These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

BPC cpopy runs for invention

First post
Author
Kestral Anneto
State War Academy
Caldari State
#1 - 2014-10-20 07:08:53 UTC
Ho All,

I am currently training up to be able to do invention, but its like 20 days away from being able to even consider it, so in the mean time I thought i'd do a little prep work for the 'Big Event' by doing research and copying.

now, from what I gather from my reading, invention only uses one run of a BPC (correct me if i'm wrong) if that is the case, which would be better, stockpile a load of low run BPC's or run off a low number off high run BPCs?

Cheers
Daneau
Roprocor Ltd
#2 - 2014-10-20 10:30:20 UTC
Kestral Anneto wrote:
Ho All,

I am currently training up to be able to do invention, but its like 20 days away from being able to even consider it, so in the mean time I thought i'd do a little prep work for the 'Big Event' by doing research and copying.

now, from what I gather from my reading, invention only uses one run of a BPC (correct me if i'm wrong) if that is the case, which would be better, stockpile a load of low run BPC's or run off a low number off high run BPCs?

Cheers


For modules you want max run copies since these will give you a 10 run t2 bpc, with ships not using decryptors
a 1 run bpc will be sufficient at present(keep an eye on the upcoming invention changes though since i am not
sure whether this is about to change or not)
Banko Mato
Republic University
Minmatar Republic
#3 - 2014-10-20 11:30:59 UTC
Daneau wrote:

For modules you want max run copies since these will give you a 10 run t2 bpc, with ships not using decryptors
a 1 run bpc will be sufficient at present(keep an eye on the upcoming invention changes though since i am not
sure whether this is about to change or not)


Wrong since Crius
I quote the relevant part:

Quote:


  • Invention only requires one run from a blueprint copy, and deducts it exactly as if you'd built from the blueprint
  • Successful invention always outputs a maximum-run copy as a baseline, which is then modified by decryptors; max runs have been adjusted to be 1 for T2 ships and Rigs and 10 for all other T2 products
  • Successful invention without decryptors now creates an ME-2%/TE-4% blueprint; material requirements for T2 items have been increased by 50% to balance this out as it means we’re no longer adding +50% materials due to negative ME, so that decryptor-less invention now requires 2% less materials than previously.



However, it might still be better to create mux-run copies, since you wouldn't mess up your inventory with thousands of 1-run copies.
Owen Levanth
Sagittarius Unlimited Exploration
#4 - 2014-10-20 13:20:33 UTC
Banko Mato wrote:
Daneau wrote:

For modules you want max run copies since these will give you a 10 run t2 bpc, with ships not using decryptors
a 1 run bpc will be sufficient at present(keep an eye on the upcoming invention changes though since i am not
sure whether this is about to change or not)


Wrong since Crius
I quote the relevant part:

Quote:


  • Invention only requires one run from a blueprint copy, and deducts it exactly as if you'd built from the blueprint
  • Successful invention always outputs a maximum-run copy as a baseline, which is then modified by decryptors; max runs have been adjusted to be 1 for T2 ships and Rigs and 10 for all other T2 products
  • Successful invention without decryptors now creates an ME-2%/TE-4% blueprint; material requirements for T2 items have been increased by 50% to balance this out as it means we’re no longer adding +50% materials due to negative ME, so that decryptor-less invention now requires 2% less materials than previously.



However, it might still be better to create mux-run copies, since you wouldn't mess up your inventory with thousands of 1-run copies.


Yeah, I'm still churning through the mass of 1-run BPCs I made before Crius. Just don't do that to yourself.
Matcha Mosburger
Matsuko Holding
#5 - 2014-10-20 14:12:03 UTC
I started making max run copies after Crius (because I didn't want a mess in my Inv). Later discovered I cant run invention as a series of Runs. So now I take my planned total (say 40 runs) and divide it by my research slots (8) to get minimum runs per BPC (5), then double for 50% success.

That way I can max out my research slots and later my manufacturing slots, without having to go back and make more copies to do more invention at 1 time.


However, if you can suck it up long enough changes are forth coming (Pheobe I think) where you can add 1 BPC of 10 runs, 20 of each core (as example) and 1 decrypters and do ten "runs" of invention. Which will simplify all of this.
Banko Mato
Republic University
Minmatar Republic
#6 - 2014-10-20 15:21:49 UTC
Matcha Mosburger wrote:

However, if you can suck it up long enough changes are forth coming (Pheobe I think) where you can add 1 BPC of 10 runs, 20 of each core (as example) and 1 decrypters and do ten "runs" of invention. Which will simplify all of this.


