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Player Features and Ideas Discussion

 
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Trade Hub / Super Station

Author
Flashrain
Dragon.
Pandemic Horde
#1 - 2014-10-17 13:27:33 UTC  |  Edited by: Flashrain
Feature : Installation of Purpose Built Trade Hub Stations


Bonus :
- Lower / remove market , contract, and all transaction tax system wide
- Lower / remove jump fuel requirement for all ships system wide
- Lower / remove fuel requirement for all jump bridges system wide
- Lower / remove cynosural generator fuel use system wide.
- Expanded docking radius
- Raise sell order limit to 200% of max possible via skills
- Raise / expand jump range massively for all ships system wide
- Raise / expand jump range massively for all jump bridges system wide.
- Increase warp speed for all ships system wide
- Unique / massive space structure

Negatives :
- require 5-20 outpost eggs as part of construction
- attractant for pirates
- No fuel requirements means your super/capital ships can be stranded after 1 jump out if you forget fuel..
- Limit 1 per region
- Self destruct option available for owning corp CEO.
Stellar Tycoon
Center for Advanced Studies
Gallente Federation
#2 - 2014-10-17 13:35:48 UTC
I dunno, Since stations are indestructable, I can see the main power blocs trolling and putting these trade hubs in hard to reach places, just for the lulz.
Flashrain
Dragon.
Pandemic Horde
#3 - 2014-10-17 13:36:57 UTC
Stellar Tycoon wrote:
I dunno, Since stations are indestructable, I can see the main power blocs trolling and putting these trade hubs in hard to reach places, just for the lulz.


Good point. Editing it.
Lugh Crow-Slave
#4 - 2014-10-18 03:58:26 UTC
if CCP ever makes good on the tease for distructable outposts i would love to see this