbomb (for the frigs)
Bastion Module
Salvager / Neut / Cloak to taste

2x Cap Recharger II
Large Micro Jump Drive
Tracking Computer II

4x Heat Sink II
2x EANM II
Large Armor Repairer II

2x Large Capacitor Control Circuit II

With max skills and some decent implants, you can hit 1200 turret DPS with conflag, 850+ with scorch, with near perfect application to cruisers and battleships (use the smartbombs for frigs). It costs about 1.1B, which is expensive, but basically the cost of 2 decently fit T3s. It's cap stable, which is just a nice to have, and has a 900+ DPS tank, easily enough for all C3 sites save maybe the triple BS spawns in that one relic site.

The big different is completion times - warp in, micro jump drive once to range, blap and you can easily complete sites in less than 5 minutes.

The biggest threat in WH space to a site runner will be cloakies, which are just as hard to see coming in a T3 as in a battleship, and with the micro jump drive you'll at least force your attackers to spend more time maneuvering into position. In my view, the risk/reward profile was favorable, especially since you avoid SP loss.

Just a thought!
Owen Levanth
Sagittarius Unlimited Exploration
#19 - 2014-10-20 21:12:37 UTC
If it's just about the ISK, go scam people. You won't need any fancy ships, just interact with people until they give you everything they own. And you know there are many stupid people out there, so go fishing!
Tipa Riot
Federal Navy Academy
Gallente Federation
#20 - 2014-10-20 21:32:31 UTC
Day trip through Null with an Interceptor-Explorer running Relic sites while scaring/hunting other explorers. Gives plenty of fun/thrill/isk for the invested time, skills and equipment.

I'm my own NPC alt.

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