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Armour Hardeners

Author
Drago Shouna
Doomheim
#1 - 2014-10-17 14:25:44 UTC
Could anyone tell me which skills affect Armour Hardeners?

I have very recently switched from shield fits and missiles to energy turrets and armour.

I have Prototype Armour Hardeners fitted in the low slots (mission specific) but I can't find a skill that mentions them directly.

I just injected the full suite of Armour Compensation skills but they only mention Armour Coatings and Energised Platings.

Or are the descriptions just rubbish?

Cheers

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

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Christopher Mabata
Northern Accounts and Systems
#2 - 2014-10-17 14:28:32 UTC
Drago Shouna wrote:
Could anyone tell me which skills affect Armour Hardeners?

I have very recently switched from shield fits and missiles to energy turrets and armour.

I have Prototype Armour Hardeners fitted in the low slots (mission specific) but I can't find a skill that mentions them directly.

I just injected the full suite of Armour Compensation skills but they only mention Armour Coatings and Energised Platings.

Or are the descriptions just rubbish?

Cheers


No those descriptions are right, and the skill you REALLY want is hull upgrades 5 for the T2 hardeners, those are a MUST.

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Drago Shouna
Doomheim
#3 - 2014-10-17 14:37:28 UTC
Christopher Mabata wrote:
Drago Shouna wrote:
Could anyone tell me which skills affect Armour Hardeners?

I have very recently switched from shield fits and missiles to energy turrets and armour.

I have Prototype Armour Hardeners fitted in the low slots (mission specific) but I can't find a skill that mentions them directly.

I just injected the full suite of Armour Compensation skills but they only mention Armour Coatings and Energised Platings.

Or are the descriptions just rubbish?

Cheers


No those descriptions are right, and the skill you REALLY want is hull upgrades 5 for the T2 hardeners, those are a MUST.



Cheers, I thought I might be living in hope but nevermind. Lvl 5 is just over 8 days for me as it's already at 4..So that's next up.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

elitatwo
Zansha Expansion
#4 - 2014-10-17 16:31:27 UTC
...and if you ever decide to give pvp a go you really want all armor compensation skills at V.

If you just keep doing missions for the time being, those compensations skills just need to be at level I for the active hardeners.

An EANM (Energized adaptive nano membrane) and an ANP (Adaptive nano plating) will be good friends of yours on some fittings and that RAH (resistance shifting armor hardender) is a very strong module for armor fits > frigate and destroyer level class ships.
Ships at frigate or destroyer class can have RAH's but only if you have the cpu for them but even if I do have cpu for I leave them in favor of eanm's or anp's because they can not be neuted away Big smile.

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Paranoid Loyd
#5 - 2014-10-17 16:51:01 UTC  |  Edited by: Paranoid Loyd
Faction hardeners can be used to get the same performance as T2 and don't require the level 5 skill. Faction variants are fairly cheap relatively speaking and you save quite a bit of CPU as well. You should still train the skill to V but just thought I would mention it.

Also, there is a tab on the info window called Prerequisites, it shows you what skill is required to use them.

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Drago Shouna
Doomheim
#6 - 2014-10-17 19:10:39 UTC  |  Edited by: Drago Shouna
Cheers guys, i'll probably be back in a little over a week with more questions Lol

In the meantime, hey it's EvE..

Have fun.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#7 - 2014-10-17 19:19:02 UTC
elitatwo wrote:
...and if you ever decide to give pvp a go you really want all armor compensation skills at V.

If you just keep doing missions for the time being, those compensations skills just need to be at level I for the active hardeners.

An EANM (Energized adaptive nano membrane) and an ANP (Adaptive nano plating) will be good friends of yours on some fittings and that RAH (resistance shifting armor hardender) is a very strong module for armor fits > frigate and destroyer level class ships.
Ships at frigate or destroyer class can have RAH's but only if you have the cpu for them but even if I do have cpu for I leave them in favor of eanm's or anp's because they can not be neuted away Big smile.



Just wanted to point out that the various armor compensation skills at V are pretty low on the priority list, the gain is marginal at best not only over IV but even on lower levels.