Sure about the "1 Decryptor for the entire batch of invention jobs" thing?
Rumbaldi
Tannhauser C-Beam
Lux Collective
#7 - 2014-10-20 15:42:55 UTC  |  Edited by: Rumbaldi
Invention only uses 1 run from a BPC, so if you had a 300 run BPC and set of 1 invention job when you get that BPC back it will have 299 runs left.

That said setting off an invention ties up that BPC for the duration of the invention time so if you want to use all 10 invention slots, or however many you have skills for) you will need 10 BPCs, they don’t have to be max runs, I tend to do 30 runs. Which still equates to 300 invention jobs

If you invented stuff that has a 30% chance and it transpired that you got a 30% return you would get 30 T2 BPC at 10 runs each (unless you used something to reduce the number of runs) (ammo is also different in terms of what you get out)

Note that you do not need to research your T1 BPO in order to do T2 invention, the ME and TE of your T1 BPO has no bearing on the T2 outcome, it is only useful if you are making T1 items.
Elena Thiesant
The Scope
Gallente Federation
#8 - 2014-10-20 17:21:50 UTC
Banko Mato wrote:
Matcha Mosburger wrote:

However, if you can suck it up long enough changes are forth coming (Pheobe I think) where you can add 1 BPC of 10 runs, 20 of each core (as example) and 1 decrypters and do ten "runs" of invention. Which will simplify all of this.


Sure about the "1 Decryptor for the entire batch of invention jobs" thing?


It'll more likely be one per run. Apparently there's a new dev blog on invention coming 'soon'
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#9 - 2014-10-20 20:04:06 UTC
Kestral Anneto wrote:
Ho All,

I am currently training up to be able to do invention, but its like 20 days away from being able to even consider it, so in the mean time I thought i'd do a little prep work for the 'Big Event' by doing research and copying.

now, from what I gather from my reading, invention only uses one run of a BPC (correct me if i'm wrong) if that is the case, which would be better, stockpile a load of low run BPC's or run off a low number off high run BPCs?

Cheers


Poppycock on your cpopy copy!... Blink

Seriously, couldn't resist, but anyway - I would suggest this having just gone down this road with a second alt to double my R&D ability.

Use a one very small set of BPOs - ammo is a good choice, because it ME/TEs fast and the skills for it are simple, then you want to max out your ME/TE on them, setup the ability to produce them, then using the T1 version and BPO, and having made 1 run copies of it to invent, make the 2 T2 versions BPCs, and then produce them also - this will get you to the point of understanding, and more importantly having a full understanding practically of the process.

I started with laser ammo Multi and Radio to get to Aurora and Gleam, then I went to similar projectile and then hybrid, this is a good way to work it, then also frigate hulls, but this takes a bit more time, but still nothing like cruisers and BS which you can do but your time spent waiting for it and skilling for it will be increased greatly, my cruisers alone are taking over a month to perfect.

.
Selaria Unbertable
Bellator in Capsulam
#10 - 2014-10-21 10:43:22 UTC
Kestral Anneto wrote:
Ho All,

I am currently training up to be able to do invention, but its like 20 days away from being able to even consider it, so in the mean time I thought i'd do a little prep work for the 'Big Event' by doing research and copying.

now, from what I gather from my reading, invention only uses one run of a BPC (correct me if i'm wrong) if that is the case, which would be better, stockpile a load of low run BPC's or run off a low number off high run BPCs?

Cheers


With the announced changes to invention in this dev blog and this one, I'd say max run copies. When Phoebe hits on Nov. 4th, you will be able to start invention jobs with more than just one run, just like regular industry jobs. Plus it doesn't mess up your inventory that much anymore.
CCP Nullarbor
C C P
C C P Alliance
#11 - 2014-10-21 22:05:17 UTC
As others have stated, as of Phoebe (Nov 4) you will be able to do multiple run invention jobs where each run consume a run from the BPC. So having max run blueprints for invention will be handy.

You can try this out now on SiSi if you want to see how it works.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Rumbaldi
Tannhauser C-Beam
Lux Collective
#12 - 2014-10-22 11:41:41 UTC
CCP Nullarbor wrote:
As others have stated, as of Phoebe (Nov 4) you will be able to do multiple run invention jobs where each run consume a run from the BPC. So having max run blueprints for invention will be handy.

You can try this out now on SiSi if you want to see how it works.


This makes me very very happy. Do you still have to set off the jobs individually or can you set up multiple jobs of the same type at a time.