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Player Features and Ideas Discussion

 
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Fully customizable ships, CCP Revival

Author
Mr De
Brutor Tribe
Minmatar Republic
#1 - 2014-10-16 23:13:44 UTC
So everyone is on and on about content. We need a "come to jesus, come back to EVE" huge idea. So here it is.

Every ship in the game has roles, bonuses and hulls they are based on. using the reverse engineering system as well as datacores and other items that are BPC's that no one uses anyways, you can deconstruct individual modules (that give the bonuses to ships) or their hull bpcs from reverse engineering. Then you can mix and match. Take for example a drake. You can try to yield a bpc for 4 things. A drake hull bpc, a bpc for fitting warfare link modules (warfare link mainframe), a 4% shield resistance module OR a 10% bonus to kinetic damage for heavy and heavy assault missiles. Then, using that bpc, you can construct one of the said items, and install it on another ship in the game. Or if you went and successfully acquired a drake hull bpc, you would then have a naked drake hull, with 3 empty slots, for different bonuses and roles. Want to make a rail drake, reverse engineer a brutix for the rail bonuses. Armor drake ftw, reverse engineer the armor bonuses of a prophecy. Then you get your rail armor drake, that you need gallente and amarr battlecruiser skills, and want a cov ops cloak on it? Then train expedition frigates to 5 and get the role bonus for the drake! WEEEEE. Armor/Rail/COV OPS drake FTW.

Then once the ship is constructed, you can invent a BPC of that particular ship, and sell it with or without the subsytems on the contract market for whatever price you wanted.

You could literally introduce thousands of new unique ships with the traits already in the game. Then to spice it up, have a design contest once a year, where players vote on their favorite ships, and the winner of it all gets with game devs to custom design a skin for that design.

This would give the creative community of EVE hundreds of hours of new content. You could even have a drawing board station service, that for aurum allows you to "try" different combinations before you reverse engineer.

Just a thought, needs a lot of discussion, but there it is.
Lugh Crow-Slave
#2 - 2014-10-16 23:18:06 UTC
talk about a balancing nightmare they can't even handle four modular ships and now you want to make them all that way?
baltec1
Bat Country
Pandemic Horde
#3 - 2014-10-16 23:19:35 UTC
Impossible to balance.
Mr De
Brutor Tribe
Minmatar Republic
#4 - 2014-10-16 23:20:25 UTC
Lugh Crow-Slave wrote:
talk about a balancing nightmare they can't even handle four modular ships and now you want to make them all that way?


Just create a visual representation for every bonus and role that is already in the game. Just expanding the subsystem market..
Davos Azizora
Dissident Aggressors
Mordus Angels
#5 - 2014-10-16 23:29:33 UTC
If the balancing of both ships and modules is going to be a problem then there is a easier way around it.

We already have subsystems ingame for the strategic cruisers, why not create a new set of subsystems based on the ship characteristics bonuses and remove the ship characteristics bonuses leaving empty slots so that they can be mixed and matched and this will allow players to be able to create the type of ships THEY want.

Its not rocket science and you dont need degrees to come up with ingame content.
Lugh Crow-Slave
#6 - 2014-10-16 23:52:35 UTC
Davos Azizora wrote:
If the balancing of both ships and modules is going to be a problem then there is a easier way around it.

We already have subsystems ingame for the strategic cruisers, why not create a new set of subsystems based on the ship characteristics bonuses and remove the ship characteristics bonuses leaving empty slots so that they can be mixed and matched and this will allow players to be able to create the type of ships THEY want.

Its not rocket science and you dont need degrees to come up with ingame content.


because a talos' bonuses on a navy apoc would be insain
Sigras
Conglomo
#7 - 2014-10-16 23:59:03 UTC
Davos Azizora wrote:
If the balancing of both ships and modules is going to be a problem then there is a easier way around it.

We already have subsystems ingame for the strategic cruisers, why not create a new set of subsystems based on the ship characteristics bonuses and remove the ship characteristics bonuses leaving empty slots so that they can be mixed and matched and this will allow players to be able to create the type of ships THEY want.

Its not rocket science and you dont need degrees to come up with ingame content.