We talking about something in the range of around 2.something% resist than the skill at lvl I (yeah, one), roughly 200 EHP on a frigate hull with 1 EANM II, just to give an example.

Not saying getting them at V is wrong, but i'd really list a crapload of skills to max out before those
elitatwo
Zansha Expansion
#8 - 2014-10-17 19:24:53 UTC
Doctor Knuckles wrote:
...
Just wanted to point out that the various armor compensation skills at V are pretty low on the priority list, the gain is marginal at best not only over IV but even on lower levels.

We talking about something in the range of around 2.something% resist than the skill at lvl I (yeah, one), roughly 200 EHP on a frigate hull with 1 EANM II, just to give an example.

Not saying getting them at V is wrong, but i'd really list a crapload of skills to max out before those


I know and believe it or not I trained those to V this march in 2014. And I said 'you want to have' not you have to have.

I didn't even train all of them at once but I don't remember what I wanted to have at five in april but I do remember that I trained the em compensation last for reasons that I hopefully do not have to have to get into.

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Jill Antaris
Imperial Academy
Amarr Empire
#9 - 2014-10-19 08:09:15 UTC
There is no skill that affects armor hardeners.

The compensation skills used to give a close to 50% of the original resists on active resist modules like hardeners and the Invus when they where not activated, what was very helpful in pvp against neutralizes.

However every omni tank module for armor is passive and they are used a lot in pvp and pve(Incursions, WH or pve under pvp conditions like low sec or 0.0) so the armor compensation skills are actually fairly useful and used often. You can also fly L4s completely with 2 EANMs without using a hardener once, what saves time on refitting the hull, works fantastic against multiple damage type NPCs(like Angels, Sleeper, Incursion Sansha or Concord), saves capacitor and allows to do multiple missions in space in a row in space without refitting(before the mobile depo it was the only way to do that without docking between missions if you didn't bring a Orca to the next mission gate).
Jon Illat
Worthless Carebears
The Initiative.
#10 - 2014-10-20 06:46:15 UTC
elitatwo wrote:
...and if you ever decide to give pvp a go you really want all armor compensation skills at V.


Screw that, IV is more than enough for most situations. Unless you're flying pirate BS's around, the 32 days (4 skills at ~8 days each to get from IV to V IIRC) that's required to get all the comp skills to V will be much better spent on getting other skills trained up.
Mayli Arnette
Aliastra
Gallente Federation
#11 - 2014-10-24 00:00:39 UTC
The resistance gain from IV-V grants more ehp than all the others

it is very worth training comps to V and any serious armour tanker should do it.
Arcos Vandymion
Ministry of War
Amarr Empire
#12 - 2014-10-24 07:35:35 UTC
elitatwo wrote:
Doctor Knuckles wrote:
...
Just wanted to point out that the various armor compensation skills at V are pretty low on the priority list, the gain is marginal at best not only over IV but even on lower levels.

We talking about something in the range of around 2.something% resist than the skill at lvl I (yeah, one), roughly 200 EHP on a frigate hull with 1 EANM II, just to give an example.

Not saying getting them at V is wrong, but i'd really list a crapload of skills to max out before those


I know and believe it or not I trained those to V this march in 2014. And I said 'you want to have' not you have to have.

I didn't even train all of them at once but I don't remember what I wanted to have at five in april but I do remember that I trained the em compensation last for reasons that I hopefully do not have to have to get into.


Random guess would be on Exp >> therm / kin > EM ... unless you fly a lot of T2 Amarr

But yeah, armor compensation skills are some of the better Level V skills to train. 1% bonus resist on an EANM II per such (stacking penalized) it can pile up.
elitatwo
Zansha Expansion
#13 - 2014-10-26 13:52:36 UTC
Jon Illat wrote:
elitatwo wrote:
...and if you ever decide to give pvp a go you really want all armor compensation skills at V.


Screw that, IV is more than enough for most situations. Unless you're flying pirate BS's around, the 32 days (4 skills at ~8 days each to get from IV to V IIRC) that's required to get all the comp skills to V will be much better spent on getting other skills trained up.


If I may point you here http://eveboard.com/pilot/elitatwo you can see that my priorities might shift to some other activies since there are no more books to read on that matter

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