So, I can take the daredevil web bonus and stick it on a rapier with 30km webs? sounds legit...
Mr De
Brutor Tribe
Minmatar Republic
#8 - 2014-10-17 00:03:01 UTC
Sigras wrote:
Davos Azizora wrote:
If the balancing of both ships and modules is going to be a problem then there is a easier way around it.

We already have subsystems ingame for the strategic cruisers, why not create a new set of subsystems based on the ship characteristics bonuses and remove the ship characteristics bonuses leaving empty slots so that they can be mixed and matched and this will allow players to be able to create the type of ships THEY want.

Its not rocket science and you dont need degrees to come up with ingame content.

So, I can take the daredevil web bonus and stick it on a rapier with 30km webs? sounds legit...


If they were different sub slots.
baltec1
Bat Country
Pandemic Horde
#9 - 2014-10-17 00:04:38 UTC
Sigras wrote:
Davos Azizora wrote:
If the balancing of both ships and modules is going to be a problem then there is a easier way around it.

We already have subsystems ingame for the strategic cruisers, why not create a new set of subsystems based on the ship characteristics bonuses and remove the ship characteristics bonuses leaving empty slots so that they can be mixed and matched and this will allow players to be able to create the type of ships THEY want.

Its not rocket science and you dont need degrees to come up with ingame content.

So, I can take the daredevil web bonus and stick it on a rapier with 30km webs? sounds legit...


Cov ops bonus on a titan...
Davos Azizora
Dissident Aggressors
Mordus Angels
#10 - 2014-10-17 00:21:47 UTC
For example:
-What if you take this ship -
Faction: Amarr
Ship type: Battle cruiser
Ship: Oracle

Ship Characteristics:
Medium:
Attack:
Energy Turrets:
Armor:

Battlecruiser Skill bonus per level:
5% bonus to Large Energy Turret damage
10% bonus to Large Energy Turret optimal range

Role Bonus:
95% reduction in the powergrid need of Large Energy Turrets
50% reduction in the CPU need of Large Energy Turrets
50% reduction in the capacitor need of Large Energy Turrets



and change the ship characteristics with that of a drake
Faction: Amarr
Ship type: Battle cruiser
Ship: Oracle

Ship Characteristics:
Medium:
Attack:
Missiles:
Armor:

Battlecruiser Skill bonus per level:
5% bonus to Heavy Missiles damage
10% bonus to Heavy Missiles optimal range

Role Bonus:
95% reduction in the powergrid need of Heavy Missiles
50% reduction in the CPU need of Heavy Missiles
50% reduction in the capacitor need of Heavy Missiles





Having the ability to interchange the ship characteristics with that of other races or factions would revitalise the individuality of players and allow players to have fun with ships.
The only way it would probably work is if the ship characteristics of for example: Battle cruisers can only be changed with other battle cruisers both faction and standard, however it could work for all ship types, allowing players to swap BC characteristics with frigates or cruisers.

The sky is the limit!!!
baltec1
Bat Country
Pandemic Horde
#11 - 2014-10-17 00:49:55 UTC  |  Edited by: baltec1
Archon carriers with logistics bonuses.

Carriers with drone damage bonuses and the rattles drone HP bonus.

Moros dread with 90% webs a d tracking bonuses.

Kronos with cov ops bonus

Do I need to provide any more reasons why this is a bad idea?
ShahFluffers
Ice Fire Warriors
#12 - 2014-10-17 01:02:28 UTC
One of the biggest problems with "fully modular" ideas in EVE is that certain stats/bonuses are inherrently more desireable than all the others (due to the game the current mechanics are and the meta that evolves out of it).

This leads to people to min/max to get the most desireable stats/bonuses into one hull despite all the other possible combinations.

This then leads to entire classes and/or ship types becoming obsolete and turning the ship/tactical meta to "_______ bonused ship or GTFO."
Mr De
Brutor Tribe
Minmatar Republic
#13 - 2014-10-17 02:33:33 UTC
Then have ships inherent bonuses, or ones that stay with hull, and introduce a singular mod, with possibilities of further mods in the future. I.E. You can change this stat for this ship, and the options are X,Y, or Z. Similar to how there are only so many options for the specific subsystem slots on tech 3